UberGuy

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  1. Quote:
    Originally Posted by Another_Fan View Post
    Really ? How many people are slotting gladiators armor uniques ?
    Seemingly a lot less that the number of people slotting Stealth IOs. It's almost as if Stealth IOs are easier to obtain...
  2. Quote:
    Originally Posted by Wanted_NA View Post
    Regardless of what the numbers say DB tends to miss more often than other stuff, which is bad because it relies on all its hits landing for the combos to activate.
    The fact that it relies on hits landing doesn't mean that it misses more often than other stuff. It means that it's potentially impacted more by missing, which is different.

    Of course I tend not to use my combos much, generally only using Vitals Strike when I can hit a lot of foes with it, so that doesn't actually affect my DB/Regen much.
  3. Quote:
    Originally Posted by Another_Fan View Post
    Please compare apples to apples.
    You wandering into a conversation days after it petered out and applying arbitrary limitations on how people play the game is meaningless on many layers.

    Earning an arbitrary level Stealth IO is easier than earning a desirable PvPIO or desirable purple IO in every possible way one can try to obtain them. Desirable here is defined by the items that have high demand compared to their supply. That's what my statement meant in context.
  4. Quote:
    Originally Posted by Another_Fan View Post
    So all of the run speed IOs are more expensive than about 25% of the pvp ios ?
    When people talk about the price of PvPOs in the abstract, do you assume they're talking about the ones that very few people slot?
  5. I am, in fact, making that assertion, especially for Alignment Merits and items that cost 100M or more. Is it easier than earning 100M for me? Probably not, but I'm not assuming market use here, and the market is how I would do that.

    Of course Quat's data tends to undercut the idea that you have to pay 100M for a Stealth IO anyhow, which makes that point moot, and makes the notion of spending any kind of merit on them silly unless the goal is specifically to have one at the lowest level possible.
  6. Quote:
    Originally Posted by Another_Fan View Post
    Stealth IOs are currently are in the 100 mil+ range you can regularly obtain PvP IOs and purples for considerably less.
    You can't spend Reward Merits at all to get a purple or PvPO, and spending Alignment Merits on a Stealth IO will cost you 1/10 or less than a purple or PvPO. Moreover, you can only obtain certain, generally unpopular purples and PvPOs for 100M or less. My assertion stands.
  7. Quote:
    Originally Posted by Bill Z Bubba View Post
    That said, I'm not positive about adding gloom into the mix will make enough of a difference to push the brute past the scrapper. I haven't personally done the number crunching yet on just how awesome the new fiery embrace really is and didn't know until tonight that the extra damage FE adds to other attacks is also affected by damage buffs.
    New FE is teh sexay. Between that and the change to burn, my SM/FA Brute changed very radically. Against non-hard targets I got significantly more survivable simply because I kill faster, including killing faster in an AoE simply because of Burn. (In the scope of things, it's small potatoes, but FE causes Fault to do non-trivial damage, which is boosted by Build Up. Killing things with it makes me giggle.)

    I have a friend in game who had a MA/FE Scrapper that I18 transformed from a relatively mild-mannered Scrapper (as mild-mannered as any Scrapper loaded to the gills with IOs and PvPOs can be) into a DPS monster.
  8. Well, my point is that I do play with the market, all the time. When the market was new, I did spend time messing around with it, trying to influence prices, and while there was a fair bit of time between my experimenting and that post on the Market forum (the only one I remember that outlined proven market manipulation), its points about trial and error and ease of losing your shirt sure matched my experiences.

    I really think, though, that my long-term experience as a both a buyer and seller of goods has taught me a lot more about the market's behavior than those early experiments. It's exposed me to both activities one needs to do in tandem in order to manipulate. What that experience tells me is not that manipulating the price of things is impossible, but that, in general, it's not at all easy, and not at all certain to succeed even when you find a good target item. It's also very time intensive while you're doing it.

    In addition to the above downsides to actual market manipulation, the market has many other much less risky ventures that will still pour money on our heads. They likely don't pay out as well as fast as a successful run at manipulating something valuable, but they are much more likely to succeed in general. Hard-core marketeers tend to go for the sure thing, and move on when their scheme becomes too crowded or risky.

    So market manipulation is a non-trivial activity, it might fail, and there are less risky activities available with still excellent returns. Despite all this, claims that people are manipulating the market are loud and common. More loud and common, I think, than makes sense for the challenge and risk involved in true manipulation. So is nothing on the market ever manipulated? I know better. Is manipulation ongoing and rampant? I don't believe it's likely at all.

    If you're going to manipulate the market, having someone help you does make it easier to manage in terms of "labor" and theoretically doubles your investment capability. I don't think it fully doubles your odds of success, but there's no doubt it will have a better chance than one person acting alone. Adding still more people probably has some level of diminishing return, but will still enlarge the investment pool and continue to reduce the time each person spends having to managing (and creeping upwards) their purchases.
  9. Quote:
    Originally Posted by je_saist View Post
    The developers also consider players who do this to be abusing the system and terms of service.
    Where do you get this stuff?

    Mind-altering substances are bad, mkay?

    We've been able to trade cash and goods off-market for ages, and we can trade vastly more than 2B worth of goods in a single transaction. Apparently, you think that using the trade interface that's part of the documented game interface is a violation of the terms of service. Classic.
  10. Quote:
    Originally Posted by Dr_Mechano View Post
    Doesn't really bode well if true though, having just released an expansion and they're already having layoffs, though this might be the case of 'geared up for the expansion a little too much' and took on too many people, though it would be rare for someone so well established as BaB to be let go who knows all the ins and outs of the engine compared to a recent hire.
    I was going to be rather surprised if they kept up the GR staffing increases after GR. Now, it's not at all clear that's what's going on here, but it's also not clear it doesn't bode well.

    Edit: I had a lot of respect for how BaBs interacted with us on the forums. I also definitely felt he put a lot of effort into the game, and I can think of at least two cases where he spent time working on things brought up here on the forums specifically because he knew from the forums that people wanted them. And of course, I dug how much he interacted with us.... at least until he stopped. Those were, in my opinion, endearing qualities. They will be missed.
  11. In any case, I don't think we ever should expect ED to be repealed. Unless, of course, you look at IOs as the repeal of ED. I pretty much look at them that way, because my characters are unquestionably far more powerful with IOs than they ever would have been without ED but also without IOs.
  12. Quote:
    Originally Posted by Jazra View Post
    Does anybody know why that is? I keep reading that over and over, but it makes no sense. I cannot imagine why an Illusionists Blind would not be tagged as a ranged mez, or why Mass Hypnosis wouldn't be tagged as AoE. Is this just an oversight on the Dev's part that hasn't been rectified in all these years, or is there a reason for it?
    Assuming it's thematic at all, it's likely based in the notion that you can't dodge something aimed at your mind. The positional defense types are meant to represent your ability to physically dodge projectiles, etc.

    Of course, the entire Psi Blast powerset lies outside this thematic explanation, since all of its attacks are, in fact, typed as both Ranged and Psi for defense purposes. This is probably a situation where balance and theme were in conflict - creating an entire blast damage set that bypassed positional defense probably was harder to accept than various mezzes. Note that the "no dodging mind attacks" theme isn't just for Psi mezzes. Fearsome Stare from Dark Miasma also lacks a positional typing, being tagged only Negative Energy.
  13. Quote:
    Originally Posted by Bad_Dog View Post
    Is it just you and mac that have trouble with reading comprehension? I am not manipulating the markets, but I know people who do. You might have missed that part of the post. It was between the top and the bottom line.
    That's a nice claim. Can you back it up with some evidence for how successful they are, preferably along with some screenshots of some of their successes? If they're really doing this, I'm sure they could provide evidence from some previous niche where it would no longer damage their profits.

