Stuff I'd like to stop ignoring


Agent White

 

Posted

Hi! I've been back in-game sporadically over the past three years, for a month or two each time, but never really gotten overly engaged each time I've made a stop in.

Until now. I can see my Water Blaster possibly becoming a new "main," someone I won't constantly be abandoning to jump to an alt as appropriate teaming levels demand.

So there are a few things that have been added over the past however-long that I just haven't paid any attention to, and I'd like to ask about all of them in one place rather than scour the forums, if you'd be so kind as to indulge me.

1. Power Packs - What do you get from these? I know the ATO enhancements come from them - Are those only level 50? Are their preferred levels of obtaining them?

2. Speaking of ATOs, how good are they? Are they worth, say, replacing a set of Devastations? Or even Ragnaroks?

3. AE Tickets - Are there any limitations on what recipes are available to buy with them? I have a bunch (I'm not above AFK'ing in a mission if someone is offering!), and I've never bothered trying to discover more about them.

4. I've played through SSA 1 parts 1-4 or so. I suppose I should finish that off, but for my own edification, where does SSA 2 begin?

5. What are the level ranges of First Ward and Night Ward? I did all First Ward missions on another character, and I feel like I'm pretty deep into the Night Ward arcs (I'm on the Black Knight contact (the first one, if there is more than one) at level 33 or so). Am I ahead of the game? Will I eventually be closed off from the contacts until a particular level range?

6. Enhancement Converters - This is the big thing, because I have a lot of these and don't really know what they're for. I assume they... convert... enhancements, but ALL enhancements? Could I convert a purple sleep IO to a purple Heal IO? A random nonsense IO to a Miracle +Regen? That doesn't make sense to me, so I need clarifications before I waste something.

7. As of yesterday, I'm leveling a Water/Psy Blaster. I've teamed all the way to my current level, which is 26.5. However, I know that those abundant teaming opportunities won't always be there, and then it will be time to solo. What are the ranges for the zone-specific mission arcs (the ones that don't have you hopping across all zones, i.e., Croatoa, Striga, First Ward, etc)? I know that every contact in Striga and Croatoa offer a mission with a temporary power somewhere in each arc. As a squishy blaster, I love temporary powers. Are there any other zone-specific contacts that follow this model?

8. Incarnates!

As I'm planning on eventually going to the limit with my current character, some understanding is required. One of my playing stints was when Incarnates were introduced, so I know all about BAF, Lambda, and Keyes, plus the Destiny, Lore, Judgement, Alpha, and Interface slots.

I'm clueless about everything added beyond that point, as well as when Incarnate stuff truly begins these days. Can I still not do Mender Ramiel's Alpha-unlocking arc until level 50 (or was that never the case)?

OK, I think that's all of my questions. Thanks for your time and indulgence!


Thanks for eight fun years, Paragon.

 

Posted

Quote:
Originally Posted by ChrisMoses View Post
1. Power Packs - What do you get from these? I know the ATO enhancements come from them - Are those only level 50? Are their preferred levels of obtaining them?
Super Packs, actually. You can get a lot of things. A short list of things from the current ones (there's a second round in the works) follows:
ATOs, Enhancement Boosters, Enhancement Unslotters, Enhancement Catalysts, Black Wolf Vanity Pet, Elemental Order Costume pieces, Dual Inspirations, Team Inspirations (single and dual,) revives, revive ally, Patrol XP boosters, Prestige Boosters, Windfalls, XP boosters, and Reward Merits. The packs can be claimed and opened by anyone on you account and the goodies go into character mail until claimed by that or a different alt. The exceptions are the costume and pets, which are immediately unlocked account-wide.

ATOs are attuned, which means that anyone can equip them from level 10-50 and they adjust in stats as you level, sidekick, and exemplar. Pretty handy, but they have one more trick. Using Enhancement Catalysts on a set (one per piece) turns them into purple-equivalents. Usable by level 50s only, set bonuses persist at all levels, and upgrade from solid rare set-level numbers to purple-level. The only real drawback is that upgrading them makes them account-bound.

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2. Speaking of ATOs, how good are they? Are they worth, say, replacing a set of Devastations? Or even Ragnaroks?
See above. Also note that the ATOs are unique, so you can only have one set per character.

