Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
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  1. Quote:
    Originally Posted by Jasra View Post
    The single biggest way to improve this fast is to have Matthew Habashy (and the redside equivalent) introduce you to one of the old school contacts. Effectively locking all of the original content behind radio missions was a huge mistake.
    While I agree that there should be a link between Habashy and the legacy contacts, I want to point out that the using the Radio/Safeguard isn't really a bad idea for these reasons:

    1. You are forced to learn they exist, which is important for newbies.
    2. It's only 3 one-off missions (one of which can be auto-completed) and then the Safeguard mission.
    3. Safeguard missions have good temp powers and a badge you can't get anywhere else.
    4. Once you unlock the legacy contact, at least for blueside, you're now in the loop for the rest of the game. And for redside, you better learn how to use the Newspaper/Mayhem missions because you'll need that for each leveling zone.



    Quote:
    Originally Posted by Kitsune9tails View Post
    Although a content update would be nice, I think a lot could be done just by organizing Contacts by content, and having a few new 'hub' Contacts that send you to the appropriately levelled guy in the chain.
    The Devs can repurpose the initial origin contacts in City Hall. If you want to follow just the magic-themed arcs, you should be able to go to Azuria and she'll give you the magic contact for your current level.
  2. Two of the redside GMs can be forced to spawn which is something blueside doesn't have.
  3. In order to reward more significantly GM rewards, but be able to control them so they don't get out of control, we could add a GM-Merit currency to the game!
  4. Quote:
    Originally Posted by EvilGeko View Post
    I'm sorry, I thought this thread was about buying costume pieces. I don't remember ever arguing against an achievement based means to earn these pieces.
    So, you'd be OK, then, with using Merits, an in-game achievement currency, to trade in for account-wide Roman Costume Set unlock?
  5. Thanks! Looks nice.

    I use the old villain icon for my Test server shortcut, but I switched to yours!
  6. Quote:
    Originally Posted by EvilGeko View Post
    Visual achievement has been a pillar of RPGs since Dungeons & Dragons. Even then, when you had to use your imagination, you were very proud to receive your +5 Holy Sword of Demon Slaying or whatever because it was shiny and looked better than the tin sword you used at level 1.
    Really? D&Ders moved up from a regular sword to a +5 Sword because of *looks*?! Do you think the "+5" means "plus 5 levels of beauty?" All the D&Ders I know would wield a sword made of dung if it was +10.

    So, the counter argument you make that "it's part of the RP heritage to level up in looks" is bogus. Really, you have no point here.



    Quote:
    The Invention pieces are a good cautionary tale. At this point you've devalued the invention pieces so much that they are 'trash' drops. You need no sugar daddy. I was able to earn the money for insect wings on a newbie character before she made level 3 (obviously leaving the tutorial at level 2). Now that said, I actually see the conceptual argument for body pieces like wings moreso than clothes like the Roman pieces.
    What is this, "purposely misconstrue day"? I already said there was a problem with the costume recipes being too common. My point here, which you seem to purposely overlook to make the point I already made as if that would be a counterpoint to my point, is that they are available to Level 1, but, are still achievement-oriented since you have to buy them with in-game rewards.

    You seem to be all about "got to achieve it". But when suggestions are made about how to achieve it *and* make it available at Level 1, your logic gears spaz out.

    If costume pieces were never gated by level in the first place, we would not be having this conversation. You seem to be arguing for the status quo simply because it's the status quo. I've never seen you argue for gating more costumes behind Level locked content. But suddenly, the few that are become sacrosanct. And no other reward can replace it.
  7. There's also the issue of the varying degrees of Superman's strength and invulnerability where it seems he can increase his power by willing it so. This is the psychic/mental control of his powers theory.

    Under that theory, he can shave and cut his hair because he wills it so because it's him doing it to himself.
  8. Quote:
    Originally Posted by Schismatrix View Post
    How about a moon that isn't in a polar orbit? Or was that fixed after seven years?
    Statesman changed the moon's orbit because he's afraid of eclipses.
  9. Quote:
    Originally Posted by EvilGeko View Post
    By making it available on the market, the achievement in earning it becomes meaningless.
    Costumes as achievements that lock away the costume from Level 1 is contradictory to a role-playing genre. Make them available as achievements through or account-wide unlocks (sorry, Memphis Bill for not seeing your compromise position), or through buying them with Merits that can then be applied to your new Level 1 toons... that would be fine with me.

    After all, that's the case with the wing and boot Recipes (although their achievement value was greatly diminished with the increase in drop rate). Anyone can sugar daddy them to their brand new Level 1 toons.
  10. As far as game immersion is concerned, I'm not as troubled by somehow magically showing up there without traveling to it. We got plenty of mission doors which are ships that lead directly to a house or cavern because we presumably got into the ship, spent time traveling in the ship, got off the ship, traveled to the entrance of the house or cavern.

    I *am* troubled that when we do pop into the mission, we're popping out of a hole in the ground.

    BWHAAAA?

    We're entering an open-to-the-public haunted mansion attraction. Why are we tunneling into the compound?
  11. Zombie Man

    Titan Site down?

    Quote:
    Originally Posted by TonyV View Post

    Edit: Here's the problem in a nice graph:

    You probably have a lot of bloatware running in the background. Please post a HijackThis and CoH Helper log and we'll see if we can help you out.






  12. The whole premise of the article is: Based on 3 anecdotes, I see a trend and here is the obviously plausible explanation which you're really gonna groove on since it's the opposite of expectations based on a much hugely larger sample!!!!!

    Way to go investigative journalism!
  13. Quote:
    Originally Posted by StormSurvivor View Post
    Enough of the team-up teleporter? Heavens no.

    Enough of things being accessible exclusively through the team-up teleporter? Oh my, yes.
    What's the benefit of gathering a team of four and traveling to a contact and clicking the contact and then running to the entrance; from gathering a team of four in any zone, clicking a window option, and being automatically transported to the zone?
  14. Quote:
    Originally Posted by EvilGeko View Post
    It's simple. I recognize that YOU do not like have ANY costumes gated behind content.
    No, you don't understand then my argument. It's more than just 'like'. It's the in-game aspect of creating a 'character'. A character which has a certain persona from the beginning of their supers career. I don't want a character that, half-way through their career, suddenly becomes a gladiator personality because he visited this game's version of ancient Rome. I want to make a gladiator who starts on a supers career. The game doesn't allow that because of the level gated costuming.

    I'm not against rewards locked behind level-gated content. I don't demand to be able to get a Shivan temp pet at level 1. I don't demand to have all the accolade powers at level 1. It is part of the supers genre that people level up in power over their career. It is not part of the genre that no one can dress like a gladiator unless your *this* powerful. That's why the level locks for the capes and aura were universally derided and are now gone.
  15. No Memphis Bill and Evil Gecko, *your* arguments are invalid and specious.

    There. I win the argument because I labeled your argument as wrong. That's how you win debates, right?


    To the merit of the actual pros and cons, there is not only the capes and auras at level 1. There is also all the Veteran Reward costumes that can be purchased by a newbie for about $350 worth of Paragon Points which gives them enough Tokens to buy all those locked costumes. BAM, I bypassed Vet Rewards.

    Then there is the purchasable Magic Cape which also gave access for the longest time at level 1 not only the Magic Capes, but all the other designs previously locked at 20.

    Not too mention all the ways all the boosters circumvented the level 20 and 30 cape and aura locks. For money.

    Why? Why have the Devs been creeping more and more to giving players costumes previously locked away? Because people want access from Level 1 to the full range of possible costumes. It's what the players, with the exception of you guys, want. One of the things I *HATED* about one of the competitors was how the majority of their costuming was locked throughout the game.

    While *you* may think you can make a passable gladiator at Level 1, I and many others don't. The kilt options do not look like a gladiator skirt. Period. If you think it does... then I can see why you're not concerned about availability of the full range of costume features from Level 1 since they all look alike to you anyway.
  16. Quote:
    Originally Posted by Thirty-Seven View Post
    allowing things that were once only available via game-play to be bought makes the running of said game-play lose value.
    If the content requires a vanity unlock to make it worthwhile, then it's crap to begin with and needs to be done away with.

    Secondly, some of those unlocks: Roman and Rularuu come late in the game. So... really? At level 35 or 40 you then suddenly become Romanesque in your costuming and theme? Or suddenly become Rularific? We can't make a gladiator character at Level 1?

    Many of us have argued that that's pretty stupid to begin with.

    And besides, that barn door has been opened and the barn burned to the ground with giving the level 20 and 30 cape and aura unlocks to Level 1s both through Incarnate Awards and Paragon Points. It's been done.


    Quote:
    Therefore, people who only play the ITF for the costumes, will see no reason to do it anymore... as long as they have the cash that is.
    Really? You're going to make the argument that there are a significant number of players whose *only reason* for doing the ITF is for the costume pieces?

    And it's OK with you to force them to do something they abhor (probably talking about the solo-only crowd) in order to get a vanity piece? Why? Does the ITF build good character? Make them better players?



    The simple solution is more options. Make items available in-game for those who don't want to spend money on them, and make them available in the Market for those who do.
  17. There should be a high damage attack in their so that you can kill 'em with Kindness.
  18. Not going to happen for player models anytime soon. You'll have the same problem the Lobster form of the HEATs have: the wide range of player emotes that have to be either redone or shut off. That's *a lot* of work.

    And if a player model, then they need attacks, which all have to animated, and so, it will be a limited set of attacks; which may be fine for an attack pet, but you all know the players will bristle against the limitations.


    Quote:
    However, not too long ago, Power Customization was 'not able to happen, sorry'.
    That's what some players heard and said to one another. But the Devs were always clear, especially BAB, that Power Customization was not able to happen "at this time" "with this level of staffing" "and no plans to make it happen because of the time and staff constraint". Which is very different than "not able". With enough time and resources and coding, almost anything players ask for can happen. The feasibility of such requests was always the catch.
  19. If you have to ask, you can't afford to be a god.
  20. Quote:
    Originally Posted by Johnny_Butane View Post
    Let's drop the charade that Tankers are being used as anything other than farm tools by people who can't yet build a good enough Brute. That's why Tankers should renamed 'Tractors'; there's no better name for an AT that hits like a little girl but can move at a steady pace back and forth across a farm. They're a real workhorse. Like Boxer in Animal farm.
    Some ATs are more equal than others.
  21. Quote:
    Originally Posted by Zombie Man View Post
    Moon: Please make this moon (and all the moons in CoH) opaque. We should see stars through it. Bonus points if it washes out the stars nearby it.
    Quote:
    Originally Posted by CaptainMoodswing View Post
    I don't...understand. How do you see stars through an opaque moon? And if you can see the moon, you can't see stars. The light reflected off the moon washes out everything else.
    Oops, typo. Should be "We shouldn't see stars through it."
  22. Quote:
    Originally Posted by Tenzhi View Post
    So, there's a Beasts Mastermind set on the way, you say?
    No, a non-combat wolf pet. Someone found that [Wolf Pet] lights up and that's what it says.

    Don't know how to get it yet.
  23. Quote:
    Originally Posted by Emberly View Post
    I cannot express in words how much I look forward to hitting someone with a giant sword that has a number of smaller swords stuck through it.
    Oh that? It's just a little something I whipped up in the kitchen.