So, I need a global solution...


Adeon Hawkwood

 

Posted

I have a channel overflow problem. Problem is, it's plausible that most, if not all of the people in it are active in the game - even in the times the game itself is dead, it's rare that the roster falls under fifty. I'm considering opening another one, but if everyone moves there, won't I have the same problem? Does anyone have any ideas on how to tackle this?


 

Posted

So I've heard. Still, it easily hits several hundred active players at daily peak times, so it's possible that all the listed ones log into the game at one point or another during the thirty-day timeout period I've set.


 

Posted

Another Virtue channel (Virtue TFs) opened up an overflow channel and it seems to have worked out well. The overflow is not full and there are people using it.

What Virtue TFs did is open up a new channel and encourage people who regularly form teams to subscribe to both channels but for people who are mostly looking to join teams to only subscribe to one. Since the number of people forming teams is less than the number looking for teams if it's done that way you effectively increase the available channel space without setting up to many situations where someone who is forming a team and someone who is looking for a team cannot see each other. You also generally get the more active team former as a seed population for the new channel.

It's not a perfect solution but until the devs increase global channel capacity it's the most practical solution.