Hunter Archetype


Aett_Thorn

 

Posted

•Hunter Archetype

Description:


Hunters are able to track down any target and destroy said target, but they have terrible crowd control. Their primary power set helps the Hunter with their lack of crow control by summoning a pet.


The Hunter can only have one combat pet at a time. Even if a power set has mote than one pet summon power.


Primary: Survival
Secondary: Assault


Survivability: 6
Melee Damage: 7
Ranged Damage: 8
Crowd Control: 2
Support: 2
Pets: 5


Powers:


--Inherit Powers--


1. Survival
•Damage: None
•Recharge:
•Type: Auto/ Self Buff
//If HP is less than 25.00% Self Resistance+20.00%All//


Primary Power Sets
--Wilderness Survival--1



1. Summon Hawk
•Damage: None•Recharge: Long
•Type: Summon Pet
//Summons a pet Hawk//



2. Shared Pain
•Damage: None
•Recharge: Slow
•Type: Pet and Self Heal
//Pet heal+25.00%, Self heal+25.00%//


3. Focus
•Damage: None
•Recharge: Slow
•Type: To Hit Buff
//Pet to Hit+35.00%, Self to Hit+35.00%//


4. Camouflage
•Damage: None
•Recharge: Moderate
•Type: Toggle/ Stealth
////


5. Tranquilizer Dart
•Damage: Minor
•Recharge: Moderate
•Type: Single
//Foe-Sleep//


6. Strengthen Hawk
•Damage: None
•Recharge: Very Slow
•Type: Pet Buff
//Pet Offense+35.00%//


7. Net Trap
•Damage: Minor
•Recharge: Slow
•Type: Summon Trap/ DoT
//Foe-Immobilize//


8. Agility
•Damage: None
•Recharge: Long
•Type: Toggle
//Foe to Hit-20.00%, Self speed+15.00%//


9. Hawk Armor
•Damage: None
•Recharge: Very Long
•Type: Pet Defense/ Offense Buff
//Pet Resistance+20.00%All, Pet Offense+20.00%//


--Forest Survival--2


1. Summon Grizzly
•Damage: None
•Recharge: Long
•Type: Pet Summon
//Summons a pet Grizzly Bear//


2. Maul
•Damage: High
•Recharge: Slow
•Type: Single
////


3. Hunter's Force
•Damage: None
•Recharge: Slow
•Type: Self Defense Buff
//Self Resistance+10.00% Lethal//


4. Bear Trap
•Damage: Moderate
•Recharge: Long
•Type: Summon Trap/ DoT
////


5. Fury
•Damage: None
•Recharge: Long
•Type: Self / Pet Offense Buff
//Self Offense+23.00%Lethal/ Smashing, Pet Offense+15.00%Lethal/ Smashing//


6. Battle Roar
•Damage: Minor
•Recharge: Slow
•Type: Single
//Foe-Knock back, Foe Taunt//


7. Strengthen Grizzly
•Damage: None
•Recharge: Slow
•Type: Pet Offense Buff
//Pet Offense+20.00%//


8. Stand Ground
•Damage: None
•Recharge: Long
•Type: Self Defense Buff
//Self Resistance+18.00%All//


9. Instinct
•Damage: None
•Recharge: Very Long
•Type: Pet Buff
//Pet Offense+32.00%, Pet Defense+28.00%//


--Jungle Survival--3


1. Summon Cheetah
•Damage: None•Recharge: Long
•Type: Pet Summon
//Summons a pet cheetah//


2. Speed Boost
•Damage: None
•Recharge: Fast
•Type: Self/ Pet Buff
//Self Speed+20.00%, Pet Speed+20.00%, Foe to Hit-5.00%//


3. Gorilla's Roar
•Damage: Moderate
•Recharge: Moderate
•Type: Single
//Foe Knock back, Foe Taunt//


4. Quick Thinking
•Damage: None
•Recharge: Moderate
•Type: Self/ Pet Buff
//Self to Hit+20.00%//


5. Vines
•Damage: Minor
•Recharge: Moderate
•Type: Single/ DoT
//Holds Foe//


6. Tracking Sense
•Damage: None
•Recharge: Moderate
•Type: Self/ Pet Buff
//Self to Hit+20.00%, Pet to Hit+25.00%//


7. Earth's Remedy
•Damage: None
•Recharge: Long
•Type: Self/ Pet Buff/ HoT
//Self Health+10.00%, Pet Health+10.00%, Self Recovery+10.00%, Pet Recovery+10.00%//


