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Quote:And after a month of hype, it would be as dead as the Arena.I would have a PvP zone called Valhalla.
In Valhalla the Valkyries would rip your soul out of your corpse and return them to a new body. Your foes would see the carmage and the sight of winged beauties diving from the sky would signal more foes to defeat.
I would have an AE style of PvP design where all powers, travel and maps could be editted.
It would include options for leagues and a terminal where you could see the stats for all teams/players. -
Starter city? Hell, entire game (as someone said)! I would not have made zones level-gated (now they're not), I would make mobs more powerful against lower-level players, but scale HPs to everyone. Every zone would have missions that could be tailored to your AT and powerset. All NPCs (Non-Powered-Citizens) would be actually doing something other than randomly walking up and down the streets. ALL THE SHOPS WOULD BE OPEN and could have clues to new missions. Random zone events would happen that could change the dynamic of the city based on hero/villain response. Crime wouldn't be "spoon-fed" to newbies, who now attack mobs for loitering, hit the alleys and seedy parts of town. The most important thing is that the city feel more "alive" and that players zoning in feel like it's new to them every time.
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The problem is there are no more epic tales than Superman's origin, hence the constant retelling. There was so much story in the first Superman, so much attention to detail, it simply felt "bigger" than the rest.
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Measuring the liveliness of a server by the amount of people you see in the open zones is a little misleading in a game tha relies heavily on instanced-missions. After halving the defeat debt in missions, the Devs herded everyone indoors, and now with the incarnate shiny carrot, everyone is flocking to the trials.
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Is it time to kill more puppies? Everytime someone mentions the Vault, Fido gets it.
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Quote:Ya know, you're really just trying to sell pool powers, but I could make the same arguments for taking group-fly or phase-shift, but that's not gonna make them any more appealing. With the state of the game as it is, is it really nessesary to take pools? This is all I wonder.I am still trying to determine exactly what you feel is evil about this situation? Prior to making the the fitness pool inherent if a player wanted Stamina they had to wait until level 20 and take 2 other pool powers to obtain it. Also prior to powers like Ninja Run becoming available players needed to use 2 more pick below 20 just to obtain a travel power so they could stop running everywhere. That was 5 pick out of the first 12 you get just to have stamina and the ability to go places faster.
What we have now is the ability to get more of our primary and secondary powers early and still have stamina and that travel power. I'm to the point now where I don't need to take a 2nd power from the travel pool to get my travel power so I picked up another slot there as well.
I use those extra picks to further enhance my characters abilities..
I take picks like Manuevers or Tactics from the leadership pool to increase my defenses or accuracy.
I take Combat Jumping from the Leaping Pool to again shore up holes in my defenses
I take Hasten from the Super Speed pool to make my attacks faster when needed
I've taken Recall friend to help team mates or Crant invisibiliy and invisibilty to aid teams I join.
I haven't used them myself but others here have already mentioned the Fighting pool which offers 2 more attacks and 2 powers that increase defenses and of course the medicine pool alllows you to heal team mates and yourself and even rez fallen team mates.
None of what I have described seem like horrible choices to me and they all either help YOUR character be better or assist any team you may join. So like I said exactly where is this EVIL you talk about? -
Quote:How about completing the Epic Pool? And, I don't think posing the question would be considered "whining".the real question would be, what are you missing by taking these? now if you were forced to take pools powers and miss out on something else, then i could see your issue, but having to use two extra powers that are, for all intents and purposes, free...... dude, sounds like a bad case of self importance to me, as you are in essence, whining about nothing....
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Quote:Weapons Mastery? You get shuriken , caltrops, and web grenades.On the other hand, riddle me this: You're playing a Katana/Super Reflexes Scrapper. What Epic pool is there that clashes with your powers less than, say, Fighting or Speed or Leaping?
EDIT: Assuming your playing some sort of Ninja-style character. -
I wonder why I couldn't just take the extra Epic Pool power I have to skip later on instead of the standard pool?
