Why is Elec/Storm combo so bad on sinergies. And why Electric blast is bad itself?


Agent White

 

Posted

Had one of those and I ended leaving the character dusting.
Seems like Ice or Dark are much better combos for /Storm...
I mostly play melee, and I like this character because its different from everything I usually play but not sure if I can put a decent build together.
Any recomendations for the endurance hog, or should go Cardiac?


 

Posted

Electric blast is bad because:

No 3rd blast.
2nd AoE is a very slow animating PBAoE.
Effectively no secondary effect unless you put a *lot* of effort into building around it and leveraging it.

There's nothing especially *wrong* with storm, and there's no particular anti-synergy between it and elec (apart from hurricane+PBAoE), it's just that elec sucks and there's no *positive* synergy either. Ice has the stacking rain synergy, dark has the self-heal + KD-allowing immob synergy, fire stacks rains too, etc, while nothing electric does really capitalizes on anything storm does (or vice versa).

As far as end use goes, frankenslot for end reduction in hurricane, freezing rain, tornado, and lightning storm, which are the biggest offenders (steamy mist too, somewhat). Getting +60% endredux in all of those will make your life so much easier. Aside from that, the usual perf shifter + recovery uniques, and try to grab recovery bonuses where possible.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Thanks!
I wish they buff Electric blast a bit.
If they revamped Snippers and the endu crash for T9, Elec blast would be really cool because the ranged T9.


 

Posted

Quote:
Originally Posted by Muon_Neutrino View Post
Electric blast is bad because:

No 3rd blast.
2nd AoE is a very slow animating PBAoE.
Effectively no secondary effect unless you put a *lot* of effort into building around it and leveraging it.

There's nothing especially *wrong* with storm, and there's no particular anti-synergy between it and elec (apart from hurricane+PBAoE), it's just that elec sucks and there's no *positive* synergy either. Ice has the stacking rain synergy, dark has the self-heal + KD-allowing immob synergy, fire stacks rains too, etc, while nothing electric does really capitalizes on anything storm does (or vice versa).

As far as end use goes, frankenslot for end reduction in hurricane, freezing rain, tornado, and lightning storm, which are the biggest offenders (steamy mist too, somewhat). Getting +60% endredux in all of those will make your life so much easier. Aside from that, the usual perf shifter + recovery uniques, and try to grab recovery bonuses where possible.
I mildly disagree with you here Muon, Elec/ seems to be lacking in damage directly due to a decision by the devs quite a while ago. At one point in time you could have multiple Voltaic Sentinels out at a time and it caused the set to become too powerful in the devs minds. Imagine 3 or 4 VSs blasting while you slot Short Circuit and power sink for end drain and you get the idea. That was a common usage for an elec/elec blaster that worked like a charm.
That being said, Voltaic Sentinel is consistantly underappreciated, IMO, and is a very nice DPE kinda power. Fire off once per 60 seconds and it fires every 3-4 seconds on your behalf. Some people suggest not taking it, but I don't understand their position.

As to the synergy between Elec and Storm.... I feel your pain. That was one of my first chars ever and it's difficult to get them working well together. My suggestion is to use hurricane sparingly and go elec mastery. You get a immob with no kb for your tornado, a melee aoe big damage power and an end drain power to go with your resist toggle.


 

Posted

The main problem with the Sentinel is that it's an aggro magnet, but since it's completely untargetable everything aggroes on to -you-. That said, it does a nice chunk of damage so in the heat of things it helps, but playing solo it tends to draw more trouble than it deals with.


 

Posted

My problem with Storm is the KB. I have a hard time playing it with a non controller toon.



 

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Yeah actually I agree - people disregard Voltaic Sentinel, and the thing is, without it the set is below par.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by Tater Todd View Post
My problem with Storm is the KB. I have a hard time playing it with a non controller toon.
I tend to agree with this. I enjoy using Tornado and Lightning Storm on a group of immobilized foes who can't be knocked around too much to give up.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Quote:
Originally Posted by JayboH View Post
Yeah actually I agree - people disregard Voltaic Sentinel, and the thing is, without it the set is below par.
Even with it, the set feels sub par due to the fact that VS is doing the damage and it's not you doing the button smashing. I don't really think it's that off, but when I play mine, it feels that way.


 

Posted

Quote:
Originally Posted by Shadey_NA View Post
Even with it, the set feels sub par due to the fact that VS is doing the damage and it's not you doing the button smashing. I don't really think it's that off, but when I play mine, it feels that way.
Agreed - I think AOE damage could be buffed a little, and the set would feel better.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by Shadey_NA View Post
Even with it, the set feels sub par due to the fact that VS is doing the damage and it's not you doing the button smashing. I don't really think it's that off, but when I play mine, it feels that way.
My perception is just the opposite. I've got Sparky generating orange numbers for me while at the same time I'm firing off other attacks, so I feel like I'm generating damage faster.

