Spines ST attack buff coming


Beau_Hica

 

Posted

Not seen anyone post or discuss this in the scrapper community

From the Coffee Talk Notes

http://boards.cityofheroes.com/showthread.php?t=292856

SPINES:

Barb Swipe will be an under-one-second attack power
Lunge is having its everything increased

Freespec will be available.


My best guess at what they will do

I am guessing Barb Swipe will drop to .83 animation which should out it on par with Shadow punch, storm kick etc

Lunge I am expecting numbers along the lines of Cobra strike/crane kick since the animation time for lunge is pretty darn close.

Any thoughts on these changes


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

I expected we might see some changes to Spines. Just in time for them to reveal it's being proliferated with the release of Bio Armor.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Better not change my Impale and Ripper animations.


 

Posted

I actually love the animation for Barb Swipe, I wish it just got the damage upped to make it more worthwhile


 

Posted

I like to see ripper get the option of changing its animation from the flip to the barb swipe animation.


Onibi---Fire/Fire/fire Blaster

I'm ready to burn it all.

Lets Fight!

ParadigmX City help the city.

 

Posted

Quote:
Originally Posted by Kitty_Eater View Post
Better not change my Impale and Ripper animations.
Impale animation is way to long. I like the animation but the wind takes way to long they could keep the base animation and still clean it up 2.43 is way to long if they could reduce it to 2s and keep the damage the same it would still be a dps boost but behind other attacks. Yes it is a range attack but 2.43 is pretty darn crazy.

Just my view


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

I said change. I've got no problem with speeding up. Wish they'd speed Spine Burst up, makes it kinda useless in a fast paced group when I can just spam trow_spines.


 

Posted

Quote:
Originally Posted by CyWolf View Post
I like to see ripper get the option of changing its animation from the flip to the barb swipe animation.
I also like the animation for barb swipe. I liked it way back when it was on claws. It is just terrible if the attack doesn't do enough damage to warrant the animation time. That was the issue with the old claw attack and is currently the issue with Barb Swipe. Moving the animation to an alternate Ripper and/or Eviscerate animation (assuming it is tweaked to match times exactly with the current animations) would be awesome. If they have the animation hanging around they might as well give us the option of using it.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

One thing that has annoyed me about spines for a while, Is that Quills no longer remains withdrawn if you press escape or you go back to a passive stance. I can remember way back when, on my spines/regen quills once toggle'd would never need to re-draw so to speak. Will this ever be an option in the costume creator perhaps? Cause i have two spines characters and both of them have there costumes designed for quills to be actively out.


"We're not tools of the Government or anyone else...
Fighting was the only thing, the only thing I was good at...
But atleast...I always fought for what I believed in!" (Gray Fox)

@Captain Paragon EU @Captain Paragon.

 

Posted

That's pretty awesome.

Now, if they'd just speed up Impale Spines will be as good in practice as it is on paper.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Crap, now I have to find a power slot for it on my Spines/Electric Scrapper. Oh well, at least it's a good problem to have.


 

Posted

I've been waiting quite some time for Bio Armor to release so I could make a Spines/Bio scrapper. (For reference, my favorite character of all time was my Spines/Dark Scrapper). However, I never considered Spines would be Proliferated. A Spines/Bio Brute would be interesting. And by interesting I mean amazing. And by amazing I mean I just peed a little.


Save Paragon one more time! http://www.cohtitan.com/forum/index....ic,4877.0.html
Petition to end shutting down CoH:
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Impale > Ripper > Throw Spines > Repeat with Quills running is already really good ST DPS.

So the question is, will these changes to Lunge and Barb Swipe mean even better ST DPS or not. Also, will it beable to be achieved as easily as the previously mentioned chain is.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I'm hoping it gets proliferated to Brutes. If for any reason than to knock SS off the AoE throne :P

(Or did Titan already do that?)


 

Posted

Quote:
Originally Posted by Neogumbercules View Post
I'm hoping it gets proliferated to Brutes. If for any reason than to knock SS off the AoE throne :P

(Or did Titan already do that?)
Titan Weapons did that upon Conception. And, lets be honest. It's not SS/* that's on the AoE Throne, it's */Fire.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Originally Posted by John_Printemps View Post
Titan Weapons did that upon Conception. And, lets be honest. It's not SS/* that's on the AoE Throne, it's */Fire.
Yep. There's a reason farming Brutes are all SS/Fire. If you pair SS with any other secondary its AoE damage output drops significantly.

SS/Fire also holds the crown for ST damage on Brutes. All it takes is Soul Mastery. KO Blow-Gloom-Burn. I find it funny that the top ST damage chain for Brutes only includes 2 powers from the primary.

It is a legitimate balance concern that ONE set combination is at the top of both ST and AoE damage. I've felt that way about it for quite a while now.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by BrandX View Post
Impale > Ripper > Throw Spines > Repeat with Quills running is already really good ST DPS.

So the question is, will these changes to Lunge and Barb Swipe mean even better ST DPS or not. Also, will it beable to be achieved as easily as the previously mentioned chain is.
This is just a guess but if they make the changes i think they are to Barb Swiped and Lunge Impale would become a dps loss to use in any change unless they shorten the animation time on impale as well.

I will need to go back and look at the spread sheet to see which attacks had the highest DPS and try and figure out the best chain (not my specialty)


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Yep. There's a reason farming Brutes are all SS/Fire. If you pair SS with any other secondary its AoE damage output drops significantly.

SS/Fire also holds the crown for ST damage on Brutes. All it takes is Soul Mastery. KO Blow-Gloom-Burn. I find it funny that the top ST damage chain for Brutes only includes 2 powers from the primary.

It is a legitimate balance concern that ONE set combination is at the top of both ST and AoE damage. I've felt that way about it for quite a while now.
Hopefully Super Strength won't get nerfed, but honestly too much of the set's DPS comes from Rage. This makes attacks outside Super Strength which aren't reduced to compensate for Rage too powerful. Gloom and Burn are very powerful under Rage. I suspect new buffed Fighting Attacks might be too good for characters using Rage.

I would not be surprised if all the Super Strength attacks got a hefty buff and Rage was reduced to 40% or even 30% damage buff to bring it in line with the other constant buff powers like Follow Up. Hopefully it won't happen and Super Strength will retain its ability to leverage outside attacks.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by BrandX View Post
Impale > Ripper > Throw Spines > Repeat with Quills running is already really good ST DPS.

So the question is, will these changes to Lunge and Barb Swipe mean even better ST DPS or not. Also, will it beable to be achieved as easily as the previously mentioned chain is.
This is totally Hypothetical I am guessing on what they are going to do with the attacks in spines and going of base damage only (from mids no enhancement)

If barb gets the .83 (they said sub 1s so this makes sense) to put it in line with the other tier 1 attacks like MA, DM, etc it will have a 57.18 dps

If lunge gets changes I expect which would be Cobra strike/crane kick numbers it will have like a 73dps (The MA attacks are very close in activation times and they said everything increased makes the most logical sense based of that statement)

Impale unchanged is 49.13dps and throw spines is 49.70 and ripper is 63.38

So if all the rest stays unchanged the new attack chain will feature Barb, Lunge and Ripper I have not worked out an optimal chain not really my forte maybe one of the dps experts will chime in on my hypothetical changes. My best eyeball guess looks something like this lunge>Barb>Ripper>Barb>lunge or something along that lines wanting lunge and ripper up as often as possible


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Yep. There's a reason farming Brutes are all SS/Fire. If you pair SS with any other secondary its AoE damage output drops significantly.

SS/Fire also holds the crown for ST damage on Brutes. All it takes is Soul Mastery. KO Blow-Gloom-Burn. I find it funny that the top ST damage chain for Brutes only includes 2 powers from the primary.

It is a legitimate balance concern that ONE set combination is at the top of both ST and AoE damage. I've felt that way about it for quite a while now.
I'm sure they'd skip KO Blow altogether if they could get Gloom to recharge faster.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Originally Posted by Hejtmane View Post
This is totally Hypothetical I am guessing on what they are going to do with the attacks in spines and going of base damage only (from mids no enhancement)

If barb gets the .83 (they said sub 1s so this makes sense) to put it in line with the other tier 1 attacks like MA, DM, etc it will have a 57.18 dps

If lunge gets changes I expect which would be Cobra strike/crane kick numbers it will have like a 73dps (The MA attacks are very close in activation times and they said everything increased makes the most logical sense based of that statement)

Impale unchanged is 49.13dps and throw spines is 49.70 and ripper is 63.38

So if all the rest stays unchanged the new attack chain will feature Barb, Lunge and Ripper I have not worked out an optimal chain not really my forte maybe one of the dps experts will chime in on my hypothetical changes. My best eyeball guess looks something like this lunge>Barb>Ripper>Barb>lunge or something along that lines wanting lunge and ripper up as often as possible
That's why I wonder if Lunge and Barb Swipe changes will make that much of a difference.

Right now, the chain I posted is the best for Spines, and it does decent ST (not top for sure) but Spines does better than most people give it credit for I think.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Yep. There's a reason farming Brutes are all SS/Fire. If you pair SS with any other secondary its AoE damage output drops significantly.

SS/Fire also holds the crown for ST damage on Brutes. All it takes is Soul Mastery. KO Blow-Gloom-Burn. I find it funny that the top ST damage chain for Brutes only includes 2 powers from the primary.

It is a legitimate balance concern that ONE set combination is at the top of both ST and AoE damage. I've felt that way about it for quite a while now.
TW has the top pylon time for ST DPS...not by a great deal, but it does...

It also has 4 AoE attacks...SS gets one...

The top DPS SS chain only uses 1 attack plus Rage double stacked...don't know that I would count Rage as being a power used in the chain, but YMMV.

SS/* and it not being /Fire/Soul is not even close to top ST DPS...and TW wins in AoE...

TW + Damage Aura set = SS/Fire/Soul

I think comparing one "perfect storm" of a super combination of primary/secondary/epic to a Primary powerset is a bit out of whack and have said so freely on multiple occasions.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by Hejtmane View Post
This is totally Hypothetical I am guessing on what they are going to do with the attacks in spines...
You know, I was thinking about it, does anyone remember when Castle was the one running powers and said (loosely) "If [we] look at Spines, it most likely wont come back out of the operating room like it is now."?

I'm not saying I expect the current team to be in the same mind-set, but Spines is more than likely going get Proliferated, and with it they've said "We've changed some things." So far the only thing mentioned has been casually that they've "improved" Barb Swipe and Lunge, but not really said they had or hadn't reviewed the rest of the set as well. For the most part, change in this game trends towards the better; but that still has me curious if they've gone through and cleaned house a little on all the secondary junk that Spines carries (Slows, Toxics, Immoblize, -Rech).


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Originally Posted by planet_J View Post
TW has the top pylon time for ST DPS...not by a great deal, but it does...

It also has 4 AoE attacks...SS gets one...

The top DPS SS chain only uses 1 attack plus Rage double stacked...don't know that I would count Rage as being a power used in the chain, but YMMV.

SS/* and it not being /Fire/Soul is not even close to top ST DPS...and TW wins in AoE...

TW + Damage Aura set = SS/Fire/Soul

I think comparing one "perfect storm" of a super combination of primary/secondary/epic to a Primary powerset is a bit out of whack and have said so freely on multiple occasions.
I am aware of all these things.

Which is why I specifically said one set combination. I am well aware that the only way SS reaches those numbers is by being paired with Fire and Soul, or Fire and Mu in the case of AoE damage.

I stand by what I said though. It is a balance concern that on set combination is at (or even near) the top in both ST and AoE damage output. And it is largely due to the existence of one power within that set.

Personally, I think Super Strength's base damage should be raised and Rage reduced to be more in line with the other sustainable damage boosts (like Follow Up). That would fix a lot of the balance issues, while not completely gutting SS in the process.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Actually, the more I think about it, the more certain I am that the buff to Barb Swipe is in preparation for Spines to be proliferated to Tankers.

As it currently stands, it would really suck to force Tankers to take an attack as terrible as Barb Swipe currently is. Scrappers and Stalkers can skip it, Tankers wouldn't have that option.

If that's the case I will be immediately rolling an Ice/Spines Tanker.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.