This is what it sounds like
Well all of our threads about how blasters are going to be obsolete in a few hours.
Oh man, the level of whining is going to be high. (hopefully, by controllers, corruptors, defenders, dominators, scrappers, brutes, stalkers and warshades)
H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD
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Oh man, the level of whining is going to be high. (hopefully, by controllers, corruptors, defenders, dominators, scrappers, brutes, stalkers and warshades)
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On a more serious note, Arbiter Hawk's handling of peacebringers didn't give me a lot of confidence. I'm hoping his handling of blasters goes better.
I cast my net pretty wide this time. I think I made quite a few (and mostly probably unique) suggestions for Blaster improvements. If even one partially is represented in the Blaster upgrade, I'll be happy...not that I'm taking credit, but more of a 'called it' claim.
The ones I put on the table recently:
-Dominator-type rebalancing of melee powers. Doms had their powers boosted, not only in their mod changes, but also in the shifting of their powers cost, making them cost more END and rech slower for enhanced effect. Blasters may just stand for shifting their melee powers' cost up to make them more effective (look at Dom snipes...they probably get more milage out of them than the AT who has them in primaries).
-Single Target mez upgrade. Changing the damage of the mez blast powers so they're actually damaging powers is more a rebalancing of blast sets though. I'm proposing an improvement to ST mez in general, either through better effects/mods or though some sort of mechanic. And I focus on ST mez because that's mainly all Blasters get. Improving ST mez helps practically every blaster combo, if not all of them.
-Passive or circumstantial mez resistance/bypass. Although I can't assume to claim the entire suggestion since so many have suggested ideas for it, I'm mainly claiming the idea of it occurring in a passive manner vs an active manner such as providing mez resistance for running toggles or for being mezzed or even just circumventing mez by going the route of lessening the actual threat of mez (by having Blaster shut down less while mezzed).
Most of my other suggestions were aimed to readjusting the sets (specifically the make-up for ranged sets for all ATs or the powers gained in secondaries), but those are the more recent and less radical of my suggestions (like giving -range as an inherent feature of all Blaster attacks with lower values on AoEs and higher values on melee).
I probably won't be available for the live discussion so I suppose we'll see what rolls out. I just hope it's not too concept changing for the AT and keeps things simple as that is one of the appeals of Blasters.
I'm not willing to hold out hope, Arcana, until the development team expressly says that they've neglected certain primaries and is willing to take a hard look at them and get them up to par.
I'm sure Fire, Psychic, Beam Rifle, and Water Blast primaries will come out of this well; what about Assault Rifle, Electric Blast, Radiation Blast, and Sonic Attack?
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
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We'll see. If so, let them whine for a while. I'm genuinely interested to see just how controversial, or non-controversial, Arbiter Hawk's changes are going to be. I'm going to use that to judge how insane our playerbase currently is.
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Ready!
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Defiance 2.1: In addition to the existing benefits, blasters now get an innate 40% res(all) that drops by 10% with each additional person they are teamed with, and an innate mag 4 protect (stun,sleep,hold,immob) that drops by 1 with each additional person they are teamed with.
Honestly, I have no idea. But the only reason I can't stand to play one is that when I'm solo, I get bored flying back from the hospital several times per mission in the mid 20s.
In any review of blast sets, I would expect the possibility of Blaze, BiB, and some Psy attacks being reduced in effectiveness in some manner. Not saying that is going to happen, but it has to be a possibility.
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See: Kinetics, Fire Control, Illusion, Super Strength, Fiery Aura, and I'm sure there's a dozen others I haven't listed that fold the game's mechanics over sideways.
I'm not willing to hold out hope, Arcana, until the development team expressly says that they've neglected certain primaries and is willing to take a hard look at them and get them up to par.
I'm sure Fire, Psychic, Beam Rifle, and Water Blast primaries will come out of this well; what about Assault Rifle, Electric Blast, Radiation Blast, and Sonic Attack? |
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In one little corner of the universe, there's nothing more irritating than a misfile...
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Well all of our threads about how blasters are going to be obsolete in a few hours.
Oh man, the level of whining is going to be high. (hopefully, by controllers, corruptors, defenders, dominators, scrappers, brutes, stalkers and warshades) |
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Maybe they're just adding alternate animations of magic staff, wands, rods and guns firing the attacks...
Okay, I know Arcana is in the know already. And, yes... this is what my psychic readings have told me.
Tsk, tsk, the developers should not place information in such a weakly defended mind...
Hmm... why do I feel the need to say pygmy pajama penguin plebians?
Oh, I think I will use the rest of my time to run these calculations that suddenly appeared in my mind...
and round up everyone that knows more than they do"-Dylan
You sly devil, parallel processing like that...
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
As a person biased towards defenders, I already have my whining prepared. I fully expect for the general low power of ranged sets to be addressed through some kind of increase to blasters. I will then unleash torrents of whine about how corruptors and defenders deal less damage than controllers at high levels. There will be so much whine that everyone will become drunk off of my ramblings, and will begin to have discussions over what kind of cheese will best accentuate the flavor of X whine or Y whine.
On a more serious note, Arbiter Hawk's handling of peacebringers didn't give me a lot of confidence. I'm hoping his handling of blasters goes better. |
H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD
I'd love to see the outliers brought in, Strato, but they don't have the stones to do it.
See: Kinetics, Fire Control, Illusion, Super Strength, Fiery Aura, and I'm sure there's a dozen others I haven't listed that fold the game's mechanics over sideways. |
Super Strength isn't the big bad outlier set, when paired with WP. Illusion isn't the outlier when paired Force Field or Empathy or other sets.
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They're outliers. Saying that they're balanced when paired with a set that's an outlier in the opposite direction supports that.
Super Strength isn't the big bad outlier set, when paired with WP. Illusion isn't the outlier when paired Force Field or Empathy or other sets.
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What would be better with WP than SS? Footstomp + Rage is still awesome. It is not like WP is doing anything special with Battle Axe or MA that overshadows how good SS can be.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
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