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Lead Developer Zortel would decree:
Customization:
1: Auras and Capes from Level 1 for all, Gratis. Completing the Hero Cape mission awards you the 'Memorial Attendee' Badge and some reward merits. Completing the Villain Cape mission rewards you the 'Fashion Crime' Badge and some reward merits.
2: Begin the groundwork for opening up the costume system to remove gender specific differences, starting with some of the more requested things (Baron Jacket for Women, Bracers for Men) and the more easy things (Giving males a Sneakers w/o Knee Socks option, tracking down lost costume parts or other discrepancies.)
3: Begin the groundwork for a colour option overhaul, such as make up colour for faces.
4: Bring forward Power Pool and Epic Pool Customization.
5: Increase the number of available costume slots: An unlock for level 10 and an Unlock for Level 50 at least.
Progression:
1: Implement an iXP only system. Solo/small team content grants iXP. Story arcs give an iXP bonus at arc completion. Task Forces and Trials give a larger iXP bonus. Incarnate Trials and Task Forces give the most iXP. iXP is used to unlock slots, acquire powers and is a system that means the iXP can't be hoarded, requiring no new system to prevent day 1 acquisition of new content powers.
2: Begin a pruning of old content, removing the padding from the story arcs, simplifying the mission progress by tying story arcs to one contact only, CoV style, with some stand alone and badge missions in there also. This paves the way for content updates to the old i0/i1 arcs.
3: Run a check on data regarding the levelling from the 30's to the 40's, and find level ranges with large content gaps to start filling (Like the 30-35's for instance.)
4: Allow Safeguard/Mayhem Mission Access from Ouroboros. Optional: Give a mission beforehand attempting to thwart the villain for that range's schemes from causing strife/create a distraction and get away so that it can draw manpower from their efforts to stop you.
Misc:
1: A new page of 12 character slots added to each server, allowing players a potential of 48 characters per server.
2: Adding new locations to the game in zone. Visit a news outlet (like the Paragon Times building) to get a free tip per day to get you started. Drop by a weapons store to get some added firepower for taking on the bad guys (temp powers for purchase, similar and more as the ones you get from recipes), readable books in the unis on the history of Paragon/Rogue Isles/Praetoria
3: Powerset Proliferation: Ice Melee/Armour for Scrappers and Stalkers, Fire Blast/Thermal Radiation for Defenders, Force Fields/Psionic Blast for Corruptors, so on. Expand elemental EPP's also, Electric Mastery for Scrappers and Tankers, so on, -
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"I want to have a slime aura too!"
"Oh, sorry, you can't yet, little newbie. This isn't any slime. This is luxury slime skimmed fresh from the Well of the Furies."
I'm -all- for keeping the Incarnate Powers an EMp/Astral/Thread/Drop thing. All for it.
But really, having clouds trailing behind you is a reward for doing some of the hardest content in the game?
"Only two more trials to go and I can costume change with fireworks!"
Seriously? That's going to be your justification for these things?
I'd happily say keep your Ascension armour for Emp/Astral purchase only. But Level 1 Cape/Aura access? Auras? Emotes?
Emotes!? As a symbol of all the time I've invested into the Incarnate trials I...
Can...
FAINT! /em faint
What a crock of geese. -
Order of Logic for me:
I'd rather free costumes than paid for costumes, but I'm happy to pay for them.
V
I'd rather pay for costumes than run iTrials over and over to unlock them (when I could be using those rewards to slot my characters to make sure I don't have to go near iTrials again)
V
I'd rather run iTrials than....
wait...
...
wait...
No. There's nothing I'd rather do iTrials for than.
Imagine I'm a new player.
"Oh cool, you can be all these different types of character, and there's auras you can have! Wait, I have to pay or get to level 30 for auras... oh... well, okay then! Oh cool, a lightning aura from my feet that follows me around! That'd work with my idea for a robot that's like a power plant and fires lightning out! Wait, I have to get to level 50 to get that aura?
Wait, I have to get to level 50 and run these bits of content to look like that?"
