Yogi_Bare

Caption Champ - 11/30/11
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  1. Quote:
    Originally Posted by Muon_Neutrino View Post

    The lack of an AoE slow in traps to stack with whirlpool does give me pause, though.


    Caltrops.


    Coincidentally, I'll be making one of these myself: Whirlpool + Stacking (and slotted) Caltrops; Geyser's Stun + Stacking Trip Mines (w/ OF proc)


    May also do a /Storm as well: OF enhanced Tornado to whittle mobs down into Scourge territory; FR + everything.
  2. Thinking I may go Water/Traps Corr as well (too much AoE Scourge opportunity for me not to roll a couple of these)

    Geyser + OF enhanced Trip Mine

    Whirlpool + Caltrops
  3. Any ETA on the Water Blast update version of Mids?
  4. I was wanting a Water/Storm Corr but the nerf-brigade will probably ensure its eventual shelving

    A Water/Fire Blaster is also on the itinerary.
  5. Quote:
    Originally Posted by Pinkpup View Post
    I find it ironic that most people on the troller forum would have putting bonfire in the 'mostly' skippable column some month ago if asked. Now a proc comes along, which is causing people to stick it back in their build... and some wish to return it back to graveyard of skipped powers.


    And by the way, you could have the same discussion about tornado. Lets see, auto-hit, good damage, rarely used till the kb proc came out.
    Tornado; rarely used? Most Stormies I've played with or have been forum-vocal tend to lean towards pulling out multiple Tornadoes.

    And although Tornado no longer has to chase single targets down; its not locking down entire 8-16 man spawns [indefinitely]. Apples and oranges.
  6. I haven't done pvp in awhile; how does it affect player targets?


    [nvm, found my answer (thanks PWiki); 10 second suppression between K-effects.]
  7. Quote:
    Originally Posted by Reppu View Post
    Let me just stop you and ask this: Do you honestly think a power you can literally 2 slot, 1 Recharge and the Proc, to stack it, is immune to the Purple Patch due to how KB functions, has no accuracy check, and has no target cap, and is capable of locking down multiple, not singular, MULTIPLE, spawns... is balanced?

    If you answer Yes, then you agree it needs to be addressed.

    If you answer No, you're Protecting The Precious Thing. Or are just badly misinformed.

    BUT, I will answer your question with the following:


    I've already stated that it should be addressed and have given input on how (multiple times in this thread and abroad).

    Hashing it out and being honest about the specifics could influence what changes are made and how they are implemented.

    There should be no need to provide misinformation or irrelevant issue on top of the factual data.

    I think that everyone gets that having a power that does permanent critter lockout is an addressable issue but getting the pertinent details is paramount on making sure we don't get screwed in the fix (for example; other powers getting affected by any changes).


    [and your link didn't show up - however I do have the OF proc slotted in my Dom's Bonfire so I know about the fish flop (hence my prior use of the terms 'fish fry' and 'popping grease') the question was an extension of another's query about stacking the Ragnarok proc with the OF proc in a non-KB power; the reply was that it would be changed to KB. I wanted to find out if the same would apply to multiple KD level mags applied from different sources; if they were additive.]

    [As an aside; I was not too impressed by the lockout; outside of survivability and endurance conservation, it did nothing to improve my performance in solo play. It slowed my toon down considerably and gave me less to do.]
  8. Quote:
    Originally Posted by Techbot Alpha View Post
    My SS Brute says 'Thanks for an attack that's better than Jab and makes my low level attack chain brutally fast'

    Actually, I think it'd more be along the lines of "BROOT SMARSH!!"
    yes.


    Some of my Trollers like it as well (on Resis builds).
  9. Gravitic Emanation: AoE KB+ guaranteed Stun; low recharge
  10. Odd question; so what happens with stacked Enhanced Bonfires that are running the same intervals? (ie, Bonfire Superteams ...or just syncing more than one of your own)
  11. Quote:
    Originally Posted by Reppu View Post
    I THINK they did, but that only applied to melee attacks and I've seen melee pets engaged flopped enemies.
    kk

    Quote:
    As for Dominators? Sure. Bonfire does plenty of damage. They can just throw it down and go to town. Basically: It made Dominators even better. Sure, Domination doesn't care about KD but... well.
    There's give-and-take here:

    its not much more damage than when people were skipping Bonfire as a pick (or underusing it) vs spamming Cages (less than 1DPS).

    its a trade-off of much less damage for those that were spamming the Cage/Bonfire combo prior

    Quote:
    ... It's just stupid all together.
    Can be.


    Quote:
    Even EvilGeko has acknowledged it.
    Relevance?
  12. Cardiac/Ageless is the combo I usually use for my /Storms; especially since I like pumping out multiple Tornadoes and Lightning Storms (Vigor/ is a good option as well; you'd get more out of it)


    I would also consider Control Hybrid (passive status resistance) or Support Hybrid (passive End discount) and see how they could influence your build.
  13. Another note:

    for mitigation, the fish-fry is ridiculous... in solo play.


    On team play (especially PUG), there's other variables to consider:

    -Mates with KB powers
    -Mates with KB suppression powers
    -Mates with Repel powers
    -Mates not all having 'the proc'


    You'll still be competing with -mates that still want their containment damage, their AoE damage, their contribution to any participation metric. They'll still want KB suppression (from themselves or their -mates) so they can utilize multiple Tornadoes and Lightning Storms; FF proc mules like Torrents (Energy, Dark, Umbral, etc), Gales and similar.


    (IMO) Any changes should keep their respective powers intact for intent. We don't need Bonfire to be another Rain-trop power; it should remain, in essence, very similar to what it already was... hence the suggestion to increase the interval between activations

    [I'm even good with them altering the proc so it reduces a power's KB between 50 and 75%; preferably 75%]
  14. Quote:
    Originally Posted by Reppu View Post
    I also like how Blasters, Dominators, and Masterminds somehow don't get Bonfire all of a sudden and this argument is only based on Controllers.
    This kinda is the Controller board. :/ I even fell into that mode but figured it wouldn't hurt anything to bring up the Blaster side of the equation (in my last post). Spaced out that MMs got it as well.

    Quote:
    Hint: This gave Blasters and Masterminds the best Control power in the game, and Dominators can shore up Even More Damage now.
    It can shore up all Blaster (and MM) weaknesses in one fell swoop but you'll have to clarify your stance on Dom damage.

    (Did MM pets get that AI vs. KB issue fixed?)
  15. There are situations where both sides of the coin have their moment in the sun.

    Solo vs. Teaming
    Melee vs. Ranged
    Keep Close vs. Keep Away (Runners vs. Chasers)
    KB Mag vs. KB Mag (sans KD)


    I actually kind of feel sorry for KU; that's child neglect, dangit!
  16. Has anybody defeated all (100%) of the Ninjas and/or Monkeys yet?
  17. Quote:
    Originally Posted by Warkupo View Post
    See, that's an interesting sentiment because you have a wildly varied description of how the power seems to perform with the addition of this new IO. From people who warn of it being overpowered, to people who are saying that it being overpowered is fine, and then all the back to people who are saying it's not useful in slightest.

    Which is precisely why I can't really debate "balance" without even seeing it in action. Offhand though, I think a power that is being described always ready, can knock down enemies to the point in inaction, and does something-greater-than-terrible damage to the enemies it is used on to be overpowered. That is, again, only derived from what I've been told by both people on either side of the argument for whether or not is it overpowered.
    I will say, that for the Blaster EPP; it has no downside (except for catering ones build to make it perma). There's even outliers in this that could take advantage of this kind of leverage (looking at you, AR/ and /Fire).

    That's where I see Enhanced Bonfire being of most use; Blasters that can use the extra damage, extra time to shrug off mezzes, mez prevention, control and damage mitigation.

    This would be the answer to all Blaster prayers; everyone else? Meh.
  18. Quote:
    Originally Posted by Warkupo View Post
    That is pretty terrible advice for an MMO for many reasons. I'm unfortunately (or fortunately, depending on how you view it) not terribly invested in this conversation to explain why in agonizing detail, so I'll mostly repeat myself: Games lacking adequate user input are not games people generally enjoy playing.

    Notice I make no mention of difficulty in that statement, as difficulty really does not have as much bearing on whether or not people play something. Farmville, for example, is a game I would consider "easy" but has nevertheless acquired much attention, primarily because it requires an engaging amount of user input.

    If you've heard the term "I Win Button" that's basically what is being applied in describing how bonfire works with this IO. While you may enjoy the instant gratification that results from pressing the "I Win Button" the first couple hundred of times, you are eventually going to get bored of it as an intelligent human being who needs to be mentally engaged. Unless you are just incredibly simple, which I very much doubt.


    That being said, I haven't actually seen Bonfire in action to determine if I think it is "overpowered" or not, which is why I say I agree with Reppu's sentiment. We may not always like to admit it, but keeping balance in check is important regardless of whether or not you are immediately aware of why.

    I wouldn't even call Enhanced Bonfire an 'I win' button really (although there may be a outlier or two).

    In both my Doms and Trollers, I would be doing less damage by using Enhanced Bonfire strictly to 'pop grease':

    I'd lose my sustained AoE Containment damage on my Trollers because I would be refraining from my normal use of Cages.

    I'd lose regular AoE damage for the same reason on my Doms.

    In both cases, I'd kill more slowly and I'm not really pushing towards that spectrum of play.


    When it boils down to efficiency; there's just better powers to slot it in (more 'bang for your buck', so to speak)
  19. I've tried to like Controllers; and I do like the control aspect of it... but they lack the potential attack chain that I was used to on my Corrs, Brutes and even my (set it and forget it) MMs.

    That's why I've mainly stuck with /Storm as a secondary.


    However, I'm getting burnt out on always using /Storm (a Corr WB/Storm will most likely be my last); so I'm looking to get back into Doms (with trepidation after leveling an Ice/Ice) and Brutes; with a peek here and there at Stalkers.

    Doms still have the control I like plus damage.
    Brutes provide damage and (for the most part) self-sufficient survivability.
    Corrs... if it weren't for Scourge...
  20. Quote:
    Originally Posted by Trickshooter View Post
    Is it tacky to bring up my own suggestion here? >_>



    Edit: Also, I sent this suggestion to Arbiter Hawk and he said that if it really came down to it, they could just easily make the Overwhelming Force proc not affect Bonfire and Tornado, but that they were monitoring them and so far they didn't feel a need to alter anything yet.

    I would be torqued if the crusade for an Enhanced Bonfire nerf stepped on Tornado's toes.
  21. lol, 'Bone-fire'... would you like some penicillin to go with that?
  22. Quote:
    Originally Posted by Oedipus_Tex View Post
    [Note: A common question on other powers in the Bonfire family (Repel, Repulsion Field, Whirlwind, etc) is whether to slot the Knockback Chance for +Recharge there. The answer is almost always no. In toggle powers and patches, the proc fires every 10 seconds. Since the toggle is constantly knocking enemies out of its own radius, the only time it could fire is if it happened to pulse the exact moment an enemy entered range. Procs in Bonfire work basically the same way. Procs fire every 10 seconds, not every time the enemy is knocked back/down.]

    I didn't think Bonfire would trigger the FF proc anyhow (for the caster) because its a summon power (or for itself - no recharge buffs for pets).


    However, enhanced Bonfire seems to become a viable contributor to 100% chance (or close to it) Interfaces like Diamagnetic... easier to achieve AoE stacking.
  23. I poo on their bugs; finally got a level 19 proc.... so there.
  24. I hope they don't change the percentage; if anything... they should just increase the activation intervals, IMO.



    [...although, if they do go the 'chance to' route; it would allow Bonfire to be leveraged for damage more than it is currently (even w/o the proc)...]
  25. Another question; now that Bonfire can be put into flip-flop mode... has anyone checked to see if it has become better at leveraging Interface bonuses?