xeaon

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  1. I have 1 arc where in the custom group i only had Council Werewolf boss. It was intended to only see puppies. But on same custom group had 1 Custom EB wich was suppose to be sapwned only once, with a Boss Objective. Somehow all the spawn had that EB's in it. after latest patch.

    I havent tested it further, i simply removed my Custom group as teh default and replaced with Reg Council.
  2. [ QUOTE ]
    I've seen a number of 'all lvl' missions and the team is far too dysfunctional to cope. There would be only 2 or 3 people of the proper powers and function to be able to take on the threat, while the rest of the team would not be contributing much. Worst case for this was a tank on one team that was level 7. Couldn't taunt (outside punchvoke) and lacked needed defense.

    [/ QUOTE ]

    Lacked ????

    Are talking about he same thing?
    Im talking about everyone the same lvl, in my case everyone were lvl50, no need for lackey

    we were red side, and yes a lvl9 brute was in red or dead fast...

    Again, its up to the team leader to make good call.

    What i would love is to have a few "all same lvl" arc, so sg/vg mates could team, w/out lackey issue.

    ...waiting for the next "team will be disfunctional argument"...
  3. [ QUOTE ]
    Well, it's a nice idea, but then the problem shifts from "how do we get people to the right level" to "what do they do when they get there"? I mean, your average level 1 or even level 20 isn't going to have the powers to put up with what level 50 enemies can put out, even if they're sidekicked up.

    [/ QUOTE ]

    True, but hek, team leader decide who to invite.
    I did the mission 3 times last night, at least first mission.
    First time was good, with some death involved, so just ok, not to easy. Second run was good until the lvl50MM IO'ed to the teeth dc'ed, then we had a few more death, but we managed in a decent time. 3rd run was ok, again.

    IN each case, i recruited, any first come, had lvl9 to 50, all AT. and we pulled it out. Even with lvl51 Agent Crinson to beat.

    Anyways, you make a good point, but that dont mean, the whole idea fail, that just mean some team setup won't work.
  4. Someone showed me all those tricks about how to create mission, with everyone at same lvl.

    I think a lot of ppl use this to farm for xp, and PL'ing, etc.
    Let's not talk about it.

    But what about using this feature PvE wise, in a real story arc..

    So i created a 3 missions arc last night. Did not wanted to be very original with it, only wanted to have some goals to achieves, make it as far as possible "farm, look a like", and the main goal is to have everyone at same lvl.

    Then, I went to form a team, hooked 7 ppl, all lvl spread. Once inside the map, we were all lvl50, no sidekick/lackey required. Mob was lvl51ish.

    The huge advantage is to form a team quickly w/out caring about lvl spread issue. Good for anyone, best for a sg or VG that want to run with sg/coal mates.

    One issue, is that the mob was locked at lvl51. go heroic/villainous or Invi/Relen, they are still lvl51. At least with the settings i used.

    Mission 1: 1 captive to rescue (not an escort, everyone hate escort), 5 glowies, 1 EB/AV to fight. And to make sure it does not look like a farm, i added a 60min timer. used LB mobs, and Large random LB set maps.

    The trick: Add 1 AV lvl51-51. So i added 1 lvl51-51 AV (or hero) ((Defeat a boss objective)). I make it non essential upon completion and also setuped it, that the objective is created when 1 of the other objective is completed (the 1 that most likely be completed last). Also named the boss "Lvl bump, plz ignore". IF you are lucky , noone will notice that Boss (make it spawn in front, if you thing most likely ppl will be at the end of the map on completion.

    Now, ill be please to run more arc like that. If you already have 1 kool arc, and want to try this, just add the lvl51-51 boss, as described.

    Post here your arc, ill be glad to try em.

