With the snipe changes on test, do defenders do more single target damage than Peacebringers?


Darth_Khasei

 

Posted

I was just looking at my Peacebringer and my time/energy defender and noticed that with the sniper changes on test, the difference in ST damage (without vigilance) is actually quite low. Does that mean that, without considering cosmic balance or vigilance, a number of defender secondaries outdamage Peacebringer primaries? I'm aware you can't have a permanent snipe without a kismet+tactics, but on a team it seems pretty reasonable to assume you'll have enough tohit for it to be permanent.

Just considering a ranged chain I can't really tell for sure. Obviously the defender blows a human form ranged chain out of the water, but in fact I can't tell for sure when considering a chain that incorporates the melee attacks (dwarf and human form) either. To me, it seems like this is a pretty huge problem, given that every defender has extremely powerful buffs or debuffs as a result of being a defender.

What happens when you use a higher damage primary? Is there a situation where a defender will end up doing more single damage sans buffs than a Peacebringer with three damage stacks of cosmic balance? Are there defenders that do more AoE damage than Peacebringers?


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Posted

kin/fire defender a PB is gonna have a hard time beating that in st or aoe damage.


 

Posted

Every snipe is different, it ranges from .828 (according to mids) for assault rifle to 1.884 for fire. Energy is at 1.488

I wonder how the achilles procs becoming ppm will change things too. The only way I can really see a PB outdamaging a defender is with those, and if ppm makes them work less reliably...Ouch.


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Posted

It'll be pretty close. Fire defenders be scary yo. Kin / Fire will be very productive... despite a low modifier they'll have lots and lots of personal +Dam.

I could see them outdoing peacebringers. The PB's only salvation might be its melee rotation. I might have to look at Achilles' Heel in something with a weighty recharge, like IS, as well as the fast ones to be sure it applies.

I cranked out a statistical analysis on expected Blaster performance in i24 based on the numbers we've received thus far... it has each Snipe's activation time. It does NOT! account for the new proc times, just went with the old ones. It's over in the Blaster forum.


 

Posted

tldr PB's are doomed? I guess we have to cry for more relative buffs. Oh well, at least we're used to it.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
tldr PB's are doomed? I guess we have to cry for more relative buffs. Oh well, at least we're used to it.
I wouldn't say doomed. After all, we have fantastic AOE, good defense debuffs, and are remarkably hard to kill, especially if we slot aggressively for it.


 

Posted

Is this place full of simpletons or what? The changes to any other AT do not make the PB any less effective than it was before the changes.

This is the same kind of silliness people were bringing up about scrappers when Stalkers got a buff.

If the PB needs changes those needs stand alone on their own merit and don't have a damm thing to do with any other AT getting buffed.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
Is this place full of simpletons or what? The changes to any other AT do not make the PB any less effective than it was before the changes.

This is the same kind of silliness people were bringing up about scrappers when Stalkers got a buff.

If the PB needs changes those needs stand alone on their own merit and don't have a damm thing to do with any other AT getting buffed.
If you really think it's ok for a PB to be doing less damage than a defender without accounting for buffs/debuffs then I don't know what to say. If it makes you feel better, I thought peacebringer single target damage was bad before the defender changes too. This just makes it more obvious how bad it is. When a support class is doing more or equal damage with its secondary than peacebringers are with their primary...Especially considering how powerful support abilities are in this game.


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Posted

Quote:
Originally Posted by Tsuji View Post
If you really think it's ok for a PB to be doing less damage than a defender without accounting for buffs/debuffs then I don't know what to say. If it makes you feel better, I thought peacebringer single target damage was bad before the defender changes too. This just makes it more obvious how bad it is. When a support class is doing more or equal damage with its secondary than peacebringers are with their primary...Especially considering how powerful support abilities are in this game.
It's not your fault because it is the way people these days are taught to communicate but it is useless none the less. Please don't change my words to "other' words then react to that new stuff you made up, because it has NOTHING to do with what I said.

Re-read what I said and just deal with the words I used. If there is something in my words that you are not clear on please ask for specific clarification, don't just make up something and try to attribute that to me.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
Is this place full of simpletons or what? The changes to any other AT do not make the PB any less effective than it was before the changes.

This is the same kind of silliness people were bringing up about scrappers when Stalkers got a buff.

If the PB needs changes those needs stand alone on their own merit and don't have a damm thing to do with any other AT getting buffed.
It's just our turn to be doooooomed. I hear controllers are in the rotation for next week, then scrappers, tanks again (Johnny was insisting,) defenders.... don't recall what's on the schedule after that, I think they're taking a break and going for "store bought enhancements make in game drops obsolete."


 

Posted

A) I don't think this change will make defenders outdamage PB's except in cases where they could significantly boost their own damage, which was already the case.

B) Comparing Defenders to PB's is pretty useless as they serve completely different roles. It is much more worthwhile to compare PB's to Tanks and Brutes.


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Posted

Quote:
Originally Posted by Microcosm View Post
A) I don't think this change will make defenders outdamage PB's except in cases where they could significantly boost their own damage, which was already the case.

B) Comparing Defenders to PB's is pretty useless as they serve completely different roles. It is much more worthwhile to compare PB's to Tanks and Brutes.
Assuming we're talking about no IOs, A is good to hear. I was only ever talking single target damage though, aoe is clearly pretty good. But if we're comparing pbs to brutes and tanks I'm not sure a pb is up to either of those ATs level of performance pre IO even considering aoe. My pb isnt even 50 yet though, so maybe the performance is ok after IOs. That brings up the issue that the game isnt supposed to be balanced around ios, though.

On an unrelated note, how often do people with peacebringers find cosmic balance buffs their damage? Not sure if its just the time i play, but usually ill have maybe one or two damage boosts with the rest being resist. Id imagine its not an issue in raids, just curious.


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Posted

Quote:
Originally Posted by Microcosm View Post
B) Comparing Defenders to PB's is pretty useless as they serve completely different roles. It is much more worthwhile to compare PB's to Tanks and Brutes.
For me, the question is asking whether Peacebringers can do anything that Defenders can't do, and if it's enough of a margin that it's worth the tradeoff. Defenders can be at least competitive, if not exceeding Peacebringers in terms of damage output (this thread indicates that Defenders are capable of exceeding.)

Defenders can reach 45% defense to all positions on perma-hasten builds with decent resists and self heals to boot- The point is that their max potential survivability is either competitive or good enough that Peacebringers aren't that much better survivors- Plus, Defenders are force multipliers. A Time/Fire Defender will have comparable survivability and damage output to a Peacebringer. It will also have awesome buffs, debuffs and heals. There is really no logical reason for a high end Peacebringer to contend with a high end Defender or bring any of the inherent value to performance, if we exclude performance anomalies (player controllers) on both sides.

Yes, Dwarf Provoke is better than pool Provoke, and D. Flare has a taunt mechanism, but is that enough of a justification to put PB's into the straight-up Tank category, and if so, why is LA not just a Tank primary? Is it really so good that it deserves to be stuck with LB, a set that can't even out-damage Defenders, with no taunt aura?

Defenders clearly buff, debuff and heal better than PB's. They can out-damage PB's. They can even have competitive survivability. It just seems like PB's are a novelty class in the game at this point, and that kinda sucks.


 

Posted

That is one perspective.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Here's another viewpoint.

You are virtually indestructible, do tons of burst and sustained AOE damage, and have an OK-to-reasonable single target chain. I'd put us above tanks, below blasters, scrappers, and stalkers in single-target damage, and about equal to corruptor primaries. We're also behind some VEAT builds, but not dramatically so (the Crabstermind is what comes to mind there). If any one set that didn't out DPS us before is going to do so now, it's going to be /Fire Dominators on a team that gives them that elusive 22% To Hit.

I'm a proponent of going through the PB and making "useless" abilities better, such as Glinting Eye Blast, Proton Scatter, Luminous Detonation, Glowing Touch, all three shields (they all need love), Bright Nova single-target attacks, Pulsar, and Group Energy Flight. That's a lot of abilities that I think are pretty bad! I'm also a proponent of looking at certain aspects of the AT, such as the way that Cosmic Balance is calculated (too good early, blocks character growth late) and finding a better core mechanic to the PB to allow it to have an identity. I mean, I'm an advocate for changing all that...

... but in no way do I think a Peacebringer is a "bad" class or not a competitive one. A lot of that is our sheer survivability. After all, I simply endure Marauder's Nova Fist and laugh off most things that are thrown at me in the early-mid Trials as far as a DPS class (I did have to get out of Tyrant's lightning). I've even tanked the Avatar of the Hamidon by swapping to Dwarf every now and then to taunt... but I've also pulled aggro off of a tank in a BAF by sheer human form DPS, too.

One large thing to consider when talking about Defender or Dominator DPS is that they're rarely doing only DPS. Most Defenders have to maintain buffs, debuffs, activate click support powers, that sort of thing. As a PB, my on-target uptime is near 100%, only off for self healing or reactivating Light Form, whereas the Defender is rarely on target more than 80%. Dominators have the same issue: maintaining controls is very important to them at most times (single-target slugfests against enemies all but immune to CC might be one of those times) so they can't just fire away with a perfectly tuned DPS rotation like we can.

TL;DR: DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM !


 

Posted

Defenders do not have comparable survival to pb's. In fact fully tuned up pb's have very good survival by even tank standards. Granite tank? No, but just about anything else.

I will need to see some max defender dps times to compare st damage (excluding kin). I seriously doubt they are beating pbs.

Defenders are obviously the force multipliers and there are several things still wonky for pbs as rakeeb mentioned, but I do not think this comparison is valid or doomworthy.


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Posted

Quote:
Originally Posted by Microcosm View Post
Defenders are obviously the force multipliers and there are several things still wonky for pbs as rakeeb mentioned, but I do not think this comparison is valid or doomworthy.
This.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Microcosm View Post
Defenders do not have comparable survival to pb's. In fact fully tuned up pb's have very good survival by even tank standards. Granite tank? No, but just about anything else.

I will need to see some max defender dps times to compare st damage (excluding kin). I seriously doubt they are beating pbs.

Defenders are obviously the force multipliers and there are several things still wonky for pbs as rakeeb mentioned, but I do not think this comparison is valid or doomworthy.
A lot of Peacebringer's survivability is overkill though. Here's a good example of what I meant... For just about all purposes, there won't be much that a high end Peacebringer can endure that this Defender couldn't.

Editing to elaborate. The point is that While Peacebringers will retain a survivability edge at the high end, the amount of survivability that a Defender can reach is far above average, enough so that at the point of max potential for both AT's, the Defender will be able to survive enough that the advantage for PB's is inconsequential. Peacebringers do seem like we currently out-damage the average Defender builds and I think we need to hold on to that superior damage output- I'm not saying I have a problem with the Snipe changes pushing Defender ST above PB's, just that PB's will need to come up again in terms of raw damage output in order for the AT's to remain relatively balanced.

This Defender build already comes dangerously close to matching Peacebringer DPS- I find that a Time Defender is generally able to reach defense and global recharge goals with much more ease than a PB trying to perma LF and build decent defense, so there's a much wider comfort zone for a Defender to grab Musculature over Agility.

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Posted

That's a slippery slope my friend. "The brute will survive most things a tank will, play them and get more damage. The scrappers will survive most things a brute will..." The line of what is 'good enough' survival is dependant on the person. For me, there are things that defender build will not survive that my pb will, and I want to survive those things while still putting out the pb's level of damage. This is also why I cant get behind doms often: they crank out damage but their survival tools of control dont work well enough against things I want to survive (multiple AV's, GM's).


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Posted

Quote:
Originally Posted by Microcosm View Post
For me, there are things that defender build will not survive that my pb will, and I want to survive those things while still putting out the pb's level of damage.
Well in order to illustrate how valuable the PB's survivability is, imo, we'd have to assume the most popular content in the game and what % of the time a m/r/a softcapped Dark Blast Defender w/ 50% uptime on the Incarnate softcap and >60% s/l resistance will be defeated and how much damage the Peacebringer will do while the Defender is down (though if you consider the PB a Tank AT, it can be theoretically held responsible for the Defender's defeat in the first place.) What situations would the Defender be so utterly incapable of surviving that a Peacebringer could justify its comparable damage output to the Defender and complete lack of force multiplication? I don't know how we'd even begin to consider logically assessing that, but I have a feeling that the Defender comes out on top.
Quote:
This is also why I cant get behind doms often: they crank out damage but their survival tools of control dont work well enough against things I want to survive (multiple AV's, GM's).

