Beeen out of game since 2004 need advice please
You have alot of reading to catch up on. This should get you caught up.
Enhancement Diversification (http://http://paragonwiki.com/wiki/E...iversification)
Essentially dont slot more than 3 SOs worth of a particular attribute -
Stamina - 3 End Mods
Attack power - 1 acc/1 end redux/1 recharge/3 damage
Flight - 3 fly
Hover - 3 fly
Other links
Mid's Hero Planner (http://www.cohplanner.com)
IO's for Newbs, Casual Playas, & Cheapskates [I9] by Capn Canadian
http://boards.cityofheroes.com/showthread.php?t=121255
Mini-Guide to Unique IO's+ Perf. Shifter+Endurance
http://boards.cityofheroes.com/showthread.php?t=123922
Planning Builds for IO Set Bonuses by Scrapulous
http://boards.cityofheroes.com/showthread.php?t=119339
Guide to Perma Domination with IOS by Brev
http://boards.cityofheroes.com/showthread.php?t=120644
Invention Origin Enhancement Sets on Paragon Wiki
http://paragonwiki.com/wiki/IO_Sets
Why is the softcap so important? Dechs Kaison
http://dechskaison.blogspot.com/2011...important.html
Now I know it is a lot of reading and information to soak in but that's the best way (IMO) for one to learn it all.
@Deadboy
HI, i found this build that im going to give it a shot, i been out of game since 2004 and i only understand what i remember since back in 2004, here is the guide i found , let me know if i need to correct anything, i got this build from
Olepi's Ice.ice Blaster Guide ( 1 2 ) Archetype: Blaster Primary Powers - Ranged : Ice Blast Secondary Powers - Support : Ice Manipulation 01 : Chilblain acc(01) 01 : Ice Blast acc(01) dam(3) dam(3) dam(5) dam(7) dam(9) 02 : Ice Bolt acc(02) dam(5) dam(7) dam(13) dam(15) dam(17) 04 : Frost Breath acc(04) dam(40) dam(40) dam(40) dam(43) dam(45) 06 : Aim recred(06) recred(25) recred(31) 08 : Hasten recred(08) recred(9) recred(11) recred(13) recred(15) recred(17) 10 : Freeze Ray acc(10) hlddur(11) hlddur(33) acc(34) recred(39) hlddur(39) 12 : Hurdle jmp(12) 14 : Super Speed endred(14) 16 : Build Up recred(16) recred(27) recred(31) 18 : Bitter Ice Blast acc(18) dam(19) dam(19) dam(21) dam(21) dam(23) 20 : Health hel(20) 22 : Stamina endrec(22) endrec(23) endrec(25) endrec(27) endrec(29) endrec(31) 24 : Stealth endred(24) defbuf(46) defbuf(46) defbuf(50) 26 : Ice Storm slw(26) slw(34) slw(34) 28 : Bitter Freeze Ray acc(28) hlddur(29) hlddur(33) recred(33) acc(37) hlddur(39) 30 : Ice Patch endred(30) 32 : Shiver acc(32) 35 : Blizzard dam(35) dam(36) dam(36) dam(36) dam(37) dam(37) 38 : Grant Invisibility endred(38) 41 : Body Armor damres(41) damres(42) damres(42) damres(42) damres(43) damres(43) 44 : Cryo Freeze Ray acc(44) acc(45) hlddur(45) hlddur(46) 47 : LRM Missile acc(47) dam(48) dam(48) dam(48) dam(50) dam(50) 49 : Ice Sword acc(49) ------------------------------------------- 01 : Brawl Empty(01) 01 : Sprint jmp(01) 02 : Rest hel(02) NOW i do not understand Enhancement Diversification yet, been doing some reading and still cannot comprehend what it all means, im disable so somethings i just cant understand so for the build above ill be slotting if i remember what i need from the enhancement stores where i buy im quesing are called origins or so's till lvl 50 then try to figure out this Enhancement Diversification stuff, Anthing wrong with this build above im going to try, i will be replacing hurdle and super jump to hover and fly?? Not sure how much sloting i need to do for fly and hover |
Prof Radburn controller,Celtic Ice Maiden,blaster,Miss Knockout scrapper,Mistress Davina controller,Stone Hart,tank Split Personality PB.Queen Lostris controller,Fridgid Mary blaster,Shocking Fire blaster Future Elfling defender, Little Weed controller,Capo Angelo MM, Commander Buzzsaw MM, Justice Tank tank all 50,s
Umm.
You might want to pretend it's a sequel, "City of Heroes Extreme" or something, and start over at level 1. There are many things the same, but I think it's more different than similar.
ED, specifically, means you pretty much can't slot more than about 95% bonus no matter how much you put in a power. (three SO's = 100%; that's where the rule comes from.) So "one accuracy five damage" is dead.
The invention system opens up new levels of power for new levels of influence. You can go with generic IO's (like SO's, maybe a little better, but they never "go red"), you can "frankenslot" with a mix of cheap IO's and get 30-60% more accuracy/recharge/endurance/whatever, or you can start spending a lot of money on set IO's and practically make an entire new secondary.
It is also very, very complex. I would advise sticking with SO's until you feel like you have a handle on the rest of the game changes.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
HI, i found this build that im going to give it a shot, i been out of game since 2004
|
Huh.
Anyway, WELCOME BACK!
I'll leave the advice to the smart people, other than to say good luck!
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Umm.
You might want to pretend it's a sequel, "City of Heroes Extreme" or something, and start over at level 1. There are many things the same, but I think it's more different than similar. ED, specifically, means you pretty much can't slot more than about 95% bonus no matter how much you put in a power. (three SO's = 100%; that's where the rule comes from.) So "one accuracy five damage" is dead. The invention system opens up new levels of power for new levels of influence. You can go with generic IO's (like SO's, maybe a little better, but they never "go red"), you can "frankenslot" with a mix of cheap IO's and get 30-60% more accuracy/recharge/endurance/whatever, or you can start spending a lot of money on set IO's and practically make an entire new secondary. It is also very, very complex. I would advise sticking with SO's until you feel like you have a handle on the rest of the game changes. |
I didn't see these mentioned as a separate change, since almost everything concentrated on enhancements -
The Fitness power pool is now inherent for all characters. You don't take Hurdle, Health & Stamina as power picks any longer. That opens 3 power picks for you right there.
Also, the Travel powers open earlier - you can take Fly, SuperLeap, Super Speed & Teleport at level 4 (without taking another power in that power pool, but I can see taking Hasten on its own merits).
There were also changes made to many of the Ancillary/Epic power pools, adding a fifth choice and affecting the timing of when to make those choices (they now open at 35, BTW, instead of at 41).
Also research the Blaster "inherent" power Defiance. You can shoot your first 2 Primary and fist Secondary powers when mezzed, and there is a mechanic for escalating damage.
I have to agree with everyone here - forget what you remember & pretend you haven't played before, brcause it's a whole new game compared to 2004.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
yeah the build guide that you are using is WAY out of date atm, and will be even more so once the i24 blaster changes come out
most of the other posters in the thread have already mentioned pretty much everything you need to know to formulate a new build
HI, i found this build that im going to give it a shot, i been out of game since 2004 and i only understand what i remember since back in 2004, here is the guide i found , let me know if i need to correct anything, i got this build from
Olepi's Ice.ice Blaster Guide ( 1 2 ) Archetype: Blaster Primary Powers - Ranged : Ice Blast Secondary Powers - Support : Ice Manipulation 01 : Chilblain acc(01) 01 : Ice Blast acc(01) dam(3) dam(3) dam(5) dam(7) dam(9) 02 : Ice Bolt acc(02) dam(5) dam(7) dam(13) dam(15) dam(17) 04 : Frost Breath acc(04) dam(40) dam(40) dam(40) dam(43) dam(45) 06 : Aim recred(06) recred(25) recred(31) 08 : Hasten recred(08) recred(9) recred(11) recred(13) recred(15) recred(17) 10 : Freeze Ray acc(10) hlddur(11) hlddur(33) acc(34) recred(39) hlddur(39) 12 : Hurdle jmp(12) 14 : Super Speed endred(14) 16 : Build Up recred(16) recred(27) recred(31) 18 : Bitter Ice Blast acc(18) dam(19) dam(19) dam(21) dam(21) dam(23) 20 : Health hel(20) 22 : Stamina endrec(22) endrec(23) endrec(25) endrec(27) endrec(29) endrec(31) 24 : Stealth endred(24) defbuf(46) defbuf(46) defbuf(50) 26 : Ice Storm slw(26) slw(34) slw(34) 28 : Bitter Freeze Ray acc(28) hlddur(29) hlddur(33) recred(33) acc(37) hlddur(39) 30 : Ice Patch endred(30) 32 : Shiver acc(32) 35 : Blizzard dam(35) dam(36) dam(36) dam(36) dam(37) dam(37) 38 : Grant Invisibility endred(38) 41 : Body Armor damres(41) damres(42) damres(42) damres(42) damres(43) damres(43) 44 : Cryo Freeze Ray acc(44) acc(45) hlddur(45) hlddur(46) 47 : LRM Missile acc(47) dam(48) dam(48) dam(48) dam(50) dam(50) 49 : Ice Sword acc(49) ------------------------------------------- 01 : Brawl Empty(01) 01 : Sprint jmp(01) 02 : Rest hel(02) |
NOW i do not understand Enhancement Diversification yet, been doing some reading and still cannot comprehend what it all means, im disable so somethings i just cant understand |
The long and short is, taking more than 3 of any type of single-aspect enhancement (like a Single Origin or common IO) is almost a complete waste of a slot.
so for the build above ill be slotting if i remember what i need from the enhancement stores where i buy im quesing are called origins or so's till lvl 50 then try to figure out this Enhancement Diversification stuff, |
Later on, 1 Acc (2 if you're REALLY fanatical about making sure you hit things). 2-3 damage, and think about some Endurance Reduction and Recharge Reduction.
So, if you're 6-slotting a damage power:
Acc
Acc
Dam
Dam
EndRed
Rech
Nice accurate power (so you don't waste endurance missing) that hits for "okay" damage, uses less endurance and is up more often.
Or
Acc
Dam
Dam
Dam
EndRed
Rech
Power with OK accuracy (you still miss occasionally) that's pretty much maxed for damage enhancement and still uses less endurance and recharges more frequently.
Anthing wrong with this build above im going to try, i will be replacing hurdle and super jump to hover and fly?? Not sure how much sloting i need to do for fly and hover |
As for Fly. Fly, by default is pretty much giving you maximum flight speed right out of the gate. So throwing a Fly enhancement in there does almost nothing. It's pretty spiffy as a specialty IO mule though. Like a Knockback reduction or Slow resist from one of the universal travel sets. Or a Stealth IO from the Freebird set so you can fly around invisible.
As for hover, what are you looking for with the power? Are you looking for maximum hover speed? Or maximum defense?
Are you even going to USE Hover? If not, just take Fly. You no longer need Hover or Air Superiority as a prereq.
Are you even going to USE Hover? |
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
fast enough to be useful in combat & a good place to drop a stealth or +recharge IO.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I just want to say-
Please download Mid's Hero designer. It will let you do two things-
1. It will let you see all the AT's and powerset combos and let you read about the powers offline, and it will show you things like range, give you damage numbers so you can compare powers, that kind of thing.
2. It will show you easily how enhancment diversification works. See, you can make that Ice blast character in Mid's, and pick your powers and put slots in them. Then you can actually put the enhancments in the slots(use SO's) and it will show you when you get to "ED Cap" by changing colors. First, it will turn green, showing you are getting close to "ED", then yellow, showing you that you are starting to really get the benefits reduced, then it will turn red, which shows you that adding more enhancments of that type will pretty much get you nothing.
Using that tool just to play around with slots and stuff will catch you up pretty fast on how to pick powers and slot them.
As for changes in the game? Ha, wow. I would agree with others, i would make a new lvl 1 character, and join some teams go go have fun. Or solo some missions using the contacts you get. One thing to mention here- street sweeping for XP left the building like 20 issues ago, missions are the way to go now.
Hope that helps.
Liberty server
Eldagore lvl 50 Inv/ss, co-founder of The Legion of Smash
3.5 servers of alts....I need help.
May the rawk be with you.
Arc #'s
107020 Uberbots!
93496 A Pawn in Time
- Defense
- Mobility
- Concept
- Because someone still thinks it's a prereq.
