Beau_Hica

Recruit
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  1. A Superstrength/FieryMelee brute would be amazing.

    If you haven't done SS yet, you might not like it.

    The only thing you mentioned that I was extremely surprized with how much fun it was involved the Katana on a Brute. It's so fast it's stupid. You find yourself button mashing as fast as you can trying to keep up.

    But seriously, If you're going out, go out with a bang. Get something OP. Something like Mace/Shield scrapper. I've crit for almost 2k multiple times with clobber without any outside buffs. It makes you feel like a champ to 1 or 2 shot bosses... and Crowd Control and Whirling Mace can both hit 10 targets like woah. With Fulcrum Shift, it's sickening. If you don't like redraw, go with Fire. It's alright too
  2. that you'll never get to see?

    1) I wanted to see full powerset proliferation. If a toon can choose a melee version, they should get all melee versions. Tank with Regen/Spines? Why not. Scrapper with Ice Melee? Why not.
    1.1) Newer APP/EPP? Sure, we have enough powers to choose from, why limit ourselves here to 4 or 5?
    1.2) Updated power pools? Sure, why implement new powers inside of them, when there are some powers that are rarely used and could be revamped?

    For tanks:
    2) I really wanted to see Gauntlet have some kind of benefit other than what it is =P It's practically the only archetype that gains NO BENEFIT from Solo'ing. Even Defenders have a slight edge =P

    For Melee Characters:
    3) I really wanted to see Ice Melee get updated and overhauled. There's no reason to take it on any character. If a -Damage effect was added to it in addition to -recharge on every attack, and less smashing/lethal damage in the number crunching... I might have taken it. You can apply this same logic to Energy Melee
    4) I wanted to see some of the Armors get an update and an overhaul. When I played Stone Armor, I rarely went into Granite Form... because the other armors were so effective. Yep, you read that correctly. I despised granite. If I could change into the Titan from Woodsman TF, I may have played in it.

    For all Characters:
    5) I really wanted to see a "bonus damage" against different elements effect thing added. For example, a water toon fighting an ice toon should do no damage. A water toon fighting a fire toon should do double damage. There's no way to implement this other than "special" damage, but it would have still been awesome.

    6) I wanted to see defenders and blasters get an update to their ranged powers. It's kind of on hold right now... but I was waiting for it since I4. Snipe? Really?
    7) There are some powersets that I think could have been implemented better. Devices, anyone?

    There's so much on my list here it's ridiculous. I'm going to stop now before I break my spacebar.

    What did you really want to see?
  3. Quote:
    Originally Posted by Rylas View Post
    Also, I'll never forget how I made a Stone/SS Tanker named Kaka de Muerte who never got generic'd. His bio (pardon the pun) even told of how he was birthed by Statesman himself after a Taco Bueno binge. Seriously, how did that not get smacked down!? I still have that guy to this day... and until Nov 30.
    -Reported =P
  4. Count me in for any help you might need.

    Add this to your signatures to get the most views/support we can get.
  5. -=On Infinity=-
    My tank's name was Bottweiler. He was an Invulnerability/Electric Melee tank. He was outfitted with the cyborg outfit, except his upper arms, chest, and head were all wolf-like. He was my favorite toon to play.

    One time, I managed to end up on a task force that had 4 Kitty related characters. Because they all played in their roles as well, it ended up being the most fun 2 hours I had spent. I haven't laughed so consistently ever.

    -=On Freedom=-
    My tank's name was Mirai. He was a Willpower/Energy Melee tank. He was dressed in futuristic looking nano-technology suit. He was an Asian genius from the future (hence the name). He was my first tank I spent any real amount of time on. It was fun and challenging.

    I created an entire AE arc after Mirai, and how he came to be. It was a fixed time loop, where you start the missions chasing a box of unknown power and origin. You find the box and it tells you how to create a suit. You learn there is one man alive that can build the suit- a genius, and he was kidnapped by Nemesis roughly the same time you learn of the box. You save the Genius who builds the suit. Nemesis kidnaps his son, Hiro and you go to save his son. The arc ends with the heroes trying to stop the Genius from donning the suit and going back in time. When you go to turn in the mission, you talk to a member of the Oro who is sending a box back in time to ensure it happens this way again... it's the only way Mirai (the genius) survives to save Paragon.

