Angelxman81

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  1. I didnt said "give everything for 400 PP".
    Im just T9 too but if Celestial is going out definitely from the T9 VIP, they should offer ways to get it.
    I think they should put each part of the Celestial costume set for 400 PP. Being 3 parts it would be 1200 PP.
    Celestial part 1, part 2 and part 3 exactly like the T9 VIP.
    People can buy each pack individually but not costume pieces individually.
    I think that is fair.
  2. Quote:
    Originally Posted by VoodooGirl View Post
    Please let the aura, wings, and weapons remain VIP T9 exclusive only and sell the rest on the market.
    I dont get this.
    NO, thank you.
  3. Redraw its ok.
    I think toogles, heals, should be auto-activation and no animation.
    Its silly to see the tough animation in 2012.
    Seriously, we should be able to turn toogles on in the run with no animation party stopper.
  4. Quote:
    Originally Posted by Xzero45 View Post
    Tier 9 folks get it for months before anyone else and, considering we don't even know what the new method will actually be, we might just get it for free by staying subscribed, or not have to jump through a complicated hurdle just to get a chance at having them.

    Plus T9 VIP also offers an extra 150 PP per month, and repeatable rewards.
    All this.
    I agree... Stop snobbery. This month I will be filling my last T8 and jump to T9.
    But Im fine getting Celestial other ways for not so veteran players.
  5. For 50+ Incarnate level content: Co-Op Shadow shard

    For graphical and missions update: I think Hero and Villain side need more 30-40 content. So probably Brickstown and St Martial. With new TFs, story arcs and completely revamped graphical upgrade.

    Villain side: A new zone completely exclusive. Devs hate villain but they deserve some love too.
  6. I think they should sell the pack in 3 bundles, 1 per reward token.
    So, 1200 PP would be the price for the whole set.
    Pieces cant be bought separately, but bundles can, so they give options without giving too much.
    I think that would be fair.

    Also I rather have something completely new for Super packs.
  7. People spend a lot of time in Talos, IP, Steel...
    I think we need more cities using new buildings, reflective windows, and new parks and gardens like new Atlas.

    We definitely need to get rid of those old civilians so low on polygons and replace them with character creator made civilians (from Praetoria, not new)

    Also, I think monorail should be updated. I like Praetorian subway much better.
  8. Ok so, 8th Anniversary week = Nothing new in the market.
    Cool, lol.
  9. Quote:
    Originally Posted by Golden Girl View Post
    Don't get too hopeful just yet
    This.
    I think most of the new zones if not all must be Co-Op.
    Its the best way to get advantage of resources made into a new zone.
    They can always write for two sides or have a different tree dialog for factions.
  10. Quote:
    Originally Posted by Cobra_Man View Post
    I'm quite happy to use the /AH command whilst I'm in the university in Steel.

    I feel all smug now
    This. Life is sweet when u veteran enough.
  11. The devs confirmed that we can get T9VIP costume sets with alternate metods once they are out of the program.
    So expect a way to get Celestial soon.
    Maybe each Token would be equal 1 costume bundle, so the whole pack is going to cost 1200 PP.
    I think that is ok.
  12. Thanks!
    I wish they buff Electric blast a bit.
    If they revamped Snippers and the endu crash for T9, Elec blast would be really cool because the ranged T9.
  13. Had one of those and I ended leaving the character dusting.
    Seems like Ice or Dark are much better combos for /Storm...
    I mostly play melee, and I like this character because its different from everything I usually play but not sure if I can put a decent build together.
    Any recomendations for the endurance hog, or should go Cardiac?
  14. Agility can be good.
    I had cardiac because they are endurance hogs but that was before Ageless and Agility...
  15. People really do use Group fly?
  16. Pop two Adjusted targeting IOs with /recharge in mind link.
    It will take that recharge and it will be easier to perma.
    Its awesome defense for you, but also your team too.
  17. I would be happy enough with a glow/non glow option for body tattoos.
    And for females glow and corset would be same colour, since we can only pick one for with skin pieces.
  18. We may need to wait and see.
    Builds tend to be pretty tight, so getting a few powers in from a new power pool will give us advantages but something to loose too, in form of utility powers or even as set mules bonuses.
  19. Looking for advice:
    Not sure if I should get spiritual, agility, cardiac, vigor...
    Need advice about how to improve the build using Alpha, or even critique the build itself.
    She got Ageless Partial Core T3.
    Thanks in advance!