I just want to say-
Please download Mid's Hero designer. It will let you do two things- 1. It will let you see all the AT's and powerset combos and let you read about the powers offline, and it will show you things like range, give you damage numbers so you can compare powers, that kind of thing. 2. It will show you easily how enhancment diversification works. See, you can make that Ice blast character in Mid's, and pick your powers and put slots in them. Then you can actually put the enhancments in the slots(use SO's) and it will show you when you get to "ED Cap" by changing colors. First, it will turn green, showing you are getting close to "ED", then yellow, showing you that you are starting to really get the benefits reduced, then it will turn red, which shows you that adding more enhancments of that type will pretty much get you nothing. Using that tool just to play around with slots and stuff will catch you up pretty fast on how to pick powers and slot them. As for changes in the game? Ha, wow. I would agree with others, i would make a new lvl 1 character, and join some teams go go have fun. Or solo some missions using the contacts you get. One thing to mention here- street sweeping for XP left the building like 20 issues ago, missions are the way to go now. Hope that helps. |
ok im beginning to understand the new enhancemet system, by what said as example of the color affect of the ED soft, got some quetions still, in the past i have always looked for builds and i would try the build out and if i like it then i use it because i have no clue when to place my slots, so i making a build i get frustraded because i dont know whn to slot when i level up, example
02 : Ice Bolt acc(02) dam(5) dam(7) dam(13) dam(15) dam(17)*
04 : Frost Breath acc(04) dam(40) dam(40) dam(40) dam(43) dam(45)*
above example how or when do you decide the slots at those levels, that is what i not understanding when trying to make my own build, SO i use mid hero planner pick my skills will mids then auto the amount of slots and when to place my enhancements *in those slots at what levels? *
i know for LEVEL 1, say for ice bolt first slot i put in an acc *then when i hit LEVEL 2 *how many slots will i know i need and what levels do i fill those slots?
Pre SO levels on Blasters I've always had success in having 4 slots in my attack powers 1 Acc/1 Rech/1 End redux/1 Damage.
Something like this:
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Level 21 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Flight
Power Pool: Speed
Hero Profile:
------------
Level 1: Ice Bolt Empty(A), Empty(3), Empty(3), Empty(9)
Level 1: Chilblain Empty(A)
Level 2: Ice Blast Empty(A), Empty(5), Empty(5), Empty(9)
Level 4: Frost Breath Empty(A), Empty(7), Empty(7), Empty(11)
Level 6: Hover Empty(A)
Level 8: Freeze Ray Empty(A), Empty(15), Empty(17), Empty(17)
Level 10: Aim Empty(A)
Level 12: Ice Storm Empty(A), Empty(13), Empty(13), Empty(15)
Level 14: Fly Empty(A)
Level 16: Build Up Empty(A)
Level 18: Bitter Ice Blast Empty(A), Empty(19), Empty(19), Empty(21)
Level 20: Hasten Empty(A)
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash Empty(A)
Level 1: Prestige Power Slide Empty(A)
Level 1: Prestige Power Quick Empty(A)
Level 1: Prestige Power Rush Empty(A)
Level 1: Prestige Power Surge Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Empty(A)
Level 2: Hurdle Empty(A)
Level 2: Stamina Empty(A), Empty(11), Empty(21)
------------
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;810;334;668;HEX;|
|78DAA591CD4E834010C7970256BE6CB11E7AF0A0265E3C108 DDE4DAC1FA9166DEC0|
|334040892102085267AF4E6C167F1CDFC788375985DDA8D7B 7492FD67F8CDFC2764|
|C67FBEB43F6E5ECF89E28CB2A0AAE617A075BCD0FD204943D 24417DE90E3F963902|
|771E48DC39875EEB585D9B22C8B458D153FC8D3729905755A E4C49A1645E65D6769|
|F2549B98CFCA388E1C861B9AE689CDBFEA3CAE2AF7AA4C436 F5464114C6A86BF0CE|
|1170EE18D491B542514827404DD447D5BF710D6730BB9C25D 0A124D50E6BA83AACA|
|7B54241B829AA8066C42E79375243E5F4FE3EA22D942ED0B3 A81AAC15D06927BC82|
|DEEB290D882B209168C75B8CB41F20E798F931E9207C85D3E C745B22DE80EEA01CC|
|1970D70009FD47EC6A7F77BBAFB5CBA5F448AA1E4BE44422A 7123993C84422536D7|
|553C26E6AF45717A49F265415B1FA2D912F89FCAC494711EE CE36F90B39574A83|
|-------------------------------------------------------------------|
@Deadboy
ok i see the slots but how do you know when to fill them example of yur build
Level 8: Freeze Ray Empty(A), Empty(15), Empty(17), Empty(17)
Level 10: Aim Empty(A)
Level 12: Ice Storm Empty(A), Empty(13), Empty(13), Empty(15)
k level 8 your showing to slot it at lvl 15 then 17 then 17
BUT your level 12 your showng to slot at lvl 13 then13 then 15
why is lvl 8 have longer to slot ( waitng to till lvl 15-17) than your lvl 12 you slot at lvl 13-15
this is what confusing me is when will i know when i want to fill the slots without messing up the build lol?
ok i see the slots but how do you know when to fill them example of yur build
Level 8: Freeze Ray Empty(A), Empty(15), Empty(17), Empty(17) Level 10: Aim Empty(A) Level 12: Ice Storm Empty(A), Empty(13), Empty(13), Empty(15) k level 8 your showing to slot it at lvl 15 then 17 then 17 BUT your level 12 your showng to slot at lvl 13 then13 then 15 why is lvl 8 have longer to slot ( waitng to till lvl 15-17) than your lvl 12 you slot at lvl 13-15 this is what confusing me is when will i know when i want to fill the slots without messing up the build lol? |
That's what he did in Mids, so if you want to create the same build in the game you would take the powers at the levels shown, and then add slots at the levels shown to those powers. Mids records not just what powers you take and what slots you add, but the exact order you do it in, and Mids forces you to do it in the program the same way the game will unlock and give you power choices. Short of a bug, if you can do it in Mids you can do it in the game, and if you can't do it in the game you can't do it in Mids.
So, if you wanted to make deadboy's build, you would take the powers listed at the levels listed down the left, and at the levels where you get slots instead of powers you would put those slots into the powers shown. Your first two slots at level 3 would go into Ice Bolt. Your next two slots at level 5 would go into Ice Blast. And so on.
In terms of what to put into them, deadboy is suggesting that prior to level 22 when SO enhancements become available, he slots one accuracy, one damage, one endurance reduction, and one recharge TO or DO. My guess would be that the order you would slot them in would be something like accuracy first (accuracy always first), then endurance, then damage, then recharge. The alternative is generally accuracy, damage, endurance, recharge.
Why is deadboy slotting Ice Storm first, before Freeze Ray? Because Ice Storm is a damaging rain power, while Freeze Ray is a hold. He's probably looking to enhance his attacks first.
I should point out that when some people make builds in Mids, they are trying to communicate the end state build, and don't pay close attention to the order in which they do things because they don't intend people to necessarily play the build in the precise order it is created. I don't think this is the case with deadboy's build, but its something to be careful about when you see builds posted on the forums, particularly fully slotted level 50 builds
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ahh ic now and understand, thank you soo much
Yes. When talking about builds with people, try to establish if the build is one of the following:
- Leveling build: Powers and slots taken in an organic, level-up fashion
- Exemping build: Powers and slots taken in a fashion to wind up with a build whose stats "decay" gracefully as it exemps.
- Finalized build: A build with powers and slots taken to yield maximum performance at level 50.
Translated into English, what that says is that he took Freeze Ray at level 8, then Aim at level 10, then Ice Storm at level 12. Each of those powers, like every power, has a base initial slot which is labeled (A). It also says at level 13 he put two slots into Ice Storm, and at level 15 he put another slot into Ice Storm and one into Freeze Ray. Then at level 17 he put two more slots into Freeze Ray.
