Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
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  1. Settings not sticking can sometimes be solved by saving your settings to the default file (/optionsave, /wdwsave, /chatsave) and, without zoning, exit the game the long way: countdown to login screen and exit buttons. This sometimes forces the server to remember the settings.

    Otherwise, this workaround for the non-saveable opacity setting will work.
  2. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Yeah this is a big problem for me. I also appreciate all the hard work you guys do on Mids but I think I'll have to keep using the last version as it's a pain for me to not get my enhancement values right on builds (and I don't have anything planned for the new sets anyways- I was mostly looking forward to this because I wanted to see how I could work in APP's early on some builds.)
    The Enhance tab in the display window shows all the enhancement values even if the pop up isn't.




    Ignore the fact that I'm showing two different powers (oops). The Enhance tab is working for all powers.
  3. Quote:
    Originally Posted by Goliath Bird Eater View Post
    I've tweaked GBE's list:
    News, Events & Announcements
    • Announcements
    • Discussion of Official Announcements
    • Developer Digest
    • Community Digest
    • Calendar

    Development

    • Training Room/Test Server: Bug Reports and Discussion [For bug reports and problems connecting to the Training Room Server. Also for discussing events and patches on the Training Room Server.]
    • Open Beta Server: Bug Reports and Discussion [For bug reports and problems connecting to the Beta Server. Also for discussing events and patches on the Beta Server.]
    • Live Server Environment: Bug Reports [For bug reports and problems connecting to the Live Servers only. Please use the other forums to discuss the content of the Live Servers.]
    • Technical and Computer Issues (mac, linux, pc)


    Feedback & Suggestions
    • Suggestions & Ideas
    • Hot Topic: Paragon Market & Paragon Rewards
    • Hot Topic: Issue 21
    • Hot Topic: Freedom! Free to Play and Premium Account Issues

    Player to Player Help and Discussion

    • Game-Play Questions
    • Archive of Player Guides
    • Player vs Player
    • Inventions and Auction House
    • Mission Architect
    • Base Construction

    For Fun
    • City Life -- General City of Heroes: Freedom Discussion (merged w/ EU & Oceanic if possible)
    • Role-Playing
    • Multimedia & Fan Creations
    • Comic & Hero/Villain Culture
    • Forum Games
    Archetypes - Leave as-is

    Servers
    - Leave as-is; SG/VG recruitment done within server subforums



    Edit: a few tweaks based on suggestions below.

    ========
    • Developer's Corner -- no longer needed. Developer communications can be made in Announcements (including diaries, focused feedback topics, etc...) and then a discussion thread placed in Discussions.
    • Copy Tool -- Already exists as a link at the top of the Training Room forum. Also put it as a link at the top of the Open Beta forum.
    • Badges -- Badges that already exist have info that is already archived in Player Guides and the Wiki. Discussion of badges usually on centers on new badges, which is just with each issue release. And by the time the Issue is released, all the badge info is already archived. So... this forum is not really needed since almost all badge discussion happens during Beta.
    • Bug Reports -- It's been indicated that QA and the Devs find bug reports made in the forums to be more helpful than through in-game /bug. So, it's really important, IMO, to have dedicated forums for bug reports that doesn't mix in other discussions.
    • Hot Topics -- It would be great for the Big New Thing to get its own forum, even before it hits Live to consolidate all the discussions there. If it turns out that it will continue to be a big thing, then it retains its own forum (like Base Construction, e.g.). However, if the topic starts to wind down after the Big New Thing goes Live, then the forum can be merged into City Life.
    • Can we decide on just one name for the Test Sever / Training Room Server so as to stop it with the confusion and lengthy naming schemes? (I'm in favor of just 'Test Sever')
    • Player Guides -- please rename to Archive of Player Guides so that people will stop asking questions in it.
    • Player Questions -- at some point, it's important to emphasize that it's Player to Player Questions so that folks will stop expecting red-name answers.
    • EU/Oceanic -- maybe merge to an "International Communities" forum?
  4. Quote:
    Originally Posted by Kheldarn View Post
    Gonna add my voice to those saying not to merge the AT forums. It's not as confusing as you seem to think, though adding the suggested (descriptors) wouldn't be a bad thing.

    Meanwhile, I'm also going to say that you guys broke the CARP MELEE out of the Calendar. Birthdays are no longer there. Please, either bring back the Birthday listing, or bring back the old Cake icon by the username of someone having a Birthday.
    Sorry to be a Grinch, but there are tens of thousands of registered forumites. If they all inputted their birth dates, then each day of the calendar would have at least 10 birthday cakes in them.

