Good News from BABs (from the mouth of Jack)


Arcanaville

 

Posted

Quote:
Originally Posted by The Electric Brick View Post
I think Mishii might be on acid. July 13 of next year falls on a Saturday.

-Copper Cockroach
VIRTUE!
Yes, she's full of it. Here's CM Andy (Zwillinger)'s response to her nonsense:

The projects have been cancelled.
__________________
Andy Belford
Community Manager
Paragon Studios

And here's the original thread: http://boards.cityofheroes.com/showthread.php?t=296106

Let's hope all those constantly contributing to the Rumor Mill of Nonsense finally stop now. It's hard enough dealing with what's really going on. Certain people don't need to continually drag corporation heads of other publishers into the spotlight, post ridiculously wrong rumors, and/or constantly imply that they are persons of importance with secret, inside information.

In reality I'm beginning to think certain people are just desperate for attention and will say just about anything to get it.


 

Posted

Quote:
Originally Posted by Gangrel_EU View Post
The email didn't come for about month after the announcement (roughly) if i remember correctly. It might have been 2 months, or even in the final month.. but I know that it wasn't instantly.

And they didn't just give out account codes for Aion, they also gave out Lineage 2 and City of Heros account codes.
My Email on December 9, 2008 regarding compensation says

Quote:
Dear Tabula Rasa subscriber,

As a subscriber to Tabula Rasa and a valued NCsoft® customer, we wanted to let you know about the future of the Tabula Rasa service and how this will affect your game subscription. As you may know, on February 28, 2009, we will be permanently shutting down the Tabula Rasa servers. As a result, the game will become free to play for everyone from January 10, 2009.

Your Tabula Rasa game account was recently active. We greatly appreciate your loyalty and your dedication to Tabula Rasa, and we are saddened that the service is closing. While you will no longer be able to play Tabula Rasa after February 28, 2009, we would like to offer you free access to other NCsoft titles by way of compensation.

On January 14, 2009, the below items will be listed in your '***********' PlayNC® master account, in the "Use a Serial Code" section. You can activate these codes at any time within 6 months from January 14, 2009. Please note, these serial codes can only be used on your account, and cannot be given out or applied to another PlayNC master account.

You will be receiving a City of Heroes® and Lineage® II Serial Code. Both of these serial codes will provide you with three free months of game play per game, giving you six months in total. You will be able to apply your serial codes to an existing City of Heroes or Lineage II game account, create a new game account, or upgrade a trial account and continue playing with your trial characters. You do not need a credit card to activate either serial code.

In addition, you will receive another email in 2009 with details on how to gain access to the following:

* Aion: The Tower of Eternity Exclusive Preview (available in 2009)
* Aion: The Tower of Eternity pre-order (available in 2009)
* One free month of Aion: The Tower of Eternity, including digital client (available in 2009)


IMPORTANT
To activate your serial codes, please follow the instructions found on the PlayNC Knowledge Base here:
http://help.plaync.com/cgi-bin/playn...p?p_faqid=7047

In most cases, you will want to be sure to upgrade an existing eligible account to ensure that all of your access and bonuses are usable through the same game account.

Thank you again for your loyalty and support for Tabula Rasa, and we look forward to welcoming you into other NCsoft games.

Regards,
The Tabula Rasa Team.
Still have the Aion Collector's Edition code unused on my account. The announcement came Nov. 21, 2008 so that is about 2.5 weeks between the announcement and the email about rewards. Of course, it only counted people that had recently active subscribed accounts so only VIPs might be awarded anything.


The first step in being sane is to admit that you are insane.

 

Posted

Quote:
Originally Posted by starphoenix View Post
*snip*
Thanks for confirming for me... I knew I was in roughly the correct time frame, and the email shows that at least the *option* was there for you (I did use the CoX option as well... 3 months for free, yes please!)


 

Posted

Quote:
Originally Posted by Zombie Man View Post
Well, MishiiLove, who seems to keep intimating that she has some NCSoft connection somehow (Daughter of the CEO? Delusional? Who knows? I'm applying my analyzing skills for a probability conjecture... working...) says it's still coming out, and in July.
Quote:
Originally Posted by MishiiLove View Post
Project X

It lives.

July 13th 2013
BUT! A few comments past that:
Quote:
Originally Posted by Zwillinger View Post
The projects have been cancelled.


 

Posted

Not that it matters, but after reading this thread completely (and I should likely quote but am not re-reading everything to do so) the 54 million comes from multiplying 9 million customers (accounts/whatever) times six (which represents 1 dissatisfied customer telling 6 more potential customers how dissatisfied they were). 43 million characters made had nothing to do with it.

Either way I doubt there were ever 9 million different people that have played this game, but suppose if the max was even 500k, well that times 6 is still reasonably impressive.


Liberty!
Black Dawn/Shattered Dawn
Chaos Legion

 

Posted

Quote:
Originally Posted by Starsman View Post
During the development of Champions, i recall hearing a lot the Cryptic Engine 2.0 monicker being tossed around. A google search brings up this name up quite a bit.

Mind you, it CAN be a total rewrite, but I don't think it's that drastic. If you dig into the Champions Online file structure, you will find an extremely familiar Piggs file directory, only the extension is renamed to hogg. The format is not the exactly same (at least not the file header,) but oppening both apps bin.x files will reveal they still are rather similar.

Sure, the entire core engine may have been rewritten from scratch, but seems to me everything points at a non-insignifcant amount of code being shared between both versions. Perhaps another reason to add to your licensing post.
Actually, I can't think of anything that specifically points to the two engines sharing a lot of direct code. You hire the same programmer to do the same thing twice, without restrictions, and a lot of the algorithms and code practices will be similar both times, but I believe every line of code in the CO engine was written for it, and not copied from the CoH engine.

Calling it the Cryptic Engine 2.0 doesn't suggest anything about whether the code was significantly reused. But based on information regarding CE2 that I remember reading, CE2 uses a different runtime database system and different zone and instance code at least. Its power mechanics are completely different. The animation and sequencing system is completely different. So I'm not sure what is even left to be the same.

These aren't superficial differences by the way. Many of the power mechanics in CO involve effects that simply don't exist within the tech of the current engine (for example, non-proportional damage resistance), and curiously there are some things here that don't exist there in the same form (like defense and the CoH tohit algorithm, for example).

The pigg thing is not really a thing. The pigg/hogg format is more of an unformat. Its really just a serial dump of binary data. That style of virtual drive data format actually predates City of Heroes.

One day, I'm going to test inner loop combat processing on CO. In other words, I'm going to test for the presence of Arcanatime. If it doesn't exist, that would put a final nail in the coffin of the theory the two engines share a common design or codebase. Arcanatime is fundamental to how the servers process events, and it cannot be trivially obscured. No game that uses the Cryptic CoH engine is likely to be able to hide arcanatime lag from the players, not to mention why would anyone spend time trying?


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