There's another game, that I won't mention. It's fantasy though. There was an update and new character class combinations became available.
I got the idea for an elf warrior who hunts things, and the picture I got in my mind of this guy was black hair done up in a ponytail, a big sword, and an eyepatch.
Ponytail? Available from level 1.
Big sword? I had some low level options available thankfully.
Eyepatch? ... Nope. No level 1 option. It was there as a rare drop from some higher level content, or from some higher level quests, or from some close to max level quests as a purchasable reward.
The character was dropped and I soon lost interest in the game (having returned briefly at a group of friends bequest after burning out due to them raiding at the beginning of the year). Because the character didn't look right.
When I joined this game back in 2005, I was wary of the grind for stuff at end-game approach, and loved the 'look how you want/perform how you want regardless of actual appearance/power level' bit of the whole game.
And now it seems someone's gone 'Oh hey, you know what would be a great idea? Have people grind way in our end-game content to look how they want!'
And that's the kind of path that may lead to me considering to spend my £8.99 a month on something else. Like charity shop sci-fi books. Or a film rental subscription.
It's why I've always been a fan of capes and auras from level 1. Or even just coughing up the cash to do this from the get go, now that I've seen the alternatives.
The devs could get my monthly fee and some one-off payments from me, rather than me considering to no longer give them my monthly fee and no one-off payments. I'm not going to go "Oh, I have this Pixel Aura, now I'm going to leave." because I've been here for 6 years with costumes and RP in game. Without it, I'd have left long ago.
When it's now 'Grind for the possible use of these in characters but only if I create them, claim the token from my gleemail, take them to a tailor, then use a tailor token to put the aura on them if they fit, delete if they don't?'
No. Non. Iie. Nein. Nay. Nae. Nyet. -
Quote:By the Load I hope not, I like Galaxy City, it's quiet, it doesn't get swamped with people during invasions, and it's kind of a huge part of my playing experience.I21 has a new zone that has a ton of content in it. Do they have the bandwidth to do something like what you've mentioned and make this new zone for one Issue? Probably not.
Not saying I wouldn't mind combining Galaxy City and Atlas Park though - what a great idea! Never thought of it after all these years.
Nothing of much substance to the Producer's letter, sadly. Someone summed it up much better, in a more concise manner further up in the thread. It's nice that they're continuing with them, though. -
Quote:This.The whole game is gated behind real money. At least then I don't have to ruin my gaming experience working to unlock cosmetic items. People always tell me that the only way to make my opinion heard is to vote with my wallet. Well, I'm willing to vote with my wallet.
Sell me a pack that contains Incarnate costumes, Rularuu costumes or Roman costumes (including Romulus ones) and I will buy it.
I pay to play a game I enjoy, I enjoy costume parts, I don't really enjoy iTrials. I try them every so often, but it never clicks, it just niggles at me. As I've said before, I'd gladly pay £20 for the ability to have the new auras, costume change emotes and emotes, simply to avoid doing it in game.
I'd pay to have the Roman stuff for all characters. I'd pay to have the Vanguard stuff for all characters (We got given it for free, but my friend, a 6 year vet who missed out on it, can't get it). I'd pay to have the weapon unlocks for all characters. I'd pay to have auras and capes from level 1.
(I'd also love a way to gift people with packs and such.)
Why, when I could just do all that in game?
Because it makes life easier for me. It means I'm not grinding content I don't really want to do for something that I do want. What do the dev team lose? Someone who wouldn't really want to do the trials not doing them? In exchange for cold, hard cash that they can pump in to making other things?
I'd not even mind if the Ascension armour couldn't be purchased. I'd hate it if the Incarnate powers -could- be purchased. For the visual fluff that makes my characters pop though and gives birth to so many new concept ideas?
I'd pay for that. -
That is a very good point about Vigilantes/Rogues. I think they should just get A-Merits anyway. I have some characters that are Vigilantes but I don't really run tips on them due in part to the lack of A Merits.
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Quote:If it was, that'd be 1 EM every 80 hours. 1 EM converts to 20 threads, and you need about 30 Threads and 75,000,000 Influence to unlock Judgement/Interface Slots.I would like to see this happen as well, however I reckon it won't be 1 AM = 1 EM.
