bio armor
Oh, does anyone know whether Genetic Corruption is going to be an autohit, or will it require a ToHit Check? I'm thinking of adding the Sandman heal proc for some more survivability.
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I did chat on beta with someone talking about how great Genetic Corruption is, though - since its duration is longer than its interval it will stack if you're by yourself and sleep bosses when slotted for sleep, and it will take the chance for Placate proc in any case preventing things from attacking you (no, you won't get extra crits from the Fortunata Hypnosis proc since placating a mob != you being in hidden status).
It should be autohit, since it also carries the -damage in the set; as for the sleep effect it only has a chance to sleep but the percentage increases in Offensive mode... which means that you'll be doing more damage while fewer things are attacking you. Numerically it looks inferior for survivability compared to Scrappers but due to the mez you'll probably end up roughly the same or maybe a bit ahead, while doing less damage from the lost -resistance.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Disclaimer: I haven't played the Stalker version of the set past level 8 since I got bored running around solo. Everything I say here is second- or third-hand.
I did chat on beta with someone talking about how great Genetic Corruption is, though - since its duration is longer than its interval it will stack if you're by yourself and sleep bosses when slotted for sleep, and it will take the chance for Placate proc in any case preventing things from attacking you (no, you won't get extra crits from the Fortunata Hypnosis proc since placating a mob != you being in hidden status). |
It should be autohit, since it also carries the -damage in the set; |
as for the sleep effect it only has a chance to sleep but the percentage increases in Offensive mode... which means that you'll be doing more damage while fewer things are attacking you. Numerically it looks inferior for survivability compared to Scrappers but due to the mez you'll probably end up roughly the same or maybe a bit ahead, while doing less damage from the lost -resistance. |
Base: 7.15 second Mag2 Sleep at 50 (66% Chance), -11.25% Damage(All)
Efficient: 7.15 second Mag2 Sleep at 50 (66% Chance), -11.25% Damage(All), +30% Regeneration
Offensive: 7.15 second Mag2 Sleep at 50 (85% Chance), -11.25% Damage(All)
Defensive: 7.15 second Mag2 Sleep at 50 (66% Chance), -14.96% Damage(All), Self +5.625% Resist(S/L/T), +7.5% Resist(F/C/E/N/P)
I did chat on beta with someone talking about how great Genetic Corruption is, though - since its duration is longer than its interval it will stack if you're by yourself and sleep bosses when slotted for sleep, and it will take the chance for Placate proc in any case preventing things from attacking you (no, you won't get extra crits from the Fortunata Hypnosis proc since placating a mob != you being in hidden status).
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What, no chance of crit from Fortunata proc? Crap...Eh, either way, with that sleep aura, I probably shouldn't need it if it has a chance to put bosses to sleep. Hell yes!
Definitely going Elec Melee on this one, simply because any weapon powerset really doesn't look good with it. The large carapace arm with the Electric Melee AS...Closest thing to get an Alex Mercer costume.
Off topic... My brother worked on the Prototype games. Unfortunately Activision decided to close Radical's doors and laid off pretty much everyone last month. I hope you enjoyed those games, he worked really hard on them.
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I digress here. Just for this, I'm definitely going with the Alex Mercer costume in memory of a good game that should have gone on further.
Has this actually been tested? I only ask because in the Mids database (which should be up to date with the latest changes, but could be wrong, of course) the Sleep is flagged not to stack.
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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I can't guarantee anything, as I haven't tested it myself. But the conversation and two posts from Starsman in the official thread (snip from one below) seem to indicate that it stacks, and it wouldn't be the first time that Mid's had a flag set wrong and provided incorrect values (see: Patron Ranged attacks for Stalkers always counting the critical):
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If you have time and can check in game, see if it's flagged as no-stack there.
I'm at work on a slow day, which is why I'm poking around here.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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As I stated on that thread, though: I did not have any data at time to be certain that was accurate. I have been moving all weekend so I have had no time to check, and to be fair, once I get time, I have a lot of other stuff I want to get into.
If you have time and can check in game, see if it's flagged as no-stack there. |
Can't check straight from in-game. The powers info box comes up empty for Genetic Corruption.
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My Stalker doesn't have the power, as mentioned earlier, so I couldn't test it.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I just tested it, genetic corruption's sleep will not stack.
It sounded a bit too good to be true, but I admit that I was hopeful.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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So... that means it will ever only effect minions? Egad, it just keeps getting worse.
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Bosses are only around for a couple seconds anyway due to stalker damage (or placate if you dare). You can get righteous regen after taking him out leaving just lts looking to overcome your regen and defense and -dam and s/l resist and whatever else you got. Sounds quite potent to me.
BTW, Genetic Corruption sounds like a great place to put a call of the sandman heal proc. In large groups, it should act like a HoT... until I24 anyway.
Yeah, Genetic Corruption sounds amazing. Minions asleep means more time focusing on the harder targets and mopping them up later. And the -Dmg isn't anything to scoff at.
Would it be viable to go with a high Regen build? Just throwing this out there.