-
Posts
8326 -
Joined
-
Exactly right.
They would have to add/change code to allow mobs to drop things above their native level. Nothing exists today that can drop things that are more than three levels above the entity's level.Quote:What's wrong with allowing them to drop when exemped? After all, it's harder to fight at lower levels anyway. -
Quote:Then you weren't looking. And lol @ meow being the most severe of the exploits. The worst (or best, depending on perspective) came later.I assume you are refering to Meow. Even at that point, i never seen or paid over 300-400 mil per recipe.
Apocalypse pieces hit 800M during the height of the exploits. -
Quote:Yes, they have.Well, they havent went down in 3 years, i dont see it changing any time soon, if ever...
During the height of the early AE exploits, purples were significantly more expensive than they have been for a long time after those exploits were (mostly) quashed. Purples have only gone back to those price levels now with I18, and it seems some recent exploits may have been in the mix.
If you meant to say they've never gone back to the prices they had at introduction, then I agree. But then again, almost nothing has, not even the high-end Pool C/D stuff with its post AMerit price decrease. -
Quote:I truly don't understand. If what was out in GR beta was any indication, we're going to be able to do things our I0-I3 characters would never have been able to touch.I read these, and not having been in game until after I6 hit, I'm glad I wasn't there. I would have been spoiled by the power scale, and wouldn't be nearly as excited hearing about the Incarnate slots and what they may do for the epicness of the power levels in the future.
A lot of what's changed that's downgraded what our characters can do are not changes to powers, but almost environmental changes. The way mobs used to stack into the same spot was one of the most enabling things for the crazy stuff we used to do back then. Combine that with no aggro cap and no AoE cap and mad hi jinx ensue.
And that's some of the stuff that's changed that we'll never get back to - having no target cap on AoEs and no cap on aggro. Those things get down to our core XP/time efficiency. If you can herd unlimited numbers of foes and AoE them all, your XP per time goes up radically. The fact that the devs believe they have to limit stuff like that mean those changes are here to stay.
So yes, peak XP rates went down from the glory days. But in general, what my characters can achieve individually is vastly greater now than it was then, especially when I look at improvement across all my characters instead of just specifically at the powersets who were god-like in the old times. -
Quote:The flippers lost market share after the merge. If they had a niche to themselves on one side, they probably ended up in competition with another flipper after the merge.Don't forget "flippers", people who buy stuff cheap and then resell it at absurd prices which will still sell to the "need it now" crowd. o_O When the markets merged, obviously the flippers increased, as they are all sharing the same resources now instead of just red and blue.
The new market is more price stable, especially if you were a villain. Aggregate supply rates are higher, which tends to reduce price instability, and price instability is a flipper's friend.
The point is, you seem to be saying that the merged market increased the influence flippers have on prices, and the opposite is true. -
Quote:Supply is greatest for the recipes that level 50s can produce. This includes not only level 50 recipes, but the maximum level for other desirable sets that don't extend all the way to 50. Examples are level 40 for Miracles and Touch of Death, and level 35 for Kinetic Combat.I too recently returned from a bit of a COH vacation. I welcomed the changed to the market, or so I thought. I find it harder to find and get IO's as well. I havnt shopped for my 50's as yet.
However, there is a a somewhat odd tendency of people to pay the most for level 50 recipes. Whether this is because they value the maximum enhancement benefit (and don't care about how set bonuses act when exemplared), or because they don't care to riffle through all the recipe levels looking for a better deal, the concentration of supply at 50 (or other caps) seems to have concentrated demand there as well.*
So be aware, while you'll probably find a lot of what you want, you may have to pay more for it if you actually buy at the maximum level.
* There are exceptions, where people also pay a premium for the very minimum level of items that are nice to have at low levels. Examples include KB protection IOs, Miracle and Nimuna uniques, Luck of the Gambler: +Recharge and Performance Shifter procs. Supply tends to exist at the minimum level presumably because people can use merits to produce these items at that specific level, and the lowest level possible gives the longest benefit (if you're leveling up with it) or the best exemplar benefit (for global effects like the LotG or KB protection IOs). -
Quote:I don't agree. If this were the only way to produce purples, I would. But I think the market supply of them from regular L50 play undercuts them trending to a billion unless there are perturbations that drag down that supply. More people actually try to find better bargains on things this expensive - downward forces on the buyer's buy price are high, and I think the existing market supply is sufficient to yield to those downward pressures in general.For those recipes which are supply-limited, the price should then tend toward parity with a-merit's disparity. Namely, most 'good' purples should wind up around a billion.
I think that AMerit supply increases undercut the equilibrium pricing we had for Pool C/D rares based on RMerit production rates. I think that AMerit supply rates for purples are too below level 50 production rates of Purples to do the same there. Part of that is in terms of absolute cost, but part is also due to the extremely high opportunity cost of the AMerit cost of purples vs. pool C/D rares. (One purple's cost could produce 100 random pool C/D rares, or between 10 and 20 specific ones ... or more.)
Now, the Pool C/D undercutting has allowed money expenditures to shift from those rares to purples, and that is raising purple prices. But I don't think it's reasonable that the AMerit to inf price ratio of pool C/D vs purples really drive the market price of purples, because I don't believe AMerits are the dominant supply factor. -
Quote:Agreed.I think the Hydra trial is the best use of temp powers, ever.
I fracking despise the use of temp powers the way they were applied in the Barracuda TF. On the up side, it sounds like Aeon probably gets that, as he explicitly mentioned not waiting on Archetype X to join the team. That comment covers a lot more than the temp power situation, but I take it as inclusive. -
Curious. I'm surprised they are taking that position.
I'll still be taking Flight on my fliers.