    Also if you have similar trick, to make everyone same lvl for pve (not PL) purpose. Ill be happy to know. For instance if you know how to make everyone lvl50 but adjust mob accordingly to diffculty setting (heroic-->invinsible)

    You also don't want ppl to be 5 lvl spread, Ex: low lvl get bumped to 45, while real 50 are 50. (that is good for PL, not to have ppl play and fight with you). ((again let's not talk about PL'ing, but how to make "all-lvl" pve story arc))
  5. Learned 1 precious information last week end:

    On last mission, you only have to kill the big turrets, you can skip all small ones.

    So one way to do the last mission is to have enought buff and heal, have all with a jetpack... you buff, then turn in circle around the plaform, killing only big turrets. If enough buff an heal, you can have 3mobs agroed on you and still ignore them.

    So far this technique is pretty reliable and fast. Having sb+Id, cold and therm shields, etc...

    You can actualy do an all corruptors run, it goes smooth.
  6. [ QUOTE ]
    Sure we could wait for Synapse, but what fun is that? These are all Hero level 1-15.

    [/ QUOTE ]
    Speacking of synapse, anyone have done Synapse SF, on test?
  7. Guide for a speedy Silver Mantis SF.

    This guide is about how I run SMSF. I have no pretention on pretenting its the most speedy way of doing it. I just tought ill wrote it down, and share some tricks, if some can be useful. Feel free to add your comment, point out your own tricks, etc.

    This SF can be achieved 45min'ish.

    Mission 1:
    2 Artists to kidnap
    Defeat Lee
    Defeat Li

    Have 1 stealth/porter head to the last room, the one at the top/north of the map, port everyone.

    You can also just kill your way to that room, sometime it goes as fast. Beside Li or Lee might be in the hallway between you and that room. And you have to kill those 2.

    On the last room, There is 2 Artists you have to kidnap. Once they are free you will get some ambush's. The issue is having the ambush when your team is spread. At this point either you fight you way back, or you can eat luck and sturdy and walk those 2 guys to the door, skipping all mobs. If you use this method, sometime, the artists get stuck, hallway are small, and 3mobs+artists = stuck.

    The issue is when your team get spread. And it append more then often on this mission. The issue is not really the team itself, then it is on how the 2 hostages are located. So some on the team start walking 1 hostage back, when some jump in the ambush, when some free the 2nd. But in the end its all good, I actually love that chaos, hehey. If your team is weak doh, i would suggest you clear a path, and try to stay grouped. If your team can take it, spread out all you want <insert evil lought here>.

    Once or while you get the 2 guys out, you also have to Kill Lee and Li. they can be anywhere on the map. If you are lucky you can pull some tsoo again sky, and you get them to kill themself. I once killed one of those 2 boss's entire mob, w/out actually fighting. I normally use this trick only when i think it can be faster, when my team is busy, or don't feel like taking a whole mob by myself.

    Have the team leader use Vet Base Porter to run to contact (inside the base). Or Have him to kill himself( in a mob or self destruct from cyborg pack) and use the "Go To base" Feature (once dead).

    Mission 2:
    6 Medicines to Steal
    -Defeat Adams
    -Defeat Hubbins

    What append is the team start fighting in the first room, and that fight take some time. There is a bunch of mobs, they tp away get back... and there is no objective to complete in that room. To avoid that situation, I suggest you have all tp'ed to the last room. Hubbins is in that room as well as 2 glowies. While the team is busy, go do the 4 glowies you left behind(or the stealth unit in your team go).
    There is generally, 2 glowies per floor.
    Last thing Is to kill Adam, depending on his location, just have the team jump on him, or tp them back to him.

    Note on Glowies: Sometime glowies are guarded. Most of the time you can find a safe spot to hide before you click. If you get spotted, and get damaged, the clicking sequence will be interrupted. If you can't hide at all, you can ask someone to get agroo away from the glowie. You can also up your def to the def cap (45%) then start clicking. You will get spotted, mobs will attack but mostly miss. If you get interrupted you can try again. On low lvl SF, this work just fine. To up your def, ... use luck insp, cold or FF buff, etc.

