Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
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  1. Manticore:

    1. Change Kill-Alls to just the mission objective.

    2. Change the Hopkins fight to include EB ambushes by all the named Crey lieutenants. You know, so that it's not like we're fighting a puny boss at the end.

    3. fixt
  2. If you want to talk plot holes:

    When Bruce was bedding (fireplacing?) Talia, he felt the raised V-shaped scar... and the audience was shown it.

    And nothing came of that. Nothing.

    I thought, "Aha, Bruce now knows that she's of the League of Shadows!" But... nope.

    Then when Bruce was in prison, I thought, "Aha, Bruce will learn here what that symbol meant!" But... nope.

    Nothing came of it except to clue the audience in that she's not who she says she is. Which would have been fine if Bruce wasn't fondling it and discovering... nothing.

    World's Greatest Detective! Ummmm... no.
  3. Zombie Man

    Ok, I give up!

    Quote:
    Originally Posted by _Klaw_ View Post
    In all seriousness Time Manipulation totally needs a rez for thematic reasons. A group rez as well just like HT.
    And seeing it rez the entire team or even 16 people at once at a Hami Raid.... priceless.
  4. Praetorian Hamidon Raid.

    Hey, it's not a Trial.
  5. Quote:
    Originally Posted by Airhammer View Post
    i can always count on Arcanaville to make my head swim...
    And *that* is what Arcanaville has in common with sea guillotines and vorpal sword fish.
  6. Quote:
    Originally Posted by Xzero45 View Post
    I heard his back wasn't broken.
    You were lied to.
  7. I liked the ending.

    Quick quiz time: In what movie does a character named Bruce tell the character played by Morgan Freeman, "Now you're just showing off."?

    I'll give you two guesses. So you'll be right.
  8. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Dude. Go home and go to bed.
    He's in PDT. He's probably replying from an iPhone from a movie theater waiting for TDKR to start.
  9. Quote:
    Originally Posted by BViking View Post
    Nope, bottom both times for the ones I listed.
    Your way is indeed quicker by three rapid clicks in a row!
  10. Quote:
    Originally Posted by EvilGeko View Post
    That would be neat.

    Then we could still remove Team Teleport and put something else useful in its place!
    Who said it had to be useful? At times, it's evil enough WRT players too lazy to visit Null and a desire to place them where *I* want them to be.
  11. Quote:
    Originally Posted by Snow Globe View Post
    Quote:
    Originally Posted by Hit Streak View Post
    Starting at 10AM PDT, we'll post an image of 15 codes for an in-game item (redeem it at www.plaync.com).

    - Hit Streak
    You mean the Korean website that has zero mention of City of Heroes? That website?
    When I go to that website, I'm immediately redirected to http://us.ncsoft.com/en/ which has City of Heroes prominently featured.
  12. Quote:
    Originally Posted by Matthew_Orlock View Post
    I had hoped there would be more interest in this idea! I guess I'll just repost it during October. >_<
    That'd be too late.

    Probably too late now in the development cycle.
  13. Quote:
    Originally Posted by BViking View Post
    The first part is Flirt, Be Crass, Be More Crass.

    The one that appears to be the fastest combo in the second half is "Golden Gamblers," then "Biggest Jackpot."
    I've stopped reading the selections for the second part. Just keep choosing the top or only selection. Is that the same thing?
  14. And the inexplicable range limitations to be extended, especially for the low level ones that are just 10 or 15 levels in range.

    And for the levels to go to multiples of 5 like the S/D/TOs so that the market doesn't have all those entries that only vary from their neighbor by less than one percent. That level of fine detail isn't needed. (And change the -3 Levels for bonuses to work to -5.)
  15. Quote:
    Originally Posted by Blue_Centurion View Post
    Okay the entire two week rant about the Soul Mastery Soul Tentacles being White and all other dark powers being black, and arguing and flame warring with everyone. I was just kidding around. But really glad you are making this change for people that care about such things.
    All shall be pink as they were meant to be.*



    *Netherworld is actually pink, not black. And Psycheworld is actually lemon.
  16. Quote:
    Originally Posted by EvilGeko View Post
    Quote:
    Originally Posted by Profit
    Never had Team TP, I always thought it was like assemble the team.
    It would find its way into a great many more builds if it were.
    You know what would be neat? If the team window could have a 'Select All' button and powers changed based on that. This would change Recall Friend into Recall Team when that button was selected.
  17. Quote:
    Originally Posted by Mike7777 View Post
    I know this has probably been asked a thousand times, and it's not like I tried once, gave up and came here. I have been trying to figure it out for a while, and have looked up tons of ways to get screenshots. What happens is, I hit the print screen button, or whatever it is called. Then, I search for the City of Heroes file, under C and then under Program Files. But it's not there, or at least not directly. Its under Ncsoft, which is fine I guess. But when I finally make my way to the City of Heroes file, there isn't even a file for Screenshots.

    I had some cool( or at least I think they are lol) ideas for my Character, but I can't get a screenshot. Anybody have a solution? I'd be very grateful.

    Sounds like you have dueling registry install info. The old default installation was to C:/Program Files*/City of Heroes/*, but now, with the new Launcher it is under NCSoft/*.

    You can muck with the Registry entries to fix things (power users only). Or, you can uninstall the program and reinstall it to make all the registry entries point to the same default directories.

