illusion/storm build?


BViking

 

Posted

I recently returned to the game and have slowly been transfering my old toons to a busier server. My most recent transfer is my old Illusion/Storm. I used to love this character, but that was before the invention system and incarnates. Now I find myself looking at him and being totally lost on how to set up his build with all the new goodies and a hope of getting permaPA back, since IOs make it possible post ED.

I have had decent success with making other builds on my own, but this one is a little beyond my limited IO knowledge. Currently, he is ill/storm/ice with the fitness pool and a nice amount of HOs. I have thought about going rogue to get /mu mastery but would love any assistance on choices and a decent permaPA build. The only stuff I have found in the forums so far seems to be as dated as I am


 

Posted

This is a pretty expensive build, but you should be able to see what you can do with an Ill/Storm. It has perma-PA, very good damage, the KB-to-KD proc in Tornado, making it far, far more useful when you don't have an Immob with -knockback. I wish I had a few more slots, but this is a pretty nice build. (Please note that I do not actually have this build, as my Ill/Storm is on a secondary server . . . maybe some day . . . )

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Ill-Storm: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Blind -- WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), WotController-EndRdx/Rchg(3), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), WotController-Rchg/Dam%(29)
Level 1: Gale -- Acc-I(A)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Decim-Build%(23), HO:Nucle(27)
Level 4: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(11), CoPers-Acc/Rchg(11), CoPers-Conf/EndRdx(13), CoPers-Conf%(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: O2 Boost -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(23), Panac-Heal/Rchg(25), Panac-Heal/EndRedux/Rchg(25), Panac-Heal(29)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), RedFtn-EndRdx(34), RedFtn-Def/EndRdx(37), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(40)
Level 12: Super Speed -- Zephyr-ResKB(A)
Level 14: Flash -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(15), UbrkCons-Acc/Rchg(15), UbrkCons-EndRdx/Hold(17), UbrkCons-Dam%(27)
Level 16: Freezing Rain -- RechRdx-I(A), RechRdx-I(17), Achilles-ResDeb%(34), LdyGrey-%Dam(34)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(21)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(31), DarkWD-Rchg/EndRdx(31), DarkWD-ToHitDeb/EndRdx(31)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Group Invisibility -- LkGmblr-Rchg+(A)
Level 26: Spectral Terror -- Abys-Dam%(A)
Level 28: Thunder Clap -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(43), Amaze-Acc/Rchg(43), Amaze-EndRdx/Stun(46), Amaze-ToHitDeb%(46)
Level 30: Maneuvers -- LkGmblr-Rchg+(A)
Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Tornado -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), OvForce-Dam/KB(40)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 41: Ice Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43)
Level 44: Frost Breath -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46)
Level 47: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Hibernate -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(50), P'Shift-End%(50)
Level 4: Ninja Run
------------

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LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Hmm, thanks Local. It is definitely expensive with purples. As it stands, I think the big thing I would feel missing is flight. I spent a lot of time on this toon hovering over Hami and dropping PAs back in the day when there was a dedicated PA team (that was actually the initial reason I made him). As is, though, I could drop Hibernate and take flight Fly though. Still kind of wondering about Mu vs Ice. Both fit with the Storm summoning but I have yet to look up what powers controllers get from Mu. The good news is I have 15 or so HOs I can sell off. Hopefully Acc/Mess Dmg/Mezz and buff/end HOs sell high


 

Posted

hmm, looks like I need to update my signature, lol. I used to have a website for my old SG on Pinnacle, but stopped paying for it quite some time ago. Just one more way in which the times they have changed ;-)


 

Posted

Quote:
Originally Posted by Starget View Post
Hmm, thanks Local. It is definitely expensive with purples. As it stands, I think the big thing I would feel missing is flight. I spent a lot of time on this toon hovering over Hami and dropping PAs back in the day when there was a dedicated PA team (that was actually the initial reason I made him). As is, though, I could drop Hibernate and take flight Fly though. Still kind of wondering about Mu vs Ice. Both fit with the Storm summoning but I have yet to look up what powers controllers get from Mu. The good news is I have 15 or so HOs I can sell off. Hopefully Acc/Mess Dmg/Mezz and buff/end HOs sell high
Sadly, the days of the Hami Drop team are long gone. The main reason I went with Super Speed is because Super Speed + Steamy Mist = full invis without having to use SI or GI. You could change SS to Fly and throw in a Stealth IO to accomplish the same thing. Most of my Illusion Controllers are fliers, but I like Storm on the ground -- I like to use Super Speed to "Herdicane."

