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Quote:Faster than farming what with what?So that's 11 merits for every new character. And each large inspiration last time I checked was selling for 20-60K. (Albeit I haven't checked in a while). So that would be 200k-800k in influence instantly, just for logging in and claiming the credits and buying the inspirations and reselling them. Actually, at that rate I think it'd be faster than farming... hmmm....

"Instantly" is pretty relative here - you have to log out and pass through the character creation screen, then hoof over to the local WW. (The BM in Mercy is really too far away to consider doing this, IMO.)
You're also subject to limited demand. There's only so many outstanding bids for large inspirations at a time. I'd expect to saturate the market for them pretty quickly. Also I can usually buy most large inspiration for 25k-50k if I wait a half hour or so, so I don't think you're going to break 100k for every one you sell.
Meanwhile, a solo level 50 character can get over 8k Inf for a +2 minion. I'm betting farming is way more stable way to make income. -
Congratulations. That's a very nice span of time in which to have done that.
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You get (a lot) less inf, but then, if you're farming for purples, I don't think inf from kills is particularly important; you totally blow it away selling one good drop.
Personally, I don't do it for two reasons, above and beyond just not "formally" farming much in general.
- Everything that's not a common or a purple is worth a lot less money on the market. People are piling most of their purchasing power on the level 50s for a variety of reasons, so you just can't sell most non-50 recipes/enhancements for anything like you can for the level 50s.
- If you think regular farming is boring, -2s are even worse.
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He really needs to stay away from those spatial distortion fields.
Little did we know that version of old Cap was from Cthulhu's home town of R'lyeh, where things fit together in non-euclidean ways. -
Quote:Since I'm looking forward to what I'm going to get, I barely notice. It's very vaguely like having to tear the wrapping off of a present - sure, I just want to get my hands on what's inside, but there's a little bit of glee and relief at just knowing you have it there in the box, under that paper.It's annoying, irritating busywork. I realise some people have an easier way about this, and some even enjoy busywork as a general thing, but for me, it just hits the pause button on my game until I can sort it out.
I don't sit down and craft like a rack of stuff at once. I do it piecemeal, swinging by the market when I log in, log off, when I have to delete something valuable because I'm out of room, or when I get the message that I bought something I was eagerly awaiting. Number three in that list is the closest to onerous that list get for me, but usually selling my stuff is progress for me on something I care about; badges, money saved up to buy some shiny, etc. I have goals, so doing things that makes progress towards them excites me, at least a little. -
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Quote:If this is still going on, I haven't seen it lately. I've been seeing them run in and die immediately to ongoing AoEs or pet reactions to their appearance.1- When an enemy spawns in, they are untargetable for a moment. The Repairmen start their heal, and finish the interruptable part, before they are targetable, meaning that they'll almost always get a heal in before they can be hit. They never spawn on dead towers though. In addition to Knockback, Fear and Avoid effects can result in them heading away from "their" tower, and fixing a dead one.
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Quote:Oh, that's just the start of how BaB is a cheatyface AV.This. Signature AVs/Heroes are cheatyface.
See:- BaB with old ET except I'm pretty sure it's also an AoE.
I had to go dig this up from where I posted it in an old thread.
His ET does have the new animation, though.Quote:Let's not forget his Hand Clap that deals scale 1.42 damage ... the same as Footstomp.
His Total Focus deals its damage and mag 4 stun in a 17' AoE.
His Hurl hits in a 15' radius AoE.
None of his AoE attacks have a target cap.
He has two attack sets - Energy Melee and Super Strength (with the big-hitters from both). -
Quote:It varies by AV level because their resistances vary by level, but around level 50, it's around 95 DPS, before factoring in any level differences between your character and the AV.So anyone want to earn some extra credit and calculate out the equivalent damage output of putting a regeneration debuff on an AV?
For a GM, it's around 330 DPS.
* I calculated these some time back and am pulling the numbers from memory. They might be off. -
Quote:Aware that it was coming, I've actually succeeded at it the last two times I got it from the contact, once on a Dark/Psi Defender and once on a DB/Regen Scrapper. Amusingly, the Scrapper was set to +2/x6, and I wasn't planning enough in advance to have lowered my spawn sizes. That really made it interesting. (I did it on the Defender before the new difficulty settings, though it was on Invincible.)Isn't there a Tina mish that is on a 9 min timer? I've never actually tried to make that one happen.
I've been on a large team that succeeded at it once. That was pretty cool. -
They are not affected by enhancements. They are indirectly affected by -Res debuffs on the foe they affect.
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Quote:This isn't mandatory. There are such things as PBAoE buffs which do not affect the caster. See: Shout of Command as used by Cimeroran bosses and LTs.Also adding: the buff amounts would likely drop because you would be applying the buff to yourself, which currently you can't do.
That said, I don't support the suggestion. That's a major change in the mechanics of powers that I know some people like being able to specifically target on a player. If the whole buff recast thing is an issue, I'd rather see longer base durations. Not 20 minutes. That's just silly. -
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There's a raging exploit going on that's churning out 50s again, and it's in our favorite source of inflation - the AE (meaning no salvage or recipes, but lots of inf). I'm actually wondering if today's (unannounced) maintenance was to address it.
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Consider using the AE. You can run mishes there and turn all your tickets into salvage. And there's surely one consistently closer to a market than hero side mishes, which tend to send you all over creation. Scanner mishes aren't as bad, of course.
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Quote:It did not always do so.The spawn system allows for random groups that are one level above the mission level. I don't know if it has always been that way, but it has been that way since I started playing almost two years ago. It's a basic part of the game. To my knowledge, it is working as intended by the devs.
Very, very early on, it was common for missions to be what people called "back-loaded". This involved coming in the mission door and having the 1st mobs be unusually large groups of -3 and sometimes even -4 foes. As you progressed through the mission, their levels would increase, and somewhere near the middle of the mission (or earlier if they started closer to +0) they would finally all be +0 through the rest of the mission. Back then, stuff didn't spawn at +1 or higher in missions at all unless there was something like a level floor problem with a mob. (For example getting a level 10+ critter in your mission at level 10 even though you were level 7).
People fairly commonly complained about these swarms of lowbie mobs, because even back in the early days (after the 2nd purple patch), -3 foes were considered pretty worthless, let alone -4s. At some point they changed it, but forever more after they did, you could find +1s in your missions. As far as I know, there was never any formal explanation of the change. -
Quote:Possibly with the deepest of irony given your stance on the matter, the part I quoted in yellow is probably the best attitude one can bring to the market. Success at using the market to get what one is interested in comes from using it as more of a swap meet than a store. (I understand that the rest of what it calls for to use that for IO investment, including long-term planning, is not in your scope of interests. I just thought that bit was interesting.)One final thought that just occurred to me, and which is a major contributor for me not wanting to engage into Sets: I can go to the market, look at the insanely high prices for everything, grin and think "Cool! My stuff will sell well!" I've seen the grief-stricken complaints of people who can't buy the recipes they need either because there just aren't any for sale or because they go for hundreds of millions, cries of inflation, market manipulation, quarrels over drops, bidding on expensive items... And none of that affects me. Almost without exception, the Market is a place where I go to dump my excess if it will sell. And what doesn't see I turn around and dump at the vendors anyway.
I don't fret the market, and that really is the way I like it. -
You're mistaking capability and conditionality.
It's easy to make enough inf to hit the cap. The reality is, not everyone is hitting the conditions that make it likely.
It's easy to get to 50 and to play there. Not everyone does it. There are reasons besides it being hard that people don't do it, many of which have to do with playstyle preferences.
Are they (edit: people who play at 50) the minority? Probably. Does that make it not a problem for that minority? No. Is it a big problem? Not in my opinion. -
Quote:For you 2B might be hard to get, possibly, especially if you don't have any level 50s. For people who play on 50s regularly, it's really not hard at all.Getting 2billion is hard enough unless you play the market or constantly farm +4*8. I personally don't like either of those things and am struggeling with money on my lvl 23 villain as it is, because of salvage prices for common IO's.
This last double XP weekend, for reasons that are not clear to me, was triple inf weekend. That's right, if you weren't getting XP you got 3x the inf for a mob. (I log chat, which captures reward messages. I checked. It wasn't exactly 3x, but across minions, LTs, bosses and missions, it was a little over 3x on some and a little lower on others.) Level 50s don't get XP, they only get inf. So all weekend, level 50s, who already make the most money around, were basically making 3x that already top-tier inf per reward.
I played a 50 all weekend. I made 300M inf just in kills. This was a DB/Regen Scrapper, so not some high-end farmer build.
Let's back out the 3x inf for DXP weekend. That's still 100M over a weekend. How many weekends worth of play time is it going to take me to hit 2B inf just in kills? 2B/100M = 20. So 20 weekends. Of course, I don't just play on weekends. And probably more importantly, that's assuming I have to defeat stuff as my only way to make that money. It doesn't include any money I might make selling things on the market. There are things you can get from merits that sell 100-200M. Purples can net even more.
Sure, if it's still true that most players don't have level 50 characters, and/or most players don't play level 50 characters most of the time, then most players probably don't have 2B inf. But the conditions that allow you to whip up 2B inf aren't actually hard to attain, even if not everyone takes advantage of them. I play my level 50s a lot, and most of them have 2B inf. -
It would depend an awful lot who directed and acted in it, and maybe who produced it. There have been a lot of movies based on games (video and table-top) which could have been really excellent, but it's typical that they suck posterior so hard you could probably see accretion discs if you walked behind them, because of the directors and (usually no-name) actors.
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Quote:10 minutes is a bit much for 20B (or even 2B), even for the latest 'sploits. Not that I'd know, or anything...I showed a friend. Her response was that you could have done that in ten minutes farming AE, and even if you didn't, you could have just bought inf.
As for buying it... what's the fun in that?
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Quote:* imagines the final scenes of the movie 300 recast with 21st century Samurai (in Japanese with subtitles). *Population China: 1,325,639,982
Population Japan: 127,704,000
Well, I did the math and that's a 10:1 population ratio. If it get's down to a 1 on 1 fight, I think it's already too late for China.
"The enemy outnumbers us a paltry three to one, good odds for any practitioner of Bushido." -
That person was ... a dummy, in my opinion.
Yes, a Brute can be played that way. No, they don't have to be played that way, and honestly, not all of them are good at it. Some of the Brute secondary powersets aren't actually that hot at taking the heat for an 8-man team, and even those which can be good at it aren't necessarily so at all levels.
Regardless of whether Brutes can be played that way, I don't think they should be automatically expected to be played that way. It seems likely to me that player came in with hero-side expectations of team composition, which just doesn't hold up terribly well for villain teams.
If you can soak aggro for your teammates, I think it's good team play to do so, particularly if they're taking a lot of heat and not dealing with it well. Required by your AT icon? Not so much.