    My first Tank was named Beau Hica (my namesake), he was an Ice/Axe Barbarian. My fondest memory was playing with a good friend of mine, doing the Save the Baby Christmas mission. We had just saved him and were trying to get out of the forest, when he got caught up. My friend says "The baby is hung..." The rest of the people on the team, who I became long-term friends with all let hilarity ensue.

    -=Justice=-
    My first level 50 was a Dark Dark Defender on Justice, named Cabal's Servant, back in I3. A lot of us were goofing around in Positron TF, when members of our team kept bailing. So it was down to a friend and me. He played a Dark/Dark Scrapper, so we felt it was fate =P We duo'd positron from the second mission on and never looked back. It was challenging, frustrating, and a freaking blast. Finishing that thing made me feel like a champ.

    Another time, on Cabal's Servant, We were trying to kill Infernal on the AV arc. We were fighting him, but he was bugged. About 50 minions kept coming out of the portal every 5 seconds or so after initiating combat. We're talking about 1,000 minions in the room, but your graphics card (at the time) could only load about 200 or so. It seemed like a never ending fight. We reported it, and a dev came in and blasted them all to smithereens, killing Infernal in the process. He respawned Infernal and more minions came back and he blasted them again. After saying "Well that's new", he just bailed on us. The next morning, there was a hotfix on the Infernal mission. I must have used 50 awakens in that mission. It was a blast.

    I have a million more memories I'd like to share- like the first time I tanked the stateman trial on my Inv/SS tank.

    It's been fun, Paragon.
  6. I grabbed
    352E-WF9Y-LWNT-SG3F-BH32
    Just in case
  7. lol@FPARN Fail

    It's been a blast playing in your community, Fire Ackwards, wtfevermybrainisspasmingwhathappenedtomythumbsican tpressmyspacebar

    Fur Cereal, Thank you for all of your dedication.
  8. Darn you, Freitag... for always devoting so much time and effort and your "it's done when it's done" positive attitude and not giving up when it gets rough. You made this journey an amazing one and it's because of people like you.
  9. I saw an announcement this morning that knocked my socks off. Hopefully it's just a bug.

    If it's not, hopefully someone will pick up where NCSoft ****** up.

    http://www.change.org/petitions/ncso...city-of-heroes

    Sign it.
  10. Holy Crap, where do I start...

    I've been lurking these forums at least once a week for quite a long time now. I truly don't know what to say.

    A while back, Buffy Summers convinced me to play a tank. Thank you Buffy, I've rarely played anything else

    Thank you to Arcannaville, Aett, Dechs, Rangle, Awesome, LSK, JB, New Dawn, I'm missing people- it's because I'm still stunned. No other reason. I'll update as I think of people that have greatly helped me over the years.
  11. Beau_Hica

    To all of you...

    I'm not writing this message as an avid Hero or Villain (even though I am), I'm writing this as a fan of the work of Paragon Studios.

    I'm sure a lot of us would really appreciate it if you would let your entire team know how important they were.

    I've been playing this game for a long, long time. According to my account, I've spent over $1300.00 playing this game, which is pretty crazy if you really think about it.

    While playing, I've met a lot of interesting people that I wouldn't have met anywhere else. I've celebrated their lives- weddings, births, and promotions. I've mourned their losses- friends, family, and hard times. I've played with their children, their wives, their friends, and in some cases, their parents. I maintained an active subscription while I was overseas and unable to play- just to read messages when I logged back in I've received care packages from friends and sent care packages as well. I grew to love the community on four different servers.

    I've had a lot of emotional times playing this game, from edge of the seat action to a profound sense of victory to a frustration that after four years, I still cannot put into words. The amount of effort put into character creation felt rewarding when I won the costume contests or when I got the random offhand message how they loved a character I created, or when I see someone with the perfect name, perfect story, and perfect toon. I loved AE for the interesting ideas my friends came up with. This game had everything I ever wanted.

    None of this would have been possible if it wasn't for the motivated and dedicated Real Life Heroes of Paragon Studios. It may not seem like much, but we thank you for your involvement and for your service in making this possible. Please pass my regards to the rest of your team.

