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Menu > Options > Graphics Tab > User Interface Options Section
People have been complaining about the color options not sticking lately (the opacity setting has been bugged as not sticking for a very long time).
Settings not sticking can sometimes be solved by saving your settings to the default file (/optionsave, /wdwsave, /chatsave) and, without zoning, exit the game the long way: countdown to login screen and exit buttons. This sometimes forces the server to remember the settings.
Otherwise, this workaround for the non-saveable opacity setting will work to also restore the right colors. -
They never glowed.
They just don't dim. When you're in a darker place, they don't get darker.
Make sure the 'glowy' part is a bright color. Then step into the shadow. You'll see it. -
So, Dev-run zone events.
Devs spawn a bunch of NPCs, and, in most cases, the NPCs get wiped immediately by the player-horde.
Why is it usually an auto-win for players? Numbers. 50 Players v. 1 Mod dropping GMs by hand. And also because of stacking buffs. Players stack buffs in ways the NPCs don't.
So, the Devs have been upping the difficulty of these events: "Let's see if they can take 10 GMs at once. OK, how about 30 EBs? OK, how about 50 AVs?"
In most cases, the players continue to easily crush the NPCs.
But not in the OP's case apparently.
And he's very very very mad about it.
And the lesson learned is: Oh well. -
Maybe you all should lay off the Axe body spray and then Ramiel wouldn't be so clingy.
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Quote:No, but it's not about to give them free advertising. Nor is it about to open the door for MMO wars or multi-threads about CO or staging raids into the other company's forums... all of which has actually happened in the past, so please don't say "that's a ridiculously unrealistic fear." Compare and contrast threads are also backdoor cover for lobbying for features or multi-thread griping and ranting -- both of which are also against forum policy.Is Paragon that frightened of competition that we can't mention games like Champions Online?
Quote:In this context, it would mean that talking about games such as Batman: Arkham City, X-Men Destiny, or Spiderman: Edge of Time would be OK, since they're all directly based off of comic book characters. But as far as I know, it's still not OK to discuss these games. -
It seems the rules are:
1. Compare and contrast MMOs: Completely forbidden.
2. Mention other MMOs in passing: Yes. But don't go on about them and don't break rule #1. [E.g.: "I'm sure the Devs will try to get the Winter Event going right before WoW goes F2P in December." Further discussion of that point should not be happening.]
3. Mention other NCsoft MMOs: Yes. You can even discuss them, but, don't break rule #1. [E.g.: A thread about Guild Wars 2 is OK.]
4. Non-MMO games: Mention in passing, but no discussion threads about them unless they are related to the comic-world. This would be part of the rule of keeping Comic Culture forum related to comic culture. [E.g., discussion of the Marvel table-top RPG would be OK, discussion of Magic:The Gathering would not.]
At least, that's how I interpret it. -
Quote:Here's the quickchat menu that we can see. I excluded the costume part since it's not showing in game and it's not complete: the simple CCEs don't have access to slots 6-10. If you want to see what the costume section looks like in-game: /popmenu costumesDoes anyone have a copy of the current, live quickchat.mnu file? I have an older copy that I have modified with the costume changes but I guess it's a couple of issues out of date now and will be missing stuff.
Code:// This is a popup menu file. // // These menus associate a string (which is displayed on the menu) with a // command which is parsed as if you typed it into the command window. // // Popup menus can be defined using the fairly simple syntax you see below. // They can have submenus, options, titles, and dividers. // // When specifying the name of an submenu, option, or title, you can put // an apersand (&) before the character which you want to be the hotkey for // that option. Be careful not to specify the same hotkey for multiple items // within a menu (or else the hotkey won't work for one of them). // // The top-level menu name (e.g. QuickChat) is not seen by the player and // shouldn't be translated. This is the internal name used by the game to // look up the menu definition. // // To launch any popup menu you can execute "/popmenu MenuName" in the chat // window. It will pop up wherever the cursor is. // // You can put multiple menu definitions in this file or make new files // in this directory. They must have a .mnu extension. // Menu Example { // This is an example which uses a title and a divider. They can appear // anywhere in a menu or submenu (as well as multiple times). Title "Example Menu" // Each option on a menu has two parameters, the first is the name // to be displayed on the menu, with an ampersand (&) before the hotkey. // The second is the command which will be executed as if you typed // it into the command window. // Also note that the same hotkeys are used here as in a later submenu. // This is OK since only one submenu is active at a time. Option "&Hi" "say Hi!$$e Hi" Option "&ATTACK!" "say ATTACK!$$e attack" Divider // This defines a submenu. // Again, the name given will be displayed on the menu, and it will // respond to the given hotkey (&). Menu "More &Combat" { Option "&ATTACK!" "say ATTACK!$$e attack" Option "&SPOON!" "say <color yellow><bgcolor red>SPOON!$$e attack" Option "&RUN!" "say <color white><bgcolor red>RUN!" } } // Current emotes (from \game\data\defs\emotes.def) for reference. Use them // like "e Wings" to do the wings animation. Menu QuickChat { Menu Converse { Menu Greetings { Option "Hi" "say Hi!$$e Hi" Option "Hello <$target>" "say Hello, $target$$e Hi" Option "Introduce <Self>" "say Pleased to meet you! I am $name, a level $level $origin $archetype.$$e Hi" Option "Looking for team" "local <scale .75>level $level $archetype$$say Looking for team" Option "Welcome" "say Welcome!$$e Welcome" } Menu Combat { Option "On my mark..." "say On my mark...$$e RaiseHand" Option "ATTACK!" "say ATTACK!$$e attack" Option "Don't attack!" "say Don't attack!$$e DontAttack" Option "Stop!" "say Stop!$$e RaiseHand" Option "Come get some!" "say Come get some!$$e tauntA" } Menu Travel { Option "Lead on!" "say Lead On!$$e ThumbsUp" Option "Onward!" "say Onward!$$e point" Option "Follow me!" "say Follow me!$$e point" Option "Stop!" "say Stop!$$e RaiseHand" Option "Wait here" "say Wait here$$e RaiseHand" Option "Let's go!" "say Let's go!$$e yes" Option "On my way" "say On my way..." Option "Over here!" "say Over here!$$e OverHere" Option "Where to?" "say Where to?$$e shrug" Option "Ready?" "say Ready?" Option "Get a mission?" "say Get a mission?" } Menu Speech { Option "Yes" "say Yes$$e yes" Option "Yes sir!" "say Yes Sir!$$e salute" Option "No" "say No$$e No" Option "Huh?" "say Huh?$$e shrug" Option "Good job!" "say Good job!$$e ThumbsUp" Option "Sorry" "say Sorry$$e sorry" Option "Thank you" "say Thank you$$e ThankYou" Option "You're Welcome" "say You're welcome$$e YoureWelcome" Option "No Problem" "say No Problem$$e ThumbsUp" Option "Grrrrrrr!" "say Grrrrrrrr!$$e tarzan" Option "Arrrrggggh!" "say Arrrrggggh!$$e Frustrated" Option "Excellent!" "say Excellent!$$e clap" Option "Mua Ha Ha Ha!" "say Mua ha ha ha!$$e EvilLaugh" } Divider Option "Chat" "e Talk" Option "Lecture" "e Lecture" Option "Explain" "e Explain" Divider Option "Nod" "e Nod" Option "Thumbs Up" "e Thumbsup" Option "Shrug" "e Shrug" Option "Thanks" "e ThankYou" Option "Welcome" "e Welcome" Option "You're Welcome" "e YoureWelcome" Divider Option "Disagree" "e Disagree" Option "Shake Head" "e No" Option "Yada Yada Yada" "e Yata" Option "Talk to the Hand" "e TalkToHand" } Menu Interact { Option "Salute" "e Salute" Option "Military Salute" "e MilitarySalute" LockedOption { DisplayName "Praetorian Salute" Command "e PraetorianSalute" Authbit RogueAccess StoreProduct cucppsal } Option "At Ease" "e AtEase" Divider Option "Bow" "e Bow" Option "Fancy Bow" "e FancyBow" Option "Clap" "e Clap" Option "Praise" "e Praise" Option "Camera" "e Camera" Divider Option "You bow down!" "e Bowdown" Option "Surrender" "e Surrender" Option "Get Some" "e GetSome" Option "Go Away" "e GoAway" Option "Taunt 1" "e Taunt1" Option "Taunt 2" "e Taunt2" Option "Chicken" "e Chicken" Option "Slash Throat" "e SlashThroat" LockedOption { DisplayName "Bring It!" Command "e Bringit" Authbit MartialArtsPack StoreProduct cucpmabi } Option "Threaten" "e SmackYou" Option "Hands Up" "e Handsup" Option "Smack" "e Smack" Option "Slap" "e slap" Option "Slap React" "e SlapReact" Option "Alakazam!" "e Alakazam" Option "Alakazam! React" "e Alakazamreact" Option "Bat Smash" "e Batsmash" Option "Bat Smash React" "e Batsmashreact" LockedOption { DisplayName "Ultimate Power" Command "e ultimatepower" RewardToken EmoteUltimatePower } LockedOption { DisplayName "Facepalm" Command "e facepalm" Authbit Facepalm } Divider Menu Judge { Option "Score 1" "e Score1" Option "Score 2" "e Score2" Option "Score 3" "e Score3" Option "Score 4" "e Score4" Option "Score 5" "e Score5" Option "Score 6" "e Score6" Option "Score 7" "e Score7" Option "Score 8" "e Score8" Option "Score 9" "e Score9" Option "Score 10" "e Score10" } Menu Decide { Option "Coin Toss" "e CoinToss" Option "Roll Dice" "e Dice" Option "Observe Dice" "e ObserveDice" LockedOption { DisplayName "High Roller" Command "e Dice7" Badge CouncilRobotBadge StMartialTour1 } Divider Option "Rock" "e Rock" Option "Paper" "e Paper" Option "Scissors" "e Scissors" } Menu Environment { Option "Peer In" "e Peerin" Option "Touch Screen" "e Touchscreen" Option "Type" "e Typing" Option "Research" "e Research" Option "Research Low" "e Researchlow" Option "Dig" "e Dig" Option "Jackhammer" "e Jackhammer" Option "Spraypaint" "e Spraypaint" Option "Warm Hands" "e WarmHands" Option "Pick Lock" "e PickLock" LockedOption { DisplayName "Throw Snowflakes" Command "e Snowflakes" Badge SnowflakeEmoteBadge } Divider Option "Sit Chair 1" "e SitChair1" Option "Sit Chair 2" "e SitChair2" Option "Sit Chair 3" "e SitChair3" Option "Sit Bench 1" "e SitBench1" Option "Sit Bench 2" "e SitBench2" Option "Sit Bench 3" "e SitBench3" Option "Sit Bench 4" "e SitBench4" Option "Sit Executive Chair" "e SitExecutiveChair" Option "Sit Stool" "e SitStool" Option "Sit Table 1" "e SitTable1" Option "Sit Table 2" "e SitTable2" Option "Sit Ledge" "e Ledgesit" Divider Option "Wall Lean" "e WallLean" Option "Assume the Position" "e Assumepositionwall" } } Menu Actions { Option "Wave" "e Wave" Option "Big Wave" "e BigWave" Option "Raise Hand" "e RaiseHand" Option "Point" "e Point" Option "Attack" "e attack" Divider Option "Cheer" "e Cheer" Option "Wave Fist" "e WaveFist" Option "Crack Knuckles" "e Knuckles" Option "Whistle" "e Whistle" Option "Victory" "e Victory" Option "Winner" "e Winner" Option "The Wave" "e TheWave" Divider Option "Angry" "e Angry" Option "Frustrated" "e Frustrated" Option "Curse You" "e CurseYou" Option "Roar" "e Roar" Option "Howl" "e Howl" Option "Tarzan" "e Tarzan" LockedOption { DisplayName "Growl" Command "e Growl" Authbit MutantPack StoreProduct cucpmuge } LockedOption { DisplayName "Show Off" Command "e Boast" Authbit MutantPack StoreProduct cucpmuse } Divider Option "Dust Off" "e Dustoff" Option "Read Book" "e Readbook" Option "Burp" "e Burp" Divider Option "Laughs" "e laugh" Option "Giggle" "e BigLaugh" Option "Drat" "e Drat" Option "Shucks" "e Shucks" Option "Grief" "e Grief" Option "Flipping Coin" "e FlippingCoin" LockedOption { DisplayName "Drink Enriche" Command "e DrinkEnriche" Authbit RogueAccess StoreProduct cucpdren } LockedOption { DisplayName "Open Gift" Command "e OpenGift" Authbit RecreationPack StoreProduct cucpppog } LockedOption { DisplayName "Ghoul Flex" Command "e ghoulflex" RewardToken EmoteGhoulFlex } LockedOption { DisplayName "Tantrum" Command "e tantrum" RewardToken EmoteTantrum } LockedOption { DisplayName "Collapse" Command "e collapse" RewardToken EmoteCollapse } LockedOption { DisplayName "Swoon" Command "e swoon" RewardToken EmoteSwoon } Divider Menu Athletics { Option "Backflip" "e Backflip" Option "Flex 1" "e Flex1" Option "Flex 2" "e Flex2" Option "Flex 3" "e Flex3" Option "Jumping Jacks" "e JumpingJacks" Option "Kata" "e Kata" LockedOption { DisplayName "Pushups" Command "e Pushup" Authbit MartialArtsPack StoreProduct cucpmapu } } Menu Wedding { LockedOption { DisplayName "Propose" Command "e Propose" Authbit WeddingPack StoreProduct cucpwppr } LockedOption { DisplayName "Throw Rice" Command "e ThrowRice" Authbit WeddingPack StoreProduct cucpwpth } LockedOption { DisplayName "Throw Confetti" Command "e ThrowConfetti" Authbit WeddingPack StoreProduct cucpwptc } LockedOption { DisplayName "Throw Rose Petals" Command "e ThrowRosePetals" Authbit WeddingPack StoreProduct cucpwptr } } Menu Animal { LockedOption { DisplayName "Hiss" Command "e hiss" Authbit AnimalPack StoreProduct cucpaphe } LockedOption { DisplayName "Sniff" Command "e sniff" Authbit AnimalPack StoreProduct cucpapsn } LockedOption { DisplayName "Savage" Command "e savage" Authbit AnimalPack StoreProduct cucpapse } } Menu Holiday { LockedOption { DisplayName "Offer Gift" Command "e offergift" Authbit HolidayPack } LockedOption { DisplayName "Receive Gift" Command "e receivegift" Authbit HolidayPack } LockedOption { DisplayName "Throw Snowflakes" Command "e ThrowSnowflakes" Authbit HolidayPack } } Menu "Steam Punk" { LockedOption { DisplayName "Inspiration" Command "e inspiration" Authbit Steampunk StoreProduct cucpsins } LockedOption { DisplayName "Hot Temper" Command "e hottemper" Authbit Steampunk StoreProduct cucpshot } LockedOption { DisplayName "Train Whistle" Command "e trainwhistle" Authbit Steampunk StoreProduct cucpstrw } } } Menu Idle { Option "Afraid" "e Afraid" Option "Fish" "e Fishing" Option "Binoculars" "e Binoculars" Option "Flashlight" "e Flashlight" Option "Flashlight (Up)" "e FlashlightUp" Option "Flashlight (Down)" "e FlashlightDown" Option "Clipboard" "e Clipboard" Option "Invent" "e Invent" Option "Panhandle" "e Panhandle" Option "Stunned" "e Wounded" Option "Plotting" "e Plotting" Option "Floating Books" "e Floatbooks" Option "Pamphlet" "e Pamphlet" Option "Vendor" "e Vendor" Option "Protest" "e Protest" Option "Listen To Policeband" "e ListenPoliceBand" LockedOption { DisplayName "Protest Loyalists" Command "e ProtestLoyalist" Authbit RogueAccess StoreProduct cucplpro } LockedOption { DisplayName "Protest Resistance" Command "e ProtestResistance" Authbit RogueAccess StoreProduct cucprpro } Divider LockedOption { DisplayName "Robot Power Up" Command "e PowerUp" Authbit CyborgPack StoreProduct cucpcbpu } LockedOption { DisplayName "Robot Power Down" Command "e PowerDown" Authbit CyborgPack StoreProduct cucpcbpd } LockedOption { DisplayName "Listen To Stolen Policeband" Command "e ListenStolenPoliceBand" Badge MayhemOutlaw } LockedOption { DisplayName "Tablet Write" Command "e MATablet" Badge ArchitectAccolade } LockedOption { DisplayName "Calculate Theories" Command "e Calculate" Authbit SupersciencePack StoreProduct cucpssce } LockedOption { DisplayName "Mix Formula" Command "e MixFormula" Authbit SupersciencePack StoreProduct cucpssee } LockedOption { DisplayName "Talk Pool" Command "e Pool" Authbit RecreationPack StoreProduct cucppppe } LockedOption { DisplayName "Soccer Kick" Command "e Soccer" Authbit RecreationPack StoreProduct cucpppse } LockedOption { DisplayName "Basketball Dribble" Command "e Basketball" Authbit RecreationPack StoreProduct cucpppbb } LockedOption { DisplayName "Catch Breath" Command "e catchbreath" RewardToken EmoteCatchBreath } Divider Option "Drink" "e Drink" Option "Eat Food" "e Eatfood" Option "Eat Donut" "e Donut" Option "Drink Tea" "e Teabag" Divider Menu Away { Option "Cellphone" "e Cellphone" Option "Crouch" "e Crouch" Option "Kneel" "e Kneel" Option "Use Laptop" "e Laptop" Option "Lotus" "e Lotus" Option "Read Newspaper" "e Newspaper" Option "AFK Sleep" "e Sleep" Option "Sit on Ground" "e Sit" Option "Wait" "e Waiting" } Menu Evil { Option "Hold Bat" "e BatLookout" Option "Evil Laugh" "e EvilLaugh" Option "Hold Torch" "e Holdtorch" Option "Scheme" "e Plot" } Menu Magic { LockedOption { DisplayName "Card Trick" Command "e CardTrick" Authbit MagicPack StoreProduct cucpmpct } LockedOption { DisplayName "Juggle" Command "e Juggle" Authbit MagicPack StoreProduct cucpmpju } LockedOption { DisplayName "Juggle Magic" Command "e JuggleMagic" Authbit MagicPack StoreProduct cucpmpjm } LockedOption { DisplayName "Juggle Fire" Command "e JuggleFire" Authbit MagicPack StoreProduct cucpmpjf } LockedOption { DisplayName "Juggle Electricity" Command "e JuggleElectricity" Authbit MagicPack StoreProduct cucpmpje } } Menu Stances { Option "Center Stance" "e Idle2" Option "Cross Arms" "e Crossarms" Option "Hands on Hips" "e Akimbo" Option "Neutral Stance" "e Idle1" LockedOption { DisplayName "Hero Stance 1" Command "e StanceHero1" Authbit RogueCompleteBox StoreProduct cucpcchs } LockedOption { DisplayName "Hero Stance 2" Command "e StanceHero2" Authbit RogueCompleteBox StoreProduct cucpcchs } LockedOption { DisplayName "Villain Stance 1" Command "e StanceVillain1" Authbit RogueCompleteBox StoreProduct cucpccvs } LockedOption { DisplayName "Villain Stance 2" Command "e StanceVillain2" Authbit RogueCompleteBox StoreProduct cucpccvs } } Menu Loyalty { LockedOption { DisplayName "Hero Loyal" Command "e HeroLoyal" Authbit VanguardPack StoreProduct cucpvghl } LockedOption { DisplayName "Vigilante Loyal" Command "e VigilanteLoyal" Authbit VanguardPack StoreProduct cucpvgvi } LockedOption { DisplayName "Villain Loyal" Command "e VillainLoyal" Authbit VanguardPack StoreProduct cucpvgvl } LockedOption { DisplayName "Rogue Loyal" Command "e RogueLoyal" Authbit VanguardPack StoreProduct cucpvgrl } } } Menu Music { Option "Boombox" "e BoomBox" Menu Tracklist { Option "Track - Altitude" "e BBAltitude" Option "Track - Beat" "e BBBeat" Option "Track - Catch Me" "e BBCatchMe" Option "Track - Dance" "e BBDance" Option "Track - ElectroVibe" "e BBElectroVibe" Option "Track - Disco Freak" "e BBDiscoFreak" Option "Track - Dog Walk" "e BBDogWalk" Option "Track - Heavy Dude" "e BBHeavyDude" Option "Track - Info Overload" "e BBInfoOverload" Option "Track - Jumpy" "e BBJumpy" Option "Track - Kick It" "e BBKickIt" Option "Track - Looker" "e BBLooker" Option "Track - Meaty" "e BBMeaty" Option "Track - Notorious" "e BBNotorious" Option "Track - Move On" "e BBMoveOn" Option "Track - Peace" "e BBPeace" Option "Track - Quickie" "e BBQuickie" Option "Track - Raver" "e BBRaver" Option "Track - Shuffle" "e BBShuffle" Option "Track - Technoid" "e BBTechnoid" Option "Track - Wind It Up" "e BBWindItUp" Option "Track - Venus" "e BBVenus" Option "Track - Wah Wah" "e BBWahWah" Option "Track - Yellow" "e BBYellow" Option "Track - Spaz" "e BBSpaz" } Divider Option "Dance" "e Dance" Option "Shuffle" "e Dance1" Option "Rock It" "e Dance2" Option "The Washer" "e Dance3" Option "Raise the Roof" "e Dance4" Option "Bounce" "e Dance5" Option "The Monkey" "e Dance6" Option "Drum Dance" "e Drumdance" LockedOption { DisplayName "Robot Dance" Command "e RobotDance" Authbit CyborgPack StoreProduct cucpcbrd } LockedOption { DisplayName "Karate Dance" Command "e KarateDance" Authbit RecreationPack StoreProduct cucpppkd } LockedOption { DisplayName "Pop Dance" Command "e PopDance" Authbit RecreationPack StoreProduct cucppppd } LockedOption { DisplayName "Air Guitar" Command "e AirGuitar" Authbit RecreationPack StoreProduct cucpppag } LockedOption { DisplayName "Disco Dance" Command "e DiscoDance" Authbit RecreationPack StoreProduct cucpppdd } Divider Option "Big Drum" "e Drum" Option "Small Drum" "e Drumlow" } }
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Quote:Good work! But, one thing...The series will be unedited, so you will see everything we do from start to finish. All video and sounds will be recorded, and you can hear us talking to each other while we play.
The 'unedited' part makes it less of a tutorial than simply watching other people play. May I suggest that you at least add a voice over during the parts where no one is speaking to talk about the plot of the mission, read aloud the color dialogue, give more tips, talk about strategy, etc.... That would make it more tutorial-y. -
Quote:An example of Runaway Fanbase that takes an offhand remark by a Dev, morphs it into What They Always Wanted and then expect it to show up the next patch.Yeah, that was great! That thing Synapse accomplished.
Uh...what thing are you talking about? Could you link or quote something? I've searched all 3 pages of this thread.
Synapse mentioned liking and thinking about a melee based support toon. That's it. Nothing more than that.
It has morphed in some forumites' minds as a brand new AT that's in the pipeline. The fact that you can add team buffs to a Defense Set (see Shields) doesn't seem to deter folks from thinking that they must create a new AT to make this happen. Or.. it can be a new AT -- we don't know. Seems more of a pipe dream at this point than in the pipeline. -
Ummm... it will be done by a dumb plot point spoken by the American actors and dubbed over the helmeted rangers with stock footage.
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It's not yellow, it's Goldenrod.
Goldenrod: Variant
Yellow: Variant
Shunnable: Variant -
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Here's a pic of a Bacon Controller I made...
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You can use a second costume slot for a wingless/battle version of the toon. And if you have the Super Tailor access power (originally from the Super Science Booster Pack), your battle toon can be a smaller version, especially for indoor fights.
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And poor Dr. Aeon was on Virtue tonight on his civilian account asking in the TF channel if any trials were forming and getting no response...
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The Black Swan incarnate trial will be a tailor contest to see if you can possibly make an outfit trashier than hers.
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It wouldn't hurt to use a little make-up and wear something a little tighter.
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Don't you get it?! That's part of the plan, man! They release stuff... EVERY WEEK!! And that keeps you from keeping track of points, man!!! Then they get all the points!! It's what they were after all the time!!! ALL THE POINTS111!!
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Quote:Well, 'Michael' is the most populous male name in the US.Michael White (BABs)
Michael Polario (From the "Collapsing Ideals" villain morality mission)
Michael James "Spanky" Rabinowitz (former Paragon mayor)
Michael McVey (The young boy associated with Talos)
Empyrean Michael (In Ouro)
Michael Haworth (A syndicate member found in Mr. G's arc)
There's also...
Michael, a NPC to rescue in a Radio misson
Michael Thomspon, a NPC to rescue in a St. John Smythe mission
In a Paragon Times article: Michael Moreland, Mikey the Ear who died from the Outbreak plague.
Mikey the Ear: Apparently, reports of his death were premature.
Mikey, a Dry Chamber who appears in the Tiki Room band
Mike, from the Faultline easter egg lounge
Mike Shwartzwald from Freakshow War arc
Hyper Mike, mentioned in an exploration badge
Mike, Scrapyard foreman NPC
Mike, named Prisoner
Mike McGillicutty, reporter in Mansfield arc
Let's check in with #2:
John Strobel, level 20 Natural contact
Jonathan St. John Smythe, used to be beginner Science contact
Dean John Yu, university contact
Johnny Sonata, St. Martial contact
Doctor John Arvin, Preatorian contact
John Snow, Studio 55 respecker
John Gray, random hapless citizen to save
John Houston, TPN reporter in Neuron mission flavor text
John Knox, a member of the Midnight Squad, aka Crimson Fist
Johnny Moniker, former member of Freedom Phalanx
Johnny Slate, NPC in Vince Dubrowski arc
Johnny, named Prisoner
Johnny DeLombardi, old fight club NPC
Jonathan Crick, a Syndicate suit
Long John's Silver, item in Radio mission
John Doe, clone in a Newspaper mission
Johnny, a dry husk member of the Tiki Room band
Paragon Times Articles:
- Siren's Call Councilman John Chard
- Little John, hero responding to Rikti invasion
- John Phillips, citizen in Kings Row
- John Rich, John Walker, Johnathon Murphy: deceased from Outbreak plague
So, what do I win?