Observational Comment/Question
Monsters used to be pulled to the central area of Portal Corp. In those days, you'd have a lot of low level characters pleading for power leveling there, and they were easy pickings for the monsters.
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It's interesting that so many of you have at least been aware of the unique atmosphere CoX has. It would be fun to know if this was a deliberate design concept or a happy accident. Either way, I wouldn't change a thing.
That monster pulling was also before they added police drones to the Portal Court area.
@Golden Girl
City of Heroes comics and artwork
So we have had griefers. Not as many as other games, when the game really retracted a lot went looking elsewhere for more fertile grounds for their games. The ones left are both fewer and seem more "let's pull a prank" as opposed to "let's ruin other people's fun".
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Heh. After falling victim to somebody's "left behind" level 50 gun drones in IP, I've made a point of clearing out my high-level ambushes in low-level areas.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
On the subject of ambushes, though, I wonder how many people who leave them behind simply didn't even know they were there in the first place? I've noticed that ambushes are sometimes really "late". I was working through Mercedes Sheldon's arc (I think I was on the "Magic Man" section) last night on a level 24 character in Talos Island, and got ambushed between two of the missions. But the ambush took so long to happen (and I didn't know it was coming - this was the first time I've gotten this far in this story arc). I'd just exited one mission, turned it in by phone and accepted the next mission. Then I noticed that my Enhancements, Salvage, and Recipe inventories were full, so I stood there in the same spot while I opened my map and located the nearest store so that I could sell the Enhancements. The ambushers didn't even show up until just before I got to that store, and I didn't even realized I'd been ambushed until I'd already clicked on the store door. As soon as I realized it I came back out of the store to deal with it, but they were gone. I don't know, though, if they just despawned or if they wandered back to their spawn point.
In that particular case, though, the ambush mobs were within the zone's level range, so no biggie there if they were "left behind".
Chairman of the Charity of Pain; accepting donations of blood and guts.
Prophet of the Creamy Truth; "If it's empty, fill it with cream."
As a refugee from that big game, I've formulated a couple ideas:
The School Uniform Theory The Dodgeball Theory |
Seriously, I know you PvP folks don't want to hear it... but in my experience, it's absolutely true that the more PvP-centric a game is, the more obnoxious its community is apt to be. It's not just the endless dick-waving that goes along with players trying to out-gank each other. It's the whole mind-set. Given a free rein, it gets very toxic very fast.
@Brightfires - @Talisander
That chick what plays the bird-things...
He/She's also the kind of player other people in this game tend to shun.
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To the OP, it's just a casual game...there's nothing to compete for or stress over. Even the hard badges can be had while having a drink and AFK for half the missions.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
Really weird, because I'm fairly hardcore in that all my builds are useful, accoladed, twinked and 50 in no time yet I never have trouble finding teams or forming them. Must be the water in the Rogue Isles I guess. :-)
To the OP, it's just a casual game...there's nothing to compete for or stress over. Even the hard badges can be had while having a drink and AFK for half the missions. |
On a more general note, I agree that this game being far more cooperative than competitive is one of the main reasons why the community here is so friendly.
I find it very interesting that another upcoming MMO, from NCSoft no less, is also implementing similar things: no mob tagging, no competition for resource spawns, flexible team composition. And many call that new and innovative, heh.
I do not suffer from altitis, I enjoy every character of it.
Why?
Is it because of the fact that we are for the most part playing heroes and our behavior is molded by the gestalt of the heroic mindset? Are CoH players older/more mature? The average age of a video game player is mid-thirties, surely were not all over the hill. And the faces on CoH faces appear to represent a wide age group. Anyway, I was just curious to see if others of you observed thae same overall phenomenon that is the CoH/CoV community. |
It is possible that there are more mature gamers here. I have heard it said that WoW has too many 12-year-olds.
I think that another good reason is the size of the community. It is nowhere near the size of WoW and I think it gives the game a small family feel.
to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
Really weird, because I'm fairly hardcore in that all my builds are useful, accoladed, twinked and 50 in no time yet I never have trouble finding teams or forming them. Must be the water in the Rogue Isles I guess. :-)
To the OP, it's just a casual game...there's nothing to compete for or stress over. Even the hard badges can be had while having a drink and AFK for half the missions. |
Considering the most common meaning of this term, I still bust up laughing whenever I hear someone use it.
Do you have ANY idea how utterly confused my friends and I were when, in Big Fantasy MMO, the entire PvP crowd started referring to themselves as 'twinks'? We thought maybe we'd joined the wrong kind of game.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Do you have ANY idea how utterly confused my friends and I were when, in Big Fantasy MMO, the entire PvP crowd started referring to themselves as 'twinks'? We thought maybe we'd joined the wrong kind of game. |
Yeah, our gear grind is NOTHING like theirs...thank goodness for that!
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
@Golden Girl
City of Heroes comics and artwork
quite right, plus if you go travel powers, and later ios with travel bonuses, you may be blissfully unaware that company was coming.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Hero or not, I like the fact we're the best unofficial community of the MMO's and like to continue that.
While i might banter about noobies, If someone looks for help im more then happy to give it as a veteran
What we DO have is an intensely loyal playerbase. Look at the number of forum posters here with a registration date of 2006 or earlier. And a lot of those posters have a large post count. That means those people have been here for a long time. Most other MMOs don't have that kind of longevity out of their players. They get a couple years out of them and the raid-grind burnout sets in and they move on.
Here, you see stories on the forums of people who kept their subscription active, even when they had no intention of playing at all for months at a time. Why did they do that? Because they wanted to do their part to make sure the game was still here when they wanted to come back to it. You can't buy that kind of loyalty to a game.
In spite of our occasional complaints about how things are done, most of us have to admit that the devs have done something right with this game. Even the most disagreeable posters have to admit it, because they are still here despite all their complaints. Part of it stems from the fact that OUR devs will pop on themselves and explain why something was changed. A lot of other games will have seemingly random nerfs happening with no explanation whatsoever.
Our devs also listen to us. That's exceptionally rare in an MMO. I've seen player suggestions actually put into the game. That's pretty rare in an MMO. Our devs are more like the guy behind the counter at Starbucks than they are the faceless CEO. And they play the game too, so they have an interest in making sure the game is fun.
There are a lot of contributing factors. Even for the occasional jerkwad on the forums (sometimes it's me), ours are some of the friendliest forums you'll ever find for a video game. I perused the forums for a certain game developed by Big Snowstorm and was wondering why anyone in their right mind would ever come there to ask a question. "Lrn2ply" is considered the height of wittiness over there, as though the people saying it are blissfully unaware that by asking questions the people they're berating are TRYING to "lrn2ply". To those douchecanoes I say: "lrn2use VOWELS"
All in all, our playerbase is a little more mature than most MMOs. And I don't necessarily mean that they are older. Just that our players, for the most part, don't act like petulent children on a regular basis. And the ones who DO behave like children here are the exception, rather than the rule.
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.