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i'm curious who wins more in pvp arena heroes or villains?
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The better player. -
First off, welcome to the forums and to the game!
That said, let's discuss a few things.
Firstly, the choice of origin means very little in this game. So whether your Tanker is mutant or magic makes very little difference. It's player choice, so base it off of how you see your character as having gotten his powers.
Secondly, if you re-roll your Tanker, choose whatever powerset you want. It's going to mainly depend on what you want to do with it. The different sets handle different situations...well...differently. Some have more control, some have more damage. Some have more Area of Effect (AoE) damage, others are more single-target oriented. So we'll need to know more on what you want to be able to do here.
Secondly, most Stone Armor characters choose Teleportation (TP) as their travel power. Why? Two of your main powers (Rooted and Granite Armor) slow you down, and prevent you from jumping over things. So TP gets you around these hurdles. The other travel powers are just fine, but on a Stone Tanker, you get less value out of them.
Secondly, don't necessarily rush through this game like you might in WoW. This game is more about the journey than the destination. If you rush to level 50, you may find that there's less there to do than you might think. Enjoy the ride up. -
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Yes but it doesn't have to be a farm mission, that's my point. You can reset a regular type AE mission too.
That's how you PL in this game, you can reset any type of mission. Doesnt matter what it is.. so that's my point of what they are saying doesnt make any sense or they would have to apply it to every single mission in the game.
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No, they really don't. The Mission Architect was specifically singled-out by the Devs as not meant to be used for farming or PLing. They can very much so cut rewards for the MA and not touch missions outside of it.
The Devs realize that the normal content can be used for farming and PLing. There's fairly little they can do about that without harming most normal players. However, they can mess with the MA all they want, because 'normal' players can use all of the basic content the same way they always have, and use the MA as supplemental content.
However, the real problem comes in when the MA can be used to get rewards FASTER than outside farming can get them. That is where the problem lies, and where the Devs seem to have been focusing most of their efforts. -
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yes, I dont get the option to pick sands or the axe when I create a new character. Do I report this in game??
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First off, let's check some things here. First off is, are you looking in the right place? Can you choose any other veteran options? Are you sorting through the badges properly, making sure that you have the "Veterans Badges" selection up? -
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A level 1 can hit lvl 18 in 1 run "15 min's". So I'd say that would be ok for someone to do since the 1st 18 - 20 levels are painful.
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Don't be surprised if this gets hit as well. The Devs have very specifically mentioned that the Mission Architect is not to be used for PLing. Going from level 1 to 18 in 15 minutes is definitely within the range of PLing. -
The only things that have been hinted at are two new powersets in the Going Rogue edition: dual pistols and demon summoning. These two only by the fact that the two new signature characters have these powersets.
However, I15 does not appear to have any new powers, and I doubt that they are going to be modifying a lot of powers, due to the shortened beta time period. -
They reserve every day between 9 and 11 EST. However, recently they've tried to keep maintenance to Monday and Fridays, with patches on Tuesdays unless they have a reason to push patches on other days.
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It depends on when maintenance is over. Usually, EST, the servers come back up around 11 am.
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One acronym I have a hard time finding is ST... anyone help with that?
Example where I saw it:
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all the ST blasts are worth investing in
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ST = Single Target
as opposed to AoE = Area of Effect. -
I'm a big fan of Quicksand and Stalagmites on Aett's second build. They're more for fun than anything else, but man are they fun.
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Snazzy. I like it.
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Same. -
Synapse. Why? Because everyone would be all like, "aww...Synapse is here, isn't that cute?" And then they'd all leave him alone until everyone was dead.
Synapse by default. -
I wouldn't mind if these were put in, but I think I'd prefer the Dev team to be working on content for the main game.
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How would you feel about having a bit shaved off of Health's +regen and/or Stamina's +recovery in exchange for having a +max health/+max endurance, respectively, added to these powers?
What would you consider a reasonable percentage exchange?
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Why would this change be necessary? I just don't get why you'd want to make the change.
Based on how +regen and +health work, you'd pretty much need a 1-to-1 exchange anyways. -
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Yup, just keep in mind that what a Dev told you two years ago might not be the most up-to-date information that we've gotten.
Everything I've seen in game, at least since I starting diving around aggro as well when Castle gave us the updated facts, has held to what Sarrate has demonstrated here.
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Yeah I'm starting to find I'm running into a lot of that here in there and in the fine details.
BTW when was the combat meter put in?
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In one of the more recent issues. Maybe I12? -
Yup, just keep in mind that what a Dev told you two years ago might not be the most up-to-date information that we've gotten.
Everything I've seen in game, at least since I starting diving around aggro as well when Castle gave us the updated facts, has held to what Sarrate has demonstrated here. -
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Rating tanks for survivability? Well, let's be honest, it is not a simple process. Ideally you should have a 3-dimensional chart noting primary, secondary and foes. Stone should be broken down to 2, with and without granite. Then you should go even farther and add in whether you are going for solo or team performance.
So a true comparison would be a breakdown of each primary (8 if you count Stone twice) and secondary (9) for a total of 72 possible combos. Then compare them against each foe both solo and teaming. And if you want to mudddle the waters even more, add in Epic power pools and other pool powers.
