Inf Supply: Idle Speculation
I seriously doubt that number because if it were correct it would mean I am personally holding about 5% of all the games liquid inf and that doesn't seem likely.
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Also, this is just a projection of the influence in the markets, not the game as a whole. The presumption made is often that the influence we can estimate in the hands of player characters (or the devs might be counting) could be only a tiny fraction of the total. But that doesn't seem to be the case. The amount in the hands of players could, by the devs numbers, be on the order of 50 to 100 trillion. I was just trying to discount the idea that another 300 trillion might be in the markets. I can't find anywhere for those hundreds of trillions to be.
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So where is it then? There's no such thing as a hidden bid. If the bids exist, they exist in an item I haven't seen yet, or the markets have a serious display bug in the bid counters. But I'm open to corrections. Its not hard to spot places a lot of people stuff bids to hold influence, and they only have thousands, not hundreds of thousands, of bids.
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I did notice while scanning for bids the market was a little inconsistent about presenting all of a category.
Judging by the number of base salvage bids on items that have 0 for sale and no history, I'd say a good deal of inf could be stashed away in those. Not much of a threat of those accidentally being filled at this point, either.
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I don't make the claim of knowing where it is I am just pointing out that if your statement is taken as true there are some pretty big logical inconsistencies that pop up. You would expect to see more effects from the people burning inf, a much larger deflationary effect from superpacks, hero merits converter purchases etc.
I did notice while scanning for bids the market was a little inconsistent about presenting all of a category. |
If I had to guess, my guess is that influence is destroyed at a lot higher rate than presumed, to the tune of trillions, perhaps tens of trillions of inf a year more than estimated. But honestly, I didn't expect to see the potential storage value that low. I actually expected to find fifty to a hundred trillion inf on the markets that I could reasonably account for. I have to stretch to guestimate ten or fifteen trillion, which is unexpected.
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Interesting stuff! And hard to argue. I can find a few specific places that a trillion or ten could be hiding, but nowhere to put "hundreds" of trillions.
* We have no way of telling how much is being stored in "sold but not collected" bids, but the only person I've ever heard talk about storing inf that way is ... Arcanaville.
* I could boost the 51-53 numbers two ways: if the average bid were larger (I tend to do single billion or two-billion bids, and I suspect most people do two-billion-inf bids instead of ten 200-million-inf bids) that would kick it up to 9-18 trillion, and if Arcanaville had only counted recipes OR crafted and not both. (I doubt Arcanaville made that mistake, but she might have.) Even if that number goes to 30 trillion, that doesn't help us find "hundreds of trillions".
Email doesn't help that much; you'd need 5000 accounts full to the top to store 100 trillion. I don't know a large percentage of "big money" people, but nobody I know does that.
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Email doesn't help that much; you'd need 5000 accounts full to the top to store 100 trillion. I don't know a large percentage of "big money" people, but nobody I know does that.
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100,000 accounts in the game
For the sake of argument
100 mil on average in email/ account
An average of 3 alts per account
an average of 100 mill stored on each alt
There is 40 trillion right there.
Now if we assume an average of 1 scrapper/account we know the devs pegged the number at 12 trillion inf on scrappers. That gives us 120 million per scrapper and they are the most popular AT so that jibes with the 100 mil average per alt.
All you would need to get higher numbers of inf out there would be more Alts.
So where is it then? There's no such thing as a hidden bid. If the bids exist, they exist in an item I haven't seen yet, or the markets have a serious display bug in the bid counters. But I'm open to corrections. Its not hard to spot places a lot of people stuff bids to hold influence, and they only have thousands, not hundreds of thousands, of bids.
Also, this is just a projection of the influence in the markets, not the game as a whole. The presumption made is often that the influence we can estimate in the hands of player characters (or the devs might be counting) could be only a tiny fraction of the total. But that doesn't seem to be the case. The amount in the hands of players could, by the devs numbers, be on the order of 50 to 100 trillion. I was just trying to discount the idea that another 300 trillion might be in the markets. I can't find anywhere for those hundreds of trillions to be. |
Remember that there are items that can no longer be produced such as Base Salvage which have bids on them. I personally have made "accidental fortunes" logging legacy alts, placing base salvage on the market for 1 Inf then getting 50 million times a bunch. That's not even counting level 1-49 HOs or SHO bids, level 53 bids...there is a LOT of inf out there. Right now I'm purpling/PVPIOng a future level 50 Dark/EM Blaster and my liquid inf has dropped slightly below 5 billion...guess I'll have to throw a bunch of purples on the Market or sell some crafted IOs...
Again, TLDR: Inactive accounts ftw. I recall @xxBudweiser23xX (or was the 23 even in there...) had close to a trillion across his 11 accounts before he went F2P...and stopped playing altogether.
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"more alts" and "more inactive accounts" would both be counted by the Devs' Scrapper measure, wouldn't they?
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Interesting stuff! And hard to argue. I can find a few specific places that a trillion or ten could be hiding, but nowhere to put "hundreds" of trillions.
* We have no way of telling how much is being stored in "sold but not collected" bids, but the only person I've ever heard talk about storing inf that way is ... Arcanaville. |
* I could boost the 51-53 numbers two ways: if the average bid were larger (I tend to do single billion or two-billion bids, and I suspect most people do two-billion-inf bids instead of ten 200-million-inf bids) that would kick it up to 9-18 trillion, and if Arcanaville had only counted recipes OR crafted and not both. (I doubt Arcanaville made that mistake, but she might have.) Even if that number goes to 30 trillion, that doesn't help us find "hundreds of trillions". |
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Hmm
100,000 accounts in the game For the sake of argument 100 mil on average in email/ account An average of 3 alts per account an average of 100 mill stored on each alt There is 40 trillion right there. Now if we assume an average of 1 scrapper/account we know the devs pegged the number at 12 trillion inf on scrappers. That gives us 120 million per scrapper and they are the most popular AT so that jibes with the 100 mil average per alt. All you would need to get higher numbers of inf out there would be more Alts. |
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Remember that there are items that can no longer be produced such as Base Salvage which have bids on them. I personally have made "accidental fortunes" logging legacy alts, placing base salvage on the market for 1 Inf then getting 50 million times a bunch. That's not even counting level 1-49 HOs or SHO bids, level 53 bids...there is a LOT of inf out there. Right now I'm purpling/PVPIOng a future level 50 Dark/EM Blaster and my liquid inf has dropped slightly below 5 billion...guess I'll have to throw a bunch of purples on the Market or sell some crafted IOs...
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On the subject of whether people use the "ten bid" system or storing in one large bid: there are *lots* of items with multiples of ten (sometimes exactly ten) bids in them - usually the ones with small numbers of bids suggesting a few or as little as one bidder using it for storage. It suggests that the more common practice is to stuff with ten bids in a slot, although it does not say what the actual percentages might be.
But even if you multiply all my numbers for bids that could be used in that manner by 10, you still don't get hundreds of trillions of influence. Nine trillion could be 90, but it cannot be 400. The numbers still simply don't exist on the markets.
It seems less likely that there is more influence in global mail than the markets, certainly not an order of magnitude more. There could be in actual characters, but that requires making some very large assumptions about the amount of influence people store on individual alts. In the absence of any other calculations, would it sound like a reasonable assumption to assume that a couple hundred thousand alts had an average of a billion inf each, or alternatively millions of alts had an average of hundreds of millions of inf each?
That's what it takes to get to hundreds of trillions of inf. Tens of trillions the markets and conservative estimates of character inf can reach. Hundreds of trillions and it seems the markets cease to be particularly helpful to account for that level of inf, and the numbers for character storage seem to get very large very fast.
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Quote:
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The numbers are there in theory, but they require huge participation by the entire playerbase which seems unlikely. The original presumptions were that only a fraction of the playerbase could be responsible for a huge amount of influence. But if that assumption is faulty, there is no missing influence to account for. In that case, the question becomes why is it reasonable to assume, with no other evidence to support it, that hundreds of trillions of influence exist within a hundreds of thousands of alts collectively storing a huge amount of influence.
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Edit: The real question is which numbers or assumptions are wrong ? The 12 trillion held by scrappers, 500,000 accounts to 50, behavior of the "average player". I favor the 12 trillion being off seeing as the last time the devs gave us an inf number it was 56 billion.
Looking at the information that was posted, we have 500,000 accounts hit 50. Getting to 50 generates roughly 40,000,000 inf. So if you use 40 million and 1 alt as the low end of the wealth distribution curve across that number its pretty easy to have that much inf in the game. If the wealth distribution obeys the 20/80 rule it does in real life it's more likely
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On the generation side, all I get are estimates of tens of trillions of inf generated and tens of trillions of inf destroyed, which makes the lower figure of merit estimate tens of trillions of inf.
My guess is that farming or just plain playing at level 50 is more likely to generate more influence than leveling to produce the numbers the devs have given. But while its possible for the playerbase to generate hundreds of trillions of inf in theory, I still don't see compelling evidence that the activity required is likely to be happening. Its not unlikely either: there's just no strong evidence either way. But before I looked at the markets I believe everyone including myself assumed that if large amounts of influence existed, the markets would be one large reservoir of it. At the moment, I don't see enough bids to make that likely.
That automatically means that prior dev reporting errors aside, the assumptions players have made appear more shaky than they originally appeared to be. Its not a question of proving beyond a reasonable doubt that hundreds of trillions of inf don't exist in circulation, its a question of whether the analysis that suggested that amount is solid. I think its much more questionable without a gigantic influence reservoir in the markets.
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I thought about that, but "12 trillion on Scrappers" includes everyone's scrapper alts, unless we're assuming that storage alts are preferentially some other AT. So if it's out there, we'd be seeing it. (I don't see the overhead as prohibitive; making two billion inf takes a few hours, levelling a storage alt to 10 adds maybe half an hour. I could store 100 billion personally on characters with actual names and playtime and not run out of alts. )
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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That generates a lower bound limit for influence *generated* at 20 trillion. That's an inconsequential number compared to the hundreds of trillions conjectured to be in circulation, and doesn't factor in any influence destruction due to market activities. In fact, when I did that calculation myself it sounded to me to be of comparable magnitude to the estimated influence destruction likely over time from market activities: tens of trillions of inf.
On the generation side, all I get are estimates of tens of trillions of inf generated and tens of trillions of inf destroyed, which makes the lower figure of merit estimate tens of trillions of inf. My guess is that farming or just plain playing at level 50 is more likely to generate more influence than leveling to produce the numbers the devs have given. But while its possible for the playerbase to generate hundreds of trillions of inf in theory, I still don't see compelling evidence that the activity required is likely to be happening. Its not unlikely either: there's just no strong evidence either way. But before I looked at the markets I believe everyone including myself assumed that if large amounts of influence existed, the markets would be one large reservoir of it. At the moment, I don't see enough bids to make that likely. That automatically means that prior dev reporting errors aside, the assumptions players have made appear more shaky than they originally