How does the Citadel TF exist?


Adeon Hawkwood

 

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Originally Posted by Adeon Hawkwood View Post
I may ***** and moan about the older TFs but I never blame the development team for them. Yes they are bad but they were written at a time when MMOs were still relatively new and the idea of instanced MMOs even more so. The older TFs were designed to be in line with the big raid content that other MMOs had at that time. They were supposed to take a lot of time and be something for the "hardcore". Over time MMO design philosophies changed as Developers realized that the majority of their player base wanted short, snappy content as opposed to long grind-fests.

So yeah I don't blame the devs, they were developing content based on how MMOs were designed at the time.
The Citadel TF wasn't designed by the current dev team anyway.

It still needs a good harsh looking at, if not an Ol' Yeller-ing.


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Originally Posted by Nalrok_AthZim View Post
The Citadel TF wasn't designed by the current dev team anyway.

It still needs a good harsh looking at, if not an Ol' Yeller-ing.
Farming Dark Astoria back in the day was more fun and less monotonous.


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Sorry folks, I'd still rather do either of these than Numina's huntfest.


 

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Originally Posted by Kederren View Post
Sorry folks, I'd still rather do either of these than Numina's huntfest.
Numina is the one TFC TF that I didn't run over 2xp weekend, specifically due to the hunts. But it's not like it's a long process to split the team across multiple zones and one-shot-complete a hunt against greys. Speed through it, get the merits and badge, move on. I'd rather run multiple Numina TFs in a row than finish a single Synapse - I've actually considered swapping sides and getting Invader on a couple of characters just so I wouldn't have to do a Synapse to get the accolade.


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Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

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Originally Posted by Kitsune Knight View Post
I don't exactly recall the chronology, but I'm pretty sure the Katie Hannon Task Force was the first TF added to the game that was actually fairly decent (I miss when everyone was running it constantly!).
I'd say the first good TF was Hess from I2 and the Striga addition. It's added new maps, new mechanics, and was reasonably short. It was a vast improvement from previous ones. It's funny that Moonfire came out at the same time, and honestly I'd not much better than the original TFs.

I can still remember everyone being in awe of that last Hess mission in the epic volcano base with the giant robot. Compared to what had come before, it was magnificent.

The Katie TF came out 2 issues later.


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Originally Posted by StratoNexus View Post
Indeed, Synapse is the worst. My wife actually yelled at me when she found out they revamped Sister Psyche before Synapse, as if it was my fault.

It is your fault! Why didn't you bother to pester the devs for it to be changed more?!


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Originally Posted by SuperBull View Post
I think Synapse is the worst. I would rather do Citadel multiple times. Apart from the need for TFC I would skip Synapse.
I agree with this. Citadel is boring, but it's still relatively quick these days. I can get it done with a full team in under a hour. Synapse is usually the sticking point for all my characters getting TF Commander.


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Moonfire is a TF that you could almost see being designed for the sole purpose of helping mid-20s teams power through the Slayer and the Silver Bullet defeat badges for the Atlas Medallion.


 

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Even if the devs had more tricks they could play during Citadel TF, the story itself is suitable for a single mission: the Council (or 5th) have stolen Citadel's design and are planning to upgrade their robots.

This is not visualized at all during the arc, and there are more and bigger robots in Hess.

If the devs are going to tell a story of umpteen missions, there should be some sort of buildup / suspense, a sense of progress during the TF, and a sense of resolution at the end.

If this was a scanner mission, you'd just stealth to the back, click the computer glowie to erase the plans from the Council's (5th's) network and be done with it.

If it's a TF, you'd probably have to locate and destroy the robot making complex (like what you'd see on Hess maps), and either put the big bad in jail or blow him up along with his facility.

So, in a way, Hess IS the revamped Citadel.


 

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Yeah I find Synapse faaaaar worse than Citadel. Citadel is annoying but Synapse is the height of tedium. I'd rather keep Citadel if it meant Synapse got revamped. Ideally, I'd revamp both.

Honestly Numina's isn't that bad in comparison. Part of it just requires knowing what zones to have someone head to. If you can do that you can speed through it really really fast.


 

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Originally Posted by Agent White View Post
Yeah I find Synapse faaaaar worse than Citadel. Citadel is annoying but Synapse is the height of tedium. I'd rather keep Citadel if it meant Synapse got revamped. Ideally, I'd revamp both.

