Filling my dream of a DB scrapper.
i can give u a range of db/inv builds but its really dependent on ur budget
Ever since joining CoH, I have wanted to play (and get to 50) a Dual Blade scrapper. I just made one... he is DB/INV. If anyone has build suggestions im open to them... If you have builds please post them.
Thank you. |
Then build for all the defense you can!
Then build for additional recharge (to get Dull Pain up more often) with maybe a few (if you want to go this way) +PSI Resist bonuses thrown in!
Good to go!
BrandX Future Staff Fighter
The BrandX Collection
Get enough recharge for Blinding Feint -> Attack Vitals -> Repeat
Then build for all the defense you can! Then build for additional recharge (to get Dull Pain up more often) with maybe a few (if you want to go this way) +PSI Resist bonuses thrown in! Good to go! |
Oh, and try to cram in as much accuracy as possible. Regardless of what the numbers say DB tends to miss more often than other stuff, which is bad because it relies on all its hits landing for the combos to activate.
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor
I would usually say reasonable goals to aim for is enough recharge to almost perma or dull pain, s/l in the mid to high 30s, with f/c and e/n in the low 30s and enough recovery or end red to support your attack chain (whether you use combos or not). Once you get to those goals I'd work on some regen too.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Regardless of what the numbers say DB tends to miss more often than other stuff, which is bad because it relies on all its hits landing for the combos to activate.
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Of course I tend not to use my combos much, generally only using Vitals Strike when I can hit a lot of foes with it, so that doesn't actually affect my DB/Regen much.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Ok... so with my budget, I can get anything that isnt a purple or PvP IO... Things like lotg etc are OK!
@Shock n' Tank
My 50s: Perfect Predator - Claws/SR Scrapper, Heavy Static - SS/Elec Brute, BlackLce - Ice/Dark Corruptor, Prickles' - Spine/WP Scrapper, Arbiter Kaverius - SOA Crab, Frost Hood - Ice/Rad Controller.
The fact that it relies on hits landing doesn't mean that it misses more often than other stuff. It means that it's potentially impacted more by missing, which is different.
Of course I tend not to use my combos much, generally only using Vitals Strike when I can hit a lot of foes with it, so that doesn't actually affect my DB/Regen much. |
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
The fact that it relies on hits landing doesn't mean that it misses more often than other stuff. It means that it's potentially impacted more by missing, which is different.
Of course I tend not to use my combos much, generally only using Vitals Strike when I can hit a lot of foes with it, so that doesn't actually affect my DB/Regen much. |
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
I think the perceived "lower acc" is it's noticed more, owing to DB's general reliance on combos (i know there's outliers).
When 1 outta 7 combos is gonna fail, AT the to-hit cap... those misses get noticed MUCH more often, and hence the perceived "inaccuracy". (And that 1 in 7 is why I hate the set, and refuse to make a toon with it ever again)
But, ya should be pretty set with it, seems you've gotten decent advice.
I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
And here I am at a complete loss for the DB/Inv guy's name. Damn. Starts with an N, solo'd pretty much anything and everything the game could put in front of him. Usually posted his builds.
Damn it. Now it's going to bug me.
I'm really not good at advice but I can help you level him up to stamina and SOs if your on Freedom. Just send me a tell my global is the same as my forum name except with spaces instead of underscores.
Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TLR
"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno
And here I am at a complete loss for the DB/Inv guy's name. Damn. Starts with an N, solo'd pretty much anything and everything the game could put in front of him. Usually posted his builds.
Damn it. Now it's going to bug me. |
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Thanks, that was driving me insane.
Nihilii. Thread here. Nihilii was one of the pioneering Scrapper no temps no insps AV soloers after the advent of IOs. The build is there, but it is, of course, fairly old.
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The fact that it relies on hits landing doesn't mean that it misses more often than other stuff. It means that it's potentially impacted more by missing, which is different.
Of course I tend not to use my combos much, generally only using Vitals Strike when I can hit a lot of foes with it, so that doesn't actually affect my DB/Regen much. |
Originally Posted by AnElfCalledMack
Unfortunately, slotting for accuracy won't really help - most of the time, a scrapper is sitting at the accuracy cap, especially with stacked Blinding Feint. The problem is, with a capped (95%) chance to hit, the chance of successfully landing a BF/Attack Vitals chain and not missing any of it is about 81%, and missing any part of it noticeably hurts your DPS, either by losing a BF buff, or botching your combo. Four out of five combos either failing or missing a BF buff means DB is the set that most notices the hit-chance cap.
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Side note though:
While I do agree that having double stacked Blinding Feint helps a lot with your ToHit buffs and subsequent attacks, in order for the initial Blinding Feint to actually connect reliably to begin with, you will need to have a good amount of accuracy invested in your build, no? Unless you're willing to pop a couple yellows every time. This is also very much more noted when playing against enemies with good amounts of defence (iTF, for example).
When I first built my scrapper I had only 27% Global accuracy on him and 6% toHit (Kismet unique). Was planning to rely on Blinding Feint to carry me through its ToHit buffs. But in practice, about half of my attacks pretty much missed consistently, especially when the opening BF fails to connect (which happened very often).