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3. AE Tickets - Are there any limitations on what recipes are available to buy with them? I have a bunch (I'm not above AFK'ing in a mission if someone is offering!), and I've never bothered trying to discover more about them.
Salvage, TOs, DOs, SOs, assorted unlocks for making your own MA missions, a badge, Inspirations, and recipes up through rare.

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4. I've played through SSA 1 parts 1-4 or so. I suppose I should finish that off, but for my own edification, where does SSA 2 begin?
Physically? Atlas Park/Sharkhead Temporally? Not too long after the end of SSA 1.

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5. What are the level ranges of First Ward and Night Ward? I did all missions on another character, and I feel like I'm pretty deep into the Night Ward arcs (I'm on the Black Knight contact (the first one, if there is more than one) at level 33 or so). Am I ahead of the game? Will I eventually be closed off from the contacts until a particular level range?
First Ward: 20-29 Night Ward:30-35 And if you outlevel the contacts, they are available through Ouroborus.

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6. Enhancement Converters - This is the big thing, because I have a lot of these and don't really know what they're for. I assume they... convert... enhancements, but ALL enhancements? Could I convert a purple sleep IO to a purple Heal IO? A random nonsense IO to a Miracle +Regen? That doesn't make sense to me, so I need clarifications before I waste something.
Convert with one converter: Turns into another Enhancement of same level and rarity, but different set.
Convert with two converters: Same level and category (PBAoE, Sleep, EndMod.) Rarity can change, set will change.
Convert with three converters: Same level inside its set. Rarity can change.

And yes, with luck you can get some very good rolls this way, such as Trap of the Hunter Endurance/Immobilize to LotG +Global Recharge.

Use can also use these on ATOs, even Catalysed ones.

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7. As of yesterday, I'm leveling a Water/Psy Blaster. I've teamed all the way to my current level, which is 26.5. However, I know that those abundant teaming opportunities won't always be there, and then, it will be time to solo. What are the ranges for the zone-specific mission arcs (the ones that don't have you hopping across all zones, i.e., Croatoa, Striga, First Ward, etc)? I know that every contact in Striga and Croatoa offer a mission with a temporary power somewhere in each arc. As a squishy blaster, I love temporary powers. Are there any other zone-specific contacts that follow this model?
It's way too early for me to try and remember the answer to that, so I offer a counter suggestion- The TUNNEL system now makes jumping between zones easier, even allowing access to new Dark Astoria, Imperial City, or the Shadow Shard. Also, the Team Transporter is a fairly new power in the Paragon Market that functions like the Mac Pack's mission transporter, but summons a flier (of proper faction) for you and your whole team and has only a 30 minute cooldown. Greatly cuts down on travel time for me.

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8. Incarnates!

As I'm planning on eventually going to the limit with my current character, some understanding is required. One of my playing stints was when Incarnates were introduced, so I know all about BAF, Lambda, and Keyes, plus the Destiny, Lore, Judgement, Alpha, and Interface slots.

I'm clueless about everything added beyond that point, as well as when Incarnate stuff truly begins these days. Can I still not do Mender Ramiel's Alpha-unlocking arc until level 50 (or was that never the case)?
Yes, level 50, although you can have a different Incarnate buy an Alpha unlock for a new 50 with Astral Merits. Be sure to do the Captain Nolan (blueside)/Threatening Arachnos Message(redside) missions on your Incarnate to start the Dark Astoria missions. It's a solo Incarnate zone now with a story I really enjoyed. And yes, the enemies there are upgraded and give iXP/Threads. Missions there give iRewards, too.

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OK, I think that's all of my questions. Thanks for your time and indulgence!
I hope my answers helped some and welcome back.


 

Posted

They definitely did BViking, thank you!


Thanks for eight fun years, Paragon.

 

Posted

Quote:
Originally Posted by ChrisMoses View Post
Could I convert a purple sleep IO to a purple Heal IO?

Impossible.

Dev's seemed to have forgotten Heal, Defense, Resist purples. +5 a set of doctored wounds tho with boosters to make your own.

As for the other two, well those sets have bad bonuses so....yeah.


Quote:
Originally Posted by BViking View Post
And yes, with luck you can get some very good rolls this way, such as Trap of the Hunter Endurance/Immobilize to LotG +Global Recharge.
There is a much easier way of getting those.


 

Posted

Quote:
Originally Posted by BViking View Post
The only real drawback is that upgrading them makes them account-bound.
Two more things - a Superior ATO is exclusive to it's non-superior self, but are still different sets. So 3 of each would give you two three-piece bonuses, and not the six piece.