Honestly Numina's isn't that bad in comparison. Part of it just requires knowing what zones to have someone head to. If you can do that you can speed through it really really fast.
Agreed. Numina can be done in 30 minutes. Numina is great in that every single mission you know in advance where it will be. And there is only one kill all in the whole thing.

The hunts are only a problem when you're with a team with little leadership or players who are new to the TF.


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Originally Posted by konshu View Post
Even if the devs had more tricks they could play during Citadel TF, the story itself is suitable for a single mission: the Council (or 5th) have stolen Citadel's design and are planning to upgrade their robots.
Nah, it's a short arc when you set it up redside, it should be at least that long to fix it.

Edit: and I suppose that link answers the question posited in the subject line better than anything else so far. >.>


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Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

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As for the Synapse TF ... it has always bothered me that you get this TF from Synapse, when he has no real connection to the foe. A primary rule of storytelling is to "make it personal," and there's no personal connection here.

Then there's the long and unnecessary grinding through map after map of Clockwork. If the devs wanted a quick way of improving this TF, it would be to remove the redundant defeat all missions at the front of it. There's nothing cool about those missions; even players looking for defeat badges will get it from the rest of the TF.

My 2nd to last point here is more of a "shaking my head" at the current state of the story on the Clockwork King and Penny Yin. I don't know what the devs are angling for with this story any more, or what the timeline is supposed to be. The original story was confusing enough, before the Faultline revamp / RWZ revamp came along. Like, why is CK robbing robotics places when his guys are psionically animated bundles of scrap?

At least in the original telling it was somewhat humorous and ironic that the cheesy bubble-brained low level villain became the eventual ruler of a dimension in a later arc. Now, however, it seems like the joke has become the story ...

Finally ... on redside there's Clockwork in Cap that are animated by the Demon? What is up with that? To me, you either ax it or you explain it, you don't just do goofy stuff.


 

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Originally Posted by Nalrok_AthZim View Post
Wait.

What?
From the Tarikoss SF, read the "Notes on the Ritual" clue.



 

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Originally Posted by Zaloopa View Post
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Originally Posted by Nalrok_AthZim View Post
Wait.

What?
From the Tarikoss SF, read the "Notes on the Ritual" clue.
You also find out about them in Marshal Brass's arc, which is in the same level range as the SF.


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Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

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Originally Posted by Zombie Man View Post
Pro tip: Synapse goes much much faster if the team gets Shivans first and then takes turns spawning them in missions, especially against the bosses. You'll even be able to take out the GM without begging the server to help.
Or bring Electric Armor Brutes/Scrappers, who will suffer a lot less at the hands of the end drain.

Did this Task Force twice this weekend and it was bearable. One hour and a half per run, lots of Fire/Dark Corruptors, Electric Brutes/Scrappers and so on and ghosting the appropriate missions made it somewhat less tedious. It could really stand to lose a delivery, a patrol and about three defeat alls though.

As for Citadel, it's pretty lackluster but at least the Council bases make for neatly packed mobs...and if you're lucky you'll get the pool room only once or twice.

Synapse should he handing out the Crey Task Force in Brickstown since they, you know, MADE him this way. Manticore is already introduced to young'uns in Atlas so shunt him to Steel Canyon and have him give out a much, much shorter Clockwork task force.


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Originally Posted by Neuronia View Post
Or bring Electric Armor Brutes/Scrappers, who will suffer a lot less at the hands of the end drain.
Or someone with Kinetics or Forcefield to protect the entire team from it.


 

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Or you know..bring aoes. Heaps pro tip that one. Shivans move quite slow unless SBd and often get lost. Without sb, the time wasted trying to get them to fights..
Regardless, even IF shivans speed SYn up a lot, it is STILL boring and the missions are to similar.


 

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Originally Posted by Neuronia View Post
Or bring Electric Armor Brutes/Scrappers, who will suffer a lot less at the hands of the end drain.
Electric Armor doesn't suffer much less, since the end drain resistance cap is really low at those levels - IIRC Dark Armor and Stone Armor hit the end drain cap through the low 20s, they just take more damage from all the lightning bolts flying around and let's face it... Rooted is way too slow without SB.


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Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

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I should say, I never said that Citadel was the worst of the original TFs to play. Old Posi was pretty soul-sucking when I did it years back, and I've never done Synapse but as far as I know it's just Clockwork in warehouses except for around the middle here you fight Clockwork in other maps.

What I am saying is that of the old TFs, it's the one most inexplicable in terms of answering the question of 'why would people play this'.