8. Clawed Strike
•Damage: High
•Recharge: Long
•Type: Single
//Foe Stun, Foe Knock back//


9. Untamed Beast
•Damage: None
•Recharge: Very Long
•Type: Self Debuff, Pet Buff
//Self Endurance-75.00%, Pet Offense+50.00%, Foe Fear//


--Aqua Survival--4


1. Summon Crustacean
•Damage: None
•Recharge: Long
•Type: Pet Summon
//Summons a pet crab//


2. Ocean's Remedy
•Damage: None
•Recharge: Moderate
•Type: Aura
//Heals all allies in aura+15.00%//


3. Deep Waters
•Damage: Minor
•Recharge: Fast
•Type: Single
//Foe-Speed, Foe-Recharge//


4. Tidal Wave
•Damage: Moderate
•Recharge: Slow
•Type: Single
//Foe Knock back//


5. Splash Zone
•Damage: Minor
•Recharge: Moderate
•Type: Aura
//Heals allies in aura+25.00%//


6. Oceans' Current
•Damage: Minor
•Recharge: Fast
•Type: Toggle/ Aura
//Ally in aura resistance-10.00%Fire / Ice, Self resistance-15.00%Fire/ Ice, Pet in aura resistance-20.00%Fire/ Ice//


7. Acid Rain
•Damage: High
•Recharge: Long
•Type: Single/ DoT
//Foe Toxic Damage//


8. Tsunami
•Damage: Superior
•Recharge: Very Long
•Type: Single
//Foe Knock back//


9. Barrier
•Damage: Minor
•Recharge: Very Long
•Type: Summon Trap
//Foe Knock back if in area//


--Mountain Survival--5



1. Summon Coyote
•Damage: None
•Recharge: Long
•Type: Summon Pet
//Summons a pet coyote//


2. Avalanche
•Damage: High
•Recharge: Moderate
•Type: Single
//Foe Knock down//


3. Rock Climbing
•Damage: None
•Recharge: Fast
•Type: Toggle/ Self/ Pet Buff
//Self Jump+15.00%, Pet Jump+15.00%, Self Resistance+8.00%All, Pet Resistance+8.00%All//


4. Camp Fire
•Damage: Minor
•Recharge: Slow/ HoT
•Type: Summon Trap/ Heal/ Aura
//Summons a area of fire on the ground, All+15.00%Health//


5. Faulting
•Damage: High
•Recharge: Slow
•Type: Single
//Foe Knock Down/ Stun//


6. High Altitude
•Damage: Minor
•Recharge: Long
•Type: DoT, Single
//Foe Stun or Foe Confuse//


7. Ram's Horns
•Damage: Minor
•Recharge: Moderate
•Type: Self/ Pet Buff/ Toggle
//Self Resistance+12.00%, Pet Resistance+18.00%//


8. Flares
•Damage: Superior
•Recharge: Long
•Type: DoT/ Single
//Foe Knock back//


9. Saber Tooth Tiger
•Damage: Moderate
•Recharge: Very Long
•Type: Summon Pet
//Summons a pet saber tooth tiger, this pet can not be healed or buffed.


*--Darkness Survival--*6


1. Summon Dark One
•Damage: None
•Recharge: Long
•Type: Summon Pet
//Summons a pet dark one//


2. Coffin
•Damage: Moderate
•Recharge: Moderate
•Type: DoT, Single
//Foe Immobilize//


3. Into The Darkness
•Damage: Moderate
•Recharge: Moderate
•Type: DoT, Single
////


4. Life Extinction
•Damage: Superior
•Recharge: Long
•Type: Single/ Aura
//Heals Allies in aura+12.00%Health, Allies in aura+10.00% Recovery, and self//


5. Pitch Black
•Damage: Moderate
•Recharge: Slow
•Type: DoT/ Single/ Self Heal
//Self Health+25.00%//


6. Death's Shadow
•Damage: None
•Recharge: Long
•Type: Pet Buff
//Pet Resistance+20.00%All, Pet Offense+25.00%//


7. Doomed
•Damage: None
•Recharge: Very Long
•Type: Pet Buff
//Pet Resistance+35.00%Negative/ Energy, Pet Offense+25.00%//