    I hope someone gets the idea to begin a hero game similar to City of Heroes, but is more updated. I've thought often about this, and if I had the money I'd help fund it. I refuse to play Champions Online, but I look forward to the next Hero game the world has to offer. It would be amazing if you and your team were on it.

    For those of you that haven't, sign the petition! We might still lose the game, but maybe this will motivate someone to turn a new leaf.
    http://www.change.org/petitions/ncso...city-of-heroes
  12. Quote:
    Originally Posted by Yogi_Bare View Post
    Personally, I feel that having layered mitigation tends to beat out stacking same-type stuff.

    So -dmg with Defense is fine with me (assuming that I'm soft-capped and looking for something that's not redundant)... just like -tohit with Resistance.

    But, if I'm looking to capitalize -dmg; chances are good that I'm doing it on a Resistance toon; since I can add Defense from pool powers and IO set bonuses (ie. KM/Electric/Soul/Void Brute or Stalker; Electric/KM/Soul/Void Tank)

    IMO, I'd be a bit more hardpressed, using the same methodology to build Resistance of a Defense toon.
    Has anyone gone over to the test server to see what changes they added to Resistance for IO Set bonuses? I noticed they changed a lot of them to include S/L damage resistance.

    Going one step further with what Yogi stated earlier about layered mitigation, what would the best combination be for adding in things like absorb? I might go through and see what each melee armor has going for it and assign an arbitrary number. I'm worried that Willpower is still going to be the best, though. Bio might be close.

    Buffs
    Resistance
    Defense
    Absorb
    Regeneration

    Debuffs
    -Damage
    -To Hit
    -Recharge

    Any ideas on making a TTL calculator?
  13. Aha, I was expecting to see something similar to what Arcanaville posted, but it was late here and I didn't have the strength to figure out what I was doing wrong.

    What I did realize, even with the wrong numbers, was having the extra -resist is the same as having +damage. So having +resist is effectively having -damage. So having -damage is effectively the same as having +resist... only it will allow a player at 90% to "go over the cap".

    After all this is said and done, and looking back at Arcanaville's post... I have to redact my previous 3 statements. With a caveat.

    With a 20% -Resist buff, 90% Resistance is >45% defense.

    Resistance wins again. It's conversations like these that remind me how much I don't like defense based characters =P The Caveat is until they provide defense based characters a way to get resistance to resistance debuff. It may already be there, but I don't know of a way to view it other than to look specifically at the typed resistance.

    I'm going to clear up the other post so it doesn't lead to bad information if someone is just glancing through. Thanks for all of the info!
  14. Deleted to prevent misinformation
  15. With a 20% -Resist buff, 90% Resistance is <45% defense.

    I stand by my original statement. The defense character only has a 5% chance of getting hit... and only a 5% chance of getting hit again after that. The odds are .25% chance you'll get hit twice in a row by that attack. Since most -resist debuffs only last 10 seconds and recharge on those attacks are roughly 8 seconds, the probability goes in the favor of the Defense based character. On a character that has aggro on 10 mobs, the odds stack drastically in favor of the defense soft-capped character. As the Resistance based character will flatline in a matter of seconds... Much like a defense-capped character getting cascading failure of -defense attacks.
  16. For leveling a brute, you could easily stay in "efficiency mode" both w/ staff mastery and Bio Armor. Never worrying about endurance and keeping solid attacks going.

    I typically use a LOT of inspirations when I play, so I will probably switch "modes" based on what I don't have lol. We'll see.

    As for the leveling question, that's a complicated question. The difference will probably boil down to what "mode" I find enjoyable the most and building around that. It might not need as much endurance management or something similar. We'll see.

    I should name this reply "we'll see"
  17. While everyone can argue granularity, let's argue about caps for a second Granularity only takes into account "chance" and let's all remember that after 999,999,999 attacks, 90% Resistance is roughly equal to 45% defense.

    With a 20% -dam, 90% Resistance is still roughly equal to 45% defense.
    With a 20% -to hit, 90% Resistance is > 45% defense.
    With a 20% defense buff, 90% Resistance is > 45% defense.
    With a 20% resist buff, 90% Resistance is < 45% defense.
    With a 20% -Resist buff, 90% Resistance is >45% defense.
    With a 20% -Defense Buff, 90% Resistance is >45% defense.
    With an enemy having a 20% to hit buff, 90% Resistance is > 45% Defense.
    With a Regeneration based character, -dam, -tohit, defense, and resists all increase it's survivability. HOOZAH!