I can see it being more like 2 AM = 1 EM with 1 AM = x Astral Merits. What x will be I don't have a clue.
That'd mean it'd take 160 hours to unlock say, interface, leaving you with 10 threads left over. It'd then take another 240 hours to slot that with a tier 1. (3 EM > 60 Threads, 20 for each common component)
So, solo only, to unlock Interface and slot it with a Reactive, it would take 400 hours and 75m influence. Granted you wouldn't be playing those 400 hours, it'd be 18 days. Considering you could probably get the same done in what... 3-4 trials, which take much less than that? It'd be a bit of a slog. -
Quote:I'd be tempted to make it 2, but even 1 would be something. (2 in 40 hours compared to 4 (or 6 if someone also did the A > Emp Merit conversion) would seem fair, especially as the soloer/small team option would still mean people having to burn threads and influence to unlock the slots before they even start making powers.)It could be a path for solo players.
They can play tips and morality missions solo and convert:
A Merits > Empyrean merits > Threads and then unlock and craft habilities out of the trials.
And they can only get 1, once in 40 hours... So its not a way to exploit the system.
Also theres an alternative to the only 2 trials... (I know we gonna get another one soon btw). -
Quote:I've played on Union since February 2005. All my characters are on Union, the people I roleplay with are on Union, it is the universe that my characters and their stories exist in. Playing on another server is not an option for me, because it doesn't feel right and it takes me away from the place that my main form of enjoyment in game is set.With the server list merged, you now have 36 slots available on SEVERAL other severs. Now, i realize you're several hours ahead of the US, but you can still play on Virtue and Freedom and expect a small number of people to still be on, especially on weekends. If you're willing to stay up past midnight, you'll have plenty of folks to hang with.
Quote:What, may I ask, is wrong with STF/KTF? I'm starting to get the feeling that you don't like it when the enemies are tougher than a normal character can handle in normal circumstances. And, in the interest of civility, I'm forced to concede that's not a terrible thing. I'm guessing you couldn't complete these TFs the first time(s) you ran them, so you get a negative emotional response to the mere idea. Go on a speed-run with some power-gamers sometime and watch them melt the patrons and Recluse, it'll be extremely gratifying =) (Assuming you can keep up and don't get squished by minions)
It's not minions I have trouble with. It's the HP/Regen/Res combo that makes fights a long, boring slog. I like the ITF, the LGTF is good aside from the final room graphics issues, I just dislike some of the major encounters in the two TF's mentioned above.
Quote:The vast majority of people I play with block up their time better (for instance, they don't agree to go on a TF when they know they have to give their kids a bath in a half-hour). In fact, the Incarnate trials have timers to MAKE them short so that busy people can do them and get on with their lives. Also, if one person goes AFK in a trial, it's not going to hamper the league's success. And then that person is always free to try later. So while your reasoning isn't invalid, it's not fully valid, either.
Quote:Hopefully the Devs will concede on the non-incarnate aura bits (The I-armor should stay gated, IMO). No development team wants to make a chunk of content only for half the user-base to ignore it, so that's why they gated these particular carrots.
Quote:PS, for graphics, have you tried lowering your resolution and 3d-scaling? I find that works better than the other settings.
To cover the other post by White Hot Flash:
Quote:In the very first part you mention an aversion to teaming with people you don't know. That's definitely something you can control. How did you ever find a group of people to play with at all if you didn't wade into the pool of dirty strangers and start playing with them? Can't you just do more of that?
Quote:Do the content at your own pace. There's no rule that says you have to grind just because the Jones are grinding.
Quote:Come up with a better strategy to fit the characters your group chooses to play with.
Quote:Do several other things before you just sit down with your hands crossed in front of you in full pout mode. -
Particle, World Detail, Character detail goes down. Shadows are on low anyway due to producing an oft-annoying flicker in some zones, environmental reflections are on low, no advanced occlusion.