Haha, I don't like Doms either but I just don't play villain AT's (besides Broots. Broots rule.) I have soloed GM's on a Blaster without inspirations just by building properly so I don't think a /Psi Dom should struggle with surviving the examples you mentioned. Everyone already knows a Mind/ Dom could just uber confuse everything anyways. Maybe you need to make a Mind/Psi


 

Posted

You would just need to do max survival analyses for the two. (The responsible for the team thing-- you should know by now teammates falling doesnt bother me :P)

As far as the doms go, I just end up skipping most of the primary, at which point I feel I'd rather have an armor set or buffs/more damage. That's just me though.


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Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
A lot of Peacebringer's survivability is overkill though. Here's a good example of what I meant... For just about all purposes, there won't be much that a high end Peacebringer can endure that this Defender couldn't.

Editing to elaborate. The point is that While Peacebringers will retain a survivability edge at the high end, the amount of survivability that a Defender can reach is far above average, enough so that at the point of max potential for both AT's, the Defender will be able to survive enough that the advantage for PB's is inconsequential. Peacebringers do seem like we currently out-damage the average Defender builds and I think we need to hold on to that superior damage output- I'm not saying I have a problem with the Snipe changes pushing Defender ST above PB's, just that PB's will need to come up again in terms of raw damage output in order for the AT's to remain relatively balanced.

This Defender build already comes dangerously close to matching Peacebringer DPS- I find that a Time Defender is generally able to reach defense and global recharge goals with much more ease than a PB trying to perma LF and build decent defense, so there's a much wider comfort zone for a Defender to grab Musculature over Agility.

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I agree with a lil of both of you.

Although pbs have alot more shielding/heals.. a good debuff defender with some minor shielding and their 5sec heal can survive in SOME situations as good as or better than a pb...

However in pvp defenders are top notch and is way better at dmg and survival .. espicially with the new hybrids and incandesance buffing up their heal..

So yeah buff pbs please.. more dmg


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Posted

Its really up in the air as far as pve go though.. fighting a bunch of minions couple of lt. and a boss i would rather go fender.. it would be around the same survival rate with pb but use of energy and quickness of the kill will be easier on defender.

but against a eb .. or av.. or even a bunch of bosses i would choose a pb anyday.

alot more hp. tanker lvl resistance. would allow the take of alpha hits... from a strong oppenant..

when it all comes down to it.. the comparison between pbs and defenders is the same as pbs and ws.


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Posted

Quote:
Originally Posted by Tsuji View Post
Is there a situation where a defender will end up doing more single damage sans buffs than a Peacebringer... ?
No one ran numbers? For shame.

Average Human-PB build is going to be 115-160 (Max Burst) DPS. Most will probably do ~125.

Peak comparison to defenders was Fire at ~140 DPS, Psionic ~100, Sonic at ~115 (w/ minimal accounting for all the stacking -Res). The average solo-Defender can do anywhere from ~75-140 DPS depending on Primary and slotting, and none of that includes their Primaries debuffs/buff, nor any inclusion of Snipes.

Additionally, in regards to fellow Epic AT's. The Soldiers of Arachnos range at no-lower than 200 DPS (average), and can spike all the way up to nearly 500 DPS through the inclusion of Pets and/or Incarnate abilities. Human-PB's would be lucky to tackle 200 DPS with Hybrid: Assault. A solo-Huntsman build relying on only their physical buffs and rifle attacks can range 200-260 DPS. Crabsterminds can (if they handle their pets well) do 600-1,000 "DPS" (virtual, not self-literal, but still sustained from a single controlling entity). Bane Spiders (upon reflection of a recent build) would be looking at a theoretical 350-370 DPS. A Night Widow can push up to 400-450 DPS w/o Incarnates, and a Fortunata around 300.

Heck, tried taking Nova Form, cranking the damage (Full Cosmic Balance, Musculature Core, two procs in each attack), still only got 155 DPS.

This reply isn't even really about "Defenders vs. Peacebringers," it's more "Peacebringers still getting ganked on the goods." I'm not saying the game should become "City of DPS", but a High-End PB still can't outclass a low-end Defender in straight brute-force.


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