    There's a lot of excellent evidence to suggest this sort of thing is not easy or reasonable to do, especially when so many other vastly easier money-making schemes exist that require no "manipulation" at all*. It makes hand-waved claims of how common it is extremely dubious, and not likely to be accepted without some decent evidence.

    *Example: buying recipes and selling the crafted IO, which can produce anywhere from 50% to 1000% profit, depending on the item in question.

    Edit: and it really doesn't matter if you're manipulating the market or not. Since you know people who do this, it should be simple for you to go find out what they're doing, then take Mac's money and replicate it. After all, you may not be able to convince these people you know to prove what they're up to, so why don't you do it and put the argument to rest?
  14. Quote:
    Originally Posted by Bad_Dog View Post
    This coming from someone who offers only a sling of mud. Allow me to point out how useless your post was and if you wish to contribute something to the discussion how about posting something useful like contrary facts, evidence or information? Or don't you have any of your own?
    Yeah, I have the whole of the market forum, and every guide about the market in the guides section of the forums.

    I have an understanding of supply and demand, and an awareness of the fact that, no matter how distorted supply and demand are here compared to a "real world" market due to things like a lack of manufacturing costs of the differences in earning potential between, say, a level 50 and a level 10, the fundamentals suggested by supply and demand do apply, and readily explain nearly every market behavior we see.

    I am vastly more of a supplier to the market than a buyer - I build high-performance solo characters, use I16's wonderful difficulty settings to fight lots of spawns regularly (and not just farming), and sell a lot of what I get. Acting as a supplier tells me that price manipulation that people like you claim is possible pretty much is not.

    At any given time, there is a top-end band of sale prices a seller needs to sell at if they want their product to move, and setting the price above that is not generally successful - the product will sit there for days, weeks, or even months. You have to pick a price where enough people are interested in buying that other sellers won't consistently undercut you, because most sellers want the quick sale.

    This is where the phrase "buyers set the price" comes from. A lot of posters claim that can't be true, because they can't just go in and get the price they want. That's because one buyer isn't the "buyers" in the phrase. The "buyers" are the aggregate of people buying stuff on the market setting the most common top-end price for a given item. There are people trying to buy for less, but the top-enders out bid them consistently. There are people buying for more, but they aren't buying in enough volume to make selling at their higher bid price worth while.

    The only time you can set your own price as a seller is when the demand for the item greatly exceeds its supply, because in that scenario your item may be one of only very few for sale (if not the only one). Someone may pay your price because there are people who have more money than <deity> and will throw prices down until they buy what you have to sell.

    It's critically important to note that this market's demand and supply are not just the number of bids and offers - 0 for sale and lots bidding is not sufficient to let the seller set their price. You need 0 for sale, lots bidding, and a low rate of supply from other sellers. If you try to create low sale and high bid count by buying all the stock of something that's well-supplied just to create an artificial price spike, you're extremely likely to end up suffering a loss because the other sellers will jump onto the sale bandwagon, and you'll lose money trying to buy their stock to sustain your new price.

    One of the most excellent explanations of how to manipulate prices on the market was posted a long time ago in the market forums. It involves buying up items, sort of like you suggest. This creates a sort of rising tide of prices, as impatient and/or rich buyers pay whatever it takes to buy what you're sucking up supply of. But as this happens, other sellers will start selling the product at these higher prices they see in the history. This means that to keep on top of incoming supply, you have to keep buying at higher and higher prices. Eventually the price will peak and recede again, as more people with stock or even just flippers jump in on the newly created niche.

    At some point you need to decide when to get out. Get out too early and the price swell will probably collapse. (Even if it doesn't, its other people who reap the profits.) Get out too late and the price will recede before you can sell all the stock you had to buy, and you end up eating a loss.

