All Lvl "Story" Arc (not a farm), plz make some
Well, it's a nice idea, but then the problem shifts from "how do we get people to the right level" to "what do they do when they get there"? I mean, your average level 1 or even level 20 isn't going to have the powers to put up with what level 50 enemies can put out, even if they're sidekicked up.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
[ QUOTE ]
Well, it's a nice idea, but then the problem shifts from "how do we get people to the right level" to "what do they do when they get there"? I mean, your average level 1 or even level 20 isn't going to have the powers to put up with what level 50 enemies can put out, even if they're sidekicked up.
[/ QUOTE ]
True, but hek, team leader decide who to invite.
I did the mission 3 times last night, at least first mission.
First time was good, with some death involved, so just ok, not to easy. Second run was good until the lvl50MM IO'ed to the teeth dc'ed, then we had a few more death, but we managed in a decent time. 3rd run was ok, again.
IN each case, i recruited, any first come, had lvl9 to 50, all AT. and we pulled it out. Even with lvl51 Agent Crinson to beat.
Anyways, you make a good point, but that dont mean, the whole idea fail, that just mean some team setup won't work.
Global Co VG's/SG's | xeaon plot
LRSF Mission 4, Get the code with no Agroo at all , Guide | Speed SMSF Guide | Speedy LGTF Guide |Post your Mids Build in game Guide
I've seen a number of 'all lvl' missions and the team is far too dysfunctional to cope. There would be only 2 or 3 people of the proper powers and function to be able to take on the threat, while the rest of the team would not be contributing much. Worst case for this was a tank on one team that was level 7. Couldn't taunt (outside punchvoke) and lacked needed defense.
Freeedom
H: Victra Defile (Rad/Dark) & Hot Hits (Fire/SD)
V: Spike Cream (NW) & Crescent Wind (Nin/Storm)
Sub Hero Inc ARC: 1541
--If you don't like what I have to say, it was probably a typo you are refering to.
[ QUOTE ]
I've seen a number of 'all lvl' missions and the team is far too dysfunctional to cope. There would be only 2 or 3 people of the proper powers and function to be able to take on the threat, while the rest of the team would not be contributing much. Worst case for this was a tank on one team that was level 7. Couldn't taunt (outside punchvoke) and lacked needed defense.
[/ QUOTE ]
Lacked ????
Are talking about he same thing?
Im talking about everyone the same lvl, in my case everyone were lvl50, no need for lackey
we were red side, and yes a lvl9 brute was in red or dead fast...
Again, its up to the team leader to make good call.
What i would love is to have a few "all same lvl" arc, so sg/vg mates could team, w/out lackey issue.
...waiting for the next "team will be disfunctional argument"...
Global Co VG's/SG's | xeaon plot
LRSF Mission 4, Get the code with no Agroo at all , Guide | Speed SMSF Guide | Speedy LGTF Guide |Post your Mids Build in game Guide
I like the whole "everyone auto-sk'ed" thing as well. Like the O.P. says, it's up to the team leader not to invite the level 7's. It's still very, very cool to be able to have all your friends 22-50 play together without worry as to whether or not there are enough SK's to go around.
Yea, a 7 can't contribute - but a team of 22+'s can tackle a huge majority of the content in MA so far.
Someone showed me all those tricks about how to create mission, with everyone at same lvl.
I think a lot of ppl use this to farm for xp, and PL'ing, etc.
Let's not talk about it.
But what about using this feature PvE wise, in a real story arc..
So i created a 3 missions arc last night. Did not wanted to be very original with it, only wanted to have some goals to achieves, make it as far as possible "farm, look a like", and the main goal is to have everyone at same lvl.
Then, I went to form a team, hooked 7 ppl, all lvl spread. Once inside the map, we were all lvl50, no sidekick/lackey required. Mob was lvl51ish.
The huge advantage is to form a team quickly w/out caring about lvl spread issue. Good for anyone, best for a sg or VG that want to run with sg/coal mates.
One issue, is that the mob was locked at lvl51. go heroic/villainous or Invi/Relen, they are still lvl51. At least with the settings i used.
Mission 1: 1 captive to rescue (not an escort, everyone hate escort), 5 glowies, 1 EB/AV to fight. And to make sure it does not look like a farm, i added a 60min timer. used LB mobs, and Large random LB set maps.
The trick: Add 1 AV lvl51-51. So i added 1 lvl51-51 AV (or hero) ((Defeat a boss objective)). I make it non essential upon completion and also setuped it, that the objective is created when 1 of the other objective is completed (the 1 that most likely be completed last). Also named the boss "Lvl bump, plz ignore". IF you are lucky , noone will notice that Boss (make it spawn in front, if you thing most likely ppl will be at the end of the map on completion.
Now, ill be please to run more arc like that. If you already have 1 kool arc, and want to try this, just add the lvl51-51 boss, as described.
Post here your arc, ill be glad to try em.
Also if you have similar trick, to make everyone same lvl for pve (not PL) purpose. Ill be happy to know. For instance if you know how to make everyone lvl50 but adjust mob accordingly to diffculty setting (heroic-->invinsible)
You also don't want ppl to be 5 lvl spread, Ex: low lvl get bumped to 45, while real 50 are 50. (that is good for PL, not to have ppl play and fight with you). ((again let's not talk about PL'ing, but how to make "all-lvl" pve story arc))
Global Co VG's/SG's | xeaon plot
LRSF Mission 4, Get the code with no Agroo at all , Guide | Speed SMSF Guide | Speedy LGTF Guide |Post your Mids Build in game Guide