    Which would lead to 10 "Happy Birthday!" threads... per day. Seventy birthday threads a week. Three hundred a month.

    I'd be in favor of the return of the birthday notifications only if publicly wishing people a happy birthday was forbidden... that's what PMs are for.
  5. Quote:
    Originally Posted by Puppycrusader View Post
    Honestly, that'd probably be a good thing happen more often.

    We have a lot of guides that are... "out of date" is a very kind way to put it. They need to be updated, or purged. Since updating is less likely, I think they should go in the can.

    Forum "natural selection" should decide a guide's survivability. If a guide post hasn't been used in ages, and disappears, and then someone needs it, it sucks if it isn't there... but it can also prompt people to get a current one put together, instead of hacking through all the old info that may or may not be true today. That can only be a positive for providing people with useful, easier to find information.
    You totally miss the idea that there are indeed Guides that are several years old and are still relevant today: E.g., guides on finding a good name; how to role-play; how not to be a victim of real life stalkers, etc...

    Many of those guides go years without new posts, but are still read often. The forum, when it purges, does not go by "was this read recently?" but by "was this thread posted-to recently?"

    Thus, you're proposal would age-out perfectly good and still-relevant Guides.

    So... no.

    Besides keeping Guides in their own forum so that they're not purged, it's also a good idea to keep them in their own forum for Searching purposes. If you're looking for a Guide on Endurance management, it's very helpful to limit the search to the Guides forum, otherwise, you'll get 100 times more hits than you need.

    When looking to streamline the forums, there are other 'systems' to take into account besides the point of view of a player: How the forums actually work (e.g., how forum purges work and how that affects what gets saved); and the point of view of the Developers, who need certain information gathered into one area, even if it's low-traffic.
  6. Quote:
    ‘Thread necromancy,’ or ‘necro-posting’ is responding to a thread that has not been active (has had no posts) in at least 30 days. ‘Necro-posting’ is a form of thread ‘bumping’ and as such is prohibited. If you wish to discuss a considerably older topic, create a new post and link to the older discussion.
    I would rather this not be stated so black-and-white else the fear it gets enforced by the letter rather than the spirit of the law.

    There is another important reason why necroing is a Bad Idea besides 'bumping' to get attention, namely, when it causes confusion over how recent the topic is. E.g., a thread with the topic "Jack 'Statesman' Emmert expresses ideas for the future of CoH" would be confusing to see at the top of Recent Posts.

    However, there are cases where 'resurrecting' a thread is not done to bump it to the top of Recent Posts nor to generate confusion as to topicality. One case is with threads in the Player Guides section. Months after a Guide is posted, someone may have a question or further information. I would hate to see a Guide thread locked because someone reported a post that had a 30 day gap and some Moderator look at it and think "30 days? check... locking it." And before someone say that would never happen, it did in the previous Community Rep administration because a controversial poster posted in a Guide thread and someone reported it as necro-posting.

    Also, the 30-day rule should be stated as a 'general rule of thumb', because not only can certain Mods apply it uncritically, there are a handful of forumites who seem a bit too vigilant on that rule.
  7. Turn around, my personal pony, I'm mountin' ya. To Maria Jenkins! Giddyap!!!
  8. Quote:
    Originally Posted by Diellan_ View Post
    (I'm told exclamation marks are necessary for release announcements)

    Not too long after I21, we've updated Mids to give you some of the great new features of City of Heroes: Freedom! Due to the fact that I'm going on vacation for two weeks, we've pushed this out even though it only has partial support for some features (Enhancement Boosters) and a few minor bugs (like the icons for the new powersets being wonky).

    Mids' Hero/Villain Designer v1.950
  9. Oh, please, this was unfinished business from several threads. Please check your sense of contextualization.
  10. So far those found mentioned above:
    And spotted from this thread:
    • Clanket
    • TPN (oddly in Faultline, especially since we were told they were placed 'by hand')

    Oddly, the pics of the winners were removed from the announcement thread.

