Savage and Claw power sets
We've been at this crossroads many times and the Devs have always said no to allowing any of those "solutions". This is one particular point I don't see them ever changing their stance on.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
First, search is your friend. This is not the first such thread on this very topic.
Second, I do not understand. It isn't the same powerset, and even it is related it doesn't invalidate any existing character. If it is a thematic or asthetic thing... Re-roll. No harm, no foul.
I have claws characters too, and I'm just plain enthused about more possible options.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
I just hope we get some big sasquatch feet before the melee set in question comes out.
First, search is your friend. This is not the first such thread on this very topic.
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I'm not going to search on "claws" to look for new powersets, heh. Or "new powerset" either.
So can you kindly point me to these other threads on this very topic?
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Many times, a new power set has fit one of my character concepts better than what I've been using. Lots of people have had this problem, and it's nothing new. You may not like the answer that's been given, but it's still the answer.
Besides, I doubt any new powerset will be just a clone of the old one with a slight tweak, like Katana was to Broadsword. Not only will the set possibly be more fun than Claws with a new look, but the animations for the powers may not be ones that could be switched to Claws in any sane way.
The "large glove over the hand" idea has been suggested before. I don't remember all of the reasons it was said it couldn't work, but part of it is that the claws attacks make your hand into a fist. The glove would have to be big enough to be silly to hide the fist.
Now, where the Hades did you hear about a "Savage" powerset?
"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me
@Palador / @Rabid Unicorn
...leaving the many badges and history we collected stuck on a toon with an inappropriate character.
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Get over it.
Frankly, you should be grateful you can roll out your old character with new surprises, abilities and looks. That you can have multiples of your favorite character that even partially resembles your character's concept. That isn't a bad thing. Not having the option to have it your exact way isn't so much a drawback as it is reality. In the real world, you just have to work with what's given to you a lot of the time.
I think this can be prevented a few ways. 1. They actually go through and customize the claw set instead of making the new set. |
2. Allow for full badge and history transfers. |
3. Mod the alt build system to include A) Having to start at level 1 again and B) Allow for different powers with-in the same archetype. (This option would cost twice as much as a new character per toon it is used on) |
4. Allow us to start a character over at level 1 with different powers but the history, items in inventory, and badges are all the same. (Would include a respect to re-claim IOs that you wanted to keep) |
To boil the issue down to its essence, all you really need is for your new alt to have the same name as your main character of choice. You wouldn't need to delete the original with their badges, you wouldn't have to scrounge for a name, people that know your main instantly know this alt and you have the concept capability of having a character have multiple kinds of powersets (just not at the same time).
If all your problem amounts to is 'ohnoes mah badgez' then cry a river (not to be entirely rude). There is just no reason to make a fuss over such fluff. At all.
Inspired by your comment, I promptly searched on "savage" and got...this thread and some unrelated stuff.
I'm not going to search on "claws" to look for new powersets, heh. Or "new powerset" either. So can you kindly point me to these other threads on this very topic? |
My apologies.
Inspired by your comment, I promptly searched on "savage" and got...this thread and some unrelated stuff.
I'm not going to search on "claws" to look for new powersets, heh. Or "new powerset" either. So can you kindly point me to these other threads on this very topic? |
http://boards.cityofheroes.com/showt...ht=linked+alts
http://boards.cityofheroes.com/showt...ht=linked+alts
http://boards.cityofheroes.com/showt...ht=linked+alts
Despite the general hostility here, I also support character reincarnation -- a level 1 reroll, same AT but different power-sets, that retains badges and unlocks. I make no claims as to its technical feasibility, but I will say that it does not so far as I can see devalue the alt-friendliness of the game in the least.
Incidentally, replying to any of the above-linked threads would violate necro rules.
I've long hoped for a "Bite" powerset of some kind. I know the game engine won't allow us to hold a target in our teeth or anything, but lunging and biting motions that do not quite connect are no weirder than claws and swords that do not quite connect. So I was sort of excited by the possibility that this unknown "savage" set might be a "bite" set.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Back when CoV was in limited, closed beta, before they let the current CoH players in, I remember telling a friend that I hoped it included a "Bite" set. The friend, who was already in the beta and thus knew there was no biting in the works, replied, "What would the tier 1 be, 'hickey?'" I told him that that seemed more like a DoT attack.
I have three (slightly) more serious observations:
1) It's nice to see the devs responding to longtime player demands for "open claws" by creating a new set. I'll probably pick this one up, even if it doesn't include biting DoT!
2) As this thread shows, their efforts are going to go unappreciated by all the players who really just wanted a totally new animation set for the existing Claws powerset.
3) Boy, there's an awful lot of swine-swimming going on lately. And the OCR folks seem to have given up on trying to contain the revelations that come from it. Man, I don't envy Marketing's task right now. How do you "reveal" something when your customer base knows about every aspect of it as soon as you start the foundation work? I predict a lot of the same stuff we heard from these fora with Staff ("they're delaying it JUST TO TORMENT US!") over the next year or so.
"Bombarding the CoH/V fora with verbosity since January, 2006"
Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers
A CoH Comic: Kid Eros in "One Light"
Sorry, I didn't mean "linked alts," which I'm not especially interested in; I meant whatever a "savage" powerset might be that would presumably be appropriate for the sort of characters who are now Claws.
I've long hoped for a "Bite" powerset of some kind. I know the game engine won't allow us to hold a target in our teeth or anything, but lunging and biting motions that do not quite connect are no weirder than claws and swords that do not quite connect. So I was sort of excited by the possibility that this unknown "savage" set might be a "bite" set. |
Despite the general hostility here, I also support character reincarnation -- a level 1 reroll, same AT but different power-sets, that retains badges and unlocks. I make no claims as to its technical feasibility, but I will say that it does not so far as I can see devalue the alt-friendliness of the game in the least.
Incidentally, replying to any of the above-linked threads would violate necro rules. |
Obviously not any kind of direct level 50->level 50 conversion, but simply keeping badges/accolades/etc and starting over at level 1 with a different skill set would be great.
Well, it doesn't matter anymore...
So from what I have read in the suggestion section there has been a call for a type of beastly type melee power set. From the looks of things, we might get it. However as a player who used the claw set with his main character year 1 of the game I can't help but feel a little betrayed by the concept. I stuck with the claws for many years hoping that it would eventually give us the option of some real claws via the power customization. Now if they go through with this more feral type melee set us claw guys will get left forced to re-roll instead of just getting the customization a lot of us wanted, leaving the many badges and history we collected stuck on a toon with an inappropriate character.
I think this can be prevented a few ways.
1. They actually go through and customize the claw set instead of making the new set.
2. Allow for full badge and history transfers.
3. Mod the alt build system to include A) Having to start at level 1 again and B) Allow for different powers with-in the same archetype. (This option would cost twice as much as a new character per toon it is used on)
4. Allow us to start a character over at level 1 with different powers but the history, items in inventory, and badges are all the same. (Would include a respect to re-claim IOs that you wanted to keep)
-Yes I know we are never going to get a flat full power set re-spec.
The customization that would need to take place probably would not need a new power set powers, just new weapons. The weapons would be over-sized gloves that would fit over most hands, with the normal claws require a no-animation setting.
How does everyone else think about this possibility?
What ideas to solutions mechanically to this potential problem do you have? (other than the tolling of "QQ and re-roll").