[Poison.Venomous Gas] on a FIRE/poison corr. worth taking?


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Posted

If so, how should it be slotted?


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Posted

49 views and no replies? has no one gotten a /poison corr leveled up yet? :P


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Posted

its one of the least liked buff/debuff sets


 

Posted

i have a psi/poison corr atm, although i am prolly gonna delete it, i have to agree that poison is not very good on a corr, on a troller it has better synergy with more of the sets


 

Posted

End Reducers and To Hit Debuffs (3 of each if you can)


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Posted

So what is the issue with /poison exactly? debuffs not up to par w/ other corr secondaries? I have been enjoying the set, at least thematically. It seems to debuff enemies just fine, my survivability rate is increasing from lower levels. I know if it were on a defender it's be better, and I'm tired of trollers (i have way too many)


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Posted

the main issues with poison is the debuffs arent very strong compared to others and they do not stack

the poison trap is better than it used to be but its still pretty worthless

if you dont team theres at least 3 more powers taking up space

so that leaves you with a single target hold, and a fairly decent end hogging debuff toggle that requires you to be in melee range


 

Posted

Well, I always team with her, and she's a lot of fun so i'll keep her. maybe someday they'll fix the powers


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Posted

poison is good for pvp but i would rather a trapper or cold or rad for pve


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Posted

So assuming one WAS going to take /poison on a corruptor, what's the strategy with it? Stay at range and use those debuffs, going in with poison trap against harder targets? Or mainly focusing on the melee debuffs once you get them, using the ranged debuffs to add additional effects as you can? And particular IOs that can really help the set perform better?


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Posted

Quote:
Originally Posted by Aett_Thorn View Post
So assuming one WAS going to take /poison on a corruptor, what's the strategy with it? Stay at range and use those debuffs, going in with poison trap against harder targets? Or mainly focusing on the melee debuffs once you get them, using the ranged debuffs to add additional effects as you can? And particular IOs that can really help the set perform better?
how i use my psi poison corr is i run up and pop the 2 ranged debuffs then fire off some attacks, if i had venemous gas i would run into melee and spam psi tornado

with fire i would prolly still use the normal attack chain, fire blast fire ball blaze with a rain of fire thrown in there

the poison poison trap is still pretty useless and is the redheaded stepchild of the traps poison trap, all it does is -100% recovery and a very rare chance to hold and it does some minor dmg i believe


 

Posted

If you team up a lot, or buddy up with an MM,then /Poison is more useful. In fact, on an MM, Poison is powerful because it's not like they do much else when henchmen are summoned and equipped/upgraded.

On a Corr or really any AT that requires constant use of the primary, I can absolutely see why Poison is a poor choice even with the numbers, it's simply too active, demanding, and an end hog outside of MMs.

Not to mention that outside a couple powers, Poison is really a single target set, and that doesn't complement Fire much at all.


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Posted

Quote:
Originally Posted by Aett_Thorn View Post
So assuming one WAS going to take /poison on a corruptor, what's the strategy with it? Stay at range and use those debuffs, going in with poison trap against harder targets? Or mainly focusing on the melee debuffs once you get them, using the ranged debuffs to add additional effects as you can? And particular IOs that can really help the set perform better?
I was trying not to post here because I haven't played my poison toon in quite some time and I feel that my advice would be rusty BUT...

Well it depends on what you want to do but I think that the sets shines if you focus on melee or if you are willing to fade in and out of melee.

Believe it or not /Poison Trap is the best power in the set and with purples it can melt mobs easily. In fact I can Take out an entire mob with just Poison Trap ALONE...the trick is living long enough lol.

So ok, I tend to play Poison like Traps actually. Here's how I play with my toon.

  • Lay down 2-3 poison traps...the tougher the mob the more traps.
  • Pull the mob to you...my favorite way of doing so is hitting them with Weaken.
  • run around the corner and wait and chew on some purples or oranges if you have some to spare...also turn on VG
  • Once they hit the Traps they will pretty much come to a halt for a few seconds. Jump in, debuff at will, and start blasting.
  • Remember to lay down Poison Trap whenever it's up since it provides decent mitigation and insane damage.
Poison Trap Procs every 10 seconds...I may be off by a little but I timed the cloud at 30 seconds...so that's 3 chances for it to proc...well when take in consideration what you proc the power with you easily realize that Poison Trap carries the entire set.


The biggest problem with /Poison is that on a Corr it's down right painful...and you only truly see the benefits of the set once you get enough Defense or once you pick up ageless.