8. Face of Death
•Damage: Superior
•Recharge: Very Long
•Type: Single
//Foe Fear/ Immobilize//


9. Instant Death
•Damage: Minion = Dead, Lieutenant = 1/3 HP, Boss = 1/2 HP, AV = 3/4 HP
•Recharge: Extremely Long
•Type: Single/ Self Debuff
//Foe Instant defeat, Self-35.00%Health//


*--Arctic Survival--*7


1. Jack Frost
•Damage: None
•Recharge: Long
•Type: Summon Pet
//Summons jack frost pet//


2. Freezing Wind
•Damage: Minor
•Recharge: Fast
•Type: Single
//Foe Knock back, Foe Stun//


3. Frozen in Ice
•Damage: None
•Recharge: Very Long
•Type: Self Heal/ HoT
//Foe to Hit-95.00%, Self Heal+50.00%, Self Immobilize//


4. Ice Shards
•Damage: Moderate
•Recharge: Fast
•Type: Single
//Foe Stun//


5. Freeze
•Damage: Minor
•Recharge: Moderate
•Type: Single
//Foe Hold, Foe-Recovery//


6. Frozen Armor
•Damage: None
•Recharge: Long
•Type: Self/ Pet Buff
//Self Resistance+20.00%Fire/ Ice, Pet Resistance+30.00%Fire/ Ice//


7. Chilling Breath
•Damage: Moderate
•Recharge: Moderate
•Type: DoT, Single
//Foe Hold//


8. Ice Berg
•Damage: High
•Recharge: Long
•Type: Single
//Foe Hold, +15.00 DMG to Electric, Fire, Earth and Toxic types//


9. Glacier
•Damage: Superior
•Recharge: Very Long
•Type: Summon Trap
//Summons a glacier, Foe Knock up, Foe Stun//


*--Volcanic Survival--*8


1. Summon Mag-Maul
•Damage: None
•Recharge: Long
•Type: Summon Pet
//Summons a Mag-Maul//


2. Flaming Fists
•Damage: Minor
•Recharge: Fast
•Type: Single
//For Stun//


3. Volcanic Activity
•Damage: High
•Recharge: Moderate
•Type: Single
//Foe Knock Down//


4. Heating
•Damage: None
•Recharge: Moderate
•Type: Self/ Pet Buff
//Self Health+30.00%, Pet Health+35.00%//


5. Flame-Brawl
•Damage: None
•Recharge: Moderate
•Type: Pet Buff
//Turns a Mag-Maul into a Flame-Brawl//


6. Boil
•Damage: Moderate
•Recharge: Slow
•Type: DoT/ Single
//Foe-Speed, Foe-Recharge Rate//


7. Volcanic Bomb
•Damage: Superior
•Recharge: Long
•Type: Summon Trap
//Foe Knock up//


8. Natural Disaster
•Damage: High
•Recharge: Long
•Type: DoT/ Single
//Foe Stun//


9. Eruption
•Damage: Superior
•Recharge: Very Long
•Type: Single
//Foe Knock up, Foe Stun, Self Health+65.00%, Pet Health+75.00%//


--Sky Survival--9


1. Air Creature
•Damage: None
•Recharge: Long
•Type: Summon Pet
//Summons a pet air creature//


2. Knock Back Punch
•Damage: Moderate
•Recharge: Fast
•Type: Single
//For Knock back//


3. Swirling Wind
•Damage: None
•Recharge: Fast
•Type: Toggle/ Self / Pet Buff/ Aura
//Self Resistance+10.00%All, Pet Resistance+15.00%All//


4. Light Feet
•Damage: None
•Recharge: Fast
•Type: Toggle/ Self Buff
//Self Jump+8.00%, Self Fly Speed+15.00%//


5. Touch-less kick
•Damage: Moderate
•Recharge: Moderate
•Type: Single
//Foe Knock back, Foe Stun//


6. Sweep the Leg
•Damage: Moderate
•Recharge: Slow
•Type: Single
//Foe Knock down//


7. Whirling Air
•Damage: None
•Recharge: Long
•Type: Pet Buff
//Pet Offense+30.00%//


8. Hot Head
•Damage: None
•Recharge: Long
•Type: Self/ Pet Buff
//Self Health+30.00%, Pet Health+30.00%//


9. Hurricane
•Damage: Superior
•Recharge: Very Long
•Type: Single
//Foe Knock back, Foe Stun//


If you have any feed back concerning this Archetype, please tell me what I need to work on, figure out or fix. Thank you.


