Thank you everyone, and thank you Paragon


Aisynia

 

Posted

Quote:
Originally Posted by Fire Man View Post
Ultimate, of course.

--Rad


/whereami:

 

Posted

Quote:
Originally Posted by Radionuclide View Post
Ultimate, of course.

--Rad
So what you're saying is he is taking it to the next level?


 

Posted

How much would the community have to donate to get you and golden girl to have makeup sex?


 

Posted

Thank you for your stories, Doc. I've enjoyed them.


Too Many Characters... not enough player
Member of Alts-R-Us.

 

Posted

Thanks for sharing your personal story with all of us. I loved all the new content that you all were producing. Everything was top notch, from the writing, to the mission mechanics, to the design of the new zones.


 

Posted

Quote:
Originally Posted by Fire Man View Post
So what you're saying is he is taking it to the next level?
Making me tear up all over again.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

You and Fearghas share an intense high-five


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

*Sobs yet again*



 

Posted

All the best for the future Sean/Fearghas/Doc Aeon. Sorry for giving you such a hard time over the years, and thanks for the memories.


 

Posted

can we know what was to come of the prae hamidon and astral christy/empyrian michaels group. or anything else really.


 

Posted

I hadn't realized that everyone really got the boot over this. I was thinking of you and how you'd been working on the super secret new project and assumed that was still an on-going deal... and yet that's gone too. Very Sad.

Best of luck to you in the future though!

And if you ever get stuck at some point in your life and feel down, look back and know just how much your "mere" wage-work meant to so many of us and then feel better, ok?


 

Posted

/load up DrAeon module in AE, finds it free of high-reward mobs and shrugs.



Thanks for the writing, which has become progressively better over the years.
Dark Astoria was crazy good.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Thank you. For all the work on the stories, for putting up with our kvetching, for communicating with us on the forums.

I'm glad you had this opportunity, sad it's ending, and hopeful for your future. Godspeed.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Here's my favorite Sean McCann story. Joe (Hero 1) had been mentoring McSean (and wow, how awesome of a mentoring experience is that?), and to help with that we removed a panel from the cube wall between them so they could talk at will. Well, Hero 1 got the chance to move to another project, and eventually he came to me and said that while he loved working with Sean, he needed to focus on his work, and did I have any advice on how to get Sean some more independence. I said I would take care of it, so I went and found the missing cube panel, walked into Joe's cube, looked Sean in the eye through the wall and said, "I'm cutting the apron strings, McSean" and put the panel in place. I'll never forget the look on his face (or Joe's chuckle).

I will of course also never forget the great writing and totally fearless way Sean jumped into any design challenge. He made that engine do so many things we were convinced it could never do. He found so many ways to break the game that we had trouble keeping up, but I was determined to make sure we tried to keep up because he could make that gray lumbering beast of an engine sing with every "one little request".

You sure didn't need the apron strings any more, then. Go be amazing some more, Sean.


 

Posted

Quote:
Originally Posted by Fire Man View Post
So what you're saying is he is taking it to the next level?
Exactly. Did you read any of DA?

--Rad


/whereami:

 

Posted

Thanks Doc, it has been a great ride... And from no on... What´s up, Doc?


"Looks can be deceiving" - Statesman (in Memoriam)

 

Posted

Took me a bit, but I finally made redside and got to see your city. Nice globe, Doc.

Thanks for the hard work and love of the game.


 

Posted

Your story makes the departure seem even crueler. It's awesome that Synapse just kind of plucked you out of the crowd, and it makes me intensely interested in which Mission Architect entries are yours, so that I can peruse the "Making Of" so to speak before the opportunity is no longer available.

It's been my longstanding opinion that what you've all produced has gotten consistently better and more engaging. Some folks might not always like the presentation, but I'm perfectly willing to be a "reader". Just opening the book and seeing it through to the end is an enjoyable exercise to me.


Sgt Liberty - 50 Martial Arts / Super Reflexes
Verdigris Eagle - 50 Archery / Energy Manipulation
Stormeye - 50 Storm Summoning / Electric Blast

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