To make all this actually understandable, I should also state that I had a 44.14% Accuracy boost on my Blinding Feint from IOs. Which, according to Mids, would put the total accuracy rating on that power to 138.6%.
So, I had to tweak him again naturally. I added an additional 9% Global accuracy, and grabbed Focused Accuracy (5% ToHit buff, 20% accuracy bonus). Which put my global accuracy bonuses at 56%, and my ToHit bonus at 11%. Which raised the overall accuracy on Blinding Feint to 172.1%. The difference in performance was huge. Now my attacks hit a lot more reliably and actually having double stacked Blinding Feint is almost constant as long as I have stuff to actually hit. I still miss on occasion (and yes, I know the cap of ToHit is 95% and about the steak breaker thing) and planning to add a bit more global accuracy to the build once I can afford that purple set, but the overall feel and performance of him is very satisfying right now as is.
I'm not the best expert on in DB, or good in number crunching either. This is just my latest personal experience with this.
I'm not saying that this is everyone's thing with DB. Nor am I saying that this is what everyone should do. I'm just saying that after 3 50 Dual Blades toons, that is my impression about the set. While it's one of my favorite melee sets, I still find it misses more often than the other ones...in my game.
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor
That's not what I meant. I meant that from what I've seen in DB (I've played three DB toons to 50) is that DB attacks tend to miss more often than other scrapper primaries. Plain and simple.
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Don't take it as some personal attack that we don't accept declarations like this that don't have data to back them up. Human beings usually suck at perceptions of patterns in statistical processes like this in general; it's been shown in several formal studies, and some claims of things like this around here (accuracy, drop rates, etc.) are local legends. So we're used to these claims, and they have never been backed up by data when people making them actually started logging their real hit rates.
You can check this yourself using Herostats, or, for a simpler (and less CPU-intensive) approach, just enable the in-game display of "Last Hit Chance" in your atrributes monitor.
This is most probably why I'm seeing this I guess. Or at least why I'm noticing this more often than my other scrappers. |
While I do agree that having double stacked Blinding Feint helps a lot with your ToHit buffs and subsequent attacks, in order for the initial Blinding Feint to actually connect reliably to begin with, you will need to have a good amount of accuracy invested in your build, no? Unless you're willing to pop a couple yellows every time. |
Any attack set lacking a Build Up or Aim equivalent is going to have the same issues DB does when their foe is +2 or higher and starts with +def (or debuffs you before you can get to them).
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Well, I'm afraid you're almost certainly mistaken (even just in your own game).
Don't take it as some personal attack that we don't accept declarations like this that don't have data to back them up. Human beings usually suck at perceptions of patterns in statistical processes like this in general; it's been shown in several formal studies, and some claims of things like this around here (accuracy, drop rates, etc.) are local legends. So we're used to these claims, and they have never been backed up by data when people making them actually started logging their real hit rates. You can check this yourself using Herostats, or, for a simpler (and less CPU-intensive) approach, just enable the in-game display of "Last Hit Chance" in your atrributes monitor. |
This makes sense, and fits with what I'm saying above. If this is what's happening, you're projecting the odds of landing a complete combo onto the accuracy of your attacks overall. |
Well, what do you consider a "good" amount of accuracy? I go for around 66% slotted accuracy if I can get it, because this is around the accuracy cap for hitting +2 foes with no toHit/Defense in play. If I can't, and a few popular melee sets don't allow for it, I can usually make up the difference with +accuracy set bonuses. I always also slot a kismet +toHit unique. (That's not just on Scrappers, I slot that on nearly everything.) That will normally cap me or nearly cap me on anything up to +3s who have no +defense. |
Any attack set lacking a Build Up or Aim equivalent is going to have the same issues DB does when their foe is +2 or higher and starts with +def (or debuffs you before you can get to them). |
I know ToHit buffs counter Defence. But what does Accuracy counter exactly?
And, at what point do accuracy bonuses seize to be actually "useful"?
Like the majority of my toons have 40-50% global accruacy to ensure all my powers have at least a 145% accuracy rating on them. But my main toon has 96%. Does he actually get to benefit from all that accuracy bonus?
P.S: I realize I'm going off topic here...if you want I can create a different, separate topic about this in the player help section.
P.P.S (or is it P.S.S? lol): I apologize if I came across like an ***, wasn't my intention.
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor
P.S: I realize I'm going off topic here...if you want I can create a different, separate topic about this in the player help section.
P.P.S (or is it P.S.S? lol): I apologize if I came across like an ***, wasn't my intention. |
And no worries.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Ever since joining CoH, I have wanted to play (and get to 50) a Dual Blade scrapper. I just made one... he is DB/INV. If anyone has build suggestions im open to them... If you have builds please post them.
Thank you.
@Shock n' Tank
My 50s: Perfect Predator - Claws/SR Scrapper, Heavy Static - SS/Elec Brute, BlackLce - Ice/Dark Corruptor, Prickles' - Spine/WP Scrapper, Arbiter Kaverius - SOA Crab, Frost Hood - Ice/Rad Controller.