Personally, I like having Hibernate. I have the Ice APP on quite a few controllers and Hibernate has saved my backside a bunch of times. It lets you both heal and recover endurance in an emergency. It is a situational power, but a nice panic button to have.

The most important reason to keep Ice is the single target blast. None of the PPP sets have a fast single target blast, and Illusion really needs one to complete the attack chain of Blind-Spectral Wounds-Blast-Spectral Wounds. Mu also is a Resistance-based armor instead of Defense, and Ice provides a S/L Defense based armor. The Mace PPP has a really nice S/L/E armor, but the lack of a fast single target blast makes it inadequate.

If you want a detailed explanation of why I think the fast attack chain is so vital, take a look at my Illusion/Rad guide where I explain how to keep the benefit of Illusory Damage.

In terms of expense, one nice thing about the game now is the ability to earn Influence in a variety of ways. Tip Missions allow you to earn Hero or Villain Merits (a/k/a Allignment Merits). One or two of these will get you the most expensive non-Purple, non-PvP IO recipes, and if you plan properly and do a little bit of research, you can use these to earn lots of Influence without having to farm (which I dislike). The Signature Story arcs also will award A-Merits after you have done one full set of Tip missions.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Yeah, I figured the ss+stealth enh+steamy mist. Not up on the math of speed of attacks but understand why you want speed with the spectral damage. I don't mind SS as a secondary travel, but so many zones in this game require verticle


 

Posted

How about the Forced Feedback proc? Is the +recharge for 5 secs good or no? Was thinking about it in Hurricane


 

Posted

Quote:
Originally Posted by Starget View Post
Yeah, I figured the ss+stealth enh+steamy mist. Not up on the math of speed of attacks but understand why you want speed with the spectral damage. I don't mind SS as a secondary travel, but so many zones in this game require verticle
You can buy a Raptor pack for verticle travel (only costs 10,000 and the vendor is now easy to get to in the Shard by using the new Tunnel), or you can make a Jetpack from a recipe. The Raptor/Jetpack moves almost as fast as Fly, so there is really no need to get Fly to cover the verticle travel issues. Why use a powerslot when you can get virtually all the benefit in a temp power?

You need either Steamy + Super Speed, or Steamy + Stealth IO. You don't need all three.

As for the three attacks; When fully slotted and with the Global Recharge you need, Blind recharges in about 2-3 sec. SW recharges in under 2 sec. Fire or Ice Blast have a base recharge of 8 sec, so the slotted rech is 2-3 sec. Factor in the animation time, and you can do a continual stream of Blind-SW-Blast-SW. The PPP single target blast has a base recharge of 24 sec. so you can see why that won't work.

As for the Force Feedback proc: I very rarely run Hurricane. I only use it when there are several foes coming after me, or if I am "herdicaning." The proc only works when you are actively using the power and hitting foes. That proc wouldn't go off often enough to make it worthwhile.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Starget View Post
I used to have a website for my old SG on Pinnacle, but stopped paying for it quite some time ago.
Welcome back. I'll leave the build advice to Local Man, but if you think you have the prestige, I'd be happy to have one of my placeholder characters join your SG and pay bills to get the lights back on. And welcome back to Pinn and the game. @B.Viking if you need to take me up on the offer ingame.


 

Posted

Quote:
Originally Posted by BViking View Post
Welcome back. I'll leave the build advice to Local Man, but if you think you have the prestige, I'd be happy to have one of my placeholder characters join your SG and pay bills to get the lights back on. And welcome back to Pinn and the game. @B.Viking if you need to take me up on the offer ingame.
I've decided to leave Pinnacle and relocate to Virtue. It comes down to server population and that several of my old global friends have also relocated. I will miss drunken hami raids, but the times that I have logged onto Pinnacle have all seen a significant lack of team availabilty.


 

Posted

I understand your reasoning on Fly Local Man, but graphically and thematically I prefer flight under my own power. My concept for the toon is magical in nature and despite the opinions of Wotan and Dr Doom, I just don't think technowizardry is a viable option. Now, if the magic carpet allowed you to activate powers...

Which Alpha do you suggest? I was thinking along the lines of Agility or Spritual for the recharge. Currently Agility is winning due to the accuracy buff


 

Posted

Local_Man's really the expert and his build is no doubt superior to mine, but I'll toss out an alternative for you anyway that gives you the Flight you want. This character had some story/concept requirements that I wouldn't compromise, and flight was one of them. It's also quite an expensive build. My character still has a couple of the purple sets to finish before he's complete (this is the plan for him) but he is an absolute blast to play at pretty much any level.

Regarding pools, I have to agree with Local_Man that the Ice Pool is fantastic. In fact, pretty sure filling out my attack chain with an APP blast is something I picked up from his guide. I make a lot of use of Hibernate, not just as an "oh no!" power but sometimes just to let me regenerate endurance (I often run with SS on all the time). Of course, it helps that it works for my character conceptually; if Mu works better for you, go for it.

Also, I've had both Flash and Thunder Clap in the past and don't miss them. However, I could see somebody preferring one of them over Snow Storm, which I go back and forth on; I do use it in long fights, but it's probably ultimately skippable.


Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Amairgin: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Blind

  • (A) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (3) Unbreakable Constraint - Accuracy/Recharge
  • (7) Unbreakable Constraint - Hold/Recharge
  • (9) Unbreakable Constraint - Endurance/Hold
  • (17) Unbreakable Constraint - Chance for Smashing Damage
Level 1: Gale
  • (A) Accuracy IO
Level 2: Spectral Wounds
  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (37) Apocalypse - Damage/Endurance
  • (39) Apocalypse - Accuracy/Damage/Recharge
  • (48) Apocalypse - Accuracy/Recharge
Level 4: Deceive
  • (A) Coercive Persuasion - Confused/Endurance
  • (5) Coercive Persuasion - Confused/Recharge
  • (7) Coercive Persuasion - Accuracy/Confused/Recharge
  • (9) Coercive Persuasion - Accuracy/Recharge
  • (15) Coercive Persuasion - Contagious Confusion
  • (37) Coercive Persuasion - Confused
Level 6: Fly
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 8: O2 Boost
  • (A) Doctored Wounds - Heal/Recharge
  • (11) Doctored Wounds - Endurance/Recharge
  • (17) Doctored Wounds - Heal
  • (21) Doctored Wounds - Recharge
  • (23) Doctored Wounds - Heal/Endurance/Recharge
Level 10: Steamy Mist
  • (A) Red Fortune - Defense/Endurance
  • (11) Red Fortune - Defense/Endurance/Recharge
  • (13) Red Fortune - Defense
  • (15) Red Fortune - Endurance
  • (31) Red Fortune - Defense/Recharge
  • (34) Luck of the Gambler - Recharge Speed
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 14: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Super Speed
  • (A) Endurance Reduction IO
  • (29) Endurance Reduction IO
Level 18: Phantom Army
  • (A) Call to Arms - Accuracy/Damage/Recharge
  • (19) Call to Arms - Endurance/Damage/Recharge
  • (19) Call to Arms - Accuracy/Recharge
  • (23) Call to Arms - Defense Bonus Aura for Pets
  • (31) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 20: Freezing Rain
  • (A) Ragnarok - Damage
  • (21) Ragnarok - Damage/Recharge
  • (31) Ragnarok - Accuracy/Damage/Recharge
  • (37) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Damage/Endurance
  • (46) Achilles' Heel - Chance for Res Debuff
Level 22: Hurricane
  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (25) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (25) Dark Watcher's Despair - Recharge/Endurance
  • (29) Dark Watcher's Despair - To Hit Debuff
  • (40) Endurance Reduction IO
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Spectral Terror
  • (A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (27) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (27) Will of the Controller - Endurance/Recharge
  • (36) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (36) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (42) Will of the Controller - Recharge/Chance for Psionic Damage
Level 28: Recall Friend
  • (A) Winter's Gift - Slow Resistance (20%)
Level 30: Snow Storm
  • (A) Endurance Reduction IO
Level 32: Phantasm
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (34) Expedient Reinforcement - Endurance/Damage/Recharge
  • (45) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 35: Tornado
  • (A) Absolute Amazement - Stun
  • (36) Absolute Amazement - Chance for ToHit Debuff
  • (45) Absolute Amazement - Accuracy/Stun/Recharge
  • (45) Absolute Amazement - Accuracy/Recharge
  • (46) Absolute Amazement - Endurance/Stun
  • (48) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
Level 38: Lightning Storm
  • (A) Entropic Chaos - Accuracy/Damage
  • (39) Entropic Chaos - Damage/Endurance
  • (39) Entropic Chaos - Damage/Recharge
  • (40) Entropic Chaos - Damage/Endurance/Recharge
  • (40) Entropic Chaos - Chance of Heal Self
Level 41: Hibernate
  • (A) Recharge Reduction IO
Level 44: Ice Blast
  • (A) Devastation - Damage/Endurance
  • (48) Devastation - Chance of Hold
  • (50) Decimation - Chance of Build Up
Level 47: Frozen Armor
  • (A) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
Level 49: Group Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Containment
Level 6: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (43) Regenerative Tissue - +Regeneration
  • (43) Miracle - Heal
Level 2: Stamina
  • (A) Endurance Modification IO
  • (5) Endurance Modification IO
  • (42) Performance Shifter - EndMod
  • (42) Performance Shifter - Chance for +End
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
------------



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Posted

Quote:
Originally Posted by Starget View Post
I've decided to leave Pinnacle and relocate to Virtue. It comes down to server population and that several of my old global friends have also relocated. I will miss drunken hami raids, but the times that I have logged onto Pinnacle have all seen a significant lack of team availabilty.
Sorry to hear that and I hope you enjoy Virtue. I can't say I've really had much trouble teaming, but it may be a matter of when you're on.


 

Posted

Quote:
Originally Posted by Starget View Post
Which Alpha do you suggest? I was thinking along the lines of Agility or Spritual for the recharge. Currently Agility is winning due to the accuracy buff
I went Agility Core Paragon. Are you sure you're not thinking of a different tree though, when you mention accuracy?


 

Posted

oops, yes, I should have said end reduction. I had been looking at nerve, spiritual, and agility. Crystalline's build look closer to how I have had him set up to date. I had previously skipped flash and thunderstrike myself and taken snowstorm for the slow and -recharge


 

Posted

I have a 48 Illusion/Storm and I was wondering why skip Flash? I just started after taking a very long time off, but I thought flash was a very strong power to take. Again it has been a long time since I've played and he has a lot of dust on him. I would use flash one group and then thunderclap the next. This was before IO's were around though.


 

Posted

Quote:
Originally Posted by Starget View Post
I recently returned to the game and have slowly been transfering my old toons to a busier server. My most recent transfer is my old Illusion/Storm. I used to love this character, but that was before the invention system and incarnates. Now I find myself looking at him and being totally lost on how to set up his build with all the new goodies and a hope of getting permaPA back, since IOs make it possible post ED.

I have had decent success with making other builds on my own, but this one is a little beyond my limited IO knowledge. Currently, he is ill/storm/ice with the fitness pool and a nice amount of HOs. I have thought about going rogue to get /mu mastery but would love any assistance on choices and a decent permaPA build. The only stuff I have found in the forums so far seems to be as dated as I am
Illusion/storm is very good with SOs even solo. I've seen some people do some amazing things with them IOed out and a few with permaPA. A permanent pet that can be attacked but not damaged makes it awesome.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

Quote:
Originally Posted by UnderArmor View Post
I have a 48 Illusion/Storm and I was wondering why skip Flash? I just started after taking a very long time off, but I thought flash was a very strong power to take. Again it has been a long time since I've played and he has a lot of dust on him. I would use flash one group and then thunderclap the next. This was before IO's were around though.
They're both PBAoE, so how much use you get out of them can depend on how aggressively you play. I actually play fairly aggressively when solo, but even when I'm in the middle of the mob, I'll often use Lightning Storm, or sometimes Hurricane, to keep them off me. So I found I wasn't actually using the powers optimally. From your description though, it sounds like you were much more effective with them. And they do take some nice sets.