    In any case, this was not something you could just wander in and succeed at on demand. It took a lot of trial and error, and while the profits were great when it worked, it was a lot easier to get screwed than to make a profit. No one is just casually walking into the market, jacking up the price of X until they make the profit they want, then wandering away.

    Finally, people see conspiracies in places where much more prosaic explanations are sufficient. One of the most basic is that salvage supply dips (and attendant price spikes) are commonly cause by badge crafters. People going for field crafter, or just for the increased salvage slot (L25-30 recipes) and increase recipe slot (L45-50) bonuses will come in and deplete stock of common salvage. It's hard to make a dent in the number of Mathematic Proofs, because they are wildly oversupplied compared to their demand, but things like Nevermelting Ice and Alchemical Silver have an awful lot of things that call for them, and fewer people tend to produce them.
  15. Quote:
    Originally Posted by Bad_Dog View Post
    Manipulators know how many hours = how much profit. They know which items are the easiest to run up the price on. They obviously also have a good idea people will pay. They jack with prices until it reaches the level they want it - then they keep it there until they reach their desired profit - then they call it a day.
    This is exactly the kind of "and keep it there" that Mac is talking about.

    If you think this is possible, take his money and go do it, then come back and post your evidence.
  16. Quote:
    Originally Posted by Silver Gale View Post
    I seem to remember (may be apocryphal) that the original idea the Cryptic team had, way back, was that you'd slot whatever dropped for you, and trade SOs you couldn't use with other players. Going to the store would be a last-ditch measure for when you really couldn't find the one enhancement you wanted. (They weren't even marked on the map originally.)
    Of course, when we consider that they also never expected anyone to do things like 2 ACC/4 DAM, we can see how doomed their predictions really were.

    No, really. They figured we'd slot a sprinkling of each possible type of enhancement. Notably, very early on, I did do that, because I didn't understand how the enhancements worked. (No "real numbers" of any sort back then, nothing close to Mid's modern info or RedTomax's site ... it was the dark ages.) Sadly, I think that meant the devs figured people would slot like that because either (a) the devs didn't understand how the powers worked (entirely likely for some of them, possibly including the powers devs) or (b) they assumed we'd never figure out how things worked.
  17. UberGuy

    Purple Drop Rate

    Quote:
    Originally Posted by Bad_Influence View Post
    When the word "random" is used, unless qualifiers are used it looks to the reader like "randomly equal chance to happen." Randomly equal chance to happen is quite clearly NOT what we see in the game, related to either salvage or recipes. But I think a lot of people don't like admitting that.
    That's doubly ridiculous.

    First of all, last we were updated on it or that anyone tested it, drops from mobs are equal probability. That's actually the problem - we all want way more attack, hold and heal sets than we want fear, snipe or sleep sets, but every one of those sets almost no one wants is just as likely to appear as something awesome that we actually want.

    Second, when it comes to ticket and TF random rolls, the devs actually weighted it towards things more of us do want. So yes, those are weighted, but generally in our favor.

  18. UberGuy

    Purple Drop Rate

    Quote:
    Originally Posted by Stormfront_NA View Post
    Since the introduction of those cursed temp powers, my rate of acquiring any other recipes have dramatically dropped.
    No, it hasn't. I'm pretty sure this has been stated in other threads where you have discussed this. Temp powers are in a separate drop pool from IO recipes. Each drop pool has it's own drop check. You can get both an IO recipe and a temp power recipe from defeating the same mob.
  19. It seems odd to me that the even actually *ends* on Halloween day. I can't recall an even ending on the day of its anchor holiday date like that before.
  20. UberGuy

    Purple Drop Rate

    Quote:
    Originally Posted by Ironblade View Post
    And it has NOTHING to do with what AT you are playing.

    As I recall, this was specifically in reference to regular drops. I don't recall any statements about purple drops being weighted or not.
    Actually, as far as we know, drop weighting only applies to random rolls you can make at vendors, such as R-Merit and AE Ticket rolls. I believe we were told directly that weighting was not applied to any mob drops, which would include purples.

