I'm not sure what exactly I'm doing wrong, but I'm having trouble surviving on my 50 Elec/WP Brute. For example, I was on an ITF over the weekend, and I would have been faceplanting every mob if I didn't have insps. I need a more sturdy build.
Can someone give me some pointers on what to change in my build, or point me towards a good WP build?
This is the current build:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Havoc Punch <ul type="square">[*] (A)
Focused Smite - Accuracy/Damage[*] (3)
Focused Smite - Damage/Endurance[*] (3)
Focused Smite - Damage/Recharge[*] (5)
Pulverizing Fisticuffs - Accuracy/Damage[*] (5)
Smashing Haymaker - Accuracy/Damage[*] (7)
Hibernation - Accuracy/Recharge[/list]
Level 1: High Pain Tolerance <ul type="square">[*] (A)
Resist Damage IO[*] (17)
Resist Damage IO[*] (19)
Healing IO[*] (19)
Healing IO[/list]
Level 2: Jacobs Ladder <ul type="square">[*] (A)
Multi Strike - Accuracy/Damage[*] (7)
Multi Strike - Damage/Endurance[*] (9)
Multi Strike - Damage/Recharge[*] (9)
Multi Strike - Accuracy/Endurance[*] (11)
Scirocco's Dervish - Damage/Recharge[*] (11)
Efficacy Adaptor - Accuracy/Recharge[/list]
Level 4: Fast Healing <ul type="square">[*] (A)
Healing IO[*] (21)
Healing IO[/list]
Level 6: Hasten <ul type="square">[*] (A)
Recharge Reduction IO[*] (21)
Recharge Reduction IO[*] (27)
Recharge Reduction IO[/list]
Level 8: Mind Over Body <ul type="square">[*] (A)
Resist Damage IO[*] (29)
Resist Damage IO[*] (31)
Endurance Reduction IO[*] (31)
Endurance Reduction IO[/list]
Level 10: Indomitable Will <ul type="square">[*] (A)
Endurance Reduction IO[/list]
Level 12: Thunder Strike <ul type="square">[*] (A)
Scirocco's Dervish - Accuracy/Damage[*] (13)
Scirocco's Dervish - Damage/Endurance[*] (13)
Scirocco's Dervish - Damage/Recharge[*] (15)
Scirocco's Dervish - Accuracy/Recharge[*] (15)
Scirocco's Dervish - Accuracy/Damage/Endurance[*] (17)
Recharge Reduction IO[/list]
Level 14: Super Speed <ul type="square">[*] (A)
Run Speed IO[/list]
Level 16: Hurdle <ul type="square">[*] (A)
Jumping IO[/list]
Level 18: Rise to the Challenge <ul type="square">[*] (A)
Healing IO[*] (34)
Healing IO[*] (36)
Endurance Reduction IO[*] (36)
Endurance Reduction IO[/list]
Level 20: Quick Recovery <ul type="square">[*] (A)
Endurance Modification IO[*] (36)
Endurance Modification IO[*] (37)
Endurance Modification IO[/list]
Level 22: Chain Induction <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage[*] (23)
Crushing Impact - Damage/Endurance[*] (23)
Crushing Impact - Damage/Recharge[*] (25)
Crushing Impact - Accuracy/Damage/Recharge[*] (25)
Crushing Impact - Accuracy/Damage/Endurance[*] (27)
Crushing Impact - Damage/Endurance/Recharge[/list]
Level 24: Health <ul type="square">[*] (A)
Healing IO[*] (39)
Healing IO[/list]
Level 26: Stamina <ul type="square">[*] (A)
Endurance Modification IO[*] (37)
Endurance Modification IO[*] (37)
Endurance Modification IO[/list]
Level 28: Heightened Senses <ul type="square">[*] (A)
Red Fortune - Defense/Endurance[*] (29)
Red Fortune - Defense/Recharge[*] (39)
Red Fortune - Endurance/Recharge[*] (39)
Red Fortune - Defense/Endurance/Recharge[*] (40)
Red Fortune - Defense[*] (40)
Red Fortune - Endurance[/list]
Level 30: Build Up <ul type="square">[*] (A)
Recharge Reduction IO[*] (31)
Recharge Reduction IO[/list]
Level 32: Lightning Rod <ul type="square">[*] (A)
Scirocco's Dervish - Damage/Endurance[*] (33)
Scirocco's Dervish - Damage/Recharge[*] (33)
