Double Influence, No XP?


Aggelakis

 

Posted

I decided to join a sewer team on my Lv.48 character and see how this Double Influence, 0 XP thing works. However it doesn't seem to do what it says it does.

I was exemplared to Lv.5 and had Double Inflence and No XP enabled. I was getting 200-800 influence for the enemies that were being defeated and sure enough 0 XP.

However, when I disabled it so I DID earn XP and got "normal" Influence on my Lv.48 I was actuall making a very large amount more. It was anything from 1000-11,000. Does anyone know why when I turn on double influence I actually only get 1/5 of the influence I would be getting while Exemplared?


My Global Chat Handle: @The Dreaming Shadow

 

Posted

Just guessing?

I'd say it's giving double the influence that you'd make at the level you're exemplared to instead of double the influence you'd make at your proper level.


 

Posted

That would be my guess as well. I'd also guess that it's not working as intended, and should probably be bugged.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
I believe it's actually *extra* influence. Not exactly *double* influence.
Still, it sounds like the OP was getting LESS, which should not be the case.


@Roderick

 

Posted

Quote:
Originally Posted by Zombie Man View Post
I believe it's actually *extra* influence. Not exactly *double* influence.
It says double influence.


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Posted

Quote:
Originally Posted by Aggelakis View Post
It says double influence.
Not this again.

Unless they tweaked the inf instead of XP code for SSK critter XP is converted on a 1 to 1 basis for inf.

Don't make me trudge through the patch notes to find. Never mind, too late, did it anyway.


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Posted

My Searchfu is weak.

Wasn't there a red name post some time ago who explained that disabling Earning XP in the Options just meant that you weren't going to get XP and had nothing to do with Influence gain. Whereas exemplaring (via mentor or Ouroborus) converted XP not received or used to pay of Debt into Influence.


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Posted

Quote:
Originally Posted by SerialBeggar View Post
My Searchfu is weak.

Wasn't there a red name post some time ago who explained that disabling Earning XP in the Options just meant that you weren't going to get XP and had nothing to do with Influence gain. Whereas exemplaring (via mentor or Ouroborus) converted XP not received or used to pay of Debt into Influence.
Disabling XP merely disables XP, no bonus to Infamy or anything. The OP was talking about the new option with i16 to switch between earning XP while exemped, or earning Infamy in old-style (which does say double infamy in the little tooltip).


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Originally Posted by ShadowNate
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Posted

Quote:
Originally Posted by Father Xmas View Post
Not this again.
Yes, this again. The description for that option in the option panel itself says "double". You and I both know that pre-I16 Exemplaring did not give double inf, just more inf. But either the person who wrote the option description doesn't know that, or the mechanics have actually changed -- which will be impossible to verify until they fix this new bug.


 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
Disabling XP merely disables XP, no bonus to Infamy or anything. The OP was talking about the new option with i16 to switch between earning XP while exemped, or earning Infamy in old-style (which does say double infamy in the little tooltip).
Right. That's pretty much what I said.

Quote:
Originally Posted by Dreaming_Shadow View Post
Does anyone know why when I turn on double influence I actually only get 1/5 of the influence I would be getting while Exemplared?
By "turn on double influnce" I took it he meant that he set Earning XP = No, so yeah, he was just getting the base Influence amount.

Then after he reset Earning XP = Yes and exemplared himself, he got more. Which again, is true due to how exemplaring works. The "extra" extra Infl he says he is seeing is probably due to Patrol XP (1.5x XP) giving that extra oomph on the XP conversion to Infl portion.


Teams are the number one killer of soloists.

 

Posted

Quote:
Originally Posted by Aggelakis View Post
It says double influence.
Quote:
Originally Posted by Father Xmas View Post
Not this again.

Unless they tweaked the inf instead of XP code for SSK critter XP is converted on a 1 to 1 basis for inf.

Don't make me trudge through the patch notes to find. Never mind, too late, did it anyway.
YES...this again. IN THE OPTIONS... it SAYS double influence, which is why I said "it SAYS double influence" not "it GIVES double influence".