- It never turns off based on TF settings.
- It can be slotted for end reduction.
- It can be slotted with IO sets.
- It never runs out. Temp power replacement of travel powers have never appealed to me on this basis alone. I don't want to have to screw around with remembering to refill/replace my travel power.
-
Dunno, that doesn't line up with the level 47 SSK'd on a 50's team thing. No drops at level 46, plenty at level 47 was what was reported. The levels were gained while ToTing.
-
Quote:I'd say it's more because they are planning to respec anyway, so why not work some purples into the mix?Because they don't understand that they have the exact same number of slots they had before*, to use with 3 or 4 more powers?
But I do have to say, that's not in line with the way Lothic's post is worded. -
Quote:I did that once with Nemesis Jaegers in PI, on a BS/Inv. The resulting explosion(s) nearly killed me. Some other players were passing by and actually commented on the noise and light show, because they thought at 1st that it was the Fire/Fire blaster with me using Inferno.I remember those days. I spent a long time on my BS/Regen herding up groups of 5th Column in Brickstown and used the geography to stack them all together, then MASSACRED them with a Built-Up Headsplitter. A few times I had so many of them that my computer froze for a second while it calculated the amount of carnage it was going to have to process, followed by a chorus of that beautiful satisfying CRUNCH as the broadsword sank into the Nazis.
-
I think a lot of it depends on how much you're doing literally the same task/mission/foes over and over. It's one reason that, since I16's difficulty settings, I rarely touch my honest to goodness farms. Even though it's still the same basic actions, different foes do call for slightly different tactics (especially if you're playing near the ragged edge of what you can handle, which I try to to). Switching it up a little among foes goes a long way in keeping me from getting bored really quickly.
-
Yeah, and every badger and their brother are running those mishes over and over on different characters.
Still, I'm surprised that much of it would go straight to market, if that's what happened. It seems the most likely explanation. Either that or someone had a couple of SG bases stocked with nothing but Hami Goo and unleashed it on the market.
I blame Emperor Cole. -
It seems that if you get within 3 levels of the team leader, you start being able to get drops. Someone who leveled to 47 on a team with a 50 leader started getting costume drops. This was without training, so it seems that it's "real" combat level that matters.
(I too have gotten Clothes Horse after having received not a single costume while SSKd. So it seems the game knows we're generating recipes and crediting us on that basis. We just don't get the drop. Definitely feels like a bug on that basis.) -
Quote:Of note: ToT mobs appear to drop zero invention salvage. If a lot of people are standing around at doors badging and PL-ing, or even chasing GMs around for merits, they are producing zero salvage.There are about a dozen or more common salvage items that have been in extremely short supply for more than a week - Spirit Thorns for example keep hitting 20 or less for sale.
I'm usually a significant market producer of salvage, as I play regular mishes on high team size settings and normally sell all my drops. Since the Halloween event started, I've provided jack squat in terms of salvage. -
Halloween on 8-man teams = easy power leveling. It's possible we're seeing a spike in interest in purples because people are either hitting 50 or planning on hitting 50 this week, and are buying kit to outfit those characters.
Some of it may be people buying in preparation for mass respecs come I19 and inherent Fitness, but that seems a bit of a stretch to me even as I write it. -
Ah, I do love getting purple drops from trick-or-treat mobs.
-
Quote:Eh, due to enhancement I will be at the fly cap on everyone I've been playing since I18 even after they fix this. But I do get the sense of at least mild sadness at "loosing" the accidental overage part the buff. I'd just remind folks that most of them probably won't notice once it's fixed back to where the devs meant it to be, at least if they have SO-level enhancement slotted. (If they normally fly around using temp powers, I guess they'll notice it. >.>)And I heard back from Castle... it will be going back to 33%, it's in the pipeline.
And please, before anyone gets started on this... a fix is not a nerf. The 33% buff was always the intended buff. It was a buff. Buff. Not a nerf.
BTW, for Blasters, the buff is indeed already just 33% and not 50%. Kooky, eh? -
-
Quote:No, but like MJ, I find it a little hard to accept that sort of difference really being meaningful, and thus being serious feedback. Seriously, that's the difference in me getting a couple of bags of chips from the office vending machine. Either I like the set enough to buy or I don't - the cost of a couple of bags of chips while stuck at work doesn't factor into the equation. If you saw something in the pack you really wanted to buy it for, would you really be unwilling to give up two dollars of something else over the course of three months to afford it?So on a discussion thread set up by the company making the product, you do not want us to fully discuss it and list the price we would have been willing to pay for it? In other words, you don't think we should provide definitive feedback from our perspective?
I'm not saying it's impossible your situation is such that two dollars really makes the difference for you, but it does seem an extremely fine point to me. -
I get using "mods" to mean "modifiers" in the sense that damage buffs modify a power's damage. As a direct reply to what I said cutting out "AT", it wasn't clear to me that was what you were doing. I thought you were correcting me and/or mistaking the behavior of the vet powers as related to what mod tables they used.
-
Quote:Yes, they always do the same damage for all ATs (at a given level). That's because they do not use the regular AT modifiers table used by most attacks.Let me put it like that - do veteran attacks always do the same damage for all ATs or do they not?
That has nothing to do with why you can't buff their damage. That they ignore damage buffs is a different aspect of the power.
PS: I'm being derriere-puckeringly technical about terms here just to clarify what I meant. There's no real argument going on here from my perspective. -
Based on the video, some of the capes are nice (I liked Impervium and Eighth Circle best) but they don't really scream out as something I want. However, I like almost all the auras enough to buy this.
-
This thread is amusing. And yes, I get the OP. That's why where it's going is so amusing.