Given all that consideration, there is still the person's individual playstyle. One person can get their tank to do incredible things and still someone else will fail horribly given the same build.
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In addition to this, if you wanted to get really technical, you'd have to accommodate the fact that certain combinations could kill the enemies quicker, leading to greater survivability over time, since they would suffer less damage over the course of the fight. So, basically, short of someone spending a crap-ton of time working all of this out, it's all just guesswork and assumptions. -
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For soloing/small groups CE is fairly worthless given the endurance it costs to run pre-Stamina.
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Going to have to disagree here. It costs no more to run CE than Frozen Armor.
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In large groups CE will just get the Tanker killed repeatedly.
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I never discovered this to be the case. The slow and -DMG it provides helps to mitigate the aggro that it causes. It's leagues ahead of taking Blazing Aura on a Fire Tanker in the low levels.
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Taunt auras aren't really necessary until you start taking big groups *when* you're capable of taking big groups. I'm of the opinion that they're not necessary at all for a decent Tanker but all Tanker primaries have some taunt aura built into it somewhere.
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Sure, a good Tanker can get away without them, but they make things much easier for most Tankers. And this is especially true considering that most of them have additional functions that provide mitigation for the tanker. CE provides the slow and -DMG. Willpower's provides a great deal of Regen. Invulns provides defense, etc. Basically, skipping your Taunt aura doesn't just mean you skip your Taunt aura, it can mean giving up a good deal of survivability as well.
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BTW at L31 my Ice Tanker still doesn't run CE (respecced out of it at L22) and holds agro just fine in full groups.
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That's fine. But you'd be more survivable, and less likely to need to spam Taunt all the time, if you had it.
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eriously? You just quoted the agro cap to me? You can still literally pull as many as you like if they are within their tether range. You can't have more then 16 *taunted* (since there isn't an actual agro list in CoH the "agro cap" is slightly mislabled).
I've solo tanked upwards of 50 mobs in the ITF all the time after the ITF is done. This included the EBs and Bosses in the canyon.
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Pulling =/= being attacked by. And if you're not being attacked by them, how does that count as Tanking? If a single shot from another player on your team hits them, you've lost the aggro. So again, not Tanking.
I can pull as many as I want. It doesn't mean that I'm tanking them. -
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What you fail to understand is that the majority of players in this game don't fully IO (or even at all) their characters with sets.
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Please provide evidence to back this up. The majority of people that I know in the game do slot at least some sets. Sure, not everyone is going for purple sets, but I know of very few people who don't try to get at least a few sets in their builds.
You don't need to farm to get decent sets on your character. Heck, my completely soloed-to-level 48 Stalker is most IOed out. And my Level 39 Tanker only has a few non-set IOs in his build. I've never farmed with either of those characters, but used drops, the market (not gaming the market, just posting for recipes), merits, and a few tickets to do it.
I'd say that even the average casual player at least assumes some IO slotting in their builds. And while positing that they will only use SOs is fine, I'd say it's far from the truth of what will happen. Even using generic IOs will change a build up. -
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We've already been given a glimpse of what I15 will contain, and it looks focused on the Fifth Column, not the moon zone.
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You heard it here first from Aett! The MOON ZONE is coming with the Going Rogue Edition!!!
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What are you talking about? We heard it first from Sexy Jay, in his costume thread.
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Are ATs so desirable in the first place? I was under the impression that most people were already in favor of freedom in character designs, and that archetypes were just an arbitrary approach to character creation for the sake of simplicity and game balance.
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Most people, if given the choice, would make the most uber character they could, and then quit the game because it was too easy.
Game balance, in the sense of making sure that players make characters with some holes in them, means that they stick around longer. It wasn't an arbitrary choice. The Devs saw what happened during the Alpha test of the game, where people did make Tank-Mages that made the game's content trivial, while also opening the door for people to create characters that were unplayably weak. -
TAKE YOUR ATTACKS/SECONDARY POWERS.
They offer mitigation as well. And it's no wonder you get destroyed at that level, because you probably can't take out enemies in anywhere close to a normal time frame. You've got the two weakest attacks, and that's it. And Jab isn't even slotted for damage.
Ignoring your secondary to that degree is probably not helping you at all. You can't take out a dangerous opponent to you, and if you team, you're relying on your teammates taking out the biggest threat to you, which they may not be trying to do. -
We've already been given a glimpse of what I15 will contain, and it looks focused on the Fifth Column, not the moon zone.
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Dang. Wrong twice in one thread. The Forum Cartel is never going to let me live this down. I mean...uhhh...there is no Forum Cartel....yeah. Nothing to see here folks! Nothing to see! Move along!
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Aett has been sacked.
~FC
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Haha...I survived!
<We apologize again for the fault in this
posting. Those responsible for sacking
the people who have just been sacked,
have been sacked.>
damn... -
I said "there are two IOs that..." For most people, they would assume that that meant there were only two IOs that provide KB protection. I'm okay with admitting I forgot about the Zephyr one.