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Originally Posted by Dispari View Post
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Posted

Quote:
Super Sidekicking

When playing on a team all players will be automatically Sidekicked or Exemplared to the level of the mission owner. Sidekicking will no longer have a range restriction. Exemplaring will no longer prevent experience gain, unless the player selects an option for increased inf rewards instead of experience[5]. Included with this is a removal of the level restrictions on all hazard zones except for for the Hamidon zones and PvP zones[6].
From this page on ParagonWiki. I'm not positive, as I haven't tested this myself, but I would guess that what you're experiencing is a bug, and here's why:

You're playing a level 48 character, exemplared down to level 5. With the regular Super Sidekicking enabled (gaining exp, regular inf) you're making 1,000-11,000 inf from enemies you are fighting as a level 5.

Now, without changing anything else but the SSK settings (not gaining exp, double inf), and still fighting your enemies as a level 5, and with the enemies conning the same, you're making 200-800 inf, less than you were making before.

Even if the double inf feature was intended to be double inf for the level you are exemplared to, you should still be earning double what you were when you were exemplared to the same level with exp gain on. Thus, if you were gaining 1,000 inf from a minion you defeated while you were exemplared to level 5 with exp on, you should still earn 2,000 inf from a minion you defeated with exp off and double inf gain on.

Bottom line: I'd bug it. At least a GM could tell you if it was working as intended, and if it IS working as intended, that's a ripoff.


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Posted

I just checked this, no matter what setting you choose or combination of settings chosen, you always get the same amount of influence.


Enemy Lvl 50 Lvl 45
Harlequin Fencer 1,945 1,945
Harlequin Juggler 1,945 1,945
Attendant 1,945 1,945
Dark Ring Mistress 20,842 20,842
Master Illusionist 20,842 20,842
Seneschal 6,669 6,669

I've tried "Double Influence, No XP" with "Earn XP"
I've tried "Double Influence, No XP" with "No XP"
I've tried "Earn XP" with "Earn XP"
I've tried "Earn XP" with "No XP"

This is broken.


 

Posted

Quote:
Originally Posted by BurninUp View Post
I just checked this, no matter what setting you choose or combination of settings chosen, you always get the same amount of influence.


Enemy Lvl 50 Lvl 45
Harlequin Fencer 1,945 1,945
Harlequin Juggler 1,945 1,945
Attendant 1,945 1,945
Dark Ring Mistress 20,842 20,842
Master Illusionist 20,842 20,842
Seneschal 6,669 6,669

I've tried "Double Influence, No XP" with "Earn XP"
I've tried "Double Influence, No XP" with "No XP"
I've tried "Earn XP" with "Earn XP"
I've tried "Earn XP" with "No XP"

This is broken.
Just conjecture here... but it sounds like you ran it as a level 50 exemping to 45? If that's correct, you would ALWAYS be in double mode, no matter what, as you cannot earn any XP at level 50.

If I've misunderstood, I apologize.


 

Posted

Quote:
Originally Posted by Blackdragon1686 View Post
Just conjecture here... but it sounds like you ran it as a level 50 exemping to 45? If that's correct, you would ALWAYS be in double mode, no matter what, as you cannot earn any XP at level 50.

If I've misunderstood, I apologize.
This is correct. 50s don't get any XP, and therefore ignore the "Donzt earn XP" setting. Also, per one of the devs in beta, and (I think) in the patch notes, level 50s also ignore the "earn XP while exemplared" setting, automatically getting the extra Inf.

To test this reliably, you need to use a sub-50 character.


@Roderick

 

Posted

Quote:
Originally Posted by Dreaming_Shadow View Post
I was exemplared to Lv.5 and had Double Inflence and No XP enabled. I was getting 200-800 influence for the enemies that were being defeated and sure enough 0 XP.
I just re-read the OP, and I think I see what was happening.

There are (as people have discussed in this thread) two options that affect XP earning: "Earn XP" and "Earn XP while exemplared". (can't log in right now, so I probably have the names wrong)

The first setting turns off XP earning. All XP earned while it has disabled XP is lost.

The second setting decides if XP earned while exemplared is granted as XP or as bonus Inf.

If you disable XP in both at the same time, all XP earned will be dropped to 0, and then that XP will be converted to Inf at a 1:1 ratio. Of course, the XP gain was changed to 0, so no Inf was gained by converting it.

I'm going to do some testing when I get home, and if I'm right, I'm gonna send a PM to a dev requesting that the order these are parsed in gets switched. Doing so would prevent people from being able to, essentially, choose "Earn less while exemplared".


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
This is correct. 50s don't get any XP, and therefore ignore the "Donzt earn XP" setting. Also, per one of the devs in beta, and (I think) in the patch notes, level 50s also ignore the "earn XP while exemplared" setting, automatically getting the extra Inf.