    Since that time, extremely rare pool C/D drops were added to bosses. I don't think anyone knows if any weighting is applied to their drop table.

    I would hope/assume that such weighting applies to A-Merit random rolls bought from the A-Merit vendors. Of course purples aren't included in those rolls anyhow.
  21. UberGuy

    Market Mystery

    Saying this will probably mean it starts happening to me in spades, but as far as I know I have never had this happen. I sell stacks of salvage really often, too.
  22. Quote:
    Originally Posted by rsclark View Post
    Please explain how your statement in any way contradicts mine. You have simply chosen not to engage in part of the customization in the game - that doesn't mean that the option to customize your character in that way is not part of the game. I don't use emotes, but I don't deny their existence.

    Stealth IOs add something to a character they do not otherwise have. Proc IOs can change powers completely and make them capable of doing things they could not before. That is customization. Don't pretend IOs aren't an important part of the game while at the same time claim that customization is, when those are contradictory statements. Customization is not limited to different hair colors.
    I have to say that I feel you're seemingly arguing an extremely slippery slope, here. All IOs are not the same in terms of either "power level" or difficulty to obtain. Stealth IOs are not even remotely as hard to obtain as purples or PvP IOs. I can accept the argument that inventions are an important part of character customization, though I do not agree with it as a blanket statement. But all inventions are not the same, and I do not accept the argument that all of them need to have the same levels of availability. Even "Rare" invention recipes have relatively low barriers to entry, especially since the addition of alignment merits. Best of all, those barriers to access aren't uniformly high - you only need to spend reward or alignment merits on the items with the highest barriers; the rest (and the majority) can be obtained on the market at price levels that are reasonable to attain through regular play and thus without "marketeering".

    Also, your claims that random drop mechanisms are not good is a subjective opinion. Without the acquisition ladder to climb, I probably would have gotten tired to playing this game sometime around I12-14. Having goals to "work" towards has kept me interested.
  23. Quote:
    Originally Posted by Bad_Dog View Post

    ((Ignorant drivel and handwaving about how the in-game (or any other) market works.))
    Completely separate from whether or not your end goal is laudable, your grasp of what's going on in this game's markets is nonexistent.
  24. UberGuy

    Purple Drop Rate

    Quote:
    Originally Posted by Lothic View Post
    Here's the classic problem with trying to apply a generic definition to a MMO game. You're forgetting the key thing here: The Devs are using a RNG to come up with a purely "random" number but they are using that number to choose a drop from a WEIGHTED table. This allows the Devs to claim it's all random while still controlling the drop rate as they see fit.
    Once again, "weighted" and "random" are not somehow mutually exclusive.

    Most of our characters at level 50 have a 95% chance to hit foes, if we can help it. That does not mean that our hit rolls, and thus our chance to miss, are not random*. It means that the number we roll is random, and that the outcome is heavily weighted in our favor.

    There is no confusion over MMO-specific use of terms in the post you quoted. The confusion seems to be this odd misconception that random implies equally likely outcomes.

    * Where "random" in this case means pseudo-random, which for practical purposes is going to appear truly random as far as we players can determine, unless the devs either don't use a good RNG algorithm, or fail to use a good one properly. Such misapplication of a good RNG has happened before, specifically with the bug allowing specific spawns to be found that always dropped a recipe in maps with hand-placed spawns.
  25. Quote:
    Originally Posted by Amy_Amp View Post
    -recharge resist makes no sense for a /regen. At least -regen resist does. If I get hit with -recharge, I pop Hasten.
    No offense intended, but when it comes to asking for buffs, I could give a rats tooshie what makes thematic sense. I'm going to ask for what is most helpful.

    If you're saying that recharge resistance doesn't make sense because you don't think it's what would be most helpful, I have no idea why our experiences with the powerset would be so divergent.