The other being is some have a rather unique recharge bonus that simply becomes a purple bonus when catalyzed.

Quote:
Originally Posted by BViking View Post

Use can also use these on ATOs, even Catalysed ones.
PVP IOs and ATOs are considered their own "rarity" - and when the 2/0 ATOs come out, sounds like they'll be exclusive from the 1.0 as well.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by BViking View Post
Night Ward:30-35
Paragonwiki agrees with that level range, but I actually ran the Night Ward arcs on a level 37 character (level 39 when I finished). I didn't use Ouroboros, I went straight to the contacts in zone.


 

Posted

Quote:
Originally Posted by Red_Raccoon View Post
Paragonwiki agrees with that level range, but I actually ran the Night Ward arcs on a level 37 character (level 39 when I finished). I didn't use Ouroboros, I went straight to the contacts in zone.
http://paragonwiki.com/wiki/Fireball
http://paragonwiki.com/wiki/Trilogy

These 2 contacts in Night Ward are level 30-50. All others are 30-35. I did these 2 story arcs on 1 character so far and he was about level 43 at the time I did them and yes not through Ouroboros Flashback.


 

Posted

8. Incarnates!

As I'm planning on eventually going to the limit with my current character, some understanding is required. One of my playing stints was when Incarnates were introduced, so I know all about BAF, Lambda, and Keyes, plus the Destiny, Lore, Judgement, Alpha, and Interface slots.

I'm clueless about everything added beyond that point, as well as when Incarnate stuff truly begins these days. Can I still not do Mender Ramiel's Alpha-unlocking arc until level 50 (or was that never the case)?


Well, the only thing beyond the first five slots is the Hybrid slot.... which does not impress me. I got it on four characters and don't plan to get it on any others. Contrast that with the other five slots, which I have unlocked on 9 so far and am working on the 10th.

After BAF, Lambda and Keyes, you have:
TPN Campus - Set in and around the TPN building. You fight Maelstrom. Lots of fight, fight, fight so decent source of iXP.
Underground - One of my favorites. It's LONG, but guarantees you to receive a rare or very rare salvage at the end. You fight IDF, DE and the Avatar of Hamidon.
Minds of Mayhem - This one is relatively short. Not bad. You fight various incarnations of Malaise, Mother Mayhem, Penelope Yin.
Dilemma Diabolique - I have only run this once. It seemed okay (although harder than the rest) but I hardly see anyone running it.
The Magisterium - You fight Shadowhunter, Manticore, Nega Pendragon, Black Swan and Tyrant. This trial is currently the ONLY way to get iXP to unlock Hybrid so you'll see people doing 'Magi farms' or 'Magi 250'. They start the trial, do the part where you have to defeat 250 IDF, then quit and reform. I like this one.

You should run each trial at least once. Most of them get run on a regular basis. (MoM not so much and DD hardly ever.)

You also have the incarnate arcs in Dark Astoria. The contact chain starts in Peregrine with Captain Nolan. Definitely run these. The stories are really good. You can earn both physical and psychic iXP (to unlock everything except Hybrid) and each arc gives a reward table at the end where you can get incarnate salvage (except Max's arc, which is super short, but the Dream Doctor has TWO arcs and two reward tables).


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by monkeyslap View Post
http://paragonwiki.com/wiki/Fireball
http://paragonwiki.com/wiki/Trilogy

These 2 contacts in Night Ward are level 30-50. All others are 30-35. I did these 2 story arcs on 1 character so far and he was about level 43 at the time I did them and yes not through Ouroboros Flashback.
The highlighted portion is incorrect.

The Night Ward contacts you are referring to: Montague, Ward, Sir Bedwyr, and The Magician are 30-39.


 

Posted

Quote:
Originally Posted by Red Valkyrja View Post
The highlighted portion is incorrect.

The Night Ward contacts you are referring to: Montague, Ward, Sir Bedwyr, and The Magician are 30-39.
Actually you missed the beginning of the Night Ward arc, Mistress Maria, who is 30-39. But Montague and on are actually 31-39.


 

Posted

Thanks for the extra information, everyone.

And Ironblade, I had completely forgotten about the TPN and Underground trials, which I've done once or twice.

I'll be on the lookout for the others.

Oh! I know what happened from the SSA 1 (spoilers! got me), but I don't know how that affected things in-game. Who starts the Sister Psyche TF now? Or the Statesman TF?