As long as the numbers are orange, it doesn't matter to me if the damage is coming directly from me or from a pet or pseudo-pet. I know this makes a big difference to me because back when Oil Slick Arrow put out gray numbers I felt kind of cheated, even though I knew it was "my" damage.

Storm and Electric Blast, though, has been a letdown since day one. It's a good match thematically but not in terms of game mechanics.


 

Posted

Quote:
Originally Posted by Happy_Thoughts View Post
My perception is just the opposite. I've got Sparky generating orange numbers for me while at the same time I'm firing off other attacks, so I feel like I'm generating damage faster.

As long as the numbers are orange, it doesn't matter to me if the damage is coming directly from me or from a pet or pseudo-pet. I know this makes a big difference to me because back when Oil Slick Arrow put out gray numbers I felt kind of cheated, even though I knew it was "my" damage.

Storm and Electric Blast, though, has been a letdown since day one. It's a good match thematically but not in terms of game mechanics.
Interesting. Difference between tactile and visual responses I guess.

You can salvage your Storm/Elec char though. The Elec Mastery epic can make things much better for your char. It offers two powers that you really need to get things going. First is Electric Fence. It's the only immob available to a Elec/Storm (or Storm/Elec) that offers -kb. This will help your Tornado do it's thang against a tough single target.
The second (and probably more important) is Power Sink. With it and Short Circuit you can be a competent Sapper.
Other powers in the set that are good are Thunderstrike (for it's aoe decent damage) and Charged Armor (resists to S/L/E). Heck, even shocking bolt might have a place for you as you can double up with Tesla cage to hold bosses.
This will make you viable, but not nearly as good as all the trollers out there who can get an aoe immob with -kb.

Here's a quickly thrown together build to see where I'm going with my idea (not a final build).

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Electricity Mastery

Villain Profile:
Level 1: Charged Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Gale -- Acc-I(A)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(29)
Level 6: Short Circuit -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Dmg(36), Efficacy-EndMod/EndRdx(37)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13), Aegis-ResDam/EndRdx/Rchg(15), Aegis-ResDam(15), Aegis-ResDam/EndRdx(17)
Level 12: Boxing -- Acc-I(A)
Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(19)
Level 16: Freezing Rain -- Ragnrk-Knock%(A), AnWeak-Acc/DefDeb(34), AnWeak-DefDeb/EndRdx/Rchg(34), AnWeak-Acc/Rchg/EndRdx(34)
Level 18: Tesla Cage -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(29), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 20: Hurricane -- HO:Enzym(A), HO:Enzym(33), HO:Enzym(33)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Voltaic Sentinel -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(31), BldM'dt-Dmg/EndRdx(31), BldM'dt-Acc/Dmg/EndRdx(33)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31)
Level 30: Hover -- LkGmblr-Rchg+(A)
Level 32: Thunderous Blast -- Ragnrk-Dmg/Rchg(A), Ragnrk-Dmg(42), Ragnrk-Dmg/EndRdx(42), Ragnrk-Acc/Rchg(46)
Level 35: Tornado -- S'bndAl-Dmg/Rchg(A), S'bndAl-Dmg/EndRdx(37), S'bndAl-Dmg(37), S'bndAl-Build%(40)
Level 38: Lightning Storm -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(39), SMotCorruptor-Acc/Dmg/Rchg(39), SMotCorruptor-Dmg/EndRdx/Rchg(39), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(40), SMotCorruptor-Rchg/Dmg%(40)
Level 41: Electric Fence -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Charged Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(45), GA-3defTpProc(45), S'fstPrt-ResDam/EndRdx(45), Aegis-ResDam(46), Aegis-ResDam/EndRdx(46)
Level 47: Power Sink -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/Acc/Rchg(48), Efficacy-EndMod(48)
Level 49: Thunder Strike -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(50), Sciroc-Acc/Dmg(50), Sciroc-Dmg/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Flight-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(21), P'Shift-End%(21)
Level 50: Vigor Core Paragon
------------



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Posted

Quote:
Originally Posted by JayboH View Post
Agreed - I think AOE damage could be buffed a little, and the set would feel better.
We're definitely on the same page here. Short Circuit could use more damage.


 

Posted

Quote:
Originally Posted by Shadey_NA View Post
We're definitely on the same page here. Short Circuit could use more damage.
Yep - the problem really isn't Voltaic - it's that it needs harder-hitting aoes.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom