Zengar

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  1. Maybe this was in the base editor all along and I just didn't notice it before, but today I scrolled the room style tabs all the way to the right and there, past short ceiling walls, floor trim, and ceiling trim, was a tab labeled "doorways". There weren't any options in it, but if it wasn't there before, then it's an interesting peek at what might be coming our way, isn't it?
  2. Quote:
    Originally Posted by CaptainAmazing View Post
    Something's been eating at me since I read about that "Find the Last glowie" "feature"..

    My only reasoning I can see DOING this means a harder mechanic is going to be implemented o.@ The main reason for hiding / randomizing clickies (Which is the only reason you can't find them right away, if they were static we'd /we do find them immediately from memory) is a method of time sinking and maintaining your userbase.
    I must admit I've had to turn up my sound to find the clickies. But I was ok with that in the end, I knew how to tackle it.
    I can see another possible reason for it. Possibly they looked at there ingame GM logs and decided that petitions for "last glowie in mission seems to be missing" made up too large a percentage of the requests. I know that the only 3 or 4 times I've contacted <I>in-game</I> support were for such instances. Once I actually saw the enemy fall through the wall and another time I was able to target it on the other side of the wall, but in the remaining one or two times I finally found the last objective while waiting for the GM to respond, wedged in between a crate and the wall that I must have passed 5 times before giving up and sending the petition.

    So for me, at least, this change will result in a possible 50% reduction in GM usage, and the ability to say <I>where</I> outside the map an enemy ran off to in the rare instances when it happens.
  3. {mode change: GLaDOS}
    This was a triumph!
    I'm making a note here: Huge Success!
    It's hard to overstate my satisfaction...
    {/mode change}

    (I'm another who thinks that this video goes some way toward redeeming a less than stellar song, so I had to get a different one stuck in my head in the reply
  4. Quote:
    Originally Posted by Obsidius View Post
    <Kind of odd to have an informal poll regarding what could be a determination of bandwidth requirements for the game's near future, during a time of year when less people than normal are likely to read the forums and respond if applicable - I would think the results would be even more skewed than normal, perhaps purposefully?>
    Possibly they are looking for some people who are on dial-up so that they can test something? Or possibly they have a secondary questionnaire that they'll be giving to the people who respond?

    Since they have the ability to do actual polls, this thread has a purpose other than just generating a simple number. Oh, and on topic: I am not on dial-up. There is a slim chance that I might have to go back to it in 6-8 months, but only if my job situation doesn't improve and in that case I probably won't still be a player...
  5. Quote:
    Originally Posted by BackAlleyBrawler View Post
    For me, it all boils down to what's doing the work. A master swordsman can pick up a chunk of metal, wield it like a sword, and do super-human things with it. You can't just pick up a chunk of metal, slap it on your back, and start flying around. In that case, it's the jetpack that confers the ability to fly on it's owner and presumably it would work just as well strapped to anyone's back.

    Things get a bit dicier with weapons and firearms, but at a certain point the ability to use them well relies less on the training and abilities of the person, and more on the weapon itself. Batman doesn't need his utility belt or high-tech gadgets to be a super-hero. So, I would consider him to be a Natural origin hero, someone who's super-powers come from his physical abilities and training. Yes, he has an arsenal of high-tech devices as well (as do most characters who rely on natural ability and training to some degree), but if you strip those away from him he's still just as formidable. Take Tony Stark out of the suit and he's pretty squishy.

    Of course, there are a lot of gray areas between...much like there are some gray areas between natural and mutation, mutation and science, technology and science, or magic and natural.
    For me it always comes down to how the character upgrades. Lets say an alien crash landed on earth and got special powers due to our yellow sun. Now if these powers just naturally grew stronger do to changes in his body he would be a MUTANT. (no matter how normal his biology was on his planet) However, perhaps those powers merely give him an edge over humans and he uses his races advanced TECHNOLOGY to supplement that edge. Or his powers could remain the same and he simply learns to use them better, making him NATURAL despite being able to fly around and shoot lasers from his eyes. Finally, he could isolate the factors that cause our sunlight to affect him so and amplify them through either MAGIC or SCIENCE.

    To use your example, I'd say that the Rocketeer would be Technology based in his original setting since he has (if I remember right) the only rocket pack iin known existence. But in Paragon city he would be natural since it's his training that sets him apart. If someone else grabbed his rocket pack and he had to make do with a jingle jet he'd probably still win due to his greater skill. In a similar vein, while the Juggernaut gained his powers from a mystical artifact he'd be a good fit for the mutant origin with his body simply getting stronger and tougher over time.
  6. Quote:
    Originally Posted by pohsyb View Post
    I can't believe no one noticed this earlier!