    Edited: there is always 2 glowie on first floor, 1 is West of map, the other in the first room, or on your way to vator., 1 on 2nd floor, and 3 on last floor, 1 in the room right after the vator, 2 in last room.

    Mission 3:
    2 sonic bombs to destroy
    Defeat Tanner
    Defeat Lotus.xls

    Once more, the normal reflex is to jump on the first room. And even, ppl see glowies and want to click em. All glowies in this mission are worthless. Another issue is, on the last floor, Where Tanner is, you get wave of ambush, and they always spawn behind you... they draw you backward, when you want to go toward the last room.
    What I suggest: you ask everyone to hold on, near the entry and to avoid any agroo, tell them the glowies are worthless. Tp all to last room. Lotus will be there, you have to kill Lotus.xls and you will get some ambush. Tanner is not far so you can pull him to that room as well, and make a carnage.
    While the team is busy, go back on the previous floor, for the sonic bombs. Lately they have been both on that floor, but i recall seeing one near Tanner once. The sonic bombs are guarded, one thing you can do is trigger them. I throw a knive at them and run away. The mob will get damaged by the sonic bomb. Then you get back and finish the bomb.

    Edited: There is 2 scenario in here,
    Scenario A, Tanner is on first floor with near a sonic bomb, in that case, just make sure Tanner fight the freak mob guarding the bomb, (dont loose more then 1 sec) then move to 2nd floor, either 1 hit the sonic bomb so it start spamming AoE dam that kill the guarding ... then move to go kill lotus, or agroo the whole mob and move to Lotus... so you have the most of em in 1 place... (well if you can hold em ). I use my fire/firee brute for this and with the aoe they all die fast (i eat a lot of luck insp, since at lvl25 i dont have that much def). when Lotus is dead, come back and kill the last of the somnic bombs, they should be guardless (less for you to kill).

    Scenario B: the 2 sonic bomb are on first floor, Tanner on 2nd, .. 1 hit 1 of the bomb, to start a chain reaction... the other bomb, will get 1 hitted by the first bomb.. and both will span AoE dam, killing the 2 mobs, evetualy 1 of the 2 bomb, will die, while the other will be low on hp. when you come back, you would had spend 2 or 3 attack to kill 2 mobs+2 bombs. on 2nd floor, you can agroo and drag Tanner into Lotus, or fight them 1 by1, you can also leave tanner back, and you have some chance the ambush will jump on em...again less sstuff for you to kill.

    Mission 4:
    8 Capsules to destroy
    Defeat Negotiators

    Tp to the last room, complete all objectives. Some vamp will spawn out of the capsule, in order for the capsule to count as defeated, you have to kill all the vamps that went out of em.
    The last room is a Council Pool room, the capsules are on the main and top floor, there is none on the bottom floor. Negotiators being on the top floor.
    Last capsule in on the top most section.

    Mission 5:
    Defeat everyone in Crey facility

    You have to kill all, and there is 4 floor to cover. The map is always the same.
    There is one thing you can do, to save time. Ask the team to stay grouped and fight while 1 brute go on all the floors, and pull crey into sky or the inverse. They will fight themself. By the time the team get to second floor, half the mobs are dead, on that floor.

    Edited: if done properly this kill all can be done pretty fast, any AT not just brute can drag crey into sky, etc..

    Mission 6:
    Destroy defenses to draw Duray
    Defeat Colonel Duray

    You spawn inside the boat and you have to get outside for the real stuff. Stealth Tp out of the boat. Then you have the oil platform map, with tons of turrets to kill.

    You have to kill about 85% of the turrets. while dealing with the sky raiders TP'ing away and coming back. you will also have to face Boss's turrets, gas turrets will get you held, rocket ones will KB you...Kb beeing bad, cause you can fell all way to the bottom. Being held is bad cause you just can't do anything, often seen my team being decimated very slowly just because the healer's were held.

    Note: if you have a team of 7 or less, you face way less boss's turrets.

    Any strategy is good for this, and ive tried a bunch.
    - let the brutes deal the top turrets while the team do the bottom
    - have everyone group, and work there way up.
    - make a safe spot on top then tp all, work your way down.
    Name it.

    One way i tried lately, is to have all the team hide behind the boat cabine, then you pull mobs of sky raiders to that location. I tough this method would be slow, but in fact, they all died pretty fast, at least that time. Just have to figure a way to pull the flying snipers a bit closer. Once you successfuly remove most of the sky mobs, its way easier to clean the turrets.

    At some point Duray will spawn. He normaly spawn on top, but will move at the bottom near the wrecked ship, if he stop fighting you. Duray itself is easy to beat, he can be soloed in fact.

    Once he die, SF completed!

    Edited : as noted later on this thread, kill only the big turret, bring a bucnh of luck insp and skip mobs focus on big turrets only, on one run we were duo'ing it.. x2 accoutn each, so since the other guy was napping or something (took his time to get in map) i soloed all the turrets (not bragging here, its kinda easy) i took the time to count how many it take for the AV to spawn, since i was alone to kill i was sure on the number. So i killed all on top, all on bottom, +3 on mid section for him to spawn... that was loaded for 4 , no idea if the number change on 5+.
  8. [ QUOTE ]
    Failing a mission that is the final (or only) mission of a story arc, task force, strike force or trial may result in reduced rewards. Failing tasks that have 2 or less missions will award 0 merits. Failing tasks that have 3-4 missions will award 50% merits. Failing a task that has 5 or more missions will result in normal merits.

    [/ QUOTE ]

    [ QUOTE ]
    Failing a task that has 5 or more missions will result in normal merits.

    [/ QUOTE ]

    OMG your right, LGTF is 5 missions.
  9. Guide for a speedy LGTF, aka Evil Version.

    This is a small guide with no pretention on how I run LGTF, when I feel like going for speed.
    It take about 55 to 75min to complete.
    Be aware, that the new patch on test serveur will make this pretty much obsolete, if you are going for merits. See Link .
    Again, this guide have no pretention, some ppl might do faster version, have better trick then the ones I use, feel free to share those with us.

    Team Selection:
    - Mount a regular team, at least 1 brute/tank, a bit of heal here, a bit of mitigation there, some dps units, etc. I normaly don't stress too much about it.
    Rezer/tp'er/venger/debuffer always nice.
    These days, I love to have cold corr/def in any TF's, the overall +def, and the +recov make things a lot easier.
    - Make sure at least 1 guys can stealth/TP, or you won't have a speedy version, hehey. Or at least one guy, that can TP and can skip mobs. Brute/tank/scrapp can run around and loose agroo, then tp all. Even a weaker AT, properly buffed can do it. I will strongly suggest the use of SS as travel, its a good way to move fast w/out getting too many agroo/attention.

    Before you start:
    - Ask everyone to have/buy a few breakfree's, they are always useful on this TF. If you have mez protection, you can always use those agains fear/terro on the 2nd mission. Famine on that mission cause fear/terro, end. drainning, and some --rech. So some breakfree and some blues can help you.
    - Make sure everyone are aware of the coop TF limitation. Sound odd that even today some ppl don't know about it. But I did a run the other day, where not just 1, but 2 guys dropped the team, cause they were going to sg-base or ouro, to buy some insp. So again, if you have a coop team, don't leave the zone,dont go to base, don't go to ouro, don't pass GO and reclame 200$. If in coop team, leaving the zone will automaticly boot you from the team, and there is no way to get back in it, once booted. If in non-coop, all in the same faction, there is no restriction.
    - Also, warn everyone you are going for speed/evil version. Some player wont like the idea fo skiping content, of being evil, of ... whatever there reasons. I love going for speed for some reasons, that don't mean everyone like it. It's all right, there is no good or bad way to do it. Having someone dropping the TF in the middle of it, pesting about your ways, will cut your fun down to some level. So make sure everyone is ok with the plan.



    Mission 1: (you fail this 1)
    Have someone with TP go to the end, on the last room. Drones can see stealth unit, but with a few luck and sturdy and/or some buff, you should be fine. Oh and some breakfree, just in case, if you don't have mez protection.
    Find a safe spot, I usualy go on the top section of this room, or by the entry. Tp all, then move ahead and free Penny. If your team is not experienced with this technique, its a good idea to explain the plan before you jump in.

    Once Penny is free, everyone except the 1 person who have her, regrp in a corner. Everyone should stop Fighting, stop healing, stop buffing, and its a bad idea to cast veng. You want Penny with no heal, no buff, and in fight with a huge mob, alone. In that order, the 1 guy that have her, lead her in a mob, even pull more mobs on her. to avoid the confusion make sure the rest of the team is not close by. At this point I usually repeat : Stop Fighting, Stop healing, Stop Buffing, regrp on X location. On bad days, this take more time, because ppl dont get the point, even if you tell them 10 times.

    Once she is dead, just wait 30 seconds or so. You will get booted out of the map, mission fail.

    Before she die, its a good idea for the team leader to go kill himself. Being dead, you can use the Hosto-Express to get close to Lady Grey, and get the next mission. Self Destruct from the Cyborg pack, can help you achieve the same goal.



    Mission 2:
    You can skip to the first raider location w/out effort, even a good brute can pretty much solo the first 1.

    Depending on how things goes, some will be able to zoom in with no TP help, on every Raider location. Rest will need a TP. Basicly skip the mobs in between.

    For each raiders locations, clean a bit around, before jumping on em.

    For each raider always get Famine first, he will Drain your end/detoggle you, cast fear/terro, and do some nasty --rech.(kins and colds to the rescue, hehey).

    Again monitor how things goes, if your team have little difficulty doing the second raider, you might be able to do the 3rd w/out clearing around first, sometime your team do better, sometime you need to take your time. But I would recommand you buff up correctly before doing the 4th.

    On the last raider, you can just jump in, or try to pull them. The goal on pulling would be to unpop Famine from his buggy location. Famine is always duck'ed in a odd position, making it impossible to attack him.
    Pulling is not an easy task, since there is few place to hide. They get spread, your team get spread, and you can easily get wiped. To execute a good pull, you will need all to fall way back , and ask em to wait behind a bulkhead. Sometime I just dont want to drop the momentum, and i just jump in.

    Mission completion, you can call LG, w/out having to walk back to her.


    Mission 3: (you fail this 1)

    On this mission you basicly have to kill Infernia and Glacia.
    You have to scout for Infernia first. Then free her, wait for her endless speach, then lead her to a mob, and leave her there and alone. Pretty much the same way you did for Penny on the first mission.

    Glacia will spawn anywhere on the map as soon as Infernia is free. You do the same for her. Make sure they both Die.

    You might have issue with the team on this 1, if they don't get the idea. Explain the plan before and when you do it, unless they already know what to do.

    One very important thing, if 1 of the 2 get close to the mission entrance, and exit (objective completed), you won't be able to fail the mission, they both have to die. It is why, if one of those 2 spawn, near the mission entry, have everyone move as far as possible from the door before freeing her.

    This mission can easily be soloed by 1 brute/tank/scrapp. Best result if 1 do Infernia, while another do Glacia. By the time Infernia is done with her speach, Glacia can be fighting and dying.
    ... "BUT" ... I personnaly like when everyone is doing something. I myself, don't like to wait and do nothing. So i try as much a possible that my team dont get to be in that situation. Sometime i would rather tp all to Infernia/Glacia location, so at least they get to help on freeing her. Even if its take more time.

    Mission fail, call LG.



    Mission 4: (the fun part)

    This mission is always fun for me, ive seen many debates on how to do this mission.
    Some ppl believe its better to leave the pylons up, cause you get less Hamid agroo that way, some other thing the inverse. I tried both and was not able to see a diff. I dont really care. I even use to ask my team how they wanted to run it, so I get less debates, and more actions.

    But now I'm using a combined technique, and I need the pylons up ... well, I need the rikti, and I don't see my team killing Pylons while avoiding rikti.

    First Have everyone regrp near but aside Hamid area, buff up and explain the plan. You need 1 guy to point target, and 1 brute/tank/scrapp to herd rikti to hamid. If you are plain nuts like me, you do it with a weaker AT.

    The 1 that call target will select and direct the team on 1 specific mitos, Starting by yellows, then blue, then greens.
    All the team focus fire on the same target.
    I tend to forget about it, but, if I'm not mistaken the Yellow can only be damaged with Melee attack, blue by ranged attack, and green have no restriction. You can correct me on this.

    But you don't really need to stress about it(and its why I always forget), if your team have a good mix up of melee/ranged AT. Just tell em to focus fire, and you will get the job done.

    Only case i saw it was an issue, is when my team was all about ranged AT +1 melee. I had to ask everyone to use brawl and Sand of mu. took longer but we pulled it out.

    In the meanwhile, and at the same time the 1 herder, will herd Rikti to Hamid.
    Doing this at the same time, Mitos die pretty fast, having team+rikti DPS on em. Plus Rikti draw some agroo away.

    One good trick is to use a ranged attack, could be the lvl1 (teaser, throwing knive, etc.) or any ranged attack, to get a yellow mytos attention, then go stand in a Rikti mob, the Yellow mitos will cast an AoE on you, and attract the whole Rikti mob attention. Or you just use any mean to herd them to the Jello.

    Herding the Rikti to hamid is not a new idea, but I use to see it when ppl wait or do pylons.

    Inside the Jello your regen get in the negative, so you can't be healed. You will also waste your greens or self heal, if you are in the red. So move out of the Jellow before using any greens, self heal, etc. ...but... You need to make sure your regen is back in the positive. Just Monitor your regen rate. Sometime you will have to wait a bit longer out of the Jello. Monitoring your regen will help you find out when it's safe to use your green stuff.

    When Mitos are dead, drop all pylons, then buff up, and jump on Hamid.

    At any moment if you see your team need it, fall back regrp, heal, buff etc, then go back.

    Weakened Hamid dead, Mission completion, Call LG.


    Mission 5:

    This is the simplest i believe:
    - Stealth to the end
    - TP all
    - Clean the corridor around corner or not.
    - Pull the AV around corner. Kill it.
    - Pull The Honores around corner, Kill it
    - Blitz the 4 gens, Exit.

    One note about the gens, if you try to do them first, you get an ambush for each time one blow, its why you blitz them a the end.

    TF completed
  10. Hero side, unbound leap stealth proc and celerity stealth proc... the price difference is funny, ... for something i can BOTH slot in sprint for same result.
  11. Argon5 :
    - They Killed Infernia !!!!
    - They Killed Glacia !!!!

    <Argon5 fixing the horizon with glossy eyes>

    - I wont rest until every single one of them are dead!

    (ref to my latest, RP'ing speed LGTF)
  12. Did the TF 3 times so far and tried the "kill Romulus 4 times" way instead of "kill 3 nictus then romulus" on the 2nd run!

    What strike me is that i joined total Pug team with "agains the odd" AT setup! and all the runs where shorter then expected and had no issue completing it at all!

    After reading the initial guide, i was expecting team to "get" the point on "the mez" thing pretty fast! Well, was more like :

    - 1st team, quote "that guide is innacurate all 3 nictus stunt m
    mag12 or somthing"

    - 2nd team , quote "Romulus stunt everytime he die" (that time we went to kill Romulus 4 times, i think the guy had no idea there is the "kill 3 nictus" way!

    - 3rd team, tank agroed, we had no plan... tank kept Romulus busy, rest of team killed the nictus pretty fast... That was an interesting team btw, 3 tank, 1 scrapper, 1 emp, 1 blaster, 2 widow (and 1h38 run),

    On that 3rd team... was pretty much of a mess(for the last fight), but we had no issue staying alive, i think noone died in fact. So in that mess ive no idea witch one of the nictus we killed first, im pretty sure we killed the spawner last, and we got stunt each time, ... well by then i learned to pop a breakfree b4 they blow, when i have one!

    Question: do they all do an aoe mez mag12 on dying on there is just one, like stated in the original guide ?
  13. Hey i have a build with 127.5% rech with hasten on, hasten 5 slotted is down for 13 sec... Guess what... Domination fail its recharge half the time cause of the hasten gap (down time)

    Now ive planned a new build, for 133.8% rech bonus!!That is 85.6sec on 90duration for domination, and 128.5 120 for hasten (8.5 down time)

    Now how can i figure my domination rech wont fail again ?
  14. Like the guide!

    Most of this make a lot sense for what i have experienced leading raids (lost the count , i think its around 15)!

    One thing is part of my reality when i do base raid.... having ppl online... and that is not only me, ive seen other vg with the same issue, seriously see other vg do temporary freelance recruitment for the duration of the raid, ive started doing the same at some point, ... well mostly recruit friends that can move a toon in my vg for the raid... then remove back!

    Also, TS (or vent) is great as long as ppl use it! And you always have ppl not on it! Ive stoped using it, (might retry it, doh) cause i was having private chats/sg chats/coalition chats/ broadcast chat + TS! , Now i ask ppl not to send me Private chat!!! Enough on the chat/TS matter , u get my point!
    This would be a lot more easier if i had always the same staff online and doing it with me! Most of my guys know the drill now, but still always have Base Raid Noob, in it, that ask question and send me private chat!
    Anyways, just saying its Hard to be focus on things when u deal with many chats, give basic info, talk over TS, etc...
    Most of the time, i simply say over sg channel, cant have private Tell right now, ask your question in sg chat, other will respond, im busy, sorry about that, ... or something!

    About breifing ppl in advance... well that is a FREAKING GOOD POINT!!!! but not achievable in my reality! (im sad)!
    say u do a base raid at 8h ppl log at 8h15. Or dont even know there is a raid (even if u hammer it)!

    This reality, ive learned to leave with it, and other vg seems to have similar issues!

    Wish i could do more raid, but knowing u mostly always do 2 run, of one hour each... that mean at least 3h with delays, and stuff! unless u like PVP a lot, (not my case(like it but not dying for it)) you also want to spend your game time, on pve!
    The worst part is when ppl start loggin, and you are left with 6ppl doing endless trip (dying/rez)! dont happen often , but did happen, as the leader u have to stay, even if you are bored to kill or die with no more motivation!

    Guess this whole raid thingy need more spice in it! the last raids ive done, were even! defender always win!, lol!

    Anyways, im overdue for one, need to do prep in my base !!!
    liked the guide, just wanted to point some aspect related to base raiding ive experienced, it might look like im complaining, but its not the case, this reality ive learned to live with it! and still can do great Base raid, and fun time!

    Last note : i strongly suggest anyone to do base raid with SG or VG you know, an know they will be fare! i do mine with coalition mostly!
  15. Global Co, Base in a poor quality video
    http://www.youtube.com/watch?v=N-dydoNX-cc

    Thx to Mook for all the great job in decorating and making item floats, great job
  16. Stealth supression...not only the animation bugged...it just dont work....

    Did a test from our second vg attacking our main... a lvl19 stalker with only hide was just under the stealth supression...

    and still hidden