    Based on this information, it's safe to assume that -Damage as a debuff is just as effective for both Resistance and Defense based characters. It's all of the other things that make me lean towards a resistance based Brute/Tank and Defense for a Scrapper/Stalker or regeneration for any archetype. It's also the reason that Willpower is so effective for any of the melee archetypes.

    I hate to be "that guy", but if you really want to discuss which is better when concerning layered mitigation... someone should start a "time to live" thread.
  18. Wow, what an exciting thread. There are a few things I would like to correct! I'll begin with a discussion on criticism and I'll finish up with a discussion on communication!

    Main Entry: constructive criticism
    Part of Speech: n
    Definition: criticism or advice that is useful and intended to help or improve something, often with an offer of possible solutions

    As for the discussion on criticism:
    "Good" Criticism usually contains most, if not all, of these characteristics:
    brief and succinct,
    relevant and to the point,
    clear and precise,
    well-researched,
    sincerely and appropriately motivated,
    positively intended,
    and well communicated.

    Techniques of constructive criticism aim to improve the behavior or the behavioral results of a person, while consciously avoiding personal attacks and blaming. This kind of criticism is carefully framed in language acceptable to the target person, often acknowledging that the critics themselves could be wrong. Insulting language and hostile language are avoided, and phrases are used like like "I feel..." and "It's my understanding that..." and so on. Constructive critics try to stand in the shoes of the person being criticized, and consider what things would look like from their perspective.

    The second post of this thread, by Rangle, was textbook constructive criticism.

    Now let's discuss proper communication techniques.

    Communication contains four parts. The sender, the receiver, the message, and the acknowledgement of the message. Every single one of those pieces need to be present for communication to take place. If a single piece loses the message, communication did not occur.

    Most of the time, communication fails at the message and/or the acknowledgement. Since we're on the forums, I'll assume the message will take the form of written communication.

    "Good" written communication usually contains most, if not all, of these characteristics: Correct grammar, spelling, and punctuation,
    expresses ideas so the reader can easily understand,
    organizes thoughts and ideas in a logical manner,
    adjusts the style, format, and content of the communication based on the reader's abilities,
    and presents data accurately to support conclusions and recommendations.

    I'll close with a short statement about why this is important. As we delve further into the digital age, a large majority of our communication occurs digitally... transmitted energy, interpreted with Boolean logic and represented by a string of 1's and 0's, which is then translated by a medium to give us our information. As a population, we are spending less and less time conversing vocally and routinely rely on text as our medium. A single misspelled word, incorrect usage of a word, poorly chosen format, or faulty grammar can cause a failure in communication. This failure can lead to a cascade of other failures that can effectively prevent communication from ever occurring. That's why I think it's important.

    Cheers,

    Beau
  19. Here's mine, only slight differences. I really hate missing, so I went for tactics instead of build-up. Defensive Maneuvers is a mule for kismet, you don't need to run it for the 45% defense. I may restructure the slots out of OwtS and give those slots to get more endurance and replace with a Steadfast KD Prot, but we'll see. I wanted >12 KB Prot and this gives me the added resists while it's up. I don't really use the power in-game, but it occurs to me I could use it to get endurance while conserve power is on recharge. Using those two in tandem would create a nice juggle of endurance that's never occurred to me until just now

    I digress.

    Here's the build:

