If there were no rewards in CoX what would you do in game?
I would probably drop my sub. I'd occasionally play some of my characters, and occasionally start creating a new character just to play around with character ideas (though I'd never actually go into game with them since they couldn't gain powers).
Now, if the situation were the same with the addendum that all new characters started at 50, I would be making characters left and right and playing them.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Currently I don't play the game for rewards. I play the game for other things. The closest I can come to playing the game for rewards is when I want to try and accomplish something on a toon and for some reason I don't have the wealth or resources on me to actually do so. Then I'll play the game for some of the rewards... for a few days at most. Then I have what I want, and I can continue playing the game as I want.
What I generally play the game for is exploration and experimentation. The only time there would truly be nothing left for me to gain is after I have gone through every mission in the game and played every powerset in the game.
But if we were to assume that happens, then there are a couple of things I would probably do. First, I'd make more AE arcs. Second, I'd give RPing a try. Third, I'd see how far I could push my toons regarding in-game content. Fourth, I'd go badging. Fifth, I'd still probably play through a lot of the game with other players since the gameplay is good enough.
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
I wouldn't play.
It's not even really about wanting rewards, it's about sense of advancement/improvement for the character.
That's part of the reason I've never played max level characters much in any game. Once you lose the sense of forward momentum the game just stagnates and becomes boring and monotonous for me.
And, it's funny, because I often enjoy these games the most when I'm "done" with a character.
The same thing happened here that did in my first mmorpg, a long time ago... in a galaxy far far away (before the dark times...). I got the abilities/powers/whatnot that I wanted and then I just logged on and... did whatever I felt like! I so very much enjoy having completed my characters' skills/powers and just doing what seems fun or what seems fitting or just exploring something. |
Funny thing is that one day I just stopped logging on. There were at least two major game revamps that were the trigger for lots of people to finish with the game but I weathered those. There just came a point one day when suddenly the game didn't offer me anything anymore and I went from maintaining four accounts and contributing to a support web site to nothing overnight.
I guess that what I can draw from this is that we would all certainly stop playing once that game stopped offering us rewards but that rewards can take take a form beyond what the game offers mechanically.
In Paragon City since June 2005.
I play to have fun laughing and killing pixels with my friends.
Don't care about levels etc. but I do like to make unique characters. Provided I could do that, like inventions were all free to just use or something and we logged in as whatever level, I would keep on playing I think.
"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45
Probably nothing. Mess with the character creator, as getting an idea and making it come to life would be the only "reward" then. I tend to play my non-50s a lot more than my 50s, even post-incarnates. I like getting new powers, I like getting "stronger" and leaving NPC groups behind. It'd probably even stop interest in RP for me.
Imagine you cannot gain any XP, get no new powers, no influence, etc. Maybe you are max level, everything is slottted with purples. You have every badge. There is nothing left to buy.
With no rewards to influence what you do in game, what would you do? I find teaming to be the most satisfying. I like a variety of foes and a variety of maps. I suspect I would want to team with people for radio missions. A fair amount of variety that is very convenient. I would do Sutter's TF because it is epic and fun, maybe the Posi's. The other TF's I would probably avoid because they are long and tedious. |
I also enjoy changing his build at least once a month, constantly improving it.
Virtue: @Santorican
Dark/Shield Build Thread
Taking on tough challenges or teaming.
Done that for years, because 1) I don't care about badges 2) once you get into the market, your normal gameplay reward earning is so small comparatively speaking it can be ignored 3) I like playing my 50s. So it's not a "would" as much as a "did" answer, and to be honest I wouldn't do that anymore as I grew tired of it. Nothing wrong with that, nothing lasts forever and having a game deliver hundreds (*cough* thousands *cough*) of hours of entertainment is a fantastic bargain, and besides I can still have fun rolling and leveling alts.
Imagine you cannot gain any XP, get no new powers, no influence, etc. Maybe you are max level, everything is slottted with purples. You have every badge. There is nothing left to buy.
With no rewards to influence what you do in game, what would you do? |
That is plenty of RoI for my sub. When I think about, sometimes I'd prefer to play character A, but instead grab character B, because B needs the reward (so the reward is taking me in a direction I'd not have gone otherwise). This doesn't happen often, because usually my desire to play what I want far exceeds my desire for a reward I want, but it does happen sometimes.
That said, I really like growing new alts and prefer playing through content at the natural level to running Ouro.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I could probably spend a lot of time just dealing out knockdown and knockback to various enemies, and watching them ragdoll. That never gets old.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
@bpphantom
The Defenders of Paragon
KGB Special Section 8
Solo:
- finish our SG bases, capping the item count at 20K each
- finish biographies, backstories, ten costumes per character
- finish running each arc heroside and villainside in Ouroboros on my mains. No gold star needed, just to have them each experience it their own way.
- learn to video edit
Team:
- no deaths challenge for every tf, sf, trial, itrial
- best time challenge for every tf, sf, trial, itrial
Community:
- return to some of the older events we advertised as "no reward": the dropship raids and hami nuke (just to see him melt)
- seasonal rp events. We've taken over a dozen players dressed to play the part for a live casino in the monkey club, holiday festival in the ski lodge, etc before. I really enjoyed the video premiere in the Vanguard base. Could expand that into a film festival.
- weekly events. I was musing over this idea this morning of advertising and hosting one-time rp displays. Different things: meeting in the GV tower Sunday morning for a sermon from the Mu. Maybe some Shakespeare in the Perez Park.
- start a base loan system. A lot of groups have beautifully detailed themes already. Constantly rotating temporary coalitions would be a way for us to "make" new zones in the game; visit the space stations and underwater worlds others have already created.
With no rewards to influence what you do in game, what would you do?
Thought for the day:
"Hope is the first step on the road to disappointment."
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