Tanker Staff - Awful


Arcanaville

 

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Originally Posted by Tater Todd View Post
LOL, *sigh* Whatever New Dawn. I get it...I really do. You're the perfect player and we are all flawed compared to your greatness.

I'm glad that you have resorted to name calling now you're moving up!
Saying that you are like a kid in the sweetstore when it comes to looking at powers and changing them for something else is hardly name calling. Also yes I am free to meet people in game, there is no me saying things I can't do so I have never been shy. I do have these toons that all need changing by someone or other, never mind the thousands of non forumites happy in their gaming. I also have the posts above mentioned SR/Staff which is apparently going by what I am reading, not a good combination. I'd still tank with it, so its not a completely bad combination.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Originally Posted by PRAF68_EU View Post
Sure, and I made certain I didn't spay it had absolutely nothing to stack with the resistance. It's very situational though. And I'm not suggesting that SR/Staff sucks, just that it doesn't get as much leverage as some of the other powersets staff can be paired with. A number of the people not liking staff have it pared with SR.
I'd say the issue is more with them not liking Staff itself than the combination. From the posts I have seen, at least, they all seem to dislike how staff puts up a bunch of smaller orange numbers for an attack than one big one.

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Why would you want Hasten on SR/Staff? Guarded Spin has a short cooldown anyway, stacking the defense buff is easy without any extra help (And isn't a melee def of 80% overkill?). You could get Elude up more often, but you should have enough defense to not need Elude. Wanting to avoid Hasten would seem to me one reason for putting SR and Staff together.
For recharge, it probably depends on what attack chains you're going for, and to get up your AOEs faster. I know I'm looking forward to the recharge my build is going to be adding so the AOE attacks are up faster.

I also think you're discounting the end reduc more than you should. I'm not sure how well it compares to the better end use of just having form of the body going (so you use fewer attacks), but SR is toggle heavy, like Arcana said, and even without Tough going, my blue bar goes down fast. That'll get better with more IO bonuses and accolades, but it isn't something to just ignore, either.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

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I also have the posts above mentioned SR/Staff which is apparently going by what I am reading, not a good combination.
It's not a BAD combination, it just doesn't get as much out of the things Staff brings to the table as other sets (specifically the pure resist sets)


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

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Originally Posted by Grey Pilgrim View Post
I'd say the issue is more with them not liking Staff itself than the combination. From the posts I have seen, at least, they all seem to dislike how staff puts up a bunch of smaller orange numbers for an attack than one big one.
Maybe, but the fact that someone chose to put it with SR on a tank (it's a better combo on other ATs) and then grumbles about performance suggests someone who isn't really thinking about how they can get the best out of a powerset.



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For recharge, it probably depends on what attack chains you're going for, and to get up your AOEs faster. I know I'm looking forward to the recharge my build is going to be adding so the AOE attacks are up faster.
Sure, but so far as I can see, not needing Haste is a perk of the SR/Staff pairing (also WP/Staff). It seems silly to pass it up.

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I also think you're discounting the end reduc more than you should. I'm not sure how well it compares to the better end use of just having form of the body going (so you use fewer attacks), but SR is toggle heavy, like Arcana said, and even without Tough going, my blue bar goes down fast. That'll get better with more IO bonuses and accolades, but it isn't something to just ignore, either.
True. The end reduction is pretty much always good, since it allows you a level of fine control over endurance use that is otherwise impossible.


I really should do something about this signature.

 

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Originally Posted by ClawsandEffect View Post
It's not a BAD combination, it just doesn't get as much out of the things Staff brings to the table as other sets (specifically the pure resist sets)
I like it with sets that have a little def, but are well below the cap. Especially if they have defense debuff resistance. I'm currently considering Invun/Staff.


I really should do something about this signature.