    Since everyone loved my last bug explanation:

    Level capped experience being converted into influence was broken because of an off by one error. (49 is never >= to 50)

    Exemplaring converting experience into influence was broken because the experience was being added to influence before influence was being set (note these lines were a lot further apart):
    Influence += Reward->Experience;
    Influence = Reward->Influence;
    GiveInfluence( Player, Influence );
    I kind of expected this sort of thing when I found out issue 16 was going to be power customization. When one goes digging around in underlying code that hasn't been touched in years, who knows what bugs will get exposed to the light of day.

    Good to see you guys are managing to track them down, and I'm glad it's not me
  7. Quote:
    Originally Posted by Aett_Thorn View Post
    So...wait. You agree that there are far too many options for Defense from set bonuses, but aren't going to change it?

    May I ask why? Or at least can you tell us why there are far fewer options for Resistance?
    My guess would be that it is either his personal opinion that there are too many options for defense which is not necessarily shared by his colleagues, or that he feels that there should have been less of that sort of thing from the very beginning but now reducing those would constitute a major nerf to far too many characters.
  8. Quote:
    Originally Posted by Sargatanas View Post
    Did the CoH table top game ever get released?

    http://www.cityofheroesrpg.com/
    No it didn't. Eden studios, though a producer of well thought out RPGs, is not particularly well run as a business. From all indications the game book was pretty much all designed and waiting for the printers, and then Eden Studios ran into financial trouble. (due in part to the licensing costs associated with some of their other product lines such as the Buffy RPG)

    By the time Eden studios was back to the point of being able to release the game, (two years later, I think?) NCSoft had bought out Cryptic's share of CoH and didn't re-approve the licensing.
  9. Quote:
    Originally Posted by SwellGuy View Post
    So 46 to 50 takes what, 20 hours? As I commented before your "months" assertion is meaningless. People can roleplay hours upon hours. If you aren't pulling down at least 1 million per hour of defeating enemies you are doing it wrong. Catwhoorg had a thread where people were documenting their rates which did not allow for market participation, just vendoring drops, and the worst soloers were getting almost that amount.
    I just want to emphasize the point about the earning rate in the 45-50 range. I contributed an hour on a couple of my characters to that study because I was skeptical of Catwhoorg's claim. Doing Rikti War Zone missions for the vanguard merits, my level 50 tank made almost 2 million before counting those things that I couldn't bring myself to vendor. The level 48 corrupter didn't do so well soloing, but still made it to nearly a million and I got a lucky drop that couldn't count towards the study but helped my actual earnings along nicely.

    Now I'm not saying that I would want to put in 187 hours (in the worst case) to earn the amount you have, but then I'm not the sort who's looking to purple out my characters. I imagine that if I was, I would be playing my character frequently enough to have a higher earnings-per-week rate than the 23 mill you're describing. Especially when you consider how much a single lucky drop can earn you.
  10. While many of my characters have had unfortunate and/or unpleasant events in their pasts, the only one that I think qualifies as actually tragic is my necromancy/poison mastermind.

    Joanna Wright was a well respected medical researcher, once. Driven was the adjective most often used to describe her, and what was driving her was her husband's death outside the range of the emergency medical teleport grid. Her goal was a quantum leap forward in medical technology, to bring people back, not from the brink of death, but from the already dead. She knew this was possible because several super powered beings could do this, but she wanted to make it available to all. Unfortunately, those heroes blessed with these abilities were far too busy for her to examine, so she was forced to turn her attention to the villains incarcerated in the Zig. The Vahzilok showed the most promise at first, being constructed in a scientific manner, but those shuffling cadavers and might as well have been robots for all the personality they retained so her attention wandered in more mystical directions. Both the Circle of Thorns and the Tsoo proved disappointing, summoning mere spirits, and not even specific individuals at that. It was during her experiments with the Banished Pantheon that disaster struck. The jury was not the least bit sympathetic after 3 heroes were sent to the hospital fighting what she inadvertently summoned and she was sentenced to 10 years for reckless endangerment. One night in her cell, She dreamed of Ghost Widow explaining what Joanna had gotten wrong in her formula, and the next day Arachnos attacked the Zig . . .
  11. [ QUOTE ]
    This looks really funny and alot of fun. Which character is Mod8 on, btw? Couldnt figure that out.

    [/ QUOTE ]

    I'm just guessing, but Mister Ocho seems probable. None of the other names sound anything like his forum name, and I'm sure that like the devs he's supposed to keep his personal characters separate from his red-name status.
  12. This seems like a decent place to ask: any idea what is wrong with using the word "amalgam" as part of a creature name? It wasn't the rest of the name, it accepted it when I replaced amalgam with hybrid, and the one extra letter shouldn't have put me over the character limit.

    Edit: Wikipedia to the . . . rescue? Apparently there is a marvel character by that name. I'd never heard of her, unsurprisingly since as far as I can tell she showed up in only one issue.
  13. [ QUOTE ]
    Ok, dumb question (forgive me if this has been asked before):

    Are all the mission arcs that are "published" going to be available to the entire community or will you be able to create mission arcs that are more isolated (for SG events, RP stories, etc)?

    [/ QUOTE ]

    As was said in . . . one of these threads somewhere, a red name said that unpublished arcs can be run by those teamed up with the creator thereof in "testing" mode. No rewards awarded (exp, inf, or tickets) but it might work out decently for RP stories.
  14. [ QUOTE ]
    One question I have that I haven't seen answered:

    If we get into an MA mission that turns out to be "Rescue the 25 Fusionette clones", can we abandon it as cleanly as we can an Ouroboros mission? Will we be able to just quit (and not get the shiny, of course), and not have to use Drop Mission, or have an uncompleted mission in our list?

    [/ QUOTE ]

    I Am Not A Dev (that needs to be acronymed like the ubiquitous I Am Not A Lawyer) but as I understand the game mechanics involved we will be able to drop them just as easily. From what I've gleaned over the last several issues, the auto up/down leveling mechanic requires going into "task force-like" mode and the missions so designated can be abandoned simply by dropping out of the "task force", which is precisely how we interact with orborous now.

    Story-wise, it's imperative that we be given the ability; this is all, at least supposedly, virtual reality and we should be able to just say "heck with this" and leave the booth at any time.
  15. [ QUOTE ]
    The AI in this game is seriously broken with regard to fleeing behaviour. There seems to be no logical reason for them running away sometimes. Sometimes they'll run away because they've simply been attacked by somebody to whom they con green/blue/white/yellow/orange/red/purple, sometimes they'll run away when hit with a debuff, sometimes they'll run away when hit with a toggle debuff, sometimes they'll run away when their friend dies, sometimes they'll run after they rez themselves...

    [/ QUOTE ]

    I have noticed enemies fleeing more recently, but I haven't been able to identify any instances in my own personal playing of them running for no identifiable reason. I thought I had today when a Mook Hitman started running as soon as I closed into melee with him, but later on in the fight I realized that he wasn't equipped with the standard tommy gun, but was instead holding a sniper rifle. Of course a sniper isn't going to want to stay in melee.

    Now the question is, was that Mook Hitman supposed to have a sniper rifle?
  16. Okay, that's far better than the floor tile I used to point out the effect! I would have thought that was too thick for the flames to look good coming through, but I guess I was wrong. That room looks like it's going to be gorgeous once you're done with it!
  17. I don't know if these numbers are exact, I don't know for certain how those who came up with them did so, but they seem right. One floor height is 4 feet tall, one desk 3 feet, and the tall shelves ar 8 feet. Therefore, a stack of 4 desks would be 12 feet, the same as a tall bookshelf on a floor one height greater than the one the stack was built on.

    Building a library like the one you linked to would involve considerable planning and calculation beforehand, because you'd have to completely dissassemble and rebuild the desk stack each time you had to raise or lower the floor height, which you would have to do for each layer.
  18. I figure I should point out this possibility for the fire, even if it would significantly complicate the building of the fireplace. It's only useful if you're already planing on having the fireplace on a second floor because the floor torches themselves are precisely two floor sections tall. Although that does make it easy to figure out where to put the blank arcane supergroup tile (the emblem in th 4th row, 9th column doesn't display).

    Since I don't currently have a room where I plan on having a second story or a fireplace, I didn't want to put in the time to build the surroundings for that, but the flames look nice apparently resting on that stone square.
  19. [ QUOTE ]
    Excellent post. While I have yet to see all of these, I can definitely identify with some of them. The one that pisses me off most--corruptors that refuse to heal or buff. Those are way, way too common. I am amazed when I check someone's powers, and even though I've been playing a half hour with them, I had no idea they were a thermal corrupter. No heals, no buffs. And even then, I've played with thermals who will heal, but for some goofball reason, won't buff.

    [/ QUOTE ]

    Well, as someone who sometimes plays a thermal, there are people who yell at us for buffing them as well. It's gotten to the point where the first thing a say upon joining a team isn't "hi" it's "Is there anyone who doesn't want to be shielded?"

    On a related topic, my contribution: the Laggermind
    The laggermind is almost always bots/FF and populates his teams with other masterminds and corrupters who can provide further buffs. This tactic is very effective once the team is fully set up and ready to roll out (this type is a subset of the Boyscout), but woe be to anyone who has a less than top-of-the-line video card. Further, he has spent enough on his system that he notices no problems whatsoever, and mocks anyone who complains. If he manages to pull together a large enough core of people with equivelant systems, unfortunates who join with mid-range systems may find they are seeing seconds per frame rather than frames per second.
  20. [ QUOTE ]
    MMs are not defenders we do not let out pets die because PETs are our powers letting them die is like asking a brute to stop hitting things and use medicine pool to heal
    Now I am always will to attack but I am going to do it smart with the team not send my pets in to die then watch rest of team die while I try to resumon and buff them at high lvls that takes a long time especially for FF users. Besides to a MM, Teammates are less important disobedient and frankly usually not to smart pets. Oh and as for buffing teammates its hard enough to keep pets alive to they can take agro and chip into team and frankly we are villians ya want somone to kiss you booboos go play coh

    [/ QUOTE ]

    ...huh? I'm not normally a gramarian, but please tell me english isn't your first language. I can get a gist of what you're saying, but there are a couple of sentances there that I can't decipher at all.
  21. [ QUOTE ]
    Don't be an arrogant, anti-social [censored] who will only team after receiving a paragraph-long /tell explaining exactly what missions are being done, the levels and powersets of everyone on the team, and exactly how many minutes the mission will take...assuming you don't just talk to 3 or 4 RL friends only and ignore everyone else in the game.

    [/ QUOTE ]

    Contrawise, Don't be a rude [censored] who sents nasty tells/more invites after a blind invite is rejected. The person may infact be in the middle of trying to solo an Elite Boss and not apriciate the interuption.

    There is a middle ground and we should strive for it. The devs gave us the looking for team interface for a reason, no if only we could get more people using it. And until then, "up for bank mish?" does not take long to type and yet gives most people the info they need to decide whether the what to join. And actually replying (if you aren't in the middle of a battle) with "no thank you" or the like will encourage such politeness.
  22. You might be a Noob who bought an account on ebay if:

    You need to be told how to use a temp power while playing a level 50 character. Not knowing how to receive veterans rewards I could understand, many people stop playing for a while and then pick the game back up a few issues later. But not knowing what to do with the power once you've got it...
  23. And now I'll finally get to try out the new content added last issue (my only character above 25 was 50 already) I just want to say that even if NCSoft decided to add a lifetime subscription offer (like some other games are doing), I think I'd keep paying yearly. This is the sort game I want to support with my money
  24. Ahh, Eden Studios. I love their games, All Flesh Must Be Eaten for example is just about the perfect system for almost any monster invasion scenario, and want soooo much to like them. But they have had this tendency to bite off more than they can chew for as long as I knew of them as an entity. I would do so much more to support them, if I could ever find their product in the stores. Between the time that they aquired the rights to CJ Carell'a Witchcraft and they finally got around to printing the Armageddon: the end times source book, I no longer had a group of freinds who wished to play.

    So when I heard that Eden was doing this game, I knew I need not worry about the quality, just likelyhood of ever seeing that quality. I still want to get a copy of the City of Heroes book, should it come out soon, but I'm not holding my breath. And I have fewer freinds who are both into gaming and into superheroes than I did last year at this time, who knows how long I'll have a use for it.
  25. Having now read the paragon times articles, which have both Outbreak and Breakout going wrong, I have two further theories on the meaning of the symbol:

    The first others have said already, and would be kind of boring after exciting this much speculation, Flashback.

    The other idea, which might include flashback, was brought to mind by thinking of Recluse's Victory and Ubelmann the Unknown. What better symbol would there be for the time police than infinity? Time travel was, if I remember right, second after moonbase in terms of settings people wanted to see. Perhaps combining it with the Flashback everone's been clammoring for pushed it further ahead on the list? Only one place we can find out for sure, the FUTURE!