That's what he did in Mids, so if you want to create the same build in the game you would take the powers at the levels shown, and then add slots at the levels shown to those powers. Mids records not just what powers you take and what slots you add, but the exact order you do it in, and Mids forces you to do it in the program the same way the game will unlock and give you power choices. Short of a bug, if you can do it in Mids you can do it in the game, and if you can't do it in the game you can't do it in Mids. So, if you wanted to make deadboy's build, you would take the powers listed at the levels listed down the left, and at the levels where you get slots instead of powers you would put those slots into the powers shown. Your first two slots at level 3 would go into Ice Bolt. Your next two slots at level 5 would go into Ice Blast. And so on. In terms of what to put into them, deadboy is suggesting that prior to level 22 when SO enhancements become available, he slots one accuracy, one damage, one endurance reduction, and one recharge TO or DO. My guess would be that the order you would slot them in would be something like accuracy first (accuracy always first), then endurance, then damage, then recharge. The alternative is generally accuracy, damage, endurance, recharge. Why is deadboy slotting Ice Storm first, before Freeze Ray? Because Ice Storm is a damaging rain power, while Freeze Ray is a hold. He's probably looking to enhance his attacks first. I should point out that when some people make builds in Mids, they are trying to communicate the end state build, and don't pay close attention to the order in which they do things because they don't intend people to necessarily play the build in the precise order it is created. I don't think this is the case with deadboy's build, but its something to be careful about when you see builds posted on the forums, particularly fully slotted level 50 builds |
@Deadboy
Some other things come to mind. For one, there are not only 5 instead of 4 Ancillary Pool powers to pick from at high levels, but there are Patron Power Pools villainside (and yes you can make villain blasters now, or switch sides). You can also get Ancillary & Patron Powers starting at 35; no need to pick filler powers at 35/38.
So, for example looking at Munitions Mastery you could get Body Armor at 38 instead of Grant Invisibility, take say Surveillance (a debuff power added since you left) at 41, and LRM at 44.
Arc #40529 : The Furies of the Earth
HI, i found this build that im going to give it a shot, i been out of game since 2004 and i only understand what i remember since back in 2004, here is the guide i found , let me know if i need to correct anything, i got this build from
Olepi's Ice.ice Blaster Guide ( 1 2 )
Archetype: Blaster
Primary Powers - Ranged : Ice Blast
Secondary Powers - Support : Ice Manipulation
01 : Chilblain acc(01)
01 : Ice Blast acc(01) dam(3) dam(3) dam(5) dam(7) dam(9)
02 : Ice Bolt acc(02) dam(5) dam(7) dam(13) dam(15) dam(17)
04 : Frost Breath acc(04) dam(40) dam(40) dam(40) dam(43) dam(45)
06 : Aim recred(06) recred(25) recred(31)
08 : Hasten recred(08) recred(9) recred(11) recred(13) recred(15) recred(17)
10 : Freeze Ray acc(10) hlddur(11) hlddur(33) acc(34) recred(39) hlddur(39)
12 : Hurdle jmp(12)
14 : Super Speed endred(14)
16 : Build Up recred(16) recred(27) recred(31)
18 : Bitter Ice Blast acc(18) dam(19) dam(19) dam(21) dam(21) dam(23)
20 : Health hel(20)
22 : Stamina endrec(22) endrec(23) endrec(25) endrec(27) endrec(29) endrec(31)
24 : Stealth endred(24) defbuf(46) defbuf(46) defbuf(50)
26 : Ice Storm slw(26) slw(34) slw(34)
28 : Bitter Freeze Ray acc(28) hlddur(29) hlddur(33) recred(33) acc(37) hlddur(39)
30 : Ice Patch endred(30)
32 : Shiver acc(32)
35 : Blizzard dam(35) dam(36) dam(36) dam(36) dam(37) dam(37)
38 : Grant Invisibility endred(38)
41 : Body Armor damres(41) damres(42) damres(42) damres(42) damres(43) damres(43)
44 : Cryo Freeze Ray acc(44) acc(45) hlddur(45) hlddur(46)
47 : LRM Missile acc(47) dam(48) dam(48) dam(48) dam(50) dam(50)
49 : Ice Sword acc(49)
-------------------------------------------
01 : Brawl Empty(01)
01 : Sprint jmp(01)
02 : Rest hel(02)
NOW i do not understand Enhancement Diversification yet, been doing some reading and still cannot comprehend what it all means, im disable so somethings i just cant understand
so for the build above ill be slotting if i remember what i need from the enhancement stores where i buy im quesing are called origins or so's till lvl 50 then try to figure out this Enhancement Diversification stuff,
Anthing wrong with this build above im going to try, i will be replacing hurdle and super jump to hover and fly?? Not sure how much sloting i need to do for fly and hover