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Well, other people have given you their opinions but I will add a few comments. First off Virtue and Freedom are the most populated servers. This is good and bad. It's good in that it's easier to find a team at any hour. It's bad in that you will encounter a higher proportion of jerks. Virtue is a more casual place than Freedom, it has a higher percentage of RPers which tends to translate into a slightly more mature attitude overall.
You mentioned being somewhat nocturnal so Freedom or Virtue might be good there simply because they are a lot more active during off-peak hours. You might also have some luck with Justice since I've heard it has an active aussie contingent but I've never palyed that so I don't know for sure.
In any case whichever server you join I recommend finding some good global channels. The easiest way is to ask in the forum for the particular server. Global channels make finding teams soooo much easier. -
Another Virtue channel (Virtue TFs) opened up an overflow channel and it seems to have worked out well. The overflow is not full and there are people using it.
What Virtue TFs did is open up a new channel and encourage people who regularly form teams to subscribe to both channels but for people who are mostly looking to join teams to only subscribe to one. Since the number of people forming teams is less than the number looking for teams if it's done that way you effectively increase the available channel space without setting up to many situations where someone who is forming a team and someone who is looking for a team cannot see each other. You also generally get the more active team former as a seed population for the new channel.
It's not a perfect solution but until the devs increase global channel capacity it's the most practical solution. -
Quote:No, cornering Alchemical Silver is VERY different from real silver. In the real world silver is a finite commodity, it can only be produced by certain people in certain locations using special equipment. It is possible to acquire not only a monopoly on existing stocks but also (and this is the important bit) a virtual monopoly on the production of Silver as well (the only way a monopoly on production could be broken is someone discovering new deposits).Cornering Alchemical Silver is no different then doing so with real silver.
In game it is impossible to get a monopoly on production of Alchemical Silver. Anyone who wants to can go out and run a mission against a suitable enemy group and create alchemical silver (or use AE tickets to do so even more easily).
Even if you leave standing bids to try and buy up any new supply all someone has to do it bid 1 higher than you to break the monopoly.
Quote:I have several characters who do quite well with the arcane groups like COT. Who do mission after mission of them. I still never get Alchemical silver/gold except on rare occasion.
I wonder if some drop tables have been broken some place?
Quote:How high can you stack in the market? -
All of the requests I've seen for Poison to be proliferated are based on someone wanting it from a concept point of view, not a power level point of view. It would be nice to see Poison proliferated from a character concept point of view but that doesn't make it a good set.
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Quote:For the record, this did work for setting up Beta and Test, so I think the problem was just that I didn't have some file it was looking for (probably the ".exe" file.Not 100% sure this will work, but you could also copy your "City of Heroes" directory to CohTest, then when installing it, point it to the CohTest directory and it may be able to patch it up to the latest. This should be faster than doing the Consistency check, which will also work.
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Quote:I tried that the first time but when I right click the only options are "play now", "cancel install" and "properties". I tried turning off automatic updates but that doesn't do it either.Totally possible.
- Let the installer start (including setting up the custom directory).
- Let it run for a minute or 2.
- Stop it
- Copy over your pigg files (and custom files etc).. basically contained within the folders of the game directory but NOTHING outside of it
- Right click the game in the NCsoft launcher and Choose "Consistency check"
- Let the game download the missing files.
Thank you both for the help though.
EDIT: I suspect the problem is that when I wiped my hard drive I only bothered to backup the piggs. Since it doesn't see the .exe file it's not bugging out and detecting it as a partial install. -
With the old launcher it was possible to do a fast install (whether of the game or the test sever) by starting the install, stopping, copying over the pigg files and then restarting the install. This would allow the install to complete with only relatively small downloads. However I can't seem to make this trick work with the NCSoft launcher. Is it possible?
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Quote:This is pretty much what I do as well although I mostly focus on IOs with a small profit but high turnover so if I don't sell at least 50% of my stock within 24 hours I generally will end up having to relist. Most of the time I wait a week or so to see if the niche rebounds but my experience is that if I don't sell a good number within 24 hours it's not a case of will I relist but when will I relist.I bid on 10 stacks almost exclusively, and list them all at once normally. But I give them more than just a few days to sell. I won't pull listings unless they fail to sell for an extended period of time (weeks) and it's clear that the market price has fallen significantly below my list price.
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I shall assume that while you have removed Adeon's power armor it is stored on the premises.
In that case he would use his implanted radio to establish communications with the suit on the premises and use the more powerful radio in it to call in his two spare suits of power armor and his own bot squad as a divisionary assault (ok, the AI is somewhat limited in automatic mode, but it will suffice for a diversion). While you're distracted he'll order the suit on the premises to use it's emergency teleportation system to relocate to his location. At that point he is armed and armored and your base is under attack. All three suits have access to some combination of weapons sufficient to blow a hole in the wall with the window at which point it's a simple matter of linking up with the bots and automated suits and getting out of there. -
Quote:Heh, I had the inverse on an ITF a few days ago. Someone wanted to know exactly what powersets I had on the team before joining. When I told him I had no clue (people hadn't zoned in yet) he asked to at least know what powersets the Tank had. I told him I didn't even know if there was a Tank on the team (see previous comment) and never heard from him againWhile doing multiple Sister Psyches and Apexes for the Assist Badge, I was flabbergasted at all the responses such as, "Can you use a Blaster?" "Is a Widow OK?" etc...
Sheesh. Maybe people think that Apex is like a LRSF, but to be concerned over AT make-up on a Sister Psyche?!
I changed my recruiting calls to add: "... All ATs welcome.".
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I don't think number 3 is necessary. While I can see your aim I don't think procs/globals need special treatment. The other items (especially number 4) should serve to increase overall supply.
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Quote:Same here. However, when I did it I found that the pets seem to be more resistant to the blue patches than players and issuing a simple go-to command whenever patches drop was sufficient to keep them mostly alive.I was apprehensive about playing my MM on the Apex.
However, after trying it, I find it very fun to play my MM on the Apex.
I really only make use of three commands during the BM fight. Attack my target-Defensive, Follow Me-Passive, Follow Me-Defensive. -
Quote:This has been bought up a few times and personally I think it makes a lot of sense within the context of current supply options. The problem is that for any recipes that are generated by merits the supply at levels other than 50 is very slim. Reducing the available levels to every 5 would not fix that but it would concentrate what supply there is which should in theory help stimulate the sale/purchase of those recipes.However I still believe that the Market needs some tweaking. Even if all of the current sets remained (and I don't think they should for various reasons) I still believe that they should trim the sets back to levels of 5. Having a lvl 31 recipe doesn't really accomplish anything for a set recipe but clutter the system. If a recipe drops in play then it should simple be of the highest level slottable by the character at that time.
In the interested of balance I think if that was done it would be necessary to increase the set bonus range from 3 levels to 5. -
Quote:Actually it is internally consistent with her other arguments. I recall a while back GG was making an argument that since NPCs were targetable by heroes they were therefore evil. This new statement is at least consistent with that. If being targetable by heroes makes a person evil then giving heroes missions clearly makes them good.THAT DOESN'T EVEN MAKE ANY SENSE. Not even by your standards.
It's completely and utterly illogical but it is at least consistent. -
The second one is preparation. CoX is migrating to the NCSoft launcher at which point we will no longer have to click through the one int he launcher. So once you switch to the launcher you will be back to clicking through it once but it will be in a different position.
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The thing is if an MMO is going to allow players to trade any items that they actually want and have limited supply of those items then you will, by default get marketeers. A market in an MMO does not operate with 100% efficiency and as such players who have the time and inclination can make money from it by moving it closer to 100% efficiency.
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Quote:Fixed that for you.But I just cannot under estimate concept that a good well played healer is not a boon to a team, and like any other AT, a good Solid Healer is always a boon. There is never any regrets.
At the end of the day what is really needed is a good players. The actual AT/powerset is a lot less important than you seem to think. Yes, support ATs are always nice because they tend to do a better job of covering up the weaknesses of others but even there the actual powerset doesn't matter a whole lot.
Different support sets are more or less useful in different situations. The sweet spot for Empathy is when the team is lower than level 25ish or on smaller teams. For level 50s on a full team, it's a decent middle of the road set but it tends to drop behind the really good support sets (especially Rad and Dark). -
From what we know they should work outside of the trials (except for the level shift). I believe the point Sam, Bill and others are making is that without newer, challenging solo content there isn't a lot of point to having them outside of the trials. The ability to steamroll the regular story content gets kinda dull after a while.
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*sigh* No, actually they shouldn't. I'll admit I am getting fed up with the complaints from various people about the lack of a solo option but that is more because they come into Every. Single. Thread that is even mildly related to the subject of incarnates and make the same posts.
