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Posts
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Quote:It's probably not the end of the world, but personally I'd sacrifice damage rather than survivability in order to increase Accuracy. If you replaced the 4-slotted Devastations in you single target attacks with 4-slotted Thunderstikes you'll lose a small damage bonus but gain a nice chunk of accuracy. At the same time, everyone has their own priorities so I'd say go for what you want.Well, I decided to keep the mez, but I have been tinkering. I realized as I did the numbers that I had a problem with accuracy, so I made some changes to ensure I can hit +4s with something resembling reliability (still not quite 95% unfortunately ). Unforutnatly this means my AoE defence is back down around 15% as opposed to 25%. DO you guys really think Ill be taking much more damage that way?
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I doubt it. There is already a problem where if you can randomly lose the ability to make EATs until you log in one of your level 50s (or level a new character up to 50 if you deleted them all) and I'm guessing the change in EATs is just a change to the number in whatever code handles them currently.
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pohsyb has given a few more details:
Quote:He also clarified that you can send emails to your own global name and that you can't use it to send items between sides (no word on different servers though).Emails can be sent to local as well as global names now.
Emails with attachments can only be sent to a Global name.
Valid attachments are Enhancements, Salvage, Recipes and Inspirations if they are tradeable (buyable on AH). One per email. Inf can be sent alongside item.
There will be 20 mail cap to inbox. Mails sent to full mailbox will bounce (bounced mails can exceed cap). If you are at the cap you cannot send mails.
Items with attachments cannot be deleted until attachment is claimed. They can be returned to sender. -
Quote:Heel Face Revolving Door!That is how it works - it's possible to fall, and be redeemed, or be redeemed, and then fall.
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Well the logical solution is that he doesn't have a particuarly good farming toon and so getting a small team actually increases his drops/hour.
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Quote:It is one of those things that can seem contradictory, I'll go though your points and try to clarify.I have a large amount of trouble understanding your logic. Here are some concepts I thought I read in your post that I find contradictory, baffling or strange.
Quote:1) It's not more like a store, but players will think of it like a store.
This statement simply befuddles me. I don't understand the relevance of this statement. Why does it matter what players think of the store? How do their thoughts actually make any concrete effects?
Quote:2) It's not more like a store, but in a store-like system you have to spend more time at the market to find deals.
Why did you say anything that has to do with a store-like system if you said it's not a store-like system?
3) It would be harder to find deals, but easier for marketeers.
My understanding of marketeering is to buy low and sell high. "Easier to find deals" to me means "easier to buy low." Not displaying the lowest list price means "easier to sell high". Thus, in the current system it is easier to buy low and easier to sell high. Yet, displaying information would make it harder to find deals and easier for marketeers?!
Quote:4) It's not more like a store, but players will pay more.
Some players will pay more. Some players will pay less. Prices won't spike as high nor will they fall as low. This stability will occur because players will know when and when not to list for 1 and players will know how to not overbid.
Quote:5) Showing the price players would get encourages players to get a worse price.
This statement completely stumps me. By learning more about the market and prices a player is hindered?
Sure marketeers make profits on the fact that people don't know our exact asking price but that is realistically a very small portion of our profit margin. The main portion of our profit is made from the fact that people either do not know that they can get a better market price by waiting or don't care. I'd much rather focus on educating the people who don't know than trying to help the people who don't care. -
Quote:My objection to the suggestion is not that it makes the market more like a store because it doesn't, it will simply make player's regard it more as a store (and maybe change prices a bit for those who do regard ti that way).*EDIT* Added my opinion on suggestion.
I would also like to add that I am apathetic to whether this suggestion is implemented or not. It would neither help nor hinder my personal market usage nor do I believe it would significantly help nor hinder the player base. The question of whether this should be implemented mostly hinges on how much you think the market should function like a store verse how much you like the concept of the market being a mini-game.
I think that devs implemented a double blind auction system for the market because they recognized that a store style auction house (such as the one in WoW) greatly favors marketeers. If you want to get good deals with a store style system then you need to spend time camping the auction house instead of playing the game. With a double blind system you can get good deals while engaging in other activities (either playing the game or off doing things in real life).
Adding a visible BBO to the market interface encourages people to regard it more as a store and less as a consignment house which in turn means they end up paying more for items than they should. I have no problem with adding more information to the interface (even if it probably would decrease my profits) but lets add information that attempts to educate players as to the nature of prices on the auction house rather than information that encourages them to use it in a way that results in them getting poor prices. My recommendation is to add more time data, a high/low prices for the last 24 hours and week would probably be a good starting point, not perfect by any means but a good place to start. -
I think he's actually asking for a Hero Corps Field Analyst (the guys who adjust difficulty).