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Quote:I'm currently saving for a new system, but I'm still a good four months off my goal, and even then it won't be a top of the line system, just a lot more current than my current rig. (WinXPSP3 32-biit, 2gig ram, 2.6ghz Core 2 Duo, SATA 2 HDDs, Radeon 5770 to Win7 64 bit, 8 gig ram, 3.30ghz i5-2500k, SSD and SATA 3 HDDS, Radeon 6780)That is actually a good point that I think the Devs have lost touch with a little.
Not everyone has a top-of-the-line computer or graphics card. Not to mention, neither should be required for a 7 year old MMO.
Now, I just ran an Invasion with a mass of people and special effects going off, at max graphics, with no lag. But you know what? The computer is only 3 months old, and for the 4 years before that I could not afford to upgrade much. I am lucky in that I own my own company that publishes RPGs and is doing well-- and did well throughout the economic downturn.
Others-- many others-- are not so lucky. Just from an economic standpoint, now is not the time to start inserting content that requires a massive amount of people, and is going to cause lagfests for much of the player base. The average person is not going to run out and upgrade like they could even 3-4 years ago. Money is not what it was, the job market is not what it was. Times have changed, and things are far from "recovered".
Look at other games out there. Even WoW, DCUO, CO, and others have anywhere from 5-10 man teams that are required for anything. Paragon Studios trying to insert content that is going to use upwards of 40 people is . . . absolutely . . . stupid design at this stage.
If I was on my old computer still, I would not be playing now. There's just no excuse for that kind of backwards design when even other games have clearly moved away from the (previously) 20-40 man content.
It taxes less than new computers, and alienates the average player from participating. Plus, the only reason content is designed for that many people is due to Dev choice. A bad choice, nonetheless.
Nevermind just the general play hassles when you have that many people together. I just don't feel that kind of team-design content has any place in current MMOs.
I won't even get started in the "forced raiding" they are trying to implement for early unlock of capes, auras, and et cetera.
Guess what, Paragon, the game that has those "forced raiding" features is a different demographic than CoH has been built upon. And has SOE has found out, if this is even on your mind, you are not going to pull players from that game by trying to mimic it.
Even some 8-man content gives my rig trouble. I don't like running the LGTF due to what the final room does to my graphics, and the huge auras and power effects of 8 characters can tax it, let alone more than that. Rikti raids have always been an example for me that CoH's power effects en mass are a painful mess.
And in a time when the competitors have realised that huge raids can be problematic, no matter the size, going upwards in numbers just seems a little counter to logic to me. -
Quote:I'll handle point 2 first:...How many friends do you play with? You seriously telling me you can't find 12 people on your server that you're on good terms with to run a raid or two?
Also, what DO you find fun? Beating up bad guys? I'm sure that's the same thing you do in the trials. I'm not seeing the disconnect =(
Things I find fun:
Making character costumes and concepts (Which is why I'd love more character slots, an increase from 36 to 48 would be great.)
Cool story arcs I can play through and enjoy the story (As in, one not slap-dash like the VEAT story arcs, or the majority of old ones bugged down with filler)
The occasional brawl in PVP with friends characters (often for RP purposes, like a sparring session or something)
A nice AE arc once in a while (found with the cool threads in the MA section, or something that one of my friends has made for an IC story line)
Roleplaying characters and their story lines (without which I'd not have been here for as long as I have, and is another reason why costume is so important to me. I have a character who has glowing eyes, but it irritated me immensely that it wasn't until level 30 back then that I could actually -have- glowing eyes that weren't the old, shoddy Supernatural face.)
The odd TF with friends every so often (I love Hess and Katie Hannon, and cannot stand the Statesman or Khan TF's)
Gathering exploration badges and enjoying the areas of the game that aren't copy paste clones (Love Stirga, and the i18 Praetorian zones are examples of zone design done right)
Tip missions (Though I'd love more, and more morality missions all around) and the fun of rolling A-Merits of 5 random recipes to see what falls out
The occasional RWZ teams to get characters up to the fun level (As in, level 22, where you have another costume slot, access to SO's, and enough powers to get an idea of the characters powers.)