 

Posted

Quote:
Originally Posted by UnderArmor View Post
I have a 48 Illusion/Storm and I was wondering why skip Flash? I just started after taking a very long time off, but I thought flash was a very strong power to take. Again it has been a long time since I've played and he has a lot of dust on him. I would use flash one group and then thunderclap the next. This was before IO's were around though.
It really depends on your playstyle. People who prefer to stay at range often skip Flash or use it as a set mule only. Personally, I like to have Flash as the only way to get AoE containment and as "another tool in the toolbox." I may go a full play session without using it, and then I may have a time when I use it a lot. I find it really useful for ambushes that ignore Invis when I don't want to scatter them all over the place with Hurricane. I tend to use Flash more on teams than solo.

In the old days, the AoE Hold was an essential power. Now Flash is optional but nice to have. Thunderclap is even more optional since it is only Mag 2 (minions only). On the other hand, Thunderclap recharges pretty quickly and looks pretty cool. Thunderclap is more useful for primary powersets with an Aoe stun, like Fire, Earth, Dark and Gravity. You can stack the stuns to stun bosses.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I never took Tornado before. My teammates didn't like it that it would send the mobs flying..we liked to keep things together. It sounds like they have made changes though or a lot of people really like that power. I would rarely run solo on him. Solo just wasn't as popular back then as it is now and my teammates hated any power with knock back in it.

I would usually follow the tank in or throw PA in....flash..then use blind on the one or two that flash didn't hit..The next group same thing but with thunder clap because flash would still be recharging. Throw a heal up every now and then. I would have endurance problems though...so occasionally it was just..all out madness because waiting around for endurance is lame..but only every 4 or 5th group. Got to have some excitement every now and then anyways.

Phantom Army did a lot of damage back then... They nerfed them hard..... I was sad.


 

Posted

Quote:
Originally Posted by UnderArmor View Post
I never took Tornado before. My teammates didn't like it that it would send the mobs flying..we liked to keep things together. It sounds like they have made changes though or a lot of people really like that power. I would rarely run solo on him. Solo just wasn't as popular back then as it is now and my teammates hated any power with knock back in it.

I would usually follow the tank in or throw PA in....flash..then use blind on the one or two that flash didn't hit..The next group same thing but with thunder clap because flash would still be recharging. Throw a heal up every now and then. I would have endurance problems though...so occasionally it was just..all out madness because waiting around for endurance is lame..but only every 4 or 5th group. Got to have some excitement every now and then anyways.

Phantom Army did a lot of damage back then... They nerfed them hard..... I was sad.
Things have changed. Inherent Fitness and IOs mean that you can build for Recovery so those endurance issues mostly go away.

As for Tornado: On its own, Tornado is a lot of chaos and is appropriately hated on teams. It is a pet that damage over time and major knockback while it runs around to the various foes in the area. There two important reasons to take it: (1) it is autohit, so you can use it against hard-to-hit foes like Paragon Protectors who have hit MOG or foes with a lot of -ToHit; (2) over its life, Tornado does a substantial amount of damage. This makes it perfect to use on AVs -- since Storm has no -Regen, Tornado's Damage over Time (DoT) in effect acts as Storm's -Regen. Some control sets have an AoE Immob with -knockback, so you can use Tornado as a damage power without getting foes throw all over the place. But Illusion does not have any -knockback powers, so Tornado had limited benefits on a team-oriented Illusion/Storm . . . until the recent introduction of the Overwhelming Force KB-to-KD proc, which significantly reduces the knockback. Even before the proc, I had it on my Ill/Storm -- it is great solo and very situational on teams.

Do you use Freezing Rain whenever possible? All-in-all, I consider FR to be the best power in Storm. I love to slot it up with a bunch of procs.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Don't have my character in front of me but I went:

Illusion:

Blind
Spectral Wounds
Confuse
Spectral Terror
Phantom Army
Phantasm

Storm Summoning:

Gale
O2 Boost
Steamy Mist
Freezing Rain
Hurricane
Tornado
Lightning Storm

Power Pools:

Leadership: Maneuvers - Tactics - Veng
Speed: Hasten - Supespeed
Leaping: Combat Jumping - Super Leap
Medicine: Stimulant - Aid Self
Psionic Mastery - Mind Over Body - Indomintable Will

Incarnates:

Reactive Interface
Cardiac Alpha
Ion Judgment
Vanguard Partial Core
Ageless Partial Radial (Have all Destiny T4 but Ageless comes up more for the recovery and recharge).

