Opinion? (Health and Stamina)
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How would you feel about having a bit shaved off of Health's +regen and/or Stamina's +recovery in exchange for having a +max health/+max endurance, respectively, added to these powers?
What would you consider a reasonable percentage exchange?
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Why would this change be necessary? I just don't get why you'd want to make the change.
Based on how +regen and +health work, you'd pretty much need a 1-to-1 exchange anyways.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
More of a perceptive change on Health and Stamina in general; people who are said to be in good health are being viewed as having more vitality... just as people who are viewed as having great conditioning are said to have more endurance (as opposed to just healing or recouperating more quickly).
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Personally, I don't have more endurance than others. There are many people that can run faster and longer than I can. I do, however, recover quickly after much exertion. Probably why I'm more of a sprinter than a long distance runner.
I can play Volleyball all day long but can't play Basketball for more than a few minutes. I know. weird.
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
There are multiple ATs that manage to inherently cap thier hit points with accolades and powers, a few more with IOs.
This would be losing some regen in exchnage for a bonus which they dont get.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
I really don't see a point to this. Making the change would do 1 of 3 things.
Result in a net buff to health/stamina. If you wanted to buff it, just buff the regen/recharge numbers instead.
Result in a net nerf to health/stamins. If you wanted to nerf them, just nerf the regen/recharge numbers instead.
Result in no net gain/loss to health/stamina. In this case, nothing changed, so you did the work for no reason.
It seems pointless to me.
It ain't broke so don't fix it.
Suriel- Scrapper MA/SR
Star Centurion- Peacebringer
War Forger- Blaster EB/Devices
Dedjinn- Stalker CL/DA
Cycnus- Mastermind Mercs/Traps
Well, doing this would result in a few things:
Players who favor burst behavior benefit from the added initial supply of end, allowing for a faster discharge of high end powers.
It would strengthen the benefit of other powers that increase recovery or regeneration, since these powers work based on a percentage of total value. So more value means each tick is bigger in raw numbers.
The "balance" point, as mentioned above, isn't easy to define.
Should the net loss in recovery or regen be sufficient to make a "normal" battle take as long time wise? Should the risk of defeat be equal? Should the time from fight A begining to Fight B begining be the same (thus including mob to mob travel time)?
And if you balance for normal fights, harder fights get worse. If you balance around harder fights, normal fights get easier.
As firespray says, it seems more logical to pick a direction and pull.
If you want to buff them, buff them. If you want to debuff them, debuff them. But sideways changes seem likely to serve little purpose for time spent.
How would you feel about having a bit shaved off of Health's +regen and/or Stamina's +recovery in exchange for having a +max health/+max endurance, respectively, added to these powers?
What would you consider a reasonable percentage exchange?
Edit: [or to leave the current percentages as they are while adding on a little +health/+endurance]
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars