Guide for a speedy Silver Mantis SF.


all_hell

 

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Guide for a speedy Silver Mantis SF.

This guide is about how I run SMSF. I have no pretention on pretenting its the most speedy way of doing it. I just tought ill wrote it down, and share some tricks, if some can be useful. Feel free to add your comment, point out your own tricks, etc.

This SF can be achieved 45min'ish.

Mission 1:
2 Artists to kidnap
Defeat Lee
Defeat Li

Have 1 stealth/porter head to the last room, the one at the top/north of the map, port everyone.

You can also just kill your way to that room, sometime it goes as fast. Beside Li or Lee might be in the hallway between you and that room. And you have to kill those 2.

On the last room, There is 2 Artists you have to kidnap. Once they are free you will get some ambush's. The issue is having the ambush when your team is spread. At this point either you fight you way back, or you can eat luck and sturdy and walk those 2 guys to the door, skipping all mobs. If you use this method, sometime, the artists get stuck, hallway are small, and 3mobs+artists = stuck.

The issue is when your team get spread. And it append more then often on this mission. The issue is not really the team itself, then it is on how the 2 hostages are located. So some on the team start walking 1 hostage back, when some jump in the ambush, when some free the 2nd. But in the end its all good, I actually love that chaos, hehey. If your team is weak doh, i would suggest you clear a path, and try to stay grouped. If your team can take it, spread out all you want <insert evil lought here>.

Once or while you get the 2 guys out, you also have to Kill Lee and Li. they can be anywhere on the map. If you are lucky you can pull some tsoo again sky, and you get them to kill themself. I once killed one of those 2 boss's entire mob, w/out actually fighting. I normally use this trick only when i think it can be faster, when my team is busy, or don't feel like taking a whole mob by myself.

Have the team leader use Vet Base Porter to run to contact (inside the base). Or Have him to kill himself( in a mob or self destruct from cyborg pack) and use the "Go To base" Feature (once dead).

Mission 2:
6 Medicines to Steal
-Defeat Adams
-Defeat Hubbins

What append is the team start fighting in the first room, and that fight take some time. There is a bunch of mobs, they tp away get back... and there is no objective to complete in that room. To avoid that situation, I suggest you have all tp'ed to the last room. Hubbins is in that room as well as 2 glowies. While the team is busy, go do the 4 glowies you left behind(or the stealth unit in your team go).
There is generally, 2 glowies per floor.
Last thing Is to kill Adam, depending on his location, just have the team jump on him, or tp them back to him.

Note on Glowies: Sometime glowies are guarded. Most of the time you can find a safe spot to hide before you click. If you get spotted, and get damaged, the clicking sequence will be interrupted. If you can't hide at all, you can ask someone to get agroo away from the glowie. You can also up your def to the def cap (45%) then start clicking. You will get spotted, mobs will attack but mostly miss. If you get interrupted you can try again. On low lvl SF, this work just fine. To up your def, ... use luck insp, cold or FF buff, etc.

Edited: there is always 2 glowie on first floor, 1 is West of map, the other in the first room, or on your way to vator., 1 on 2nd floor, and 3 on last floor, 1 in the room right after the vator, 2 in last room.

Mission 3:
2 sonic bombs to destroy
Defeat Tanner
Defeat Lotus.xls

Once more, the normal reflex is to jump on the first room. And even, ppl see glowies and want to click em. All glowies in this mission are worthless. Another issue is, on the last floor, Where Tanner is, you get wave of ambush, and they always spawn behind you... they draw you backward, when you want to go toward the last room.
What I suggest: you ask everyone to hold on, near the entry and to avoid any agroo, tell them the glowies are worthless. Tp all to last room. Lotus will be there, you have to kill Lotus.xls and you will get some ambush. Tanner is not far so you can pull him to that room as well, and make a carnage.
While the team is busy, go back on the previous floor, for the sonic bombs. Lately they have been both on that floor, but i recall seeing one near Tanner once. The sonic bombs are guarded, one thing you can do is trigger them. I throw a knive at them and run away. The mob will get damaged by the sonic bomb. Then you get back and finish the bomb.

Edited: There is 2 scenario in here,
Scenario A, Tanner is on first floor with near a sonic bomb, in that case, just make sure Tanner fight the freak mob guarding the bomb, (dont loose more then 1 sec) then move to 2nd floor, either 1 hit the sonic bomb so it start spamming AoE dam that kill the guarding ... then move to go kill lotus, or agroo the whole mob and move to Lotus... so you have the most of em in 1 place... (well if you can hold em ). I use my fire/firee brute for this and with the aoe they all die fast (i eat a lot of luck insp, since at lvl25 i dont have that much def). when Lotus is dead, come back and kill the last of the somnic bombs, they should be guardless (less for you to kill).

Scenario B: the 2 sonic bomb are on first floor, Tanner on 2nd, .. 1 hit 1 of the bomb, to start a chain reaction... the other bomb, will get 1 hitted by the first bomb.. and both will span AoE dam, killing the 2 mobs, evetualy 1 of the 2 bomb, will die, while the other will be low on hp. when you come back, you would had spend 2 or 3 attack to kill 2 mobs+2 bombs. on 2nd floor, you can agroo and drag Tanner into Lotus, or fight them 1 by1, you can also leave tanner back, and you have some chance the ambush will jump on em...again less sstuff for you to kill.

Mission 4:
8 Capsules to destroy
Defeat Negotiators

Tp to the last room, complete all objectives. Some vamp will spawn out of the capsule, in order for the capsule to count as defeated, you have to kill all the vamps that went out of em.
The last room is a Council Pool room, the capsules are on the main and top floor, there is none on the bottom floor. Negotiators being on the top floor.
Last capsule in on the top most section.

Mission 5:
Defeat everyone in Crey facility

You have to kill all, and there is 4 floor to cover. The map is always the same.
There is one thing you can do, to save time. Ask the team to stay grouped and fight while 1 brute go on all the floors, and pull crey into sky or the inverse. They will fight themself. By the time the team get to second floor, half the mobs are dead, on that floor.

Edited: if done properly this kill all can be done pretty fast, any AT not just brute can drag crey into sky, etc..

Mission 6:
Destroy defenses to draw Duray
Defeat Colonel Duray

You spawn inside the boat and you have to get outside for the real stuff. Stealth Tp out of the boat. Then you have the oil platform map, with tons of turrets to kill.

You have to kill about 85% of the turrets. while dealing with the sky raiders TP'ing away and coming back. you will also have to face Boss's turrets, gas turrets will get you held, rocket ones will KB you...Kb beeing bad, cause you can fell all way to the bottom. Being held is bad cause you just can't do anything, often seen my team being decimated very slowly just because the healer's were held.

Note: if you have a team of 7 or less, you face way less boss's turrets.

Any strategy is good for this, and ive tried a bunch.
- let the brutes deal the top turrets while the team do the bottom
- have everyone group, and work there way up.
- make a safe spot on top then tp all, work your way down.
Name it.

One way i tried lately, is to have all the team hide behind the boat cabine, then you pull mobs of sky raiders to that location. I tough this method would be slow, but in fact, they all died pretty fast, at least that time. Just have to figure a way to pull the flying snipers a bit closer. Once you successfuly remove most of the sky mobs, its way easier to clean the turrets.

At some point Duray will spawn. He normaly spawn on top, but will move at the bottom near the wrecked ship, if he stop fighting you. Duray itself is easy to beat, he can be soloed in fact.

Once he die, SF completed!

Edited : as noted later on this thread, kill only the big turret, bring a bucnh of luck insp and skip mobs focus on big turrets only, on one run we were duo'ing it.. x2 accoutn each, so since the other guy was napping or something (took his time to get in map) i soloed all the turrets (not bragging here, its kinda easy) i took the time to count how many it take for the AV to spawn, since i was alone to kill i was sure on the number. So i killed all on top, all on bottom, +3 on mid section for him to spawn... that was loaded for 4 , no idea if the number change on 5+.


Global Co VG's/SG's | xeaon plot
LRSF Mission 4, Get the code with no Agroo at all , Guide | Speed SMSF Guide | Speedy LGTF Guide |Post your Mids Build in game Guide

 

Posted

Learned 1 precious information last week end:

On last mission, you only have to kill the big turrets, you can skip all small ones.

So one way to do the last mission is to have enought buff and heal, have all with a jetpack... you buff, then turn in circle around the plaform, killing only big turrets. If enough buff an heal, you can have 3mobs agroed on you and still ignore them.

So far this technique is pretty reliable and fast. Having sb+Id, cold and therm shields, etc...

You can actualy do an all corruptors run, it goes smooth.


Global Co VG's/SG's | xeaon plot
LRSF Mission 4, Get the code with no Agroo at all , Guide | Speed SMSF Guide | Speedy LGTF Guide |Post your Mids Build in game Guide

 

Posted

What server do you play on?