    But there are ways of restoring the past. The other two new player-created billboards not 'found' and snapshotted yet are:
    • a second Flying Lotus Training billboard with the motto: our kung-fu is very strong
    • kinetic energy drink (a narrow billboard)

    The first players who can find and snap a photo of the missing billboards will give themselves... A BRAND NEW CAR!!!
  11. When I first started playing, took me a while to figure out how to work the tram. Walking into the tram car did nothing.
  12. Quote:
    Originally Posted by Xanatos View Post
    So I got this Reward Token...

    ...but no points?

    WTF.

    Where's my free stuff?
    Country song!
  13. Zombie Man

    Taser

    Quote:
    Originally Posted by Chaos Creator View Post
    What's the small print say?
    "If you can read this, ZZZAPP!!"
  14. Zombie Man

    Taser

    Enhance...

    enhance...

    enhance...

  15. Quote:
    Originally Posted by Zikar View Post
    All of that's already happened I think. In A Good Man Goes to War, her adult self had been on a romantic date with "a" Doctor.
    But it hasn't happened yet for our about-to-die Doctor.
  16. So, here's my question: If things are as they appear, and this Doctor only has a day to live, then when does the Doctor go on all those romantic dates with River that River has already experienced?
  17. Quote:
    Originally Posted by EmperorSteele View Post
    ... Bronies. WHY'D IT HAVE TO BE BRONIES?!
    fixt
  18. There's has always been (so far) a free respec with each issue. And since issues come out on average 3 times a year, well, that's 3 free respecs per year. Then, if you're a subscriber, one more per year. Then there's earned ones (3-4). Then there's the in-game respec recipe. Then there is purchasing one. Then there is a second (and third) build. Then there is unlimited respecs on the Test Server (because you 'buy' with fake money there).

    We're drowning in respecs.


    Respecs: Earned, Trial, Veteran, Free, Recipe
  19. We need several threads per day wishing people a happy birthday.

    No, wait... <divides number of forumites by days in the year>... we actually need 100 new threads per day wishing people a happy birthday.



    Yeah, I'm a love child of a Grinch and a Grouch. Deal with it.
  20. Quote:
    Originally Posted by Loc_Motive View Post
    Is this a bug or an official policy?
    Bug.

    And it's listed in Known Issues, which means that they're 'working on it.'
  21. Zombie Man

    I21 Mids

    Quote:
    Originally Posted by Diellan_ View Post
    I can't help but consider if my inclusion in the recent betas hasn't been as a result of my position as Mids' developer (this hasn't been confirmed, though).
    For the Incarnate pre-Beta, they asked those of us already in to submit suggested names for others to join in. I happened to slip in the names of all the Titan family programmers and mods (among others).

    It was quite selfish: I wanted the latest version of Mid's to be come out with the Issue release, and I wanted to give other Wiki folk the chance to have a head start chronicling the game development.
  22. Quote:
    Originally Posted by Electric-Knight View Post
    Ah, right... not the two slots.

    Anyway, I don't want to cause confusion in this thread, as the answers have been given and all is good there...

    About this: I have zero problem with the Incarnate System being VIP only. It is a non issue.
    However, the system was absolutely tied to Going Rogue and no retcon and revisionist history is going to change that. Not sure why you worded it that way, but you had to have Going Rogue for that system and that was always the case.
    I know you know this, so I don't understand why you'd word it like that.
    Yes, the Devs did flub by saying "you keep everything you bought" when they should have said, "nothing is deleted when you go Premium, but some things may become pay-extra-for or completely unavailable while F2P. When you pay a la carte or go VIP, your stuff is still there!"

    However, it was the playerbase that flubbed when they heard, "Incarnates come with purchasing Going Rogue" when that was never said. What was said was "Incarnates are *unlocked* by purchasing Going Rogue." That's a distinction that was clear, but it was a distinction people didn't want to hear.

    When the Devs were creating End Game Content (i.e., Incarnates) they also knew at that time that FREEDOM was coming and decided that End Game Content was VIP-only. However, in order to monetize Incarnates until FREEDOM came, they locked it behind the purchase of Going Rogue *as an unlock*, not as *included in the box*. They were very clear about that as one can tell by Incarnates never being mentioned on the box.

    They have changed the unlock feature for Incarnates from purchasing Going Rogue (and being a subscriber) to just being a subscriber.
  23. Settings not sticking can sometimes be solved by saving your settings to the default file (/optionsave, /wdwsave, /chatsave) and, without zoning, exit the game the long way: countdown to login screen and exit buttons. This sometimes forces the server to remember the settings.

    Otherwise, this workaround for the non-saveable transparency setting will work.