New MMO Concepts Specifically Tailored for CoH players
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Wouldn't we play it just because Fun is Mandatory?
The game: Paranoia Online
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Also, why stop at Transmetropolitan? Let's have a whole Warren Ellis OnLine game.
Global name: @k26dp
The game: The Muppets Online
- The concept: players try to keep old vaudeville theater operational by completing missions or "acts" assigned by frog, pig, bear.
- What we keep: color palette, furries, giant monsters
- What we lose: dual wielding, the ability to look below the waist
- What we add: boomerang fish, chicken control, pig melee
- Why it would be like City of Heroes: devs hire Venture to play both Statler and Waldorf in-game.
- The Downside: Troy Hickman's guest act would cost us T for Teen rating one week after launch
- Why I would play this: Character creator would suck up most of my day, looking for exploit that would allow me to kill Elmo would suck up the rest.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
The game: Faux MMO Designer
- The concept: Players brainstorm MMO designs based on books, television shows, or that God-King of entertainment, films.
- What we keep: Influence. Lots and lots of influence. Also to include anything that can be bought with Influence. So everything, really.
- What we lose: Creative control, when the studio executives get a hold of it in post-production and castrate it of any discernable emotional or intellectual value.
- What we add: Casting couches with dubious stains, rage-fueled tirades by actors on set, probably some drugs. Publicity. Jerry Bruckheimer.
- Why it would be like City of Heroes: We love to hate adaptions of our favorite things, even more so when they go over budget and past deadlines.
- The Downside: If there were any doubt our society was culturally bankrupt, this removes it.
- Why I would play this: In no other game are players able to so completely realize their vision, while constantly having to overcome obstacle after obstacle.
"My MMO isn't about Vietnam... My MMO is Vietnam."
Perfect.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
Arcanaville, I've not really taken much notice of you before, other than you seeming to be a nice, quiet, forum-goer (and maybe occasionally saying something well)... But you're really scoring points with this thread!
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We keep /Devices too!
The game: The Muppets Online
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Hey, we could finally get my Cannon Travel Power!
@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"-Dylan
and round up everyone that knows more than they do"-Dylan
ROFL
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
No, only a 28% chance CoH will survive.
And a 34% chance the Mayans were right and the world will end a month later so it won't matter anyway.
And a 34% chance the Mayans were right and the world will end a month later so it won't matter anyway.
--Virtue--
My 50s:
Tigra Swipe (BS/SR/Dark Scrapper)
Galena Storm (Emp/Ele/Ele Defender)
Master Tolarin (Psi/Fire/Force Blaster)
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Ironically, this sounds like a pitch for a movie that a studio exec decided to turn into a game at the last minute. That's pretty meta.
The game: Faux MMO Designer
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[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
The game: City of Mecha
- The concept: players are sent out on missions in giant robots to accomplish various tasks, sometimes sent out withot their robots
- What we keep:most everything, just maybe not in the way your used to
- What we lose: some costume customization. B
- What we add: BIG. HONKING. ROBOTS.
- Why it would be like City of Heroes: We're saving the world from the dreaded forces of _______
- The Downside: You have to team if you want to form Voltron!
- Why I would play this: Big. Honking. Robots.
okay, okay. maybe the market isn't as wide as I'd like. But I did have to get it off my chest and out of my brain.
Okay, okay:
The game: Snow CrashQuest
- The concept: Players take the roles of hacker/swordsmen, Inuit psychopaths, legitimized Mafiosos and violent young skater girls battling the forces of, um, self-aware alien language viruses, or something... wait, what was the bad guy again? Herpes from the Goddess Ishtar?
- What we keep: Hacker/sworsdmen, Inuit psychopaths, legitimized Mafiosos and violent young skater girls.
- What we lose: T rating and the Regulators (in disgust). Also Kheldians.
- What we add: A nuanced yet ultimately juvenile exploration of the rules of consent, some seriously bad-*** action scenes, REASON. So not all that much, I guess.
- Why it would be like City of Heroes: Primary/secondary powerset selection within archetype.
- The Downside: Sometimes when your character dies your (the player's) ability to use language is erased.
- Why I would play this: Because everyone *should* listen to REASON.
In all seriousness I would dearly love a Cannonball Run type MMO. Kinda like a cross between Auto Assault and Interstate 76 using CR IP. Full customisation of your car, hard points for your weapons and armour and the ability to get salvage drops and craft your own? Genius. Someone, do it. Please.
@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
http://faces.cohtitan.com/profile/SteelRat
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Tales From the Floating Vagabond.
I'm not sure if they're the only ones. I used to have (and should still have in my book room, somewhere) a supplement that I think was for the Role Master game system. I remember listings of powers in it that were aligned by functional theme, such as translocaiton, summoning, energy emission, etc. Within each theme, they had names indicating their escalating scale of power. I would have to find the book to give specific examples, but think "Basic Energy Control", then "Advanced Energy Control" on up to "Ultimate Cosmic Energy Control". In retrospect, that kind of reminds me a bit of how Incarnate Powers are named within there tree here.
Anyway, the reason this is relevant is that even though I never played that game system, and even though I have not looked at that book in probably at least 10 years, I remember the top scale of powers. If "Basic Translocation" was "instantly transport up to 100 pounds up to 100 yards to a destination you have seen before, "Ultimate Cosmic Translocation" was along the lines of "transport up to of 100,000,000 tons up to 2d100 light years to a destination you have only heard about". I'm not sure the scale growth of power would have been a straight line plotted on logarithmic scales. |
Where you can play an Irresistably Cute Fuzzy Thing with a Don't Point That At My Planet Gun.
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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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You want to market it to our current population.
The game: City of Mecha
okay, okay. maybe the market isn't as wide as I'd like. But I did have to get it off my chest and out of my brain. |
It should be World of G Gundam.
Of course, the pace of combat slows down a little.
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
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*nods* But hey, Sailor Gundam, from Denmark!
The game: Magical Girls Online
- The concept: Players play as Magical Girls charged with defending Earth from various threats.
- What we keep: Multiple costumes for each character, ludicrously overpowered attacks, Giant Monsters
- What we lose: The ability to play as male characters, the ability to wear trousers.
- What we add: A robust ally system where you can have one or more helper NPCs chosen from either a selection of cute animal characters or a down-powered version of an AV that you've defeated before.
- Why it would be like City of Heroes: The hugely overpowered attacks and girls in short skirts should make CoH players feel right at home.
- The Downside: Changing costumes requires a two-minute unskippable cut-scene.
- Why I would play this: I'm not sure I would. It sounded like a good idea when I thought of it but now I'm scared.
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God, now I'm imagining a combination of City of Heroes with Mavis Beacon Typing Tutor.
You want to market it to our current population.
It should be World of G Gundam. Of course, the pace of combat slows down a little. |
Knock-out Blow queued, now type "Evil-doer face my fist of JUSTICE!" to activate Knock-out Blow. Power Customization would allow you to change the phrase, but it has a minimum number of spaces and characters required, so you can't just have it as "WWWWWWWWWWWWWWWW"
Mission Arc: Metatronic Mayhem (Id 1750): A tale of robots gone wrong, rogue robots gone right, and madmen gone every which way but loose.