Scirocco's Dervish - Accuracy/Recharge[*] (33)
Multi Strike - Accuracy/Endurance[*] (34)
Cleaving Blow - Accuracy/Damage[*] (34)
Recharge Reduction IO[/list]
Level 35: Boxing <ul type="square">[*] (A)
Empty[/list]
Level 38: Tough <ul type="square">[*] (A)
Resist Damage IO[*] (40)
Resist Damage IO[*] (42)
Endurance Reduction IO[*] (42)
Endurance Reduction IO[/list]
Level 41: Mu Lightning <ul type="square">[*] (A)
Devastation - Accuracy/Damage[*] (42)
Devastation - Damage/Endurance[*] (43)
Devastation - Damage/Recharge[*] (43)
Devastation - Accuracy/Damage/Recharge[*] (43)
Devastation - Accuracy/Damage/Endurance/Recharge[*] (46)
Accuracy IO[/list]
Level 44: Electrifying Fences <ul type="square">[*] (A)
Detonation - Accuracy/Damage[*] (45)
Detonation - Damage/Endurance[*] (45)
Detonation - Damage/Recharge[*] (45)
Detonation - Accuracy/Damage/Endurance[*] (46)
Enfeebled Operation - Accuracy/Recharge[*] (46)
Enfeebled Operation - Accuracy/Endurance[/list]
Level 47: Ball Lightning <ul type="square">[*] (A)
Positron's Blast - Accuracy/Damage[*] (48)
Positron's Blast - Damage/Endurance[*] (48)
Positron's Blast - Damage/Recharge[*] (48)
Positron's Blast - Accuracy/Damage/Endurance[*] (50)
Positron's Blast - Chance of Damage(Energy)[*] (50)
Accuracy IO[/list]
Level 49: Weave <ul type="square">[*] (A)
Defense Buff IO[*] (50)
Endurance Reduction IO[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]5% DamageBuff(Smashing)[*]5% DamageBuff(Lethal)[*]5% DamageBuff(Fire)[*]5% DamageBuff(Cold)[*]5% DamageBuff(Energy)[*]5% DamageBuff(Negative)[*]5% DamageBuff(Toxic)[*]5% DamageBuff(Psionic)[*]1.56% Defense(Fire)[*]1.56% Defense(Cold)[*]1.25% Defense(Energy)[*]1.25% Defense(Negative)[*]2.5% Defense(Ranged)[*]3.13% Defense(AoE)[*]16.3% Enhancement(RechargeTime)[*]25% Enhancement(Accuracy)[*]3% Enhancement(Immobilize)[*]50.6 HP (3.38%) HitPoints[*]MezResist(Confused) 1.65%[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 6.05%[*]MezResist(Sleep) 3.3%[*]MezResist(Stun) 1.65%[*]2.5% (0.04 End/sec) Recovery[*]32% (2 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]1.88% Resistance(Energy)[*]6.25% Resistance(Negative)[*]2.5% Resistance(Psionic)[*]1% XPDebtProtection[/list]
------------
[u]Set Bonuses:[u]
[u]Focused Smite[u]
(Havoc Punch)<ul type="square">[*] MezResist(Immobilize) 1.65%[*] MezResist(Confused) 1.65%[/list]
[u]Multi Strike[u]
(Jacobs Ladder)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 0.95% Resistance(Fire,Cold)[*] MezResist(Stun) 1.65%[/list]
[u]Scirocco's Dervish[u]
(Thunder Strike)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[/list]
[u]Crushing Impact[u]
(Chain Induction)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list]
[u]Red Fortune[u]
(Heightened Senses)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list]
[u]Scirocco's Dervish[u]
(Lightning Rod)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[/list]
[u]Devastation[u]
(Mu Lightning)<ul type="square">[*] 12% (0.75 HP/sec) Regeneration[*] 33.7 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[/list]
[u]Detonation[u]
(Electrifying Fences)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 1.88% Resistance(Energy)[*] 1% XPDebtProtection[/list]
[u]Enfeebled Operation[u]
(Electrifying Fences)<ul type="square">[*] 3% Enhancement(Immobilize)[/list]
[u]Positron's Blast[u]
(Ball Lightning)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list]
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