Guide for a speedy LGTF, aka Evil Version.


Aerik

 

Posted

Guide for a speedy LGTF, aka Evil Version.

This is a small guide with no pretention on how I run LGTF, when I feel like going for speed.
It take about 55 to 75min to complete.
Be aware, that the new patch on test serveur will make this pretty much obsolete, if you are going for merits. See Link .
Again, this guide have no pretention, some ppl might do faster version, have better trick then the ones I use, feel free to share those with us.

Team Selection:
- Mount a regular team, at least 1 brute/tank, a bit of heal here, a bit of mitigation there, some dps units, etc. I normaly don't stress too much about it.
Rezer/tp'er/venger/debuffer always nice.
These days, I love to have cold corr/def in any TF's, the overall +def, and the +recov make things a lot easier.
- Make sure at least 1 guys can stealth/TP, or you won't have a speedy version, hehey. Or at least one guy, that can TP and can skip mobs. Brute/tank/scrapp can run around and loose agroo, then tp all. Even a weaker AT, properly buffed can do it. I will strongly suggest the use of SS as travel, its a good way to move fast w/out getting too many agroo/attention.

Before you start:
- Ask everyone to have/buy a few breakfree's, they are always useful on this TF. If you have mez protection, you can always use those agains fear/terro on the 2nd mission. Famine on that mission cause fear/terro, end. drainning, and some --rech. So some breakfree and some blues can help you.
- Make sure everyone are aware of the coop TF limitation. Sound odd that even today some ppl don't know about it. But I did a run the other day, where not just 1, but 2 guys dropped the team, cause they were going to sg-base or ouro, to buy some insp. So again, if you have a coop team, don't leave the zone,dont go to base, don't go to ouro, don't pass GO and reclame 200$. If in coop team, leaving the zone will automaticly boot you from the team, and there is no way to get back in it, once booted. If in non-coop, all in the same faction, there is no restriction.
- Also, warn everyone you are going for speed/evil version. Some player wont like the idea fo skiping content, of being evil, of ... whatever there reasons. I love going for speed for some reasons, that don't mean everyone like it. It's all right, there is no good or bad way to do it. Having someone dropping the TF in the middle of it, pesting about your ways, will cut your fun down to some level. So make sure everyone is ok with the plan.



Mission 1: (you fail this 1)
Have someone with TP go to the end, on the last room. Drones can see stealth unit, but with a few luck and sturdy and/or some buff, you should be fine. Oh and some breakfree, just in case, if you don't have mez protection.
Find a safe spot, I usualy go on the top section of this room, or by the entry. Tp all, then move ahead and free Penny. If your team is not experienced with this technique, its a good idea to explain the plan before you jump in.

Once Penny is free, everyone except the 1 person who have her, regrp in a corner. Everyone should stop Fighting, stop healing, stop buffing, and its a bad idea to cast veng. You want Penny with no heal, no buff, and in fight with a huge mob, alone. In that order, the 1 guy that have her, lead her in a mob, even pull more mobs on her. to avoid the confusion make sure the rest of the team is not close by. At this point I usually repeat : Stop Fighting, Stop healing, Stop Buffing, regrp on X location. On bad days, this take more time, because ppl dont get the point, even if you tell them 10 times.

Once she is dead, just wait 30 seconds or so. You will get booted out of the map, mission fail.

Before she die, its a good idea for the team leader to go kill himself. Being dead, you can use the Hosto-Express to get close to Lady Grey, and get the next mission. Self Destruct from the Cyborg pack, can help you achieve the same goal.



Mission 2:
You can skip to the first raider location w/out effort, even a good brute can pretty much solo the first 1.

Depending on how things goes, some will be able to zoom in with no TP help, on every Raider location. Rest will need a TP. Basicly skip the mobs in between.

For each raiders locations, clean a bit around, before jumping on em.

For each raider always get Famine first, he will Drain your end/detoggle you, cast fear/terro, and do some nasty --rech.(kins and colds to the rescue, hehey).

Again monitor how things goes, if your team have little difficulty doing the second raider, you might be able to do the 3rd w/out clearing around first, sometime your team do better, sometime you need to take your time. But I would recommand you buff up correctly before doing the 4th.

On the last raider, you can just jump in, or try to pull them. The goal on pulling would be to unpop Famine from his buggy location. Famine is always duck'ed in a odd position, making it impossible to attack him.
Pulling is not an easy task, since there is few place to hide. They get spread, your team get spread, and you can easily get wiped. To execute a good pull, you will need all to fall way back , and ask em to wait behind a bulkhead. Sometime I just dont want to drop the momentum, and i just jump in.

Mission completion, you can call LG, w/out having to walk back to her.


Mission 3: (you fail this 1)

On this mission you basicly have to kill Infernia and Glacia.
You have to scout for Infernia first. Then free her, wait for her endless speach, then lead her to a mob, and leave her there and alone. Pretty much the same way you did for Penny on the first mission.

Glacia will spawn anywhere on the map as soon as Infernia is free. You do the same for her. Make sure they both Die.