    But first, find out where it's being saved. Do a hard drive search for *.jpg files in the past few days. It should be showing up somewhere.
  18. Quote:
    Originally Posted by Fista View Post
    It's Zwill's super power. To stretch a 5 minuet presentation into an hour.

    I enjoyed it more when it had tangents.
    Wow, those are really slow minuets. Must be difficult to dance to.
  19. Quote:
    Originally Posted by Ultimus View Post
    Can you configure the Twitter app on IPhone to notify you when COH posts? If so how?
    I was doing that until they suddenly became spammy on their Twitter account. It was great for knowing when a outage occurred or a single event or a one-day Beta for a holiday event or an announcement of a new issue.

    But I became disgruntled with the notification of every retweet and splurgy tweet.

    I've asked for a Twitter feed that is just announcements, but, that hasn't happened. So, no Twitter-following for me.
  20. Quote:
    Originally Posted by Memphis_Bill View Post
    I don't, frankly, see how tying two pool powers from totally different pools together will help. Group Fly has other issues, and Team TP... well, as a *combat* group teleport instead of a "travel power," it works fine.
    This solution is intended mainly for pet-class toons, though it would work for teammates. I have taken both together for my MM and it works perfectly well together... like taking Hover with TP for an individual. Unfortunately, I respecked out of it because the build became too tight to include the 4 other pool powers I was forced to take.


    As for changing how they work: Cottage rule. Also, as we've seen, Power Pools don't have to limited to 4 powers, and consequently, don't have to be limited to 5. Suggestions of how to *change* the two powers can be dealt with by adding a new power to the pool.

    As for buffing Group Fly or Team TP... sure. Their penalties for being "top tier" (he said, using the quotes sarcastically) are already too onerous. Not only does one have to take four other powers for this bug-fixing synergy, but then one has to slot both heavily for EndRedux and Team TP for Range.
  21. Quote:
    Originally Posted by EvilGeko View Post
    Crabs need buffs?
    They could stand to have their backs waxed and buffed.
  22. Zombie Man

    ɹǝɯɯns Event

    Oh, it's beginning to look a lot like movies
    Everywhere you go.
    Take a look at the marquee sign, glistening once again
    With candy sales and popcorn carts aglow.
    It's beginning to look a lot like movies
    Sex and lots of gore
    But the prettiest sight to see is the grenade that will be
    through a villain's door.
  23. Quote:
    Originally Posted by Arcanaville View Post
    If you want to spark discussion, post on the forums. The devs do read the forums, but their primary purpose is to allow players to discuss things with other players. Its not even a mandatory requirement that all developers have red names or forum accounts.

    But if you want a personal response from a dev, you should PM your suggestion to the devs: preferably a dev that actually works on whatever area your suggestion refers to. They may respond, they may not always be able to respond, but your chances of actually getting a response are about a hundred times higher if you actually ask a dev politely for a response directly.
    E.g:

    Dev! Y U No Maek carp meelee!!1

    plz
  24. Short story: Remove or reduce the prerequisites for Group Fly and Team TP so that they can be taken together and thus 'fix' each other's bugs.

    The Problem: Both Group Fly and Team TP lose their passengers when used individually. Even after attempts for fix Team TP years ago (which didn't work) and the attempt two years ago to make Group Fly work by speeding up the fly speed of the passengers (which didn't work because of pathing issues); both powers still are buggy to the point of uselessness for travel powers. (I'll admit they have some usefulness in a mission... but that's very limited, and their original intent was supposed to be travel powers, not combat.)

    The Fix
    : Use them together! When Group Fly is running and you use Team TP, the passengers don't drop like rocks precisely because of Group Fly preventing that. And since you're not flying, then pathing isn't an issue causing passengers to lag out of the flight bubble.

    The Difficulty of The Fix: Right now, to use both Group Fly and Team Teleport, a player has to take six powers because both have prerequisites of two powers from their pools. Also, with Group Fly, having either Hover or Fly is a bit redundant. That's a huge burden to bear just to get around bugged powers which can probably never be truly fixed.

    Fixing the Difficulty of the The Fix: The probable cause for not removing their prerequisites is the longstanding tradition of prerequisites being... well, just *being.* Actually, the game-design decision to make power pools have tiers that you have to climb -- just like the Primary and Secondary power sets -- is a decision whose worth is debatable... and increasingly disposable now that Fly and Teleport have been shedding their prerequisites and those and other powers have had their level prerequisites lowered. This is a step in the right direction and should be applied to Group Fly and Team TP in the same way it was applied to Fly and TP.

    The other perceived reluctance to loosen the prerequisites is the fear of giving away powerful Tier 4 powers! And to that, I show you Exhibit A: Whirlwind. Many Tier 4 Pool Powers are as underwhelming as some are overwhelming. It's not very balanced... which is an indictment of bad power design. Besides, Group Fly and Team Teleport have been nearly pre-gimped because of the supposed benefit of "everyone on the team can fly/tp!!!!!1!1". First, the powers aren't that beneficial when your teammates scream for you to shut it off and Null the Gull has to be introduced so that people can avoid such *Great Power!* And second, the powers are gimped because they use up much, much more Endurance than Fly and TP. And they're also slower/shorter-ranged. So, they're already self-gimped.

    In Summary: And so, to fix two powers that can't be fixed Dev-side and are needlessly burdensome to fix Player-side with all those prerequisites, the solution is to do away with the prerequisites so that players can easily fix the issue by taking both powers together. Since this is the Fix All the Bugs Issue and the Power Pools Issue... now's the time to make it happen!

    Please!