What I slot Poison Trap with-The rest of poison is pretty easy to proc but With Poison Trap...I have found out that Purple is better lol...the power might become even more deadly once we get the Proc change but for now the way things works it's in your best interest to stuff it with proc goodness!


  1. Lockdown: Change for +2 Mag Hold- This is a must for obvious reasons...the more traps out the more chances of them all being held.
  2. Fury of the Gladiator: Chance for Res Debuff- Another must if you have deep enough pockets. Add this to the Achilies Heel Proc and your toon will easily be able to dish out -100% + Res on foes...if they survive long enough.
  3. Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage- It's super cheap to turn this into a purple and it's a PPM Enhancements so it has a greater chances of firing ect blah blah.
  4. Unbreakable Constraint: Chance of smashing Damage- Smashing dmg is gross but 107.1 dmg procing a few times ain't bad!
  5. Armageddon: Chance of Fire Damage-Fire dmg! Awesome woot!
  6. Add whatever... would you like..ACC? Recharge?...my toon is 53 so he's covered...i think i had 1 acc and 1 recharge in there when I was leveling.
Poison Traps works well with the regular procs as well but it will not **** alien faces like the purple procs do. Don't really bother with the Energy Manipulator Proc...I found that it was hard to tell if the baddies were stunned and it made me uneasy so I just went for pure damage.

Remember, /Poison isn't for everyone and it doesn't really shine until you get ageless and some great defense (Kind of like a Fire/Earth Dom or a Fire/Kin Controller) but if you are willing to torture yourself repeatedly then this is the set for you!



I hope this helps guys and let me know if you can even understand what I just typed...I admit my spelling sucks and I am mildly insane lol.



 

Posted

I'm just hoping that /Poison will work decently with Water Blast. Debuff them and then hit them with water 'til they die. May not be the absolute best powerset combo, but has great concept synergy.


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Posted

Quote:
Originally Posted by Aett_Thorn View Post
I'm just hoping that /Poison will work decently with Water Blast. Debuff them and then hit them with water 'til they die. May not be the absolute best powerset combo, but has great concept synergy.
I think it works fine actually...I paired mine with Fire Blast (ugh). Water Blast has such great mitigation...I think it goes with almost everything to be honest.



 

Posted

Quote:
Originally Posted by Tater Todd View Post
I think it works fine actually...I paired mine with Fire Blast (ugh). Water Blast has such great mitigation...I think it goes with almost everything to be honest.
That's what I'm hoping! Got a good name, great costume, and good backstory. Just hoping the combo isn't terribad.


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Posted

Quote:
Originally Posted by Tater Todd View Post

What I slot Poison Trap with-The rest of poison is pretty easy to proc but With Poison Trap...I have found out that Purple is better lol...the power might become even more deadly once we get the Proc change but for now the way things works it's in your best interest to stuff it with proc goodness!


  1. Lockdown: Change for +2 Mag Hold- This is a must for obvious reasons...the more traps out the more chances of them all being held.
  2. Fury of the Gladiator: Chance for Res Debuff- Another must if you have deep enough pockets. Add this to the Achilies Heel Proc and your toon will easily be able to dish out -100% + Res on foes...if they survive long enough.
  3. Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage- It's super cheap to turn this into a purple and it's a PPM Enhancements so it has a greater chances of firing ect blah blah.
  4. Unbreakable Constraint: Chance of smashing Damage- Smashing dmg is gross but 107.1 dmg procing a few times ain't bad!
  5. Armageddon: Chance of Fire Damage-Fire dmg! Awesome woot!
  6. Add whatever... would you like..ACC? Recharge?...my toon is 53 so he's covered...i think i had 1 acc and 1 recharge in there when I was leveling.
Poison Traps works well with the regular procs as well but it will not **** alien faces like the purple procs do. Don't really bother with the Energy Manipulator Proc...I found that it was hard to tell if the baddies were stunned and it made me uneasy so I just went for pure damage.

Remember, /Poison isn't for everyone and it doesn't really shine until you get ageless and some great defense (Kind of like a Fire/Earth Dom or a Fire/Kin Controller) but if you are willing to torture yourself repeatedly then this is the set for you!



I hope this helps guys and let me know if you can even understand what I just typed...I admit my spelling sucks and I am mildly insane lol.
Tater I am glad you posted this because I have a DP/Poison who is perhaps the most "challenging" toon I've ever made. She is so "challenging" that I am determined to get her to 50 and make her Uber. After reading everyone elses critique about poison in general i was feeling a touch downhearted however your post made me feel better!