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Quote:well, i guess that wanders into some strange semantics when one looks at an abundance of choice as an anti-choice, but you know, harsh as it sounds, some time, removing the choice of someone, particularly someone who may be unfamiliar with a facet of the game, to screw up and miss a defining characteristic of the game i.e.inability to take a travel power because you want all your prim/sec/epic powers, is beneficial because it protects them from ruining their game.call it hand holding or whatever, it happens and it is justified by reality. so they make sure you have the number of slots, even if it may cramp a meta-concept by making you take a power of some sort, even if you just bin it and maybe slot a io.
the biggest problem i see is that if you give all players the same number of available powers, there is simply no way to give people who want some looseness in their build to take most of their prim/sec/epic and still have some variety and also support the ones who want that meta-purity, the math doesn't work out. so you have to look at who is inconvenienced less, people who are cramped build-wise, or people who take a dog power or so, but still can keep an effectively concept pure character. and looking at those options, the person binning 2 powers simply is less inconvenienced than someone who is straitjacketed by overly tight builds. This is not saying there is NO inconvenience to you, but i dont think you could conceive of a solution that did not inconvenience the second group far worse.
I figured that this was the case and as minor an inconvenience it is, I suppose it is a necessary evil. -
I know it seems an odd request and I usually do want some sort of Pool Power, it's just until I really didn't that I noticed that I didn't have a choice. I do see the benefit of being able to select a pool power, just not the benefit of "having" to take one.
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Never realized wanting just Primary, Secondary, and Epics was "doing it wrong", but I guess I am going against popular opinion here.
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Ok I have seen this a couple of times since the Fitness became inherent. It seems you can't opt out of pool powers all together. Right around level 24, you are force to take a pool power since none of your standard powers are available. Is this a flaw, or "working-as-intended". It this is how it should be, it seems a little unfair.
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My villain on Freedom is mapserving every few seconds. Seems like everyone on broadcast is getting hit as well.
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The problem I see is that the electrodes are not in the knuckles where they should be. No pressure sensor to discharge on impact. Nice first attempt though.
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I have a lot of "Punchy" characters who would be out of character having "Zappy" powers. It would be nice to have melee powers that address smashing/lethal powers.
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Team play being faster is simply a reward of going through the extra trouble of forming a team along with the fact that a group should be more powerful than an individual. And time-gating is the nature of a game that makes it's money the longer you maintain your subscription.
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It's seems that, without intending to, this thread has identified a use for Origins as a category for specific customizable animations. I think it's a good idea that isn't restrictive enough to limit one's options.
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I think people are applying too much of the game mechanics to the concept of the characters abilities and the books seem to be as contradictory as DC at it's worst. I think in interpreting the individual abilities, one need look to a more general perception than specific comic or game references.
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I love this stuff. I see Statesman in the "Marvel-Vein" of being a "class-100" strength, on par with Gladiator or Hyperion , where as the Brawler is more at the Thing's 80 ton range. Synapse seems to be faster than Quicksilver, but not as fast as the Flash. Of course, Manticore is Batman and Hawkeye all in one and Sister Psyche is Marvel Girl and the Invisible Woman (mostly Marvel Girl).
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Quote:You deliberately point out Everquest and then conclude that a game the age of City of Heroes is doomed? I think you might need to run a diagnostic of your logic circuits.
SOE doesn't keep EQ around because they're so sentimental about it that they're willing to subsidize it off of the profits of their other games. They keep it around because it still turns a profit. They've been more than willing to shut down unprofitable games in the past.
City of Heroes is profitable. In "the current video game climate" that's a pretty damn good reason to keep it open. It's also the biggest reason why there should not be a "CoH 2". Everquest 2 didn't bring in much new business. (Though the recent freemium version is finally doing that.) What it did very effectively, though, was fracture the player base of Everquest. EQ had 500k subscribers at the time so they could handle it to some degree, but when WoW arrived, both games were negatively affected.
Given that there are several superhero games out there now (CoH, Champions, DCUO, Superhero Squad) and that CoH is still the acknowledged leader in that niche, I'm puzzled what the basis is for a prophecy of doom unless they replace it with something new and shiny?
I think the point he was trying to make was that the game, although making great strides, is simple supported by loyal fans and poor competition. We don't generate much in the way of a steady stream of new players out side of the new issue seasons. While this game may be niche, the comic-theme currently is more and more mainstream and at some point this game should be more representative of that changing view. -
Playing an Empath and playing a Blaster, I notice that damage seems to be the factor that participation is based on. I know there is a lot of talk that the system is "bugged", but is support coming up short in the rewards considered "working as intended"?