Chatting with people on global chat channels.
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For the first question, getting a team of people together is like herding cats. The more people you have, the more difficult it becomes. Some of the people I play with, and this is including myself, don't have the kind of builds to 8-man a Lambda. Then, with more people, the action gets more chaotic. My Radeon 5770 starts to struggle on some of the Incarnate Trial maps, and things go to a slideshow even with the particle count turned down.
And friends have their own lives to get on with. I have friends with children, friends with babies, friends with obligations and the works. On an ITF, we can wait if someone's kid needs feeding or they need baths or to be put to bed. It's much harder to do that on a timed trial. Or even if someone needs the phone or gets called away.
The things I would love to have access to (the auras) are behind the thing I hate doing. I don't enjoy myself when doing trials. For me, it's either boring or frustrating. And that's not conductive to fun. It's not like when I'm playing [tough platforming game/fun pure racing/driving/stunt game, so on] where I can pick up later on after taking a de-stress break. There mere fact that the things I care about are behind the things I can't stand cause me to rankle. Then it just builds and builds when doing it, as I have no easy way to vent or remove myself from the stress, and I just end up loathing the game.
I played [big mmo that has raiding and the like] and I liked their dungeon thing back in the last expansion, where just five people could do something, and earn progression towards gear without it being insanely stressy. When the group I was playing with there moved onto 10/20 man raids, that's when I started to burn out from the stress. I didn't like doing them, but I didn't want to let the people I was playing with down.
I quit over a year ago and never looked back.
Seeing that creep into the game I've played for 6 years worries me. Hiding cosmetic rewards behind that worries me even more. I know some people won't understand that. Does that mean I should do nothing, or voice my displeasure and reasons on the appropriate topics? -
Quote:Can I, with my friends that I normally team with, do the Incarnate Trials?...
People. These are REWARDS. You have to WORK for them. Next thing some of you will be asking for is being able to roll level 50s out of the gate...
...and don't say no one would, because that very idea's been posted in the suggestions forum several times.
And look, i know this game's best feature is the ability to make a character look however you want at level 1, but is making you PLAY THE GAME too big a hassle for a SMALL HANDFUL of new options? I mean cripes, if playing in a GROUP in an MMO is too big a price to pay for your creative outlet, just learn to draw or something instead.
No.
Does that mean having to team with others that I don't know, and all the pitfalls of that?
Yes.
Do my characters work well in those trials and feel like they're contributing something?
No.
Do I find the chaotic nature of them fun, compared to the teaming I prefer to do with friends?
No.
Do I have to do them as the only way to get access to these new auras for characters?
Yes.
Does that mean I have an issue with them?
Hell yes.
Do I feel that locking costumes and such behind levels and content is not a good thing?
Yes.
Am I content with actual powers and abilities being locked behind that same content?
Yes.
Do I wish that there was a way for solo and small team progression of Incarnate abilities that didn't involve the insanely low drop rates of Incarnate Shards and the insanely high cost of conversion?
Yes.
Do I worry that if I do this content, I have to get it done quickly before people no longer run it as much, making it harder to get a team?
Yes.
Have I noticed that the content isn't being run as much as it was when it came out, resulting in difficulties getting teams at some times when I usually play?
Yes.
Do I suspect the same will happen with the Keyes trial until something new comes along?
Yes.
Do I worry that not having these abilities will lock me out or relegate me in terms of power out of later released content?
Yes.
Do I object to having to claim the new auras on characters at level 1, when I tend to select these things when making the costumes?
Yes.
If they continue with this, should City Hall and Freedom Court have a Costume Tailor in so there is no need to run to the RWZ (or other locations if you don't know about that?)
Yes.
Does having incarnate content reward non-incarnate rewards worry me?
Yes.
Do I feel the handling of the incarnate system, its inception and ways of progression were done poorly?
Yes.
Does this and the above worry me for the direction the game will take?
Sadly?
Yes. -
Quote:I didn't go "Yay, I have these auras." Then a few weeks later think "Oh. This is boring." when I got the Origin booster pack.I'm not telling you how to play the game or how to have fun. I'm explaining to you why the developers don't just give everyone everything immediately or trivially easily and make people work for it.