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Diamaniacle: Level 50 Natural Scrapper
    Primary Power Set: War Mace
    Secondary Power Set: Shield Defense
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Pulverize -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(5), Mako-Dmg/EndRdx(5), Mako-Dam%(11), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(45)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(15)
    Level 2: Jawbreaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(39)
    Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(15)
    Level 6: Maneuvers -- Ksmt-ToHit+(A)
    Level 8: Clobber -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(34)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
    Level 12: True Grit -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(21), Aegis-ResDam/Rchg(21), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(48), S'fstPrt-ResDam/Def+(48)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Whirling Mace -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg(19), M'Strk-Dmg/EndRdx/Rchg(19), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(25), M'Strk-Acc/EndRdx(37)
    Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
    Level 22: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(42), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(50), GSFC-Build%(50)
    Level 24: Kick -- Empty(A)
    Level 26: Shatter -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(27), SScrappersS-Acc/Dmg/Rchg(27), SScrappersS-Dmg/EndRdx/Rchg(29), SScrappersS-Acc/Dmg/EndRdx/Rchg(29), SScrappersS-Rchg/+Crit(40)
    Level 28: Grant Cover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(46)
    Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(48)
    Level 32: Crowd Control -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(34)
    Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(37)
    Level 38: One with the Shield -- GA-3defTpProc(A), GA-ResDam(39), GA-End/Res(39)
    Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Physical Perfection -- P'Shift-End%(A)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(40), RgnTis-Regen+(40)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), EndMod-I(13)
    Level 50: Musculature Core Paragon
    Level 50: Ageless Radial Epiphany
    Level 50: Degenerative Radial Flawless Interface
    Level 50: Assault Radial Embodiment
    Level 50: Ion Core Final Judgement
    ------------
  20. Beau_Hica

    Tw/ ?..

    I was also thinking TW/Elec.
    Here are my concerns upfront:
    1) TW/Elec is extremely dependent on recharge for it to be effective.
    2) The main thing that has -recharge are cold and psi enemies.
    3) The build does not have high amounts of defense to cold or psi, making it more vulnerable to 2.

    I wanted a build that included:
    1) Decent amount of resists (inherent).
    2) Respectable level of defense (built).
    3) Massive amounts of recharge (built).
    4) Utilizes momentum "dumps" for playstyle.
    5) Wasn't encumbered by lack of endurance.
    6) Has enough accuracy to get most attacks across.

    This is what I came up with. Some will say I've overslotted this or that, and that's fine. I plan on using AoE attacks for the bulk of my hits. Some will say I don't have enough recharge. They're crazy. I have Perma-Hasten, and that's enough for me. Once the force feedbacks start rolling, it'll be insane.

    I use the force feedbacks to try to overcome any -recharge. I use the Agility and Ageless to put me up to high levels of recharge- and Ageless again to overcome -recharge asap to keep me in the game.

    Any questions, comments, concerns, rebuilds, etc?

    Cheers,

    Beau

    Code:
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    |-------------------------------------------------------------------|
  21. If I controlled energy, I'd change every attack a tiny bit. Basically, I took everything people hate about the set and modified it slightly. Except build-up. I overhauled that one in accordance with the way dev's are overhauling 1 thing about every set to make them unique.

    Barrage - 100% Chance for Mag1 Stun for 3 seconds.
    Energy Punch - 100% Chance for Mag1 Stun for 3 Seconds.
    Bone Smasher - 100% Chance for Mag2 Stun for 4 Seconds.
    Whirling Hands - 66% Chance for Mag1 Stun for 5 Seconds. Reduce activation to 2.0s.
    Total Focus - 100% Chance for Mag2 Stun for 6 Seconds. Reduce activation to 3.0s.
    Energy Transfer - Make this a targeted AoE w/ 66% Chance for Mag2 Stun for 6 Seconds. Increase activation to 3.0s

    Change stun to a hand clap type of attack. More people would take it. Remove knockdown.

    Build-Up becomes a click pbaoe damage pulse that deals damage to you as well...
    Increases To-Hit by 7.5% for 20 seconds, deals minor damage every second w/in 8 yrds, every attack while active increases it's damage pulse by 7.5%/14%.
  22. Can you run combat jumping and hover at the same time?

    Spring Attack is fun, but if I take it I will lose one of the LotG 7.5% recharges.

    As far as the Panacea goes, the non-proc enhancements are fairly inexpensive? I get back into town tomorrow so I can check that. I noticed that the bonuses on Panacea line up to exactly what Shadey is looking for.
  23. A typical spawn lasts between 10 and 30 seconds, which means that DNA Siphon will be capped 90% of the time I play this toon, bringing my End Recovery up to >7/s. If you look at the activation time/recharge- there isn't a single attack that does close to that much damage on my endurance bar. The other 10% of the time, I can micromanage my toggles depending on what the team provides- until I get maxed out at 50 and then push into incarnates again. That end recovery starts at the same time I get SO's and I have a completely different leveling/slotting strategy than the link below. Either way, endurance is not and will not be an issue.