 

Posted

SO basically its a MM with only one pet and a blaster secondary

Sorry since you clearly put a bit of thought into this but, to me this suggestion kinda seems like "That other MMO has this so we should too" the name of the AT kinda supports this. Hunters really don't fit into the lore of the game enough to warrant its own AT. Don't get me wrong you wanna make "Hunter" type survivor char, feel free, but as its own AT doesn't really fit. Besides, the game already has a pet base AT, and it fills this role fairly well, with good damage and support ability.

Also the CoH pet AI is best comparable to a small red brick in terms of intelligence. With MM it can work well due to shear numbers, but having only one pet to rely on as your means of survival is a recipe for frustration, if one of your zombies get stuck on a menacing rock, its slightly annoying but you get 5+ still fighting, if your bear gets stuck, well... good luck!

If you want this badly, roll a MM and only take the last pet, or roll a Domi and don't take any of your primary but the pet


 

Posted

Quote:
Originally Posted by Kallien View Post

If you want this badly, roll a MM and only take the last pet, or roll a Domi and don't take any of your primary but the pet
Can you actually do that in the game?, Excluding the starting picks, of course.


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Posted

Quote:
Originally Posted by Premonitions View Post
Can you actually do that in the game?, Excluding the starting picks, of course.
You could probably do it. With power pools opening at level 4, the addition of powers to each pool, and epics opening up at level 35 with 5 powers in them, I think you could do it.


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Posted

that is pretty much a crab spider choosing only one pet....

/unsigned


 

Posted

Quote:
Originally Posted by Premonitions View Post
Can you actually do that in the game?, Excluding the starting picks, of course.
Yes, it can be done.


I really should do something about this signature.

 

Posted

Quote:
Originally Posted by PRAF68_EU View Post
Yes, it can be done.
This does not in any way mean it's a notably good idea or an effective way to build a character. See also: Petless masterminds.


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Posted

OP, it is usually futile to suggest something this far-reaching with such specificity. The devs may add a new AT some day, but it is highly unlikely it would be anything near what you've posted. A defense/ranged damage AT is unlikely outside of the epics.


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Posted

This isn't a defense/range thing exactly... it's more like a mix of MM primary+secondary in the first slot and Dominator secondary in the second.

But it *is* pretty unlikely. I'd expect more Pet epic pool sets like the PPPs before anything along these lines.

Edit : Ooh. That gives me an idea.


 

Posted

It's not at all "Ranged/ Defense."

The Hunter's primary power set is more of a support-type power set.
• They have control and knock back or knock down powers.
• Limited Resistance powers.
• Some pet Resistance powers.
• Single Pet summon power.
• Self, Ally, Pet heal powers.
• Self Buff powers. Eg: Self to Hit, Self Offense.


The Hunter's secondary power set is Assualt not "Ranged." Which mean it has a mixture of melee and "Ranged."


I made this Archetype because I like having one powerful pet and fighting along side it. I tried playing as a "Master Mind" but it was too much pets or henchmen. Then I played as a "Controller," but it takes abwhile to get your pet(s). For the "Arachnos Crab Spider" it's the same as the "Controller," the only difference is that it takes a few more levels to get them.


I want to be strong like a "Dominator" and have some support powers like a blaster, with one pet helping me.


By the way what does "/signed, /unsigned" mean?


 

Posted

Signed or unsigned means likes or dislikes the idea, as though you were signing or refusing to sign a petition.

It's highly unlikely they would create a hybrid support/pet set category like the one you suggest. It's substantially more likely that they would put a single pet summon into a blast or support set; although still not all that likely, I would recommend re-working your goal into a Support set (that Masterminds probably wouldn't get access to and Controllers may or may not) so you could have Defenders and Corruptors with a pet. Trick Arrow and Traps are probably the best pre-existing examples to start working from.

Or, you could support my Wilderness Mastery APP idea.