Here's a nice visual illustration of the idea:
Maybe you're different, but it's kinda sounding like you're not. Even if so, this chart is pretty representative of your average naked ape. I'll point out yet again that I am not saying that running 40 trials in a row is fun. It's a mind-numbing exercise in tedium. What you seem to keep missing, though, is that if it takes you 40 trials to earn something, this was never the intention of the developers to be what you have to go through. If, however, you run two trials per week over the course of less than four months, you get your shinies without that mind-numbing tedium. Why that's so difficult for people to get is beyond me.
If you like running 40 trials in a row, knock yourself out; hey, that's more chances for me to jump on a team. If you don't, then forcing yourself to is sheer insanity. I'm not saying don't do it, but I am saying that your complaints really aren't terribly compelling.
I care very much about making cool costumes for my characters, and sod all about trials. No, I don't care sod all, I'm into negative caring. Which is hate.
This places me in the camp where if I want the cool new auras added free to the game, I have to do trials.
Problem is, I don't want to do trials.
This kind of reward doesn't make me go "Oh yay, I'll do some trials so I can get stuff to look cool." (And I am not talking about the Ascension Armour, I'm talking about the auras.) It makes me go "******* hell I have to do this ***** trial to unlock these things."
So, after paying about, £65 to the game in terms of booster packs and upgrades to make my characters look better, I now have a whole selection of cool new auras done by the FX team that are going to be utterly, utterly painful to unlock.
And I know they're there. I'll see people wearing them. And it will eat into my fun.
Yes, I'm a little bit nuts about this, I know.
So, how about this?
Paragon Studios, I will pay you the princely sum of £10, no, £20 pounds, for the following:
Cape and Aura Unlock from Level 1
The Auras bought from Incarnate Trials
The Emotes and Costume Changes.
And you can spend that money however you wish. Back on your end-game, on the art team, or even just on nerf guns for the office.
That means I'm happy, you're £20 better off, and people are happy that I'm not clogging up their iTrials with my low performance. -
Quote:I'd disagree in a number of areas, chiefly progression. The way to prevent players from unlocking new slots and abilities as soon as they come out is not to introduce new currency, but simply to use experience. While they wait for new slots and abilities, they could level up other ones to fill up their slots, and when a new one is out, they just earn iXP towards that instead. Normal content would award iXP. TF's and Trials would award more, with an end of TF bonus as well. Weekly Strike Targets would offer a double bonus for each character per week. Incarnate TF's, Story Arcs and Trials would award the most.Well, Incarantes are lovely and amazing, so it does kinda suit them
No shards, no threads, no random number generator to curse your life, no painful and time consuming 'alternate paths' for those who don't want to enter multi-team content for whatever reason. Just measurable progression. -
Getting a team takes longer though on some servers, and especially if the time of the day is not a peak playing time. So then it's a case of wasting playtime advertising and trying to get a team when you could be playing instead.
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Extremely. Get aura, e-mail to character, claim it, look at it in the tailors, think "Damn, I should have given it to X instead", go grind again to get the astral or whatever to unlock it.
To expand:
One of the reasons I buy up booster packs, and especially the origin pack, is because I like having access to capes and auras from 1. I can make a costume from the start with that aura in mind. If something comes out later that I think would work well, I can change it.
With these new auras mentioned, I can't use them in the character screen. This means it's hard for me to think of a concept for using them, especially if I want to use something that ties into a specific power set combo/concept (And I tend not to duplicate power sets. The four exceptions I have is 2 SR characters (DB/SR and Kat/SR Scrappers), 2 Dual Pistols (DP/Mental and DP/Fire Blasters), Fire Manipulation (Fire/Fire and DP/Fire Blasters) and Shield Defense (BS/SD Scrapper and SD/Energy Tanker)
Sometimes, I'll log into the game, play about on the character creation screen and go 'Hey, this is a neat idea' when I mix an aura with a power, or an aura with a costume piece, and then comes the process of juggling characters to see if there are any I really don't touch any more and don't RP as.