To test this reliably, you need to use a sub-50 character.
I'm sorry, but I've been doing this for many years, worked up 2 billion on 2 characters, a lot of it done through exemplaring. If you are a 50 fighting a 50, just because you don't get xp, doesn't mean that the amount is already figured in. Prior to i16, you did get approximately double, when you exemplared down to any level as a 50. I'm actually not really worried what you think, I've already PM'd to a DEV and got a response, they are looking into it.


 

Posted

Quote:
Originally Posted by BurninUp View Post
I'm sorry, but I've been doing this for many years, worked up 2 billion on 2 characters, a lot of it done through exemplaring. If you are a 50 fighting a 50, just because you don't get xp, doesn't mean that the amount is already figured in. Prior to i16, you did get approximately double, when you exemplared down to any level as a 50. I'm actually not really worried what you think, I've already PM'd to a DEV and got a response, they are looking into it.
I think you TOTALLY misunderstood what I was saying. I'm not talking about 50s fighting 50s, or the pre-i16 effect on exemplared earnings.

If a 50 fights while exemplared, they ignore the "Earn XP" settings and always earn Influence according to the old rules. The reason you always got the same rewards, regardless of the settings, is that the system was forcing you to take the Bonus Inf, even if you tried to refuse it, NOT because you never got it.

Get a 49 and exemplar them, and play with the XP settings. THEN you will see the settings take effect.


@Roderick

 

Posted

And what I'm trying to say is the system is broken and I'm not getting double or close to double as before. Previously, fighting as a 50 exemplared down rewarded extra influence, not the same. The numbers I was expecting were around 3.5K for a minion, 11K for a lt and 37K for a boss. During double xp weekend, I would be seeing around close to 4X Influence. Bottom line, the system is broken for all.


 

Posted

To prove my point:

Level 47 fighting level 47's and Exemp Level 24 fighting level 24's

Code:
		             Lvl 47				Lvl 24		
Enemy		Inf		             XP		Inf		            XP
Council Minion	1,345		2,907		1,345		2,907
Council Lt		4,651		5,814		4,651		5,814
Council Boss	15,116             17,442              15,116              17,442
I tried all combinations of the settings:
  • Earn XP and Earn XP resulted in both Infamy and XP as expected at the same rate no matter what the level. Shown in table above.
  • Earn XP and Double Infamy, No XP resulted in only Infamy, so the No XP in the second setting took precedent over the first setting. There was no Double Infamy either, received the same Infamy as the Earn/Earn setting.
  • No XP and Double Infamy, No XP resulted in only Infamy, so as expected No XP means No XP but did not result in Double Infamy, only received the same as the Earn/Earn setting.
  • No XP and Earn XP resulted in only Infamy, so again, as expected No XP means No XP, but again, received the same infamy as the Earn/Earn setting.

The differences the OP saw could've been the result of fighting higher or lower conning mobs during the exemplar process, more or less team members during the process, I don't know. Mine was in a more controlled environment.

So to say it again, I'm seeing the same thing as I do with my 50, No double influence/infamy at any setting (default for all is Earn XP/Earn XP).


 

Posted

I can't believe no one noticed this earlier!

Since everyone loved my last bug explanation:

Level capped experience being converted into influence was broken because of an off by one error. (49 is never >= to 50)

Exemplaring converting experience into influence was broken because the experience was being added to influence before influence was being set (note these lines were a lot further apart):
Influence += Reward->Experience;
Influence = Reward->Influence;
GiveInfluence( Player, Influence );


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Posted

So we can count on this being fixed in the next full build then ?



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Posted

Quote:
Originally Posted by pohsyb View Post
I can't believe no one noticed this earlier!

Since everyone loved my last bug explanation:

Level capped experience being converted into influence was broken because of an off by one error. (49 is never >= to 50)

Exemplaring converting experience into influence was broken because the experience was being added to influence before influence was being set (note these lines were a lot further apart):
Influence += Reward->Experience;
Influence = Reward->Influence;
GiveInfluence( Player, Influence );

Ow...my Brain...


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Posted

Quote:
Originally Posted by pohsyb View Post
Influence += Reward->Experience;
Influence = Reward->Influence;
GiveInfluence( Player, Influence );
Heh.

Just a little variation on that and we could have had another fun uninitialized variable.

"WHAT?? I just defeated this minion and it subtracted 2 million influence!@#"


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