Kallien

Apprentice
  • Posts

    15
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  1. Quote:
    Originally Posted by Schismatrix View Post
    Vampire scarecrows, actually.
    I know what my next alt is gonna be!
  2. Kallien

    Crazy AP33

    A few more pics

    Ruularu invasion part 2


    Nemesis Dance Party Plot


    With its natural predator, the Stateman extinct, the endangered Lord Recluse flourishes and multiplies.


    Tyrant showed up and he was taller then everyone, we didn't appreciate it.
  3. Kallien

    Crazy AP33

    AP33 is crazy

    My Little Warpony


    After 8 years, Vehicles... kinda


    Kronos Titans, those are players.


    Merry Christmas


    A completely normal day in AP 33
  4. Kallien

    Hunter Archetype

    SO basically its a MM with only one pet and a blaster secondary

    Sorry since you clearly put a bit of thought into this but, to me this suggestion kinda seems like "That other MMO has this so we should too" the name of the AT kinda supports this. Hunters really don't fit into the lore of the game enough to warrant its own AT. Don't get me wrong you wanna make "Hunter" type survivor char, feel free, but as its own AT doesn't really fit. Besides, the game already has a pet base AT, and it fills this role fairly well, with good damage and support ability.

    Also the CoH pet AI is best comparable to a small red brick in terms of intelligence. With MM it can work well due to shear numbers, but having only one pet to rely on as your means of survival is a recipe for frustration, if one of your zombies get stuck on a menacing rock, its slightly annoying but you get 5+ still fighting, if your bear gets stuck, well... good luck!

    If you want this badly, roll a MM and only take the last pet, or roll a Domi and don't take any of your primary but the pet
  5. And then suddenly, for unknown reasons, Mako became my favorite villain in the game.
  6. Might wanna see if you can get one of these deleted, double postings annoying but double threads is just a bit to much.
  7. I'm at work so I can't try it now (Darn RL getting in the way)
    As I remember last night, as others said here, fire effect slow things down and look...not right.
    Like I said lowering my Shader setting helped a bunch, that setting never did much for my FPS pre I8 so it may or may not be a clue.

    The other thing I noticed in a big Banished mission last night is with the /showfps 1 on during the "Slide Show" effect the FPS jumped for a second to the 20s in between the pauses so it might be something besides video. There was no Hard drive hashing during the pauses like there can be with other pauses in the game.
  8. [ QUOTE ]
    [ QUOTE ]
    I agree it MAY be a sound issue as I too tried turning off the sound (slider down to 0) and the FPS went up a bit in normal and stopped the "Slide show" effect during big team battles (although still not on par with I7)

    Shader setting also effects more FPS than they did pre I8. Turning it down from high to Low gained a good 10 FPS flying around in Steel, again still not up to what I had Pre I8.

    Tech support had me load Aquamark benchmark and send them my score (34,147 if you are interested) which I thought was a bit odd. Then they closed my issue without a reply, I reopened it of course.

    AMD 64 +3400
    ATI 9500 Pro 128M
    1 Gig Consair Ram (1 one Gig stick)
    1208X1024 (LCD monitor native Res)
    250(X2)WD SATA Hard drives
    Asus KV8 SE Mobo
    VIA Chipset

    [/ QUOTE ]

    When you turn off the sound you get better framerates cause the CPU now has a few more cycles to use towards the visuals. You'll see a much larger improvement in FPS when you turn off sound if you use onboard or a low-end add-in card (where all the sound processing is done in software via the driver).

    The same is true of the network. Using onboard or low-end network cards (again where all the work is being done in the driver) will give you lower game performance than if you had a dedicated hardware-based network adapter.

    A general rule of thumb is to look at the size of the basic driver package (not the full package that often contains control panels, utilities, etc.) Very small driver sets, say 1 MB or smaller, usually indicates the chip/card is doing most of the work. Driver sets that are 5 MBs or more (as are most onboard sound and network drivers) usually means all the work is done in software by your CPU.

    [/ QUOTE ]

    I agree and will try an old SB Audigy 1 card I have somewhere around here. But this still does not explain why I wasn't having a problem pre I8 or why people with Uber systems (unlike mine) are seeing issues too.
  9. I agree it MAY be a sound issue as I too tried turning off the sound (slider down to 0) and the FPS went up a bit in normal and stopped the "Slide show" effect during big team battles (although still not on par with I7)

    Shader setting also effects more FPS than they did pre I8. Turning it down from high to Low gained a good 10 FPS flying around in Steel, again still not up to what I had Pre I8.

    Tech support had me load Aquamark benchmark and send them my score (34,147 if you are interested) which I thought was a bit odd. Then they closed my issue without a reply, I reopened it of course.

    AMD 64 +3400
    ATI 9500 Pro 128M
    1 Gig Consair Ram (1 one Gig stick)
    1208X1024 (LCD monitor native Res)
    250(X2)WD SATA Hard drives
    Asus KV8 SE Mobo
    VIA Chipset
  10. tried that to, its an known bug from the test server just came along for the ride to live.
  11. In another Thread they tried that and did not work.
  12. Beacons to Faulty are Faulty - tries to send yo to the old Faultline (hence to old zoning screen)
    Was that way on Test too you would think they would have fixed it b4 they went live ;-)

    Love and Peas

    CC