With Auras locked behind Incarnate Content, Locked Per Character, and Locked out of the Character Creation screen, they might as well not exist for me, because it's just going to be a huge amount of frustration.
Unlock them for all, unlock them for all -and- let them be used from level 1, or just let them be used from level 1 without having to unlock them. It was bad enough in the past, before booster auras, when I'd have a character idea and then have to get them to 30 -just- so they could get the aura to complete them. It still annoys me now that I'm without access to those level 30 auras till then, and a voucher is a bit of a rubbish option. I've got 35 characters at the moment, with the vast majority in their early 20's. So that's a -lot- of vouchers or a lot of grinding to 30.
Keep the Acension armour for 50's and unlocked by merits. I'm okay with that, as long as it doesn't become ubiquitous. Those auras though? Those lovely, amazing new auras? Do the art team a service and let everyone experience them. They're hardly Incarnate-centric. -
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Quote:There are certain patterns, colour schemes, animations and sounds that cause migraines, eye strain, headaches and seizures in people (Eye strain and seizures applicable to visual effects). Sonic Resonance used to have this issue before they changed it. Barrier (and possibly Clarion IIRC) have this issue now.I hate to say it, but if buffs on screen make you sick/give you medical problems, this MAY not be the game for you.
People running around, powers blasting, Masterminds all over the place, enemies... It's a lot of chaos and a lot of colors even before adding the buffs.
If you're a seizure risk or something, it's a bad idea to be playing to begin with, forget buffs on your character.
And I could be wrong, but isn't there an option in the graphics to suppress buffs anyway?
If there's an option to change these animations, or hide them, then that means more people can play the game, and thus pay the company. Shrugging and saying "That's your own problem, you shouldn't be playing" is a PR disaster in the making, and generally not a good idea.
Regarding Speed Boost, there are some people who have real issues controling their characters at speed. It can be from many things, from neurological impairment to hand to eye co-ordination issues, so on and so forth. There are also players who just want their characters to move in the way they prefer and are used to, and that's fair enough for them. I can understand that.
This change means that rather than selective buff applications, meaning people who don't want speed boost don't get it, buffs are either going to have to be called, or players are going to have to stay 30 feet away from the likely players who may be the anchor for Speed Boost.
And IIRC, 3 of Kinetics top powers (Transfusion, Transference, Fulcrum Shift) require people to be in range of them.
There are people I play with who don't want speed boost. If I bring my stone tank with me, I need it to combat the -Speed/-Recharge. This adds a bunch more hassle to proceedings now in making sure I, or others, are out of the way so they can play in a way they enjoy and I can play in a way I enjoy.
If there was a Single and an AoE option, that'd be peachy. In teams where only say, 2 people want SB, that's easy enough. -
Doesn't really help my Ninja/TA with the small fact that her Genin like to fall over dead. A lot. And get resummoned.
Or that in Incarnate trials, defeated players can quickly move back into the action. Except for Masterminds. Who have to resummon, buff, rest and then go.
/Signed. -
Zortel's Force of Nature/Unstoppable (Blaster with Force Mastery APP) is her setting her kinetic dampening shields to maximum, which provides her with protection until the circuits overheat and shut down for safety.
Maxi Pound's Unstoppable is her forcing as much of her bio-energy field through her body and the gloves and shield tech that it powers to protect herself. She can't keep it up forever though, and once she reaches that limit she wipes her ability to power her shields out, and is vulnerable.
Two examples from my characters that have that sort of power, and the tech side of them. -
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An Advertisement running in several papers in Paragon City for the next few days.
ZACK'S PACKAGES
Getting your special deliveries from A to B in Paragon City! Zack's Packages will run your mail and small packages from any location in the city, to any other. Why choose Zack's Packages over any other firm?
- Green! Zack runs on everyday foodstuffs. No gasoline consumed, no electricity needed. Just Zack and some Granola bars.
- Lean! Many have stated that Zack is a lean, athletic young so-and-so, who will use Secret Ninja Techniques to ensure your delivery is fast and free of robbery.