Thanks for eight fun years, Paragon.

 

Posted

Statesman -- Miss Liberty Task Force now (no changes except for her).

Sister Psyche TF is completely replaced by a new Penelope Yin Task Force, but the old one can be run from Ouroboros.



my lil RWZ Challenge vid

 

Posted

Quote:
Originally Posted by monkeyslap View Post
http://paragonwiki.com/wiki/Fireball
http://paragonwiki.com/wiki/Trilogy

These 2 contacts in Night Ward are level 30-50. All others are 30-35. I did these 2 story arcs on 1 character so far and he was about level 43 at the time I did them and yes not through Ouroboros Flashback.
I actually did all the Night Ward story arcs on a character that was over level 35. He was level 37 when he started Mistress Maria and Montague's arcs. He finished up the Magician's arc at 39 and then did Fireball and Trilogy.

Looks like a few others have confirmed that these contacts have a greater level range than listed in Paragonwiki. The zone itself is has a level range of 31-35 (my level 37 never encountered mobs equal to his level outside of missions) so maybe that's the source of the confusion?


 

Posted

Quote:
Originally Posted by Organica View Post
Statesman -- Miss Liberty Task Force now (no changes except for her).

Sister Psyche TF is completely replaced by a new Penelope Yin Task Force, but the old one can be run from Ouroboros.
Is the Yin TF now the one considered part of the Task Force Commander accolade?


Thanks for eight fun years, Paragon.

 

Posted

Both are. Sister Psyche's Comrade and Penelope Yin's Friend both count toward one tick in the TFC (meaning you can have one or the other, or both, and it counts for the same requirement).


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

night ward is actually 30-40 except for the 2 unique contacts trilogy and fireball who go from 30-50

i think night ward was originally slated to be 30-35 but they figured there was too much content to squeeze into 5 levels so the lvl range is 30-40


 

Posted

Quote:
Originally Posted by ChrisMoses View Post
Is the Yin TF now the one considered part of the Task Force Commander accolade?
Yes, but so is the old task force. Same as when they revamped the Posi TF - you can do the old one in Ouroboros for TF Commander, or the two new ones.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
night ward is actually 30-40 except for the 2 unique contacts trilogy and fireball who go from 30-50

i think night ward was originally slated to be 30-35 but they figured there was too much content to squeeze into 5 levels so the lvl range is 30-40
http://paragonwiki.com/wiki/Montague...8Praetorian%29
http://paragonwiki.com/wiki/Ward
http://paragonwiki.com/wiki/Sir_Bedwyr
http://paragonwiki.com/wiki/The_Magician_%28Contact%29
http://paragonwiki.com/wiki/Sir_Lionel
http://paragonwiki.com/wiki/Atherton_Cromwell

Well then the wiki must be wrong because it lists all contacts, except Trilogy and Fireball who are listed as 30-50 and that seems to be the case, as level 30-35.


 

Posted

Because when I23 was announced, Night Ward was initially announced as a 30-35 zone. And it is, really. In the sense that mobs are 30-35. But some time during beta they decided to list it as 30-39 and opened up the Story arc contacts and the repeatables to be 30-39.

So, Mistress Maria is 30 - 39
Montague, Ward, Bedwr, and Magician are 31 - 39
Atherton Cromwell and Sir Lionel are 30 - 39
Fireball, Trilogy, and Archmage Hellewise are 30 - 50
The Zone Mobs are 30 - 35


 

Posted

Fixed.

As an aside, I hope everyone in this thread knows that any of you could have fixed those contacts, I didn't have to do it. The wiki can be edited by anyone, not just current editors.


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Aggelakis View Post
Fixed.

As an aside, I hope everyone in this thread knows that any of you could have fixed those contacts, I didn't have to do it. The wiki can be edited by anyone, not just current editors.
But last time I did that, it started a page naming crisis >.>

(And let me guess, you're going to say we should start our own teams if we can't fine one too! )


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Aggelakis View Post
Fixed.

As an aside, I hope everyone in this thread knows that any of you could have fixed those contacts, I didn't have to do it. The wiki can be edited by anyone, not just current editors.
I have considered it


 

Posted

Quote:
Originally Posted by monkeyslap View Post
Well then the wiki must be wrong
That's what we've been saying, the wiki is wrong. We already KNOW what it says (or I should say, what it said--thank you Aggelakis for updatig it!)