Hypothetical: Ranged tank or Armoured Blaster?


Aggelakis

 

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Originally Posted by PRAF68_EU View Post
Peacebringers can't double-mire. You said Keldians, not warshades specifically.
Fair enough. Though doesn't the new PB Buildup persist across forms or am I misremembering? Not as good as Double-Mire, but it's there.

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Originally Posted by PRAF68_EU View Post
You can slot it as much as you like, 85% is never going to be more than 90%.
True, but that's nothing to scoff at.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

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Originally Posted by PRAF68_EU View Post
Some more ideas:

Retaliator

Role: tank

Primary: Defense
Secondary: Assault (but with BU or equivalent replaced with Taunt)

Ranged damage scale: 0.75, melee damage scale: 0.8

Def/Res scale: as tanker, HP scale: as Brute

Inherent: Retaliation. When attacked, retaliation bar fills. When full click button gives huge damage buff for a time. (yes, another reuse of Domination!)
The tank role is still pretty much dominated by Brutes. Tankers obviously can do it, but there's no reason to use a tank when a brute is available. It's also a horrible role.

And the DPS role is overfilling. The solution isn't damage.

In my opinion: Assault Primary, new Secondary called "Utility" which are hybrids of existing defense and buff/debuff sets.

IE: Cold domination + Ice Armor, Thermal + Fire Armor, Dark Miasma + Dark Armor.

Remove the T9s and the mez protection.

Add Resource bar like Brutes/Dominators, when filled, the AT can trigger one of two inherents, consuming the bar and depleting it to zero.

Inherent 1: +Dmg, +ToHit. Smaller numbers than build up, but longer duration. Set the recharge to double the duration, and immune to recharge increase.

Inherent 2: +Special, +HP. Smaller Numbers than Power Boost, but longer duration. Set the recharge to double the duration, and immune to recharge increase.

The fun/frustrating part comes with deciding which powers from the sets get used to make up the new 9. It also creates an open "Hybrid" AT, which isn't locked in by lore to certain effects. But restricting both sets down to 9 power options also helps it not step on the toes of existing Epic ATs.

I think it would be an interesting new gameplay style, but I also doubt it'd be seen as worth the investment.


 

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Originally Posted by Haetron View Post
The tank role is still pretty much dominated by Brutes. Tankers obviously can do it, but there's no reason to use a tank when a brute is available. It's also a horrible role.
I take it you are one of those people who believe that endgame is the only game.


I really should do something about this signature.

 

Posted

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Originally Posted by PRAF68_EU View Post
I take it you are one of those people who believe that endgame is the only game.
Nope.


 

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Originally Posted by Haetron View Post
The tank role is still pretty much dominated by Brutes. Tankers obviously can do it, but there's no reason to use a tank when a brute is available. It's also a horrible role.
Speak for yourself; I absolutely love to tank, whether it's on a Mastermind, a Kheldian, a Brute or a Tanker. Tanking on Tankers is especially fun for me since I have less worry wading in to a full spawn than when I do so with a Brute. Nothing embodies tanking like jumping in to a group of 20+ enemies and going "Hey guys. I crapped in your coffee maker." and then watching them try to kill me.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

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Originally Posted by Nalrok_AthZim View Post
Speak for yourself; I absolutely love to tank, whether it's on a Mastermind, a Kheldian, a Brute or a Tanker. Tanking on Tankers is especially fun for me since I have less worry wading in to a full spawn than when I do so with a Brute. Nothing embodies tanking like jumping in to a group of 20+ enemies and going "Hey guys. I crapped in your coffee maker." and then watching them try to kill me.
^^This.


I really should do something about this signature.

 

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Originally Posted by Nalrok_AthZim View Post
Speak for yourself; I absolutely love to tank, whether it's on a Mastermind, a Kheldian, a Brute or a Tanker. Tanking on Tankers is especially fun for me since I have less worry wading in to a full spawn than when I do so with a Brute. Nothing embodies tanking like jumping in to a group of 20+ enemies and going "Hey guys. I crapped in your coffee maker." and then watching them try to kill me.
I do this with my Brute.

This mythical land where Tankers just lay waste to Brutes in the survivability department doesn't exist, if you're building the characters equally. Because what the brute gives up in resistance, he makes up for killing things faster, and dead is the best debuff in the game.


 

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I am currently experimenting with a Dark/Invul/Soul Brute in the Incarnate Trials. Gloom/Soul Tentacles/Dark Obliteration give a solid Blaster type attack chain. He is softcapped to S/L and mid 30s Energy Defense. I have the build set up for very high recharge, with Global Rech bonuses, Hasten perma, and Spirtual Alpha. The massive recharge allows this to be an effective "Tank/Mage" Buyer Beware: One of the reasons I go for high recharge is the Tremendous Endurance hole the build is constantly digging itself. Hitting Dark Consumption once a minute is about the only solution I have found. In my own building term the build runs "Really Hot" meaning it has horrid endurance issues. The build is very tanky, as we all know Invul armor can be when a little defense is slapped atop it. I find the secret to the build is when facing one opponent I can back the End issues off by relying on ST attacks and when pressed to be aTank I have Dull Pain, which can be stacked/perma with this layer of recharge. Propping that up with Siphon Life makes for a character that can be very Tanky. So, depending on the need I can go Blaster and constantly work to fix the End prob, or hunker down and go really tanky. This without ever clicking a kheldian form change button, but just in changing tactics.

I have previously run (and warehoused now) a SS/Fire/Mu Brute. This is a great "Ghetto Blaster" but is on the squishy end of Brutes. On the bright side dying is just another weapon in the arsenal of a fire armor brute.


 

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Put me down for none of the above in the OP.

Pretty much this:

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Originally Posted by Haetron View Post
In my opinion: Assault Primary, new Secondary called "Utility" which are hybrids of existing defense and buff/debuff sets.
In a perfect world and a time machine to use frivolously, I'd go back and talk to the devs about melee AT introduction more like this:

I'd probably leave scrappers and stalkers alone

rename tank to Brute (tanker taunt, damage scale, & armor/resist scale, drop gauntlet, provide them fury - building up from the lower starting point should work nicely)

introduce brute as... Ruffian (arbitrarily and spontaneously named). It would be a Melee/ with a secondary powerset a mix of some armors and debuffs (with damage and armor/resist scales as brute today)

Then, yeah, there should be room for an armor/ranged set, with something near scrapper def abilities and probably someplace around corrs in damage.


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Posted

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Originally Posted by Haetron View Post
This mythical land where Tankers just lay waste to Brutes in the survivability department doesn't exist, if you're building the characters equally. Because what the brute gives up in resistance, he makes up for killing things faster, and dead is the best debuff in the game.
Indeed, one of the reasons I tend to go for Tankers instead of Brutes is that I often find myself getting hit with that "dead" debuff as a Brute before I can adequately build up Fury and leverage the same debuff against the enemies.

Heck, I tend to find Tankers to be merely adequate to what I expect in regards to superheroic sturdiness...


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While the difference between Brute and Tanker survivability on paper is debatable, what isn't debatable (well it is, everything is, but not intelligently) is that in practice, an equally skilled tank and brute will be doing different things. A Tanker's primary goal will be tanking. A Brute's primary goal will be melee DPS. Therefore, a Tank is a better tank than a Brute.


 

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Originally Posted by Mad Grim View Post
While the difference between Brute and Tanker survivability on paper is debatable, what isn't debatable (well it is, everything is, but not intelligently) is that in practice, an equally skilled tank and brute will be doing different things. A Tanker's primary goal will be tanking. A Brute's primary goal will be melee DPS. Therefore, a Tank is a better tank than a Brute.
It's definitely a slippery slope. But the core of this argument is very sound. Personally I find the need for a true dedicated "Tank" unnecessary. But I played almost exclusively Brutes Redside for many years before GR. Therefore I see any "waste of build" for Tanking as "money left on the table" that could be spent on DPS.


 

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Higher damage. Give me a decent damage blast set with mez protection, and any other defensive powers are just gravy.


 

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Originally Posted by Lazarillo View Post
Higher damage. Give me a decent damage blast set with mez protection, and any other defensive powers are just gravy.
Can't you kinda do this already with Corruptors and Defenders? I mean both have access to powers that provide some mez protection (sonic and force field) add to that the leadership pool and some -KB IO's and you've basically got mez protection against everything except sleep.

Dominators with perma dom also have mez protection and blasts.

I mean I know defenders aren't awe inspiring damage dealers but I'd say Corruptors and Dominators are no slouches in the ranged damage dealing department.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
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Posted

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Originally Posted by Haetron View Post
I do this with my Brute.

This mythical land where Tankers just lay waste to Brutes in the survivability department doesn't exist, if you're building the characters equally. Because what the brute gives up in resistance, he makes up for killing things faster, and dead is the best debuff in the game.
Killing stuff is not at all the same thing as sitting down in the middle of the mobs drinking tea whilst their attacks bounce off.


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