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Quote:I believe that it's Hero > Vigilante > Villain > Rogue > HeroI iz slightly confuzzled.
Is the alignment system
Hero <-> Vigilante
or
Hero <-> Vigiliante <-> Villain?
Do you stop at Vigilante or can a Hero go Vigilante and then Villain?
Although it might be Hero > Vigilante > Rogue > Villain > Rogue > Vigilante > Hero -
I'm stuck firmly in the Rule of Cool trumps concept and playability camp. Concept is mutable, and as long as I can get a decent amount of performance my primary interest is in the coolness of the powers. I take Stamina because it makes everything easier but that's about it. All my characters use Super Jump for Travel regardless of whether it makes sense because I enjoy Super Jump. My AR/Dev Blaster is tweaked to the gills in terms of slotted IOs but his power selections are shifted heavily in favor of powers I want (for example Gun Drone and LRM Missile) rather than powers that would actually increase his performance. Heck, I took Surveillance for his last power primarily because I love the animation.
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I think other's have covered pretty much all of the options so I'll just add that it depends a lot on what you want to debuff. The sets mentioned above all have good debuffs (and with the exception of Trick Arrow good buffs as well) but they all debuff different things.
Some sets are better at debuffing to increase the team's damage while others are more about debuffing to increase suvivability. -
Something like this is coming in I17. Specifically we'll have the option to have the auction display automatically filter the salvage for a specific recipe.
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There might be one or two things featuring multiple teams (like Hamidon Raids) but I suspect most of the end-game content will be for a single team. This makes the content a lot more accessible which I suspect will be one of their goals. Even in WoW all of the new raids contain a 10-man variant specifically because Blizzard realized the larger team sizes limited the number of people who got to see the content. Realistically developers want content to be accessible to as large a portion of the playerbase as possible since that helps retain subscriptions.
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Yeah this is actually what really irritates me about it. I can easily get around limitations either by converting my wealth to IOs or just paying Fulmens but more casual players don't have that option and they're the ones who really need it.
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Quote:No, I16 removed the level restriction on most of the hazard zones.I thought the Shadow Shard was level restricted. I was only talking about the standard jet packs like the raptor, goldbricker, skyraider, etc ones you can get in game. It would be cool if they were permanent but if not even temp craftable jetpacks would be cool.
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My suggestion is rather than trying to make a dual pistols assault set why not make Swashbuckling Assault? Basically an Assault set that uses a sword in one hand and a pistol in the other.
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Quote:I think you're going to have to put another Thunderstike set in one of your single target attacks, nothing else leaps out at me.Hmm, still looking at replacing Shocking Bolt with Static Discharge as suggested earlier. I do have a quandry though that maybe you all can help with (you've been tremendously helpful already, BTW - thanks a bunch!) - if I do that, then what do I do to make up the loss of defence from ditching Lockdown? For the life of me, I cant see where else to get it.
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Well Blapper is a viable playstyle, especially for a /EM Blaster but it's a completely different build style so yeah Total Focus doesn't really help you much aside from being a set mule.
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Quote:But there isn't an infinite supply of widgets in the game.You're going to have to explain the connection. Given the circumstances are completely different, your analogy either fails completely or disregards the fact that there is an infinite supply of widgets. The change in prices in the 1960s were cents a gallon, about the same as today. Only cents per gallon differences meant more in 1960 than it does today.
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Quote:Attacks are almost always limited to one positional tag so ranged attacks that do AoE damage are tagged as AoE and not Ranged (there might be one or two exceptions that have both but I'm not aware of any). As for how many, it really depends on who and what you fight. Malta have a LOT of AoE attacks (and ones that do knockback/mez to boot). AoE Defense is less useful than Ranged Defense for a Hoverblaster but if you can build it up without sacrificing to much it's well worth the effort.Is AoE damage that useful? How many bad guys /have/ AoE attacks that are not also tagged as ranged?
http://wiki.cohtitan.com/wiki/Defense
Quote:I do agree with you about the AoE damage, though. Static Discharge would be nice! I just wonder how to fit it into the build. I could replace Static Bolt with it, easilly enough, but I think I would miss the CC. Still... you cant really hold the actually dangerous mobs (bosses) in one application with it, can you? -
I like the idea of a long recharge teleporter to FBZ.