Powerset Comparisons
Why is it that when people compare powersets in the game and judge their relative effectiveness that they always use sets that are the outliers and not the averages to compare?
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Its like how some people don't like playing Tankers or Defenders because they feel they don't do enough damage while others feel they do. Two different perceptions on the same thing leading to two different emotional responces (frustration vs fun).
I personally am somewhere inbetween. I create toons based on a concept I have or a fun synergy I can see between two powersets and am not overly concerned re their 'ranking' (my main is Gravity controller I've had for four years!). But then I also like to try make the toon reach its maximum potential with IOs etc.
I think a problem may occur if people only want to compare new powersets to the highest performers as they may perceive anything else as inferior and criticise it if it doesn't match up. However, having outliers (both high and low) has its place as it does allow the devs to identify if there is room for improvement for a particular set and suggest changes.
Ive never seen a thread where someone desires the most average set, and how to slot it for not too much damage. |
There's nothing stopping anyone who wants to talk about middle of the road sets in performance discussions to do so, but to suggest everyone else should do the same is silly. From a strictly performance oriented point of view, the average *is* skewed towards the best, as why even consider playing anything else in this hypothetical scenario? The only thing that is relevant is to determine what is the best.
Even applied to the game where performance is never the only concern, it still tends to lean this way; i.e. you don't see a bazillion Battle Axe/Shield brutes farming, but you do see endless hordes of SS/Fire brutes farming, and while your BA/SD might be average doing a set-to-set comparison, it's likely going to be subpar for the task at hand compared to the average ingame performance, due to players playing, say, ten SS/FA for every BA/SD.
I think you are missing the point Drae.
The OP isnt (at least I think) complaining about ANY specific sets, be it melee, blaster etc etc. They are talknig about HOW sets get compared. Such as in Claw's "Tweak SS' thread, were a few people dived in with huge examples of how SS, at max performance, is not 'that' amazing. Which as I said there..is really pointless, since how often do we play at max everything? That is how I read the OP anyway..saying that comparing a set to another at max settings is just not really helping. There is always going to be outlier sets, but if one set, at 'base line' performance is X amount better than another at base, we can compare that. |
I appreciate the discussion so far. One additional thing to consider is that when we make comparisons using the outliers as the standard we also discourage players.
I am a consummate alt-oholic. I create new toons almost 2 times a week, get them to the mid 30s or 40s and then move on to other things. I have a few 50s but not more than 7 or 8 out of the 50-60 characters that I have at any one time. I want to be powerful and have fun in this game. I want to feel useful on a team. I want to contribute. I want to have some challenge and to know that the result of any encounter is the direct result of my skills and ingenuity (or a teammates). When I am playing the game and find a set (or combination) to be extremely powerful, so much so that the game becomes trivial I usually move on to another toon. Likewise when I am playing a set which under-performs greatly compared to members of my teams or with other characters I have played in the recent past I usually move on.
I come to the forums sometimes to research what people say about the sets or combinations I am considering for my new toons. It is sometimes discouraging to find post after post in which people disparage a set not because it is "un-fun" or even particularly under-performing. They disparage it because it is not the "uber" set that some other ones are. Sometimes I listen to their arguments and don't bother to roll that new toon. Other times I ignore them or I determine based on my own understanding that they are wrong and go for it anyway.
This is a free forum and people can post whatever they like (within reason). People can label others as "insane" or call them nerf-herders because they seek balance where it doesn't currently exist. People can ask for builds which allow them to plow through mobs like they weren't there and in the long run kill the game for themselves (like using a cheat code in a single player game). Others can come on the forum and use it as a public place for them to extol all their achievements in an effort to prove themselves worthy to the community or themselves.
My hope is that we can have a civil discussion about how we approach these issues on the forum.
Am I the only one that thinks that Radiation Emission actually is the middle-of-the-road set for support? Other sets have specific buffs and debuffs and do them better. Rad does them all "okay" and every debuff is an AoE. It's the utility knife - it's never the perfect tool for the job, but it does enough that it's never the wrong tool, either.
The main outliers I can think of for support are Trick Arrow and Poison, and that's because they spend too much time in animation to get to similar values as the other sets - and in Poison's case, in a terrible AoE radius. Force Field and Sonic Resonance had some of their thunder stolen by Cold and Thermal respectively, but they still offer mez protection to the person using them while Cold and Thermal don't and are still stronger at their specialties of defense and resistance respectively.
As to the point of the OP, most of my comparison discussions are taken with a moderate but not top-end IO build in mind. If I were to look at Fiery Aura compared to Dark Armor, I'd say that the DA will survive better against large crowds but won't kill nearly as fast (and it won't). Both rely on fast recharging heals, but FA's heal works better against single targets.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I love it when someone discredits themselves out of the gates.
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If I have said something false in my previous post, show it. If you have no counterpoint then maybe you should save the snarky comments for yourself. They aren't really giving you any credit either...
Why is it that when people compare powersets in the game and judge their relative effectiveness that they always use sets that are the outliers and not the averages to compare?
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If I offered you a choice of jobs paying $29k, $30k, $30k, $31k, and $100k would you decide a $30k job was fine because most of the others were around that range? Or would you think it was stupid not to choose the $100k job?
When I look over the threads in this section I am shocked and a little dismayed with a though I had about how people go about comparing sets in the game. I come at this from the perspective of a classroom teacher, and I deal with this particular issue all the time from parents of my students.
Why is it that when people compare powersets in the game and judge their relative effectiveness that they always use sets that are the outliers and not the averages to compare? |
Nobody wants to be playing an 'excellent' set that isn't as 'excellent' as this other set. It's not rational, it's a feeling. For example, I truly believe there was nothing wrong with Stalkers after their second round of buffs. But people still perceived them to be weak because they weren't as strong as Scrappers or Brutes. Playing a Stalker seemed like a sucker bet. People want to be the best...at least at something.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Am I the only one that thinks that Radiation Emission actually is the middle-of-the-road set for support? Other sets have specific buffs and debuffs and do them better. Rad does them all "okay" and every debuff is an AoE. It's the utility knife - it's never the perfect tool for the job, but it does enough that it's never the wrong tool, either..
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That is the strength of Rad, no matter what else you have on the team it's providing at least some debuffs to help you out.
Am I the only one that thinks that Radiation Emission actually is the middle-of-the-road set for support?
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Support sets are actually reasonably well balanced compared to other set types in my opinion. Cold, poison, and trick arrow are the only outliers and everything else occupies a pretty comfortable range between 'mediocre' and 'pretty darn good' and manages to do things in very different ways so they don't overshadow each other.
I appreciate the discussion so far. One additional thing to consider is that when we make comparisons using the outliers as the standard we also discourage players.
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And I think Draeth's first reply in the thread probably did the best job of illustrating that point. All things considered, Fire Blast is miles better than its peers -- but that doesn't mean that Fire Blast is broken, for a whole host of reasons; it might mean that its peers are broken. That's a topic worthy of discussion, at the very least.
That's just one example.
I think you are missing the point Drae.
The OP isnt (at least I think) complaining about ANY specific sets, be it melee, blaster etc etc. They are talknig about HOW sets get compared. Such as in Claw's "Tweak SS' thread, were a few people dived in with huge examples of how SS, at max performance, is not 'that' amazing. Which as I said there..is really pointless, since how often do we play at max everything? That is how I read the OP anyway..saying that comparing a set to another at max settings is just not really helping. There is always going to be outlier sets, but if one set, at 'base line' performance is X amount better than another at base, we can compare that. |
The only powerset groups in the game that have any truly dramatic overperformers are the Blast and Melee sets, which have Fire, and Titan Weapons/Super Strength respectively. Every powerset group has outliers that underperform, in some cases severely dramatically, which is why you tend to see people compare to the high end: the overperforming outliers in most cases are less obvious and less extreme.
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@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Golly, I guess I must have missed the point. Oh wait, no I didn't.
When the high end sets are closer to the pack (by a huge margin, in most cases) than the low end sets, no one wants to compare to the low end sets, because from a mechanical standpoint, that just leads you to comparing to something that's so mechanically inferior that you'd only play it for concept anyway, which isn't particularly relevant to a discussion of comparative power in the first place. |
Perhaps I am not understanding your other point. Are you saying that the majority of sets in the game are in a pack together (toward the high end) and that there are only a few sets which are far below the others? Are you saying that you feel that the majority of sets are in balance with one another?
If I got it let me know. If I don't have it yet I am sure you will let me know with venom.
Perhaps I am not understanding your other point. Are you saying that the majority of sets in the game are in a pack together (toward the high end) and that there are only a few sets which are far below the others? Are you saying that you feel that the majority of sets are in balance with one another?
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@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
I think that statement is likely the closest approximation of reality.
The difference between the top 5 (arguably) armor sets is a different balance of strengths and weaknesses. The same for most other archetypes and after i24 even blasters will have little variance.
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
I think that statement is likely the closest approximation of reality.
The difference between the top 5 (arguably) armor sets is a different balance of strengths and weaknesses. The same for most other archetypes and after i24 even blasters will have little variance. |
scrappers have 15 attack sets. I doubt that more than 5 would be considered top tier. Especially when you factor in IO's.
I would say in general each AT has 2-4 top tier sets for primary and secondary that are reasonably close. Then the bulk are reasonably close in a secondary tier and there are 1-2 in the bottom tier.
maybe. Scrappers have 9 defense sets. The top 5 might be reasonably balanced, that is just over half.
scrappers have 15 attack sets. I doubt that more than 5 would be considered top tier. Especially when you factor in IO's. I would say in general each AT has 2-4 top tier sets for primary and secondary that are reasonably close. Then the bulk are reasonably close in a secondary tier and there are 1-2 in the bottom tier. |
Just to start the discussion (argument?) again..I think part of the problem with wanting and finding average comparisons is that the average person..most likely (judging from all the players I know) wont actually LOOK on the forums for advice. They will just ask in game on Help, ask friends etc etc.
The ones posting are more of the min max type, and WANT those end level talks about best performance. So yes..in that regard..the average builds ARE a bit less common, on here. And as Klaw said, it can be misleading for a newer player to see that and think a set needs it all to be any good. |
from my personal experience on Virtue, I've seen maybe two or three people max state that Beast Mastery is underpowered.. The ones who did state it were also playing it, and said they loved it anyway.
I think it's valid to compare a powerset to the perceived best. Basically the idea wouldn't be to see if the set can match the best but rather to see how close it comes to the best. For example, if a new ranged powerset comes out and when compared to fire blast it's shown to do 15%* less damage that gives people a good reference point. I could look at what the set offers besides damage and decide if it's worth trading 15% damage.
But that's only when you're concerned about performance. If your main concern is concept and the powerset fulfills that then you don't even need to read a comparison thread to decide to use it. At that point people only read comparison threads to either feel good about their choice or find out if they need to start asking for buffs to the set.
*I'm just making up random numbers here.