- Mean! Zack has authority based on the Citizen's Crime Fighting Act to punch those industrial saboteurs who try to get at your vital documents!
- Seen! Advertise your company on Zack's costume, and have your brand zip across the city!
Zack will keep your packages as safe as his own!
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Quote:To my knowledge, CoH has never advertised on TV. On Facebook, they're always posting about articles done by other MMO gaming sites like Massively and RockPaperShotgun, or talking about promotions. Same goes for Twitter.I don't frequent the forums, so I don't know if this has been talked about before, but I spoke with someone online today about how everyone who plays COH is a Veteran. There really aren't any new players and recruiting new players is difficult because COH doesn't advertise anymore. It's not on TV, it doesn't do much on Facebook, and I don't even know about Twitter.
Quote:One of the best aspects of this game besides the impressive character customization selection, is the team play aspect. The more players you have on a team, the better. This is an outstanding game, people just don't really know about it. That being said, I think it'd be a good idea if COH hyped up one of its best aspects, team play, by shutting down some of the lesser populated servers. Give people a grace period to move their toons to whichever servers will remain active, and consolidate all of their players onto fewer servers. With more people playing together, the few new players that come to the game, will STAY with the game. With a bunch of people staying with COH, word will get around about how great a game this is AND it'll have the content to back up said claims for people who are just observing. They'll see plenty of Super Heroes and Super Villains (and anywhere in between) playing together or against each other and decide, "Hey, I wanna do that too!"
That's a recipe for making vets leave the game. You know, people who've been playing for years, in the hopes of attracting some new players. Also, in MMO's, server merges tend to make people think 'that game is going down the pan, I won't invest my time into it.'
So, your plan consists of alienating vets to try and attract people who might not even play because they think the game is going down the drain. That's lose/lose.
Quote:As it is now, I can talk up this game to some friends (Or people I don't know, as I work at GameStop) and convince them to get the game. They hear me talk about the vast character customization, expansive maps, impressive super power selection, and the changing of sides from Hero to Villain and back again with everything in the middle, and then they want to see it for themselves. What they get is a subscription to the game, a really long update time, and then when they finally do pick a server, create a character, and get in the fight, they find that they're accomplishing mission after mission solo style. It's a level 3, lost and alone in big, bad Paragon City with too many level 50s flying around to stop and help them out. They'll get bored because they can't find anyone their level to play with, and when they do find someone to play with (by chance) that person runs through everything pretty much without any help because they've got Veteran upgrades out the wazoo. The only thing the team play may have going for it now is the funny conversations you may have with people as they destroy stuff for you.
Quote:Now, I've been playing for a long time, and I still love this genre and this game.
Quote:I remember when people did costume contests under the Statue of Atlus.
Quote:I remember when you couldn't get away from people broadcasting for new members to join their SG.
Quote:I remember when SG members used to run around in matching costumes.
Quote:I remember when there were a couple of SGs that operated Taxi Services and Tours that would team teleport a group to all the exploration badges on a map AND give them background information about the landmarks in the game!
Quote:I remember when I was teaming with a crew and we were on a mission that was too hard, so we would call in favors with online SG members and if that didn't work, we went to the Coalition.
Quote:I remember when SG leaders would hold online parties in their base for newbies to meet everyone and for coalition members to come say hello.
Quote:I remember forming sewer teams to quickly get out of the lower levels. I remember hanging out at the Arachnos base looking for fellow lowbies to help me clear out some snakes. I remember all of these great moments in COH history in the past 7 years of Super and I want it back!
Quote:Shut down some of the lesser populated servers and consolidate players and characters. Let the good times roll! Remember, if the servers grow too populated again, you could always just open another server back up!
Oh no.
I'd be here on the forums pouring out righteous rage, while in another tabbed window I'd be unsubscribing and wondering what to do with my £8.99 a month that's now not going to a game that treats me like dross.
Get CoH to shoot up some junk, have a few whiskeys and go driving fast down a country road. It'd be less self-destructive than your suggestion.