Old Positron is long and tedious and has no payoff, but it's a decent enough small-scale story and it has a lot of variety in villain groups and map types. It's about on par with some of the better contact story arcs of the time, and the only issue was that it sucked to do it in one shot.

Synapse I again haven't played, and from what I can tell it has similar problems to Citadel, being very similar missions all throughout. But it does at least put some token effort in by sending Babbage at you, and at least trying some slightly different maps. It really only ends up 'worse' than Citadel because it's lower-level and people have less to use against it. Story-wise it's an appropriate ending to a villain group that's been a significant presence until then and had some good build-up to it, so that's cool.

Sister Psyche I don't really remember, but I recall it being a fairly nicely varied arc that had a number of different map types, that was mostly against Freakshow but not entirely. It wasn't the best, but as a story arc it doesn't sound too bad, and still holds up when Penelope Yin does it with higher production values.

Manticore I also haven't played, but from my gatherings it's like Synapse only against a more tolerable enemy group, at a level you can handle it better at. The story isn't all that influential in the greater Crey story arc, but it's big enough for you to feel big doing it.

Numina was basically the endgame of that era, and I guess the hunt mission had the intention of making it feel big and city-wide, and remember, they didn't know big tedious hunt missions were bad yet. It's probably aged the best of all the old TFs beside it, but that's not really saying much.

And then you have Citadel. I don't care what era you were designing in, ten missions of the same enemies in the same maps repeatedly doesn't work. And like others have said, as a story it makes terrible use of the resources at its disposal, telling a story that really would take about two missions if it were written anywhere after about I3.

The other TFs at least have enjoyable parts about them, when describing them they sound like fairly low-budget but decent ideas, with different kinds of appeal to them that still sound worth doing. No part of Citadel sounds fun on any level. Yes, the development team has changed, the MMO landscape has changed, the game engine has changed, all of that. None of that excuses all of Citadel being in the same maps against the same enemies, making miniscule progress until you stop the bad guy.

Then all the other original TFs falter, we can point at the developers not having a handle on the game yet (not knowing how vital Stamina would turn out/how painful end drain was, not having the grounding to know hunts weren't popular, not knowing people would prefer doing TFs in one sitting instead of multiple). Citadel looks bad by any standard.


 

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Originally Posted by Neuronia View Post
Synapse should he handing out the Crey Task Force in Brickstown since they, you know, MADE him this way. Manticore is already introduced to young'uns in Atlas so shunt him to Steel Canyon and have him give out a much, much shorter Clockwork task force.
Honestly I think Blue Steel should be handing out the Clockwork task force. I mean, he's the one that beat a teenager to death and created the Clockwork King in the first place.



 

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Originally Posted by Nalrok_AthZim View Post
My favorite poke-in-the-eye from the Citadel TF is in Mission Four where the entry text pop-up reads "This layout of this facility mimics the other three exactly."

Yes, thank you for making the monotony extend beyond the fourth wall.
This is my main problem with Citadel, it sort of feels like it's insulting your intelligence. For all of their flaws, the others at least felt like they were trying.

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Originally Posted by Ein_Dose View Post
And then you have Citadel. I don't care what era you were designing in, ten missions of the same enemies in the same maps repeatedly doesn't work. And like others have said, as a story it makes terrible use of the resources at its disposal, telling a story that really would take about two missions if it were written anywhere after about I3.

The other TFs at least have enjoyable parts about them, when describing them they sound like fairly low-budget but decent ideas, with different kinds of appeal to them that still sound worth doing. No part of Citadel sounds fun on any level. Yes, the development team has changed, the MMO landscape has changed, the game engine has changed, all of that. None of that excuses all of Citadel being in the same maps against the same enemies, making miniscule progress until you stop the bad guy.

Then all the other original TFs falter, we can point at the developers not having a handle on the game yet (not knowing how vital Stamina would turn out/how painful end drain was, not having the grounding to know hunts weren't popular, not knowing people would prefer doing TFs in one sitting instead of multiple). Citadel looks bad by any standard.
I'm certainly not a pro but with the small amount of homebrew game design work I've done Citadel is just sort of mind boggling. It sort of feels like an untested idea where no one was tapped on the shoulder and asked, "Are you sure about this?"


 

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Originally Posted by Zamuel View Post
This is my main problem with Citadel, it sort of feels like it's insulting your intelligence. For all of their flaws, the others at least felt like they were trying.
Yeah I much prefer the other two Council Task Forces in Striga to this one. I wouldn't mind them changing Citadel back to 5th Column actually.


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Originally Posted by Shubbie View Post
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