Why did Stone Melee fall off the map?


DarkSideLeague

 

Posted

Quote:
Originally Posted by UberGuy View Post
Honestly, given that Stone Melee is a powerset from the original release, and given the history of the original devs, I find that chain of thought very unlikely. The original devs gave no consideration whatsoever to the concept of DPA - animation/activation time simply never entered their thinking as a balance tool.

If you look at the damage-per-cast and ignore animation time, Tremor has more-or-less comparable damage to lots of other melee PBAoEs in the original powersets, such as Whirling Hands and Whirling Axe. The real problem is in its long activation time. Given the above perspective on the original devs' views on activation times, I think this is down to their lack of awareness of the impact this has, rather than any intentional design.
I agree that at launch they had no comprehension of any of this but by the time Castle was tinkering with long-standing balance issues they must have known tremor had problems. But what do they do? Buff it and be potentially forced to reduce fault's capabilities in exchange, or leave it as it was? It's the same as the SS problem: the set could stand to be updated in some ways but it simply cannot happen due to the inevitable blowback. The difference is one of magnitude of popularity.


 

Posted

SM has been my favourite melee attack set for a long time simply because of the brutal animations and the wonderful, wonderful noise it makes. No amount of number crunching can come close to quantifying the grin invoking effect those two factors have. My main is a sm / fa brute and playing him is one thing: therapeutic. Incarnate system and ios allows me to deal with that combos failings beautifully, namely recharge, end useage and general squishyness. Im no min maxer, i dont care if ss or tw perform better neither are nearly as much fun imo.


@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
http://faces.cohtitan.com/profile/SteelRat

 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
I agree that at launch they had no comprehension of any of this but by the time Castle was tinkering with long-standing balance issues they must have known tremor had problems. But what do they do? Buff it and be potentially forced to reduce fault's capabilities in exchange, or leave it as it was?
By and large, unless it's driven by some external (non-balance) cause, the devs don't go look at sets and introduce changes just for giggles. When the hammer animation time changes came in (which was an example of such an externally-driven change), Stone went from "fairly amazing" to "pretty decent" single-target damage. The devs aren't compelled to start making changes to sets that are "pretty decent".

And while Stone Melee's AoE damage potential has always been poor, to put it kindly, I don't expect the devs to be particularly sympathetic to complaints about lack of strong damage AoE in sets. For all that the playerbase sometimes seems fixated on AoE damage dealing, given the (lack of) balance around it in this game, trying to address it across powersets like that risks being a can of worms on par with Pandora's box.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Ultimus View Post
Wow what were the animation times originally?
1.13 seconds.

The mallet animation change was a pretty severe change in the set's DPS; it's still a top performer for single target despite that because of Seismic Smash.

And the main reason it fell off the map is because it has the dubious claim of being worse than Energy Melee for AoE damage due to Tremor's animation being longer than Whirling Hands. With the difficulty slider changes, sets with more AoE shot up in popularity.

That said, if you took and slotted Fault and manage to get yourself killed frequently, let me know how. It's better mitigation on its own than many entire secondaries and most control primaries.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by TommyTrD View Post
This is a very bad post. Tw is amazing, and as far as I know currently the holder of the best brute pylon time, it is literally only by a few seconds. And this was done via a PERFECT run. No misclicks, misses, and a clockwork smooth chain the entire run. You flat out won't consistently beat a ss/fa/soul brute simarly invested. Now come i24 and the proc changes? We shall see. But saying ss is a distand second you are out of touch or out of your mind.
So, your argument is that SS can be combined with another powerset, and a specific epic pool, to form an attack chain with the best powers from 2 powersets (1 from SS itself) and arguably the highest DPS attack in any epic pool for a brute; in addition to 2 damage buff powers...and all that is ALMOST as good as the top DPS attack chain from TW, which is so tight for recharge that adding an attack without the weapon would cause you to lose momentum and cost you DPS?

Thanks for making my point all the more exascerbated.

I am not discounting SS/FA...but I am tired of people comparing a set with 3 great powers...(Rage/FS/KOB) to TW...only by combining it with other sets. I love SS, it might be my favorite brute primary...but it is time to call a spade, a spade.

I will let you prove it, here is the challenge Tommy:

(1) Roll 2 toons 1 TW/Regen and 1 SS/Regen

(2) Slot the 2 with identical common powers and only the primary sets as differences

(3) You may take any epic pool powers, but you may not use attacks from those pools, only primary power attacks in your attack chain.

(4) Record each Pylon run, you may have 5 for each toon, and post them for the forums to see.

(5) Compare the best times from both toons and the average times of both toons.

(6) Come back and tell me, "I guess you were right, SS is like 60-80 DPS light compared to TW"

When you compare the 2 objectively, there is no comparison. I can build any TW with enough recharge to do the top DPS chain...you MUST have FA and Gloom to do it with SS and even then you come up short.

Whether you like it or not, TW is THE best DPS set for a brute or any other melee. Period. There is not a discussion to be had...and SS is a very DISTANT second. TW is not even one of my top 3 favorite sets for brutes...but, even I cannot deny that it is an absolute monster, if you can build it, master it, and fuel it.

So, you can keep comparing a complete toon, purpose built for one purpose, to a primary powerset, or come out of the cave you're in and see the light. Either way, my post was accurate...run the numbers...SS with anything but FA is not even in the same zip code for DPS as TW with ANY secondary. So go run this little challenge, and try to prove me wrong, but work out an attack chain with KOB for ST DPS that is even close...

Let's see, that would go something like this...KOB...(recharging)...KOB...(recharging)...K OB...

See my point?


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by planet_J View Post
So, your argument is that SS can be combined with another powerset, and a specific epic pool, to form an attack chain with the best powers from 2 powersets (1 from SS itself) and arguably the highest DPS attack in any epic pool for a brute; in addition to 2 damage buff powers...and all that is ALMOST as good as the top DPS attack chain from TW, which is so tight for recharge that adding an attack without the weapon would cause you to lose momentum and cost you DPS?

Thanks for making my point all the more exascerbated.

I am not discounting SS/FA...but I am tired of people comparing a set with 3 great powers...(Rage/FS/KOB) to TW...only by combining it with other sets. I love SS, it might be my favorite brute primary...but it is time to call a spade a spade.

I will let you prove it, here is the challenge Tommy:

(1) Roll 2 toons 1 TW/Regen and 1 SS/Regen

(2) Slot the 2 with identical common powers and only the primary sets as differences

(3) You may take any epic pool powers, but you may not use attacks from those pools, only primary power attacks in your attack chain.

(4) Record each Pylon run, you may have 5 for each toon.

(5) Compare the best times from both toons and the average times of both toons.

(6) Come back and tell me, "I guess you were right, SS is like 60-80 DPS light compared to TW"

When you compare the 2 objectively, there is no comparison. I can build any TW with enough recharge to do the top DPS chain...you MUST have FA and Gloom to do it with SS and even then you come up short.

Whether you like it or not, TW is THE best DPS set for a brute or any other melee. Period. There is not a discussion to be had...and SS is a very DISTANT second. TW is not even one of my top 3 favorite sets for brutes...but, even I cannot deny that it is an absolute monster, if you can build it, master it, and fuel it.

So, you can keep comparing a complete toon, purpose built for one purpose, to a primary powerset, or come out of the cave you're in and see the light. Either way, my post was accurate...run the numbers...SS with anything but FA is not even in the same zip code for DPS as TW with ANY secondary. So go run this little challenge, and try to prove me wrong, but work out an attack chain with KOB for ST DPS that is even close...

Let's see, that would go something like this...KOB...(recharging)...KOB...(recharging)...K OB...

See my point?
Why would anyone take that slow set over SS? Double-stacked rage + Fiery Embrace + Footstomp = loleverything. Not to mention tohit that is insanely high.


Global - @Proton Sentinel
Jack Devon Crab Spider VEAT; Virtue
Mordigen Earth/Storm on Liberty and Virtue
Technological Terror Bots/FF; Liberty.
50s: Zul Vakirol Thugs/Poison; Virtue. Kiyujin Katana/SR

 

Posted

Because that slow set does more DPS...with or without /FA as a secondary...has more AoE inherently...AND has more than 1 big hitter for ST and AoE.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Stone/electric brute. Most fun a brute can have, every attack looks like smash, sounds like smash, one power is even called smash. Smash with fists!! Guy falls down? Smash him into the ground with smash hammer!! Guy standing there, trying to hit you? Smash him into the air with even bigger smash hammer!! Stomp on the ground and make a line of smash that hits foes so hard they fall down and get dazed!

I mean, Super strength is a performer, and footstomp is pretty smashy in its own right. But One shotting guys with siesmic smash, two handed smashdown in 1.5 seconds? Thats brute style right there.

I will concede that earlier builds before the animation changes were more fun, by quite a lot mostly because you could unload on a hard target in mere seconds(of course your poor endo bar paid for it) and old fury made stone melee truly a monster.

IMO, they should up the base dmg on tremor so the long animation correlates to the dmg delivered. As it is, you expect buildings to collapse, cars to explode, enemy spawns 12 blocks away to fall down when your avatar finally lands that massive crushing strike, but end up dissapointed when it only does like 40% of a minions health(at mid level fury even) I do not think that would "break" Stone melee- the changes to the mallets more then negate what a new change to tremor would bring to the set overall.


Liberty server
Eldagore lvl 50 Inv/ss, co-founder of The Legion of Smash
3.5 servers of alts....I need help.

May the rawk be with you.

Arc #'s
107020 Uberbots!
93496 A Pawn in Time

 

Posted

Quote:
Originally Posted by Eldagore View Post
Stone/electric brute. Most fun a brute can have, every attack looks like smash, sounds like smash, one power is even called smash. Smash with fists!! Guy falls down? Smash him into the ground with smash hammer!! Guy standing there, trying to hit you? Smash him into the air with even bigger smash hammer!! Stomp on the ground and make a line of smash that hits foes so hard they fall down and get dazed!
A much more eloquent exposition of my rudimentary point.

/em applause


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Eldagore View Post
Stone/electric brute. Most fun a brute can have, every attack looks like smash, sounds like smash, one power is even called smash. Smash with fists!! Guy falls down? Smash him into the ground with smash hammer!! Guy standing there, trying to hit you? Smash him into the air with even bigger smash hammer!! Stomp on the ground and make a line of smash that hits foes so hard they fall down and get dazed!
I <3 my SM/ElA Brute, too. She's fun.

But from a numerical standpoint, there's no doubt that my SS/FA Brute - even ignoring incarnate powers, since I never bothered getting them past alpha on either - will take out a x8 spawn much faster. Most times I play for fun, but sometimes I "work"* for something in game. When you're doing the latter, you use the more efficient tool. And if you're like me, you don't do it for very long before getting really, really bored and stopping (which is why my SM/ElA isn't better slotted).





* - see "farm".


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Where does Super Strength fall when at damage cap compared to other sets?


 

Posted

Stone/FA is pretty sick. Fault+Burn more than makes up for Tremor having the same animation as Thunderstrike, but then Burn does that for every other set too, so if you're really worried about DPA/S efficiency, it's probably not the set for you. I'm clearly not since I took Tremor and use it. I figure I don't have a problem with Thunderstrike on my ElM/Invuln Brute, Tremor should just be a little better since it has a massive radius and as a Brute more radius is more targets taunted which is more fury.


 

Posted

Quote:
Originally Posted by Ultimus View Post
Where does Super Strength fall when at damage cap compared to other sets?
If you assume the other sets are at the cap also, then the only advantage SS could possibly have is how frequently you cycle Footstomp.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Have to say I have been following this thread since its inception. I had a SM/Fire brute that I rolled a couple issues back when I was worried SS/Fire/Mu or Soul would get nerfed with a steel baseball bat. I had fun playing it but the end was rough. Incarnate power helped but she still sits on the shelf while I still run my SS/Fire.

But after reading through this I rolled another brute, SM/Shield and I have to say this girl is just downright fun! Running in First Ward with her at level 28 and running at +1x5 and I havent died yet. Anytime I am in trouble hit fault, things fall down, get up woozy and I just continue to smash away.

SM may not be the beast of dps or even dpa but you cannot deny it is fun!


 

Posted

Quote:
Originally Posted by Siolfir View Post
If you assume the other sets are at the cap also, then the only advantage SS could possibly have is how frequently you cycle Footstomp.
So where would a SS/FA/Soul vs TW/FA/whatever at damage cap be dps wise?

Tw cant cycle gloom but ss can.


 

Posted

To me, SM is more "useful" on a Tanker than on a Brute, though no less fun. My favorite Tanker of all time is my ElA/SM, due to his staying power (including all TFs and iTrials), usefulness, and flat out fun factor. I don't use Tremor for it's AoE damage, but as an occassional AoE KB/Taunt (when I don't have something better to do).


Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)

 

Posted

Quote:
Originally Posted by Ultimus View Post
So where would a SS/FA/Soul vs TW/FA/whatever at damage cap be dps wise?

Tw cant cycle gloom but ss can.
If you take away the advantage of rage SS is nothing. Titan weapons at the damage cap obliterates SS. It isn't even worth working it out, so massive is the difference. Just look at the sets' damage scales, amount of aoe, and base recharge. You can keep gloom, titan weapons don't want it.


 

Posted

I got one, so long as titan weopons is being discussed-
At release, the forum consensus off of beta was that AT, between scrapper and brute, was largely irrelevent on dmg output. More of a choice between if you like criticals or fury, but the end result was very similar.

Now, i see a whole lot of talk about the set on brutes, but mostly talk about lvl 50's. So, is brute TW better in the end then scrapper TW? Did it take some time to work the bugs out of the l33t builds to accomplish this? Or is this more a comparison within the brute AT more then an overall comparison, when TW is discussed as so powerful?

Not to derail the thread or anything, but I havent leveled a TW character past 13 yet, i made a scrapper with a costume I really like, but no backstory or theme yet. So, if lvl 35-50+ TW is more fun on a Brute, i would consider reroll.

On a side note, regardless of opinions on TW, I find Siesmic Smash>TW. Numbers are great, but I gots ta have my screen shakin' smash soundin' fun.


Liberty server
Eldagore lvl 50 Inv/ss, co-founder of The Legion of Smash
3.5 servers of alts....I need help.

May the rawk be with you.

Arc #'s
107020 Uberbots!
93496 A Pawn in Time

 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
If you take away the advantage of rage SS is nothing. Titan weapons at the damage cap obliterates SS. It isn't even worth working it out, so massive is the difference. Just look at the sets' damage scales, amount of aoe, and base recharge. You can keep gloom, titan weapons don't want it.
This. ^^^^

Eldagore: This is more about the Brute AT in general, though I personally find it easier to fuel TW with a brute, it is still totally playable and just as potent on a scrapper.

In addition while Seismic Smash is an interesting power and lots of fun...look at the raw numbers and you will find this...

Rend Armor > Any ST attack
Arc of Destruction > Any AoE attack

TW really is that good...you just burns TONS of endurance to keep it running...


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by planet_J View Post
So, your argument is that SS can be combined with another powerset, and a specific epic pool, to form an attack chain with the best powers from 2 powersets (1 from SS itself) and arguably the highest DPS attack in any epic pool for a brute; in addition to 2 damage buff powers...and all that is ALMOST as good as the top DPS attack chain from TW, which is so tight for recharge that adding an attack without the weapon would cause you to lose momentum and cost you DPS?

Thanks for making my point all the more exascerbated.

I am not discounting SS/FA...but I am tired of people comparing a set with 3 great powers...(Rage/FS/KOB) to TW...only by combining it with other sets. I love SS, it might be my favorite brute primary...but it is time to call a spade, a spade.

I will let you prove it, here is the challenge Tommy:

(1) Roll 2 toons 1 TW/Regen and 1 SS/Regen

(2) Slot the 2 with identical common powers and only the primary sets as differences

(3) You may take any epic pool powers, but you may not use attacks from those pools, only primary power attacks in your attack chain.

(4) Record each Pylon run, you may have 5 for each toon, and post them for the forums to see.

(5) Compare the best times from both toons and the average times of both toons.

(6) Come back and tell me, "I guess you were right, SS is like 60-80 DPS light compared to TW"

When you compare the 2 objectively, there is no comparison. I can build any TW with enough recharge to do the top DPS chain...you MUST have FA and Gloom to do it with SS and even then you come up short.

Whether you like it or not, TW is THE best DPS set for a brute or any other melee. Period. There is not a discussion to be had...and SS is a very DISTANT second. TW is not even one of my top 3 favorite sets for brutes...but, even I cannot deny that it is an absolute monster, if you can build it, master it, and fuel it.

So, you can keep comparing a complete toon, purpose built for one purpose, to a primary powerset, or come out of the cave you're in and see the light. Either way, my post was accurate...run the numbers...SS with anything but FA is not even in the same zip code for DPS as TW with ANY secondary. So go run this little challenge, and try to prove me wrong, but work out an attack chain with KOB for ST DPS that is even close...

Let's see, that would go something like this...KOB...(recharging)...KOB...(recharging)...K OB...

See my point?
I'm not sure you read my post or maybe I didn't explain well enough. I already said tw has the best brute pylon time, even beating ss/fa/soul.

As for your comparison test? I've already done it. I already posted my times in the pylon thread. Pre-hybrid I held the best ss/fa/soul time AND tw/fire time. I have a clue what I am talking about. I'm not just pulling this stuff from my experience leveling a tw. Both my ss and tw brute have about 15b invested in them. These aren't casual builds, none of mine are.

Tw does do better dps than ss, but for that to happen you must have a PERFECT rotation with no misses. Ss is a lot more mistake friendly to achieve amazing damage whereas tw is not to get to that level of efficiency.

Don't get me wrong, tw is my favorite melee set in the game, but it is by no means head and shoulders greater than ss, not to mention there is no way whatsoever I would recommend it to a newer player. Tw is the first set in this game that just can't be facerolled (compared to other sets) to maximize its potential.

Also regarding your comparison, I fully understand the comicness of needing gloom for the best dps chain as ss. Well, so does tw at rhe moment. It also needs burn. Hence why I compared both my tw/fire and ss/fire. Granted this will change with the new brute ato Proc, and I only use burn for my st rotation on my tw when bm is popped, but thats the case.

Also are you trolling me? Why would i make x/regenerate ANYTHING? :P

BTW I have access to a non fire armor ss I can do times with also. I am fairly positive the times will be similar to to my my tw/ele brute (who I recycled for my tw/fire). It will be a ss/sd/soul brute. If you arent ok with it being shield I can run it with a ss/ele/soul. If not still, oh well. My argument is that TW is not as superior to ss as you make it out to be, regardless of how they are paired. I mean obviously....take gloom away from ss and that is the case, but that isnt happening.


 

Posted

If, you have run the numbers than you would acknowledge that without /Fire or even without Gloom, SS is just not close. SS/Fire you can use gloom and burn...TW/Fire you can't...

So what set is leaning heavily on other powers not inherent to it to get the amazing damage you're talking about?