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kunoichi Suzaku: Level 50 Magic Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9), T'Death-Acc/Dmg(45)
    Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(46), S'fstPrt-ResDam/EndRdx(50)
    Level 2: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(48)
    Level 4: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(39)
    Level 6: Healing Flames -- Numna-Heal(A), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(46)
    Level 8: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36)
    Level 10: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), T'Death-Acc/Dmg(39)
    Level 12: Temperature Protection -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
    Level 14: Boxing -- Empty(A)
    Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23)
    Level 18: Spinning Strike -- BrutesF-Dmg/Rchg(A), BrutesF-Acc/Dmg/Rchg(27), BrutesF-Acc/EndRdx/Rchg(33), BrutesF-Acc/Dmg/EndRdx/Rchg(34), BrutesF-Rchg/Fury(34), FrcFbk-Rechg%(42)
    Level 20: Consume -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(21), Mocking-Acc/Rchg(34), Mocking-Rchg(36)
    Level 22: Super Jump -- Zephyr-ResKB(A)
    Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
    Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), T'Death-Acc/Dmg(42)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
    Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(33), LkGmblr-Def/Rchg(33)
    Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), T'Death-Acc/Dmg(43)
    Level 35: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Immob/Rng(36), Enf'dOp-EndRdx/Immob(37), Enf'dOp-Acc/EndRdx(37)
    Level 38: Fiery Embrace -- RechRdx-I(A)
    Level 41: Melt Armor -- Achilles-ResDeb%(A)
    Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
    Level 47: Rise of the Phoenix -- RechRdx-I(A)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 38% Defense(Smashing)
    • 38% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 28.94% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 1.8% Max End
    • 45% Enhancement(RechargeTime)
    • 3% Enhancement(Immobilize)
    • 36% Enhancement(Accuracy)
    • 5% FlySpeed
    • 157.4 HP (10.5%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 15.4%
    • MezResist(Stun) 6.6%
    • 4% (0.07 End/sec) Recovery
    • 22% (1.37 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 1.88% Resistance(Negative)
    • 5% RunSpeed
    • 1 77
  20. Dark powers FX are ugly as hell.
    Wish they made alternate FX like Soul powers, they look purple, yellow... but thousand times better, at least to me.
  21. Synapse can be Electric melee, more appropiated for a speedsters and still have a couple of electric blast, dont forget they always get custom powers.
    Valkyrie needs badly to have Staff fighting with her spear.
    A new costume would not harm her that much neither. I hate her costume and her beign a giant.
  22. I23 is much light on content that I22 was.
    There are no archetypes ajustments, no proliferation, no new powersets, barely any new thing for the store to test...
    I guess I23 will be live for the 8th aniversary.
  23. Quote:
    Originally Posted by Roderick View Post

    I would love to see each shoulder option given "Both", "Right Only" and "Left Only" options. This should, theoretically, take a fairly small amount of work (though the menus would need to be tweaked to avoid a HUGE bloat on the list). Adding truly asymmetrical pieces (like the Gladiator shoulder) is likely to be an infrequent occurence.
    This is what I think we should get for most shoulders that makes sense.
    Resistance shoulders are the only ones with this feature, but I would love to have just 1 shoulder for most of pieces, would give us more versatility.
    For example the barbarian rings and shoulder pads...
  24. But we could have a 1 shoulder option from now for future and even latest shoulder pieces.
    Like Resistance single and double.
    I dont get why we dont have that already.