    I finally had a chance to sit down and give this a good look through, and I like where Rylas went with recharge, so I adapted it to what Shadey was saying for a complete overhaul on my toon. I also had a chance to work out the defense issues, but it's still no where close to where LSK got them to. I did give up the psi defense, but I'm having trouble filling the last power. I chose Manuevers for the LotG slot- I don't see myself using grant invis or any other power that will just sit there.

    I noticed Panacea was a good candidate, how expensive/hard to get are those lately?

    Without further ado, here's our work so far (Expensive):

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Doh!: Level 50 Mutation Tanker
    Primary Power Set: Bio Armor
    Secondary Power Set: Staff Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership

    Hero Profile:
    Level 1: Hardened Carapace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(40), S'fstPrt-ResDam/Def+(50)
    Level 1: Mercurial Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(46)
    Level 2: Environmental Modification -- LkGmblr-Rchg+(A), S'dpty-Def(3), S'dpty-Def/EndRdx(11)
    Level 4: Guarded Spin -- SMotTanker-Rchg/Res%(A), SMotTanker-Acc/Dmg(5), SMotTanker-Dmg/Rchg(7), SMotTanker-Acc/Dmg/EndRdx/Rchg(19), SMotTanker-Acc/Dmg/Rchg(21), LkGmblr-Rchg+(34)
    Level 6: Inexhaustible -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal/Rchg(43), Panac-Heal/+End(43)
    Level 8: Ablative Carapace -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(43)
    Level 10: Adaptation
    Level 12: Evolving Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(50), GA-3defTpProc(50)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Eye of the Storm -- FrcFbk-Rechg%(A), Erad-Acc/Dmg/EndRdx/Rchg(17), Erad-Dmg(17), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(21), Erad-Acc/Rchg(37)
    Level 18: Taunt -- Mocking-Taunt/Rng(A)
    Level 20: Staff Mastery
    Level 22: DNA Siphon -- Theft-+End%(A), Dct'dW-Heal(23), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx(40), Dct'dW-Heal/EndRdx/Rchg(42)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Genetic Contamination -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-%Dam(27), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(31), Erad-Dmg(34), FotG-ResDeb%(34)
    Level 28: Serpent's Reach -- Apoc-Dmg/EndRdx(A), Apoc-Dmg(29), Apoc-Dmg/Rchg(29), Apoc-Acc/Dmg/Rchg(31), Apoc-Acc/Rchg(31)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 32: Parasitic Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(33), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal/Rchg(46)
    Level 35: Innocuous Strikes -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(36), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(37)
    Level 38: Sky Splitter -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(39), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(40)
    Level 41: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
    Level 44: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45)
    Level 47: Weave -- LkGmblr-Rchg+(A), S'dpty-Def(48), S'dpty-Def/EndRdx(48)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Jump-I(A)
    Level 1: Prestige Power Slide -- Jump-I(A)
    Level 1: Prestige Power Quick -- Jump-I(A)
    Level 1: Prestige Power Rush -- Jump-I(A)
    Level 1: Prestige Power Surge -- Jump-I(A)
    Level 1: Sprint -- Jump-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 10: Defensive Adaptation
    Level 10: Efficient Adaptation
    Level 10: Offensive Adaptation
    Level 20: Form of the Body
    Level 20: Form of the Mind
    Level 20: Form of the Soul
    ------------
  24. To answer all of the endurance questions, I will disagree with all of you up front. That MIDS chunk you're looking at is set up with 0 targets in all of the powers. Even with 0 targets, Endurance usage is 1.86/s and end recovery is 3.12/s (with one End IO in stam). If you add in targets to DNA siphon, it increases substantially. For those fights that I have to micromanage end bar, I'll just change from Body to Soul (Staff). Not to mention, the majority of the time I won't have to run focused accuracy

    As far as everything else goes, I agree with Rylas: Regen is the #1 fancy of this build... but it isn't mitigation. It's effective time to live. Mitigation comes in the absorb, defense, and resist layers. With absorb and defense, I believe regen will have a solid impact on recovering what I lose from the hits I actually take, when resists do their work.