Could I ask your opinion on one point? My build went with five Unbreakable Constraints in Poison Trap because I am a huge recharge junkie and wanted the 10% recharge bonus - but as my corr is only 28 I havent tried it yet. Would you say that filling poison trap with procs will get me more mileage than Unbreakbables? Baring in mind that the ONLY reason I went with unbreakable is because I want that recharge!


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Posted

Quote:
Originally Posted by Aett_Thorn View Post
That's what I'm hoping! Got a good name, great costume, and good backstory. Just hoping the combo isn't terribad.
I think that Dark Control is also a great combo with poison.


Quote:
Originally Posted by Ace_of_Hearts View Post
Tater I am glad you posted this because I have a DP/Poison who is perhaps the most "challenging" toon I've ever made. She is so "challenging" that I am determined to get her to 50 and make her Uber. After reading everyone elses critique about poison in general i was feeling a touch downhearted however your post made me feel better!

Could I ask your opinion on one point? My build went with five Unbreakable Constraints in Poison Trap because I am a huge recharge junkie and wanted the 10% recharge bonus - but as my corr is only 28 I havent tried it yet. Would you say that filling poison trap with procs will get me more mileage than Unbreakbables? Baring in mind that the ONLY reason I went with unbreakable is because I want that recharge!
First of all, I'm glad that I could help! ^__^ /Poison still needs some love but if you have the patience of Job you can make it work...as long as you don't exemp down lol.

Well, I would focus on getting your recharge from other sources i.e. slotting other powers with purples. Poison Trap is very important (and deadly!!) and you want it to be able to perform at its utmost ability. Nothing is wrong with throwing in a Recharge IO in there but you want to stuff it with procs so it can work its magic...more procs will easily out perform more recharge...especially since at the recharge cap there wouldn't be much of a difference...and even when you are not at the recharge cap if you have 2-3 traps out at once that means that you will have more chances for the other procs to fire like Mag +2 Hold, 170+ pts of fire dmg and -30 res!

If it bothers you that much though slot it with a complete set pre-50 but make sure to add an extra proc in there for more damage.



 

Posted

Quote:
Originally Posted by Jawbreaker View Post
If so, how should it be slotted?
Venomous Gas; I would go:

4 slot Dark Watcher's Despair - TH/End; Rch/End; TH/Rch/End; TH
Achille's Heel proc


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Posted

*Holds up hand to high five Aett*

I was thinking about going Water Blast / Poison too.

Someone mentioned that the debuffs do not stack. Powers do not stack with themselves? Or other powers within the set?


 

Posted

Quote:
Originally Posted by Tempest_Winds View Post
*Holds up hand to high five Aett*

I was thinking about going Water Blast / Poison too.

Someone mentioned that the debuffs do not stack. Powers do not stack with themselves? Or other powers within the set?
with themselves, so you can use envenom more than once per target, although i have heard that the debuff can stack with the splash, so you can debuff the main target and debuff the guy next to them so they will get 1.5x the normal debuff cause it stacks with the splash which is half strength of the main debuff

thats the part that sucks about poison, the debuffs are very minor to begin with

if you hit a baddy with it, it does -30% def and resist and you cant stack it again unless you happen to get the splash on them for additional -15% debuff, the debuff itself only lasts for 30 sec too so its really hard to judge when its worn off


 

Posted

Quote:
Originally Posted by Ace_of_Hearts View Post
I am determined to get her to 50 and make her Uber.
paahahhahaha


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Posted

My main is a /poison mastermind and I really want to enjoy the set, but honestly it comes with a lot downsides. I feel like the best power in the whole set is the AoE cone slow and that doesn't say much. Venomous gas is hard to use for ranged MM's so I imagine it's got similar difficulties for Corruptors. It should really be a targeted toggle for both AT's as having to get up in the middle of everything on a primarily ranged character is never optimal.


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Posted

Neurotoxic Breath would be super cool if it had more range and if it proc'd more.



 

Posted

Quote:
Originally Posted by ToxicEel View Post
My main is a /poison mastermind and I really want to enjoy the set, but honestly it comes with a lot downsides. I feel like the best power in the whole set is the AoE cone slow and that doesn't say much. Venomous gas is hard to use for ranged MM's so I imagine it's got similar difficulties for Corruptors. It should really be a targeted toggle for both AT's as having to get up in the middle of everything on a primarily ranged character is never optimal.
Yeah, /Poison is one of those sets I've always really wanted to like, but just never have. It seems like everything it has can be done better by a different set. Or at the very least, easier. Even against single targets it seems like it's missing what you really need. Oh well, gonna use it anyways, and see how it does. It's sad because I think it just needs a few minor changes to make it really good.


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