Add Burn and Gloom to any melee set for a brute, and they also do amazing damage...just because KOB is a good power to add to it does not mean that SS/Fire is dominant or even close by itself.

Also, as was pointed out earlier, double stacking Rage is the only way you get there, at the damage cap, where rage is nullified, the difference is even greater.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

I've edited my post a few times, might want to check it again, but ss doesn't need fire armor for amazing dps. It does need that RAAAAAAAAGE though. a lot of my argument and opinion is based on that tw is not easy to get to ss levels of damage. And sustain it. Much like hitting god mode with dark armor.


 

Posted

I said /Regen because:

(A) You could easily fuel a build with either set

(B) There is no extra damage from the secondary...no damage aura/dmg buffs/attacks

(C) It lends itself well to recharge so you can run optimal chains.

(D) The comparison would be even.

I would be ok with a comparison of both running elec armor...even though there's a damage aura...I could live with it for the sake of argument.

If you look at the base numbers...TW has much higher damage modifiers.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by TommyTrD View Post
I'm not sure you read my post or maybe I didn't explain well enough. I already said tw has the best brute pylon time, even beating ss/fa/soul.

As for your comparison test? I've already done it. I already posted my times in the pylon thread. Pre-hybrid I held the best ss/fa/soul time AND tw/fire time. I have a clue what I am talking about. I'm not just pulling this stuff from my experience leveling a tw. Both my ss and tw brute have about 15b invested in them. These aren't casual builds, none of mine are.

Tw does do better dps than ss, but for that to happen you must have a PERFECT rotation with no misses. Ss is a lot more mistake friendly to achieve amazing damage whereas tw is not to get to that level of efficiency.

Don't get me wrong, tw is my favorite melee set in the game, but it is by no means head and shoulders greater than ss, not to mention there is no way whatsoever I would recommend it to a newer player. Tw is the first set in this game that just can't be facerolled (compared to other sets) to maximize its potential.

Also regarding your comparison, I fully understand the comicness of needing gloom for the best dps chain as ss. Well, so does tw at rhe moment. It also needs burn. Hence why I compared both my tw/fire and ss/fire. Granted this will change with the new brute ato Proc, and I only use burn for my st rotation on my tw when bm is popped, but thats the case.

Also are you trolling me? Why would i make x/regenerate ANYTHING? :P

BTW I have access to a non fire armor ss I can do times with also. I am fairly positive the times will be similar to to my my tw/ele brute (who I recycled for my tw/fire). It will be a ss/sd/soul brute. If you arent ok with it being shield I can run it with a ss/ele/soul. If not still, oh well. My argument is that TW is not as superior to ss as you make it out to be, regardless of how they are paired. I mean obviously....take gloom away from ss and that is the case, but that isnt happening.
Wait the best TW includes Burn? How does that work out with the redraw penalty?

Also that clearly cannot include having a high damage buff considering Burn has a 400%(300%) since its a pet summon.

So at what point would a brute's damage buff exceed the need for burn on a tw brute?


 

Posted

Quote:
Originally Posted by UberGuy View Post
Honestly, given that Stone Melee is a powerset from the original release, and given the history of the original devs, I find that chain of thought very unlikely. The original devs gave no consideration whatsoever to the concept of DPA - animation/activation time simply never entered their thinking as a balance tool.
Exactly this.

I'm not entirely sure the MODERN dev team puts a lot of thought into DPA, either, but at least some. :P


SM is a very old set, and while it may have been good around the era of ED it has not aged well considering the advent of massive global recharge we can attain.

Plus, you have to consider Super Strength has Rage. That improves the damage from the rest of the set considerably. With Tremor as your AoE you're going to be doing moderate amounts of damage over a long period of time, which is simply not acceptable now that the mindset is no longer "take all the decent powers, use them when you can" with slotting things with an accuracy SO, damage SOs, and likely endurance reduction SOs.

Now we've got IO sets, and a lot more awesome powers to choose from.


-Proud leader of Captain Planet's Magical Friends