Probably supagimp but works wonders solo, TFs, trials, anything pve.
Hilarious moment the other night on a pug Miss Liberty TF where I sat confusing Ghost Widow and watched her spin Black Scorpion and Captain Mako with Soul Storm. XD

Come say hi to Tony Wilson on Pinnacle, visit the Hacienda homage base, have a drink. Leave the guns at the door.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

To the OP: I made a few changes to my original build to fit in Fly instead of Super Speed. You still get full invisibility with Steamy Mist + Sprint (with the Stealth IO in Sprint). If you need full invis but want to save endurance, you can always pop GI.

I also replaced the Panacea set in O2 Boost with the much, much cheaper Doctored Wounds, but the build still has Perma-PA. The other purple sets, sadly, are needed to provide the Recharge needed for Perma PA since there is not +Recharge power in Storm.

The S/L defense is decent at 32.8%, so that you can reach the softcap with an Insp or a team buff. But you really shouldn't need it between the distraction of PA and Phanty's Decoy, invisibility and/or Hurricane.

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Ill-Storm: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Blind -- WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), WotController-EndRdx/Rchg(3), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), WotController-Rchg/Dam%(29)
Level 1: Gale -- Acc-I(A)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Decim-Build%(23), HO:Nucle(27)
Level 4: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(11), CoPers-Acc/Rchg(11), CoPers-Conf/EndRdx(13), CoPers-Conf%(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: O2 Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(25), Dct'dW-Rchg(29)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), RedFtn-EndRdx(34), RedFtn-Def/EndRdx(37), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(40)
Level 12: Fly -- Zephyr-ResKB(A)
Level 14: Flash -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(15), UbrkCons-Acc/Rchg(15), UbrkCons-EndRdx/Hold(17), UbrkCons-Dam%(27)
Level 16: Freezing Rain -- RechRdx-I(A), RechRdx-I(17), Achilles-ResDeb%(34), LdyGrey-%Dam(34)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(21)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(31), DarkWD-Rchg/EndRdx(31), DarkWD-ToHitDeb/EndRdx(31)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Group Invisibility -- LkGmblr-Rchg+(A)
Level 26: Spectral Terror -- Abys-Dam%(A)
Level 28: Thunder Clap -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(43), Amaze-Acc/Rchg(43), Amaze-EndRdx/Stun(46), Amaze-ToHitDeb%(46)
Level 30: Maneuvers -- LkGmblr-Rchg+(A)
Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Tornado -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), OvForce-Dam/KB(40)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 41: Ice Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43)
Level 44: Frost Breath -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46)
Level 47: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Hibernate -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(50), P'Shift-End%(50)
Level 4: Ninja Run
------------

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LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

thanks Local Man and everyone else. I have started working towards IOing him out, but it will take a long time for me to earn the inf or actual recipes for the purples. I only get to play a couple days a week, so even farming it will be a bit. In the meantime it looks like I am going to need to find a way to vary the recharge bonuses so I don't end up with more than 5? at 6.25%.


 

Posted

You really don't need to "farm." I find I can earn pretty good Infl or the recipes I want using the first Who Will Die? mission: My Illusion controllers can solo that once a week to earn a Hero Merit in about 10 min. Most of my scrappers and Stalkers can do it in about 8 min. I have a LOT of characters who can solo that mission easily, and it is only level 20+. Each Hero Merit can be spent to get a recipe that can sell from 50-80 mil, or two merits can get a recipe that sells for 100-160 mil.

I know the real experts on farming can earn tons. I can farm quite well on my Elec/Shield scrapper -- I have specifically saved one of the classic farming missions for him, but I find it boring. You can also earn a lot through marketeering -- I got one of my older characters up past the 2 Bil level by marketeering just to see if I could do it, but it also was kind of boring.

Another trick: Buy some of the cheapest purple recipes, make the enhancement, and then use an Enhancement Converter to (hopefully) get an enhancement that sells for a lot more or happens to be one of the ones you need.

There are a LOT of IO Sets that have 6.25% Recharge, but you are limited to 5. That is one reason that some of the purple recipes are essential -- they can not only provide a nice 10% recharge but also free up another 6.25% slot. The first one to go for is the Confuse set for Deceive because that proc makes Deceive much better.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control