Adeon Hawkwood

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  1. Adeon Hawkwood

    Ok, I give up!

    That's why I carry a Resuscitator temporary power on all my characters.
  2. Customization for all Power Pools (including APPs and PPPs)

    Concealment: Misdirection added as a fifth power, an AoE Placate and resistance debuff

    Leadership: Fifth power is Victory Rush, it targets a defeated enemy and gives a Recovery and Endurance Reduction buff to you and your team.

    Medicine
    Stimulant is changed to Injection and can be used on both allies and foes. When used on an ally this has it's normal effect. When used on a foe it debuffs their Recharge, Damage and To Hit.

    Field Medic added as Fifth Power, a click power that improves the effectiveness of your heals and decreases your resistance to healing (so that heals done to you are more effective). In addition if you own Field Medic Aid Other is uninterruptible and Aid Self gives an Endurance Over Time effect as well as a heal.
  3. Quote:
    Originally Posted by Zandock View Post
    They revealed the concealment changes?
    Yes, it gets a fifth power that is a PBAoE Placate and resistance debuff.
  4. Adeon Hawkwood

    Illusion dom

    I think it would depend a LOT on what they replaced it with. Speaking objectively Illusion isn't actually that great as a control set. It's got a standard hold, a single target confuse, an AoE hold and Spectral Terror. None of those are bad but compared to a lot fo the other control sets it's a bit lacking. In many ways Phantom Army is the major "control" in Illusion using Taunt to control foes.

    The problem becomes if you drop Phantom Army what do you give it instead? An AoE confuse along the lines of Seeds of Confusion would seem to be the logical choice (especially if you rearranged the set to bring it in a bit earlier). The lack of any immobilizes isn't as big a deal for Dominators as it is for Controllers but the set still feels lacking in control.

    I would say that you'd need to replace PA with a hard control and then also replace one of the stealth powers with a soft control of some kind.
  5. Quote:
    Originally Posted by Talen Lee View Post
    If they link it to Domination (I saw that being mentioned somewhere, not sure where), it seems reasonable, though it makes permadom even more of a thing.
    Yeah, this is why I'd rather not see it linked to Domination. Linking it to Power Boost and Build Up would IMHO be a better option since at least all Doms with snipes get either one of those powers or a set-specific variant of it.
  6. Quote:
    Originally Posted by Zaloopa View Post
    I'm curious where you got that number. The last official breakdown I saw it was 40% redside and 60% blueside, but that was a while ago. Is there some newer info that I missed?
    Not really but something to keep in mind is that the 40/60 split is based solely on the number of characters of each faction it doesn't necessarily follow that population splits are also 40/60.

    And considering that the total inf value was off by at least three orders of magnitude (and possibly a lot more) I'm not sure ow much faith I'd put in that chart.
  7. Quote:
    Originally Posted by Starsman View Post
    You should also buy the game, I hear it's just as good.
    Or just watch the cutscenes on youtube .
  8. Quote:
    Originally Posted by Aura_Familia View Post
    they were targeted at anyone who has a snipe and doesn't use it much and anyone who thought taking a snipe was useless, too situational to take, and outright skipped it as a useless power pick.
    Yeah that was my point. I was responding to Leo's post where he said:
    Quote:
    Originally Posted by Leo_G View Post
    Gaining a certain amount of benefit from a change isn't the same as being the target of the change.
    Personally I consider the targets of the change to be Blasters, Dominators, Defenders and Corruptors. Given your posts it sounds to me like you consider it to be those four ATs plus Scrappers and Stalkers. I consider that to be a reaosnable viewpoint, I don't entirely agree with it but it's a reasonable viewpoint.

    I have no clue who Leo considers to be the target of the change (hence the sarcasm).
  9. Quote:
    Originally Posted by Leo_G View Post
    Gaining a certain amount of benefit from a change isn't the same as being the target of the change.
    Ok, so who WERE the changes targeted at? It clearly isn't Blasters and Dominators since they get a lot less benefit form the changes than other ATs. Obviously the snipe change is intended solely as a buff to Defenders and Corruptors that Blasters and Dominators happen to get some benefit from. Thank you for clearing that up. [/sarcasm]
  10. Quote:
    Originally Posted by Miladys_Knight View Post
    Sure, as soon as you get over the fact that they do. Arbiter Hawk has as much as said so. He just wants to do it by changing the environment rather than changing the blaster. That just seems like a time consuming brute force approach to me.
    I'd disagree there. NPC mezzes in this game are quite frankly insane. Changing how they work is a better long term solution than just slapping mez protection on every character. Giving Blasters mez protection would be a band-aid not a fix. It would "solve" the problem for Blasters but completely ignores the underlying problems.
  11. Quote:
    Originally Posted by Aura_Familia View Post
    Except to keep it analogous, in this case they would also be reducing it for Melee Tankers and Stalkers.

    The are NOT adjusting snipes just for corrputers, or just for blasters, or just for defenders.

