Aisynia

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  1. Quote:
    Originally Posted by Great_Cthulhu View Post
    plus we hold the record for the most free content updates ever
    Someone hasn't played Asheron's Call.
  2. I never had any faith that CoH could be saved.

    Why?

    Because any and all efforts relied upon one thing and one thing only being true: NC giving a f***. They don't. Curtains.
  3. Quote:
    Originally Posted by shadow35 View Post
    Yeah, I saw this on Massively.com today as well.

    However, I couldn't help but think that the fact that Turbine has self-published for years (as Funcom does with fellow oldie Anarchy Online) significantly helps matters in the longevity department. I mean, I can't really picture Asheron's Call having passed even its seventh birthday never mind its 13th if Microsoft was still publishing it. Let's face it, more often than not, MS initially invests in MMOs and then dumps them mid-development (Marvel Universe Online and Vanguard immediately come to mind here) never mind not keeping them running for years.
    That's exactly what MS tried back then. Turbine bought the game from them to save it, MS was gonna shut it down.
  4. I should go back, I adore that game. Better yet, Turbine doesn't shut their games down unless they're bleeding so much money that they're unsustainable.
  5. Mother Mayhem and Back Alley Brawler. At the same time.
  6. Quote:
    Originally Posted by Father Xmas View Post
    If you can accept that someone else can take away a game you bought and in the case of RPGs, MMO or otherwise, your characters, then good for you. The problem now extends to always online required games, even ones with decent solo modes, can also go dark once their publishers decide to shut down the servers. Unless the patch the game before they throw the switch of course.

    We are becoming more renters than owners and we just aren't noticing it.
    This is why I'm largely done with online games, at least ones where I can craft a world for myself and get super attached to. Planetside 2 is a blast, but if it gets shut down, I'm not going mourn heavily or anything.
  7. Quote:
    Originally Posted by Dethos_Zahrim View Post
    Well like his set, Casey Schreiner appears to have chucked off CoH. I'd be mad at him, but with all the epic zings he has given Eve online over the years that made me laugh so hard, its difficult to stay mad at him.

    http://www.g4tv.com/videos/60682/the...september-6th/
    I have about zero f***s to give about what he thinks to begin with.
  8. Quote:
    Originally Posted by Bill Z Bubba View Post
    Why do I get the feeling that you're not a member of the original natives of this land?
    Pretty much any piece of land you step foot on anywhere on earth has been conquered and reconquered since time immemorial.

    Your point is invalid, and he was being ironic.
  9. Quote:
    Originally Posted by Kitsune Knight View Post
    There was ~80 people at Paragon Studios, and not all of them were working on CoH. We don't know who it was (it could potentially be one of the ones working on the secret project), or it could be one of the red names. Either way, it doesn't make a difference.

    Oh, and fyi, there are negotiations going on between the leadership of (what was) Paragon Studios and NCSoft to spin off the game.
    Fat chance. Not that I won't dance around and do backflips if they succeed.
  10. Quote:
    Originally Posted by Unknown_User View Post
    The revenge I want to see is all the fired members of the Paragon Studio to get their own game development studio, get some serious funding, kickstarter maybe, and role out a new MMO that blows everything out the water. NCSoft can only watch and feel shame as they realize what they let go.
    This. I know they can do it. Whether they plan to, I don't know.. I just know that if they did this, the game would be ten kinds of amazing.
  11. Quote:
    Originally Posted by DarkCurrent View Post
    NCSoft is done with this game. Get that clear in your mind. So sticking around to show them anything is pointless.

    The only hope that remains is they sell the IP. And that sale won't be affected by current player activity that has been determined by the closure announcement.

    If the IP gets picked up by someone else, people will come back in droves.
    Yep. This.

    I'm playing and enjoying Planetside 2 and trying to keep my mind off things, but this still sucks to me. If the game is sold and saved, I will play. And that's about it.
  12. Quote:
    Originally Posted by GavinRuneblade View Post
    Quick update on this. There was originally a chat group created called "COH Refugees" for older CO veterans to help new COH people get a handle with the differences in the two games and have fun. It has been merged into "COX". So if you do go over and try out the game, join the chat channel "COX" (no invite needed just add it with the chat client) and there's a LOT of COH players.

    While the game it self doesn't have a lot of teaming and doesn't even reward teaming as well as City simply because it needs the holy trinity to function whereas we can do anything with almost any team, that particular channel is very active and people are grouping up all the time, forming new SGs helping people into established SGs etc.

    I only jumped into CO for a few hours yesterday but found the community very welcoming. The game isn't the same. Their devs are not nearly as communicative as ours and they do have a LOT of bugs. But their community is really stepping up and they deserve recognition for that. If you want a new home should all the efforts to save City fail, at a minimum there is one place where you will feel instantly welcomed. And in the end, community counts for a hell of a lot.
    It's "CoX".

    Channels are CASE SENSITIVE.
  13. Content design. I had 2 dev's choices, one from the contest. With my RL credentials, I may have stood a chance at getting the job.

    All I want to do is write and design cool missions.. and now that I think about it, I'm not sure what ever held me back from applying in the first place. I guess I will never know now.
  14. Quote:
    Originally Posted by Thunder Knight View Post
    I'm Sgt. Bluestone on there (named after - but explicitly not the same person as - my CoH Stone/Stone Tanker, Sgt. Greenstone).
    Looks like people are migrating from CoX Refugees to just the "CoX" channel.

    Also, your individual character name won't help anyone find you. Character names in CO are non-unique (There can be 100s of characters named "Thunder Knight" for instance). This is necessary because the game uses a one server system that just instances itself when it gets loaded. Positive side effect of never needing to try to get a name and have it come up as taken. Instead, /tells are handled through global names. PM me here for my global, I will help you out if you need it.
  15. Quote:
    Originally Posted by Tenzhi View Post
    I had an account for Champions once (I was there for beta and the disappointing launch and a couple months after)... haven't checked in in awhile, so I don't know if it disintegrated or got hacked or something.

    The game wasn't nearly alt-friendly enough - the lack of character slots was terribly restrictive. Characters with defensive abilities were far too squishy, and characters that focused on offensive abilities weren't damaging enough to make up for being ridiculously fragile. They slowed down advancement so that instead of being able to follow different paths with different characters you had to do pretty much every story arc/area with every character.
    They restructured a lot of the content. I played 1 year apart 3 years in a row, and every time I came back, the game was put together more smoothly. They have you level in MC during the beginning of the game, and don't move you out of the city until around 15. At that point you can go to either Desert or Canada and they seem to be the same level. We did Canada and had outleveled the current Desert stuff, so there definitely seems to be better splitting of content.

    I can't speak to whether leveling has been sped up (again, didn't play enough), but I know when STO was acquired by PWE, leveling was sped up pretty dramatically.

    Also Vibora Bay used to be a 35ish and up zone and we just got a mission to go there at level 20 (mission is 22). Not sure how much is there for our level, but it's interesting that they did that.

    Quote:
    Originally Posted by Tenzhi View Post
    But I liked the free-form power selection - I had a character whose gimmick was a variety of breath weapons which was the only character I got to high levels. If they've killed that with their changes I'll likely be even more disappointed with the game, unless there's been a dramatic enough increase to defensive/offensive abilities to make up for the restrictions.
    Game balance has changed dramatically since the time I first played, for sure. A lot has been completely changed, so that you won't end up with "one amazing power that does everything" but instead, a selection of powers that fill different roles and purposes. For a well designed freeform build much past level 20, "tankmage" is the word of the day.
  16. Quote:
    Originally Posted by Mad Grim View Post
    I dislike the idea that the Coming Storm beat us. I prefer the idea that Paragon was saved/the villain took over the world. Their work finished, they moved on.
    As do I. This is the story me and my friend went with:

    The Battalion arrives to invade Earth in the very near future. Many die in the initial onslaught and the death toll is incredible for both hero and civilian alike. The war against the invading force is desperate and bloody. The Elder Gods come down from their Grand Pantheon to help, Earth's allies from space and alternate dimensions arrive to help defend.. the true and ultimate power of all those who live here and who help is unleashed. It's barely enough.

    The Battalion is defeated once and for all, the Wells liberated, and Earth survives, but much of the world is in ruins, and billions are dead.

    The Elder Gods, even they having been at the mercy of its power for so long, turn their attention to the uncaring and unfeeling Well. Using their combined power in an unprecedented show of nearly omnipotent power, disperse it forever, with the consequence of every Well sharing the same fate.

    This act forever unbinds human potential, but also unmakes the super powers of nearly every being on Earth, human or otherwise. Their fates would be their own, but the powers they once held would need to be rediscovered naturally by future civilization.

    The Elder gods themselves are severely drained of their abilities and retreat into the dimmed Pantheon, while the few left on Earth with any superpowers find that their powers don't behave normally. Most people with any power left are people from other universes using alien magic, or had reached this potential through completely natural means, though again, they are not unaffected.

    Primal Earth, for the most part, reverts to being an almost completely mundane world. Heroes take off their masks, villains are reduced to thugs, and the world as a whole takes steps towards rebuilding in this new reality.

    There is a future to be forged.

    * * *

    Some time after this, my main tried to return to her home universe using her planar magic, and her friend, a minor god of battle who thought earth was getting too boring, decided to come with. With the magic all funky though, they ended up in MC instead.
  17. Quote:
    Originally Posted by Thunder Knight View Post
    I had the healing patch. I used the healing patch. I needed a lot more healing patches.

    I don't know when the last time you did the tutorial was (especially since, from what Gemini just said, he's been made harder), but that guy just tore through me on two different characters.
    Did it the other day. It was pretty easy. I died once cause I wasn't paying attention.

    Quote:
    Originally Posted by Thunder Knight View Post
    As an aside, I don't like CO's "inspiration" system at all (where it activates right when you pick it up). I found that whenever I had the time to actually pick it up, it meant I didn't actually need the boost right then and there, and by the time I got to the next enemy group it had already worn off. Glancing at the Wiki, CO's buffs are also painfully short compared to CoH's. (The duration of Build Up in CoH would be considered one of the longer self-buffs in CO, it appears)
    Yes, but the game is balanced around it, just like CoH is balanced around its systems.

    Quote:
    Originally Posted by Thunder Knight View Post
    Basically, the problem I have with the game is that it doesn't make me feel super. Telling me, essentially, that I'm too incompetent for the tutorial doesn't actually make me feel super, strangely enough.
    We're not saying you're incompetent, you put that word in there, not us. Are we puzzled that you could be having such a hard time against him? Yes, but we haven't been calling you names. That's unfair.

    If you right click on your chat tabs, you will bring up a second window. On the Channels tab, type in "CoX Refugees" (case sensitive) and click join. Lots of CoH players in there, and some would be willing to help you.
  18. Quote:
    Originally Posted by Zwillinger View Post
    The projects have been cancelled.
    More proof that Mishii is about as full of sh** as I thought she was.
  19. Aisynia

    Where are you?

    Quote:
    Originally Posted by Mad Grim View Post
    Hi five for being baked into a puddle.

    I mean, seriously, 106 degrees in September?
    Give it a couple months, we'll be freezing our rears off.

    Oklahoma has two seasons, Hell and Antarctica.
  20. Aisynia

    Where are you?

    Hey I'm not the only okie, go figure :P
  21. Good video..

    I'm also working on one. Took the footage this morning, but will have to wait until tomorrow to piece it together in premier. It's funny, I'm actually going to be using much the same camera work (lots of slow movement forward, it's a theme I felt I wanted to set), but the subject matter in front of the camera differs greatly.

    I wrote the script for it a few hours ago, but don't want to release it quite yet.
  22. FFS Thumbnails were invented for a reason my friend!

    Also, that is a well groomed thumbnail you have there sir.
  23. Quote:
    Originally Posted by TonyV View Post
    Really? Because when I met Katie at the Player Summit, she sure didn't seem like a bean counter to me. When she was singing karaoke with us, weirdly enough, I didn't see any knives being surreptitiously plunged into any rib cages.

    Like Soylent Green, NCsoft is people. They have thoughts, emotions, plans, needs and wants, just like everyone else. Why are they specifically in the gaming industry instead of some other more lucrative industry? Obviously because gaming and the gamer culture means something to them beyond mere dollars and won. Dehumanizing them as "a bunch of bean counters" is insulting, and I really hope that the community steps it up a notch.

    Okay, maybe Soylent Green is a bad example. I'm working on a total of around eight hours of sleep for the past three days and trying to at least pay nominal attention to my day job while I type this, cut me some slack.
    All I can say to this:

    So?