However that does not make their complaint invalid. From a practical point of view there is no solo path for the incarnate boosts above the tier 2 alpha slot and I20 is not changing that. The path that the devs are implementing is essentially the devs telling the players "here's your solo path, now shut up" (and I say this as someone who has no interest in a solo path). Soloer's already get shards at a slower rate compared to team players so introducing a path that requires more than twice as many shards is needlessly punitive and the solution for the new slots is even worse.
Unless a dev actually comes out and says "we will never introduce any other solo path" or "we will introduce a reasonable solo path soon" then it is perfectly reasonable for soloers to assume that the current "solo" path is the only option for them and thus make complaints if they feel that it is unreasonable since without that it is unlikely to change. There is no indication of a proper solo path coming down the pipe so being patient accomplishing absolutely nothing. Now if a dev actually said that they are not planning a realistic solo path that does change things slightly, the lack of a path would still be a valid complaint but it would be a complaint that the devs have no stated intention to address at which point people could reasonably decide if they are comfortable playing the game without it or if they wish to take their business elsewhere.
So to all the people who want a solo path I do say keep pushing for it. However, do you think you could not do it in every thread? Please? For me? *puppy dog eyes*. -
Well since the WST bonus is only given out once even to rogues and vigilantes who run the TFs for both sides I don't think this is an insurmountable problem. I do agree that doing a "Notice" mission should prevent you from getting a WST bonus and visa versa.
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But if this was implemented what would people complain about?
Ok, more seriously I think the basic idea makes sense but I'm not a fan of the timing. I personally HATE daily quests because it gates me based on which days I have time to do it.
My suggestion would be to make it so that like tips you are limited to some number of preparatory missions each day (maybe 5) but the finale mission is limited to once a week. In addition doing the finale would count as your WST for the week (and doing a WST would lock out the possibility of doing the finale. Finally I would say give the finale mission an EB/AV (based on team size/difficulty settings).
The general idea here is to make the WST slightly more rewarding (since you get merits as well and can do it in a single day) to compensate for the fact that getting a team does complicate doing it somewhat.
Now rewards, I see what you're doing but I think tying it to difficulty is not the way to go. Most characters can solo a mission set to +4/x1 without to much difficulty (especially once you get a level shift) so I think doing it that way makes it way to attractive.
So for an alternative, how about this. A NotW currently breaks down into 4-6 shards. In I20 it will be possible to convert 10 shards to 6 threads. So, how about having the reward table for the finale allow you to chose one of:
1. NotW
2. 10 Shards
3. 6 Threads
It would also be necessary to increase the breakdown value of the Notice to 10 shards to provide incentive to do the WST for shards/threads instead (yes there is the 10 million inf cost the WST gives you get a bunch of merits you can use to get the inf).
The remaining issue is the Incarnate exp. The simple option is to add it to the Finale reward table but I'm not sure how good of an idea that is. I can't really say how best to do that since I don't yet have a feel for the XP rates in the trials.
Finally one thing I would think worth considering is allowing enemies in the missions to drop threads instead of shards but only under certain circumstances (maybe if the difficulty is set to +4?)
Overall I think something like this is probably the best solution. If the devs do decide to implement a real solo path (as opposed to the ridiculous one they have now) then I think the primary requirements are that is should:
1. Require at least a bit more personal time/effort than the team method (since you don't have the difficulty of getting a team together)
2. Not allow faster progression than the team method (if the 'solo' method is the fastest people will simply form teams to do that instead of the actual team content).
3. Not allow someone to do both the solo method and the team method for really fast progression (for obvious reasons). -
Quote:Yes, you encounter people with buff sets who don't buff but I've encountered plenty of Empaths who are horrible buffers as well (i.e. fortitude only on the tank, saving AB for when someone uses a nuke etc.).Now when I say people not doing their job it's people who either refuse buff or those who just forget to, and being reminded by teamates all the time to assist them.
Quote:Thats what I meant. Heals are instant and healers in my experience or at least the people I have played with are very diligent in their job. It's because it is not fire and forget for 4 minutes. It's constant. And it's also more obvious...when green goes down heal.
For example on my Earth/Storm Controller if I see someone taking heavy damage my first thought is not "hit them with O2 boost" it's "stop them from taking more damage". I sometimes hit them with O2 boost first to buy me some time to think but my main goal is always to stop them from taking more damage because if I don't stop the incoming damage chances are O2 boost alone will not save them.
All support sets have some options for reactive mitigation although not all have the same level of utility (Traps for example has very limited options) but healing is not the only useful form of reactive mitigation. -
You're not the only one. According to the devs there are some complications with implementing pool customization so it's unclear if or when it will happen. They do know that it is desired though.