    They are adjusting it for everyone who has access to a snipe.
    And that is where we have a disconnect. Personally I consider the situation I proposed to be exaclty analogous to the snipe situation. Defenders and Corruptors are getting an awesome buff. Blasters and Dominators... aren't.

    I guess if you want to be really exact then the analogy would be that Brutes get Total Focused reduced form 3.3s cast to 1s while Tankers and Stalkers get it reduced to 3s.

    Quote:
    Originally Posted by Aura_Familia View Post
    When the bolded happens I'll have my shot gun out to shoot those flying oinkers out of the sky. I could use some free bacon.
    Stranger things have happened. I remember when people told me I was mad for requesting that the single target shields in Cold, FF and Thermal be made AoE and that doing so would break the balance of the game entirely.

    Now don't get me wrong, when I ask for Snipes to be changed to Single Target attacks I don't mean keep them as they are and remove the interrupt, that would be to good. I mean remove the interrupt and rebalance them as a 12second recharge blast (which means dropping the damage and probably upping the cast time to around 2seconds).
  12. Hmmm... I think I need to start taking my Time/Elec Defender Redside to unlock the PPPs. With APP customization I may want to switch from Electrical Mastery to Mu Mastery.
  13. Quote:
    Originally Posted by SinisterStairs View Post
    The Paragon Wiki Morality Mission page suggests there are limited morality missions. Are the morality missions 1-time only, or will they repeat?

    Likewise, the Alignment Mission wiki page suggests there might be a limited number of alignment missions per level grouping; or do they also repeat?
    Yes they repeat. After the first couple of times you will be utterly, utterly sick of them. You'll also learn which ones are nice and quick and which ones are extremely annoying.
  14. Quote:
    Originally Posted by StratoNexus View Post
    Some people don't like ANYTHING that is even mildly situational. Some people just want perma-fast cast snipes straight up. Those people are clinging to this "defenders/corruptors get SO MUCH more out of the snipe" argument not because it is true, but because they are hoping they can use that fallacious argument to get perma-fast cast snipes straight up.
    I like situational powers, especially if they don't need much in the way of slotting. I'm less fond of situational attacks due to the large amount of slotting most attacks need and the fact that they rarely provide much advantage over just taking a different attack.

    That being said I don't actually want all ATs to get Perma-FastSnipe, I wouldn't object to it but I believe it's a poor solution. What I want is for either the FastSnipe feature to be changed to be more even applied across ATs or for Snipes to be eliminated entirely and replaced with standard single target attacks.
  15. Quote:
    Originally Posted by Aura_Familia View Post
    Except you really can't leave those other ATs off the table. They can use snipes also.
    Very well: Scrappers and Stalkers are slightly worse off than Blasters but better than Dominators. They only have Build Up for FastSnipe which gives them worse uptime. However they do have better self buff mods so they require less slotting in Build Up. Happy?

    That being said I do not consider the needs of Scrappers and Stalkers to be critical when discussing Snipe changes. Snipes come in three types of sets: Blast sets, Assault sets and Epic Power Pools. Epic Power Pools are, by definition, intended to be weaker than Primary and Secondary powers so I think it's ok if they don't benefit to the same degree. I think that they should be considered but their needs are secondary to the needs of those ATs that have Snipes and Primary or Secondary powers.

    Quote:
    Again the change to snipes was NOT aimed at any specific AT.
    But they are. They are targeted primarily at the four ATs with a snipe in their Primary or Secondary Powerset and to a lesser degree at the two ATs with a Snipe in their Epic Power Pool.

    How do you think Controllers feel about the snipe change? Are they excited about the fact that they can take Tactics and Kismet and get FastSnipe mode? Of course they aren't.


    Quote:
    The change isn't a failure if it gets more folks to use snipes. Which it will.

    This is almost like saying don't change anything ever if it doesn't benefit everyone equally. That's an absurd argument to make.
    Except that it's only getting certain ATs to use snipes. I don't consider it a total failure but I do consider it a failure. This is basically a major change to Blast and Assault sets that provides a much larger bonus to some ATs than others.

    Let's use a counter example. People still complain about the cast time of Total Focus in Energy Melee right? Suppose that the devs announced that they were going to reduce its cast time... for Brutes. How do you think the Energy Melee Tankers and Stalkers would feel?
  16. Quote:
    Originally Posted by Aura_Familia View Post
    This change was NEVER aimed at any specific AT.

    This change was done to make snipes more fun to use, less completely situational, and less of an insta-skip for nearly every AT. Full stop.
    The change may not have been aimed at a specific AT but it sure as PANCAKE hit a specific AT.

    Ignoring Scrappers and Stalkers from the moment (since they rarely use snipes) there are four ATs that are affected by this change and the change affects them all to a very different amount.

    Blasters: No way to do it perma, have two powers that can potentially trigger it (but one requires a lot of slotting)
    Defenders/Corruptors: Can do it perma with Tactics and Kismet at level 22, a few other options in specific sets, also have an APP with To Hit Debuff Resistance
    Domiantors: Most sets have to use Tactics + Kismet + Power Boost to get it at all. One specific APP can do it perma with sufficient recharge.

    So the question becomes is this the right way to change snipes?
    Does it make sense to implement a change that has wildly different effects on different ATs?
    If a change is implemented that affects different ATs differently how does it impact the balance between the ATs?
    And the BIG one: is it going to encourage players to take Snipes on their characters?

    So yeah for me I think that this change is a poor way to fix snipes. The big litmus test is whether it will make snipes worth taking for characters. Speaking for myself I think that while we'll see Defenders and Corruptors taking Snipes we'll see relatively few Blasters and Dominators taking them (except for Devices Blasters).

    To me that means that the change is a failure. It's making snipes "more fun to use, less completely situational" for TWO ATs but leaving them virtually unchanged for the other two.
  17. Well one possibility for a Vampire is a human-form Warshade. I've seen a few of them being used for Vampire-style characters.

    Another option would be a Domiantor. A Mind/Dark Dominator is a bit more of a Ranged character than you may want but does combine mental powers with the forces of darkness.

    Now assuming you do stick with a melee character and want some hypnotic/mental powers I do have a suggestion but you'll need to wait for Issue 24 for it to really work. In any case my suggestion is the Presence Pool. It's a bit naff right now but it's getting overhauled in I24 and the changes to Intimidate and Invoke Panic should work quite well as a Vampire mind controlling his foes (ok, technically they do it now as well but they're so weak they aren't really worth using).
  18. Quote:
    Originally Posted by NekoNeko View Post
    Have we finally achieved the "WoW-ification" of CoX?

    Since when is "maxxed-out" considered "basic"?
    They are maxxed out level shifts NOW. I'm assuming that the later slots will contain MORE level shifts. At that point the Alpha/Destiny/Lore level shifts would be considered the "basic" ones that you earn early in your career and the later ones would be the more advanced ones that you earn later.
  19. Quote:
    Originally Posted by Obitus View Post
    That's an interesting take -- the bit about Targeting Drone, I mean. A lot of people seem convinced that Build Up is better than Targeting Drone (again, ignoring for the sake of this discussion that TD is slated to give Devices access to perma-fast snipes in Issue 24).
    I've never claimed to be a perfectly rational player. There are a few things that I really hate and two of those are missing and not being able to see enemies. Targeting Drone takes care of both of those for me on a permanent basis which makes it a lot more valuable to me than Build Up.

    Technically Freezing Rain + Tactics + Kismet would be better than Targeting Drone in most situations (the exception would be in the presence of strong ToHit Debuffs which TD resists and Tactics doesn't) but giving up the higher To Hit Buff and the To Hit DeBuff Resistance of Targeting Drone would still be hard for me.

    Regarding the character concept thing I'm tacitly assuming that each set gets a thematically appropriate Freezing Rain clone .
  20. Yeah a MA/DA Scrapper or Stalker would seem about right thematically.
  21. Yeah Intuition seems like a good choice.

    In general I'm not a huge fan of Nerve if you're already planning to IO the character. Most IO builds pick up quite a few accuracy buffs by accident so it tends not to be a major concern.

    On the subject of Spiritual and Perma-Dom. The Recharge in Spiritual will not affect the recharge of Domination. It will affect Hasten which may make it easier for you to get Perma-Dom but it will not affect Domination directly.
  22. Quote:
    Originally Posted by Bronze Knight View Post
    Where do they announce the times/if the coffee talk is happening? I can't seem to find that info anywhere.
    There isn't a specific announcement most weeks, there is a general sticky for it though:
    http://boards.cityofheroes.com/showthread.php?t=291218
  23. I think I'd take Freezing Rain in place of Build Up. Not just for the resistance debuff, the knockdown is extremely useful as well.

    That being said both of my Blasters are Devices and I'm less sure I'd be willing to trade Targeting Drone for Freezing Rain.
  24. Quote:
    Originally Posted by Soul Trapped Burrito View Post
    I was only a subscriber for less than a year and I remember three issues coming out. And they gave the time manipulation power out free to subscribers didn't they? And now you even have to pay for old stuff like masterminds
    Old price for MMs: $15 per month
    New price for MMs: $15 per month or $15 single purchase or free perk for spending a certain amount of money.

    In general for a VIP you get more stuff for your monthly sub than you did Pre-Freedom (with the option to pay extra to get even more). Someone who was a subscriber and is now a Premium player gets less but also pays less (potentially $0). And you know what, I'm ok with that.
  25. Quote:
    Originally Posted by TriNitroToluene View Post
    Don't you think that the Dev's will be adding the orange "ready" circle to the snipes, to indicate that FastSnipe is ready to go? We're already seeing that in many powersets. That would be a quick and easy way to ascertain how the power will behave. I am excited to see the change to Zap, it will be my 3rd tier ranged attack. I currently don't have it but will be respecing into it.
    They have already stated that they will do this.