    I've played with the build to some extent, and I can squeeze out a lot of recharge. The dealbreaker comes in when you look at how much you lose gaining that recharge. I don't think it's worth it. Especially considering that the main reason for recharge is for DNA Siphon and Ablative Carapace. Ablative Carapace is the #2 fancy of this build; and I have it up every 36 seconds (recharge+activation). DNA Siphon gives you more HP, regen, and all that goodness and with this build; I have it up every 37 seconds.

    The only thing I don't like about the build is the S/L defense, I originally built to cover Melee as positional, and everything else as typed. Evolving Aura is typed and offers nothing to melee. So my S/L/Melee is lower than I would prefer.

    Here is the build again using Hasten instead of Defensive Manuevers. I looked at what you had Rylas, thanks for posting it. I'm going back to the drawing board for some of it, especially to squeeze out more defense and rearrange some slots, but I don't have time to do it right now. Here's what I have currently (data chunk below):

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Tanker
    Primary Power Set: Bio Armor
    Secondary Power Set: Staff Fighting
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Hardened Carapace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(11), RctvArm-EndRdx/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46), S'fstPrt-ResDam/Def+(46)
    Level 1: Mercurial Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
    Level 2: Environmental Modification -- LkGmblr-Rchg+(A), S'dpty-Def(7), S'dpty-Def/EndRdx(11)
    Level 4: Guarded Spin -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(5), LkGmblr-Def(5), SMotTanker-Dmg/Rchg(25), SMotTanker-Acc/Dmg/Rchg(42), SMotTanker-Dmg/EndRdx/Rchg(43)
    Level 6: Inexhaustible -- Numna-Heal(A), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(15)
    Level 8: Ablative Carapace -- Numna-Heal(A), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), S'dpty-Def(34), S'dpty-Def/EndRdx(34)
    Level 12: Evolving Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-EndRdx/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(48), GA-3defTpProc(50)
    Level 14: Kick -- Empty(A)
    Level 16: Eye of the Storm -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(17), Sciroc-Dmg/Rchg(17), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(42)
    Level 18: DNA Siphon -- Numna-Heal(A), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(19)
    Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21), RctvArm-EndRdx/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46)
    Level 22: Weave -- LkGmblr-Rchg+(A), S'dpty-Def(23), S'dpty-Def/EndRdx(23)
    Level 24: Taunt -- Empty(A)
    Level 26: Genetic Contamination -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Dmg(27), SMotTanker-Acc/Dmg/EndRdx/Rchg(31), SMotTanker-Acc/Dmg(48), SMotTanker-Rchg/Res%(48)
    Level 28: Serpent's Reach -- Apoc-Dmg/EndRdx(A), Apoc-Dmg(29), Apoc-Dmg/Rchg(29), Apoc-Acc/Dmg/Rchg(37), Apoc-Acc/Rchg(37), Apoc-Dam%(42)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 32: Parasitic Aura -- Numna-Heal(A), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(33)
    Level 35: Innocuous Strikes -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(36), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(37), Sciroc-Dam%(40)
    Level 38: Sky Splitter -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
    Level 41: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit/EndRdx(50), GSFC-ToHit/Rchg/EndRdx(50)
    Level 44: Super Jump -- Winter-ResSlow(A)
    Level 47: Staff Mastery
    Level 49: Adaptation
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 47: Form of the Body
    Level 47: Form of the Mind
    Level 47: Form of the Soul
    Level 49: Defensive Adaptation
    Level 49: Efficient Adaptation
    Level 49: Offensive Adaptation
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Agility Core Paragon
    Level 50: Ageless Radial Epiphany
    Level 50: Void Radial Final Judgement
    Level 50: Support Radial Embodiment
    Level 50: Paralytic Radial Flawless Interface
    ------------





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  25. For whatever reason, I can't view the build with Defensive Adaptation or Soul. So this whole build is without those benefits.

    I went with the extra defense to push Psionic over 45% I can see gaining a power/2 slots back and handling 44ish. I'll have to look into that... Maybe I'll even grab Hasten O.o

    I didn't go for recharge because it shows Ablation/DNA with a 30 second recharge and the lowest I could get it was about 28 seconds with perma-hasten, but I'd like to see the build if you don't mind. Is it on the Brute forums?