You might have issue with the team on this 1, if they don't get the idea. Explain the plan before and when you do it, unless they already know what to do.

One very important thing, if 1 of the 2 get close to the mission entrance, and exit (objective completed), you won't be able to fail the mission, they both have to die. It is why, if one of those 2 spawn, near the mission entry, have everyone move as far as possible from the door before freeing her.

This mission can easily be soloed by 1 brute/tank/scrapp. Best result if 1 do Infernia, while another do Glacia. By the time Infernia is done with her speach, Glacia can be fighting and dying.
... "BUT" ... I personnaly like when everyone is doing something. I myself, don't like to wait and do nothing. So i try as much a possible that my team dont get to be in that situation. Sometime i would rather tp all to Infernia/Glacia location, so at least they get to help on freeing her. Even if its take more time.

Mission fail, call LG.



Mission 4: (the fun part)

This mission is always fun for me, ive seen many debates on how to do this mission.
Some ppl believe its better to leave the pylons up, cause you get less Hamid agroo that way, some other thing the inverse. I tried both and was not able to see a diff. I dont really care. I even use to ask my team how they wanted to run it, so I get less debates, and more actions.

But now I'm using a combined technique, and I need the pylons up ... well, I need the rikti, and I don't see my team killing Pylons while avoiding rikti.

First Have everyone regrp near but aside Hamid area, buff up and explain the plan. You need 1 guy to point target, and 1 brute/tank/scrapp to herd rikti to hamid. If you are plain nuts like me, you do it with a weaker AT.

The 1 that call target will select and direct the team on 1 specific mitos, Starting by yellows, then blue, then greens.
All the team focus fire on the same target.
I tend to forget about it, but, if I'm not mistaken the Yellow can only be damaged with Melee attack, blue by ranged attack, and green have no restriction. You can correct me on this.

But you don't really need to stress about it(and its why I always forget), if your team have a good mix up of melee/ranged AT. Just tell em to focus fire, and you will get the job done.

Only case i saw it was an issue, is when my team was all about ranged AT +1 melee. I had to ask everyone to use brawl and Sand of mu. took longer but we pulled it out.

In the meanwhile, and at the same time the 1 herder, will herd Rikti to Hamid.
Doing this at the same time, Mitos die pretty fast, having team+rikti DPS on em. Plus Rikti draw some agroo away.

One good trick is to use a ranged attack, could be the lvl1 (teaser, throwing knive, etc.) or any ranged attack, to get a yellow mytos attention, then go stand in a Rikti mob, the Yellow mitos will cast an AoE on you, and attract the whole Rikti mob attention. Or you just use any mean to herd them to the Jello.

Herding the Rikti to hamid is not a new idea, but I use to see it when ppl wait or do pylons.

Inside the Jello your regen get in the negative, so you can't be healed. You will also waste your greens or self heal, if you are in the red. So move out of the Jellow before using any greens, self heal, etc. ...but... You need to make sure your regen is back in the positive. Just Monitor your regen rate. Sometime you will have to wait a bit longer out of the Jello. Monitoring your regen will help you find out when it's safe to use your green stuff.

When Mitos are dead, drop all pylons, then buff up, and jump on Hamid.

At any moment if you see your team need it, fall back regrp, heal, buff etc, then go back.

Weakened Hamid dead, Mission completion, Call LG.


Mission 5:

This is the simplest i believe:
- Stealth to the end
- TP all
- Clean the corridor around corner or not.
- Pull the AV around corner. Kill it.
- Pull The Honores around corner, Kill it
- Blitz the 4 gens, Exit.

One note about the gens, if you try to do them first, you get an ambush for each time one blow, its why you blitz them a the end.

TF completed


Global Co VG's/SG's | xeaon plot
LRSF Mission 4, Get the code with no Agroo at all , Guide | Speed SMSF Guide | Speedy LGTF Guide |Post your Mids Build in game Guide

 

Posted

[ QUOTE ]
Mission 1: (you fail this 1)
Have someone with TP go to the end, on the last room. Drones can see stealth unit, but with a few luck and sturdy and/or some buff, you should be fine. Oh and some breakfree, just in case, if you don't have mez protection.
Find a safe spot, I usualy go on the top section of this room, or by the entry. Tp all, then move ahead and free Penny. If your team is not experienced with this technique, its a good idea to explain the plan before you jump in.

Once Penny is free, everyone except the 1 person who have her, regrp in a corner. Everyone should stop Fighting, stop healing, stop buffing, and its a bad idea to cast veng. You want Penny with no heal, no buff, and in fight with a huge mob, alone. In that order, the 1 guy that have her, lead her in a mob, even pull more mobs on her. to avoid the confusion make sure the rest of the team is not close by. At this point I usually repeat : Stop Fighting, Stop healing, Stop Buffing, regrp on X location. On bad days, this take more time, because ppl dont get the point, even if you tell them 10 times.

Once she is dead, just wait 30 seconds or so. You will get booted out of the map, mission fail.

Before she die, its a good idea for the team leader to go kill himself. Being dead, you can use the Hosto-Express to get close to Lady Grey, and get the next mission. Self Destruct from the Cyborg pack, can help you achieve the same goal.


[/ QUOTE ]


Or... you leave one person with Assemble by the mission entrance. As soon as you free Penny (as stealthily and quickly as possible). The Assembler pulls everyone and Penny to the door. Then you kill the Clockwork King, which for most groups, is faster than 30 seconds.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Regarding Hami - you can have one Brute/Tank/Scrapper/whatever pulling the Rikti into Hami to act as bait, but we've done this with very good success:

- Kill yellows and greens
- Kill pylons
- Kill Hami
- Kill blues


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

[ QUOTE ]
Be aware, that the new patch on test server will make this pretty much obsolete, if you are going for merits. See Link .

[/ QUOTE ]
Actually it won't, that change is only for the last mission of a TF.

From the Test patch notes (emphasis mine):
[ QUOTE ]
Failing a mission that is the final (or only) mission of a story arc, task force, strike force or trial may result in reduced rewards.

[/ QUOTE ]


 

Posted

[ QUOTE ]
Failing a mission that is the final (or only) mission of a story arc, task force, strike force or trial may result in reduced rewards. Failing tasks that have 2 or less missions will award 0 merits. Failing tasks that have 3-4 missions will award 50% merits. Failing a task that has 5 or more missions will result in normal merits.

[/ QUOTE ]

[ QUOTE ]
Failing a task that has 5 or more missions will result in normal merits.

[/ QUOTE ]

OMG your right, LGTF is 5 missions.


Global Co VG's/SG's | xeaon plot
LRSF Mission 4, Get the code with no Agroo at all , Guide | Speed SMSF Guide | Speedy LGTF Guide |Post your Mids Build in game Guide

 

Posted

So this guide still ok, i guess...

I normaly dont stress at all on the team selection now. Well most of the time, always good to have 1 healer and make sure someone can actualy tp all to the end on last mission.

With a good team, you can do this SF under 30min easy.

As for mission2, 1 note, def soft cap... kinda nice , when Famine only have 5% chance to hit with his fear/-rech/end redux...etc.. (well count his ++acc bonus... so its more then 5%).



I also have to remind some ppl that you don't need Stealth at all on this. since Drones see you anyways, what you need is high def, Mez prot and a travel power... if you are the uber lame build (lvl45 something crappy ), then... Luck insp+breakfree+Jetpack and you have ?

Did i mentionned that def soft cap is somethign close to a mez prot ? when they miss there attacks they dont mez you (stiff BF is always your ally, if that append)

Oh and as mentionned by others, Assemble the team or the temp power Summon teammate is pretty helpful on first mission, I rarely make Penny die anymore ( 5 more month to my own AtT )


Global Co VG's/SG's | xeaon plot
LRSF Mission 4, Get the code with no Agroo at all , Guide | Speed SMSF Guide | Speedy LGTF Guide |Post your Mids Build in game Guide

 

Posted

One other note that can help speed this up with a not-so-strong team, Teleport Foe works (at least last time I tried it, a few months back) on the TF Hami mitos, unlike the "real" ones. It will mostly whiff on the Yellow ones, because of their high "ranged attack" defense, but works fine on the Blues and Greens. This lets the whole team beat each one down undisturbed.

Many warshades have the TP foe power, since they have a lot of throwaway powers they have to leave unslotted and thats a good candidate. I found on my WS that we could drop mitos roughly as fast as my TP Foe recharged. Villianside, some MMs and stalkers may have it.


 

Posted

Patch notes from Sept 29:

http://www.cityofheroes.com/news/pat...00909184t.html

"Added teleport protection to the Mitochondria in the Lady Grey Task Force."

I haven't confirmed this in my last few LGTF runs, but I'm sure the blues and greens are now immune to teleportation.


 

Posted

Ive assumed it was fixed in the way you cant teleport em with that patch, but i never used that technique myself.


A guy i know (to prevent saying name), Do that 4th mission, a bit different then I. I was wondering why, what to gain from his method. And actualy, if everything goes right, it is faster.

He make the team stick together and rush pylons, skiping and avoiding the rikti all together. So why? When you do Pylons, you turn in circle, around Hamid, if you fast enought, the rikti will start following you, and since they go for a straight line to get to you, they cross path with Mitos.

So this technique do 2 things in 1 move, Agroo rikti to mitos, while killing pylons.

On another note, with that guy, once time we killed all pylons, and rushed Hamid, while all mitos where up... SUICIDE RUN,... well when you play with decent players.. miracle append. We had no issue killing Hamid at all, but mission was not over.. seems you do have to kill all the mitos to complete the mission. Snap!


Global Co VG's/SG's | xeaon plot
LRSF Mission 4, Get the code with no Agroo at all , Guide | Speed SMSF Guide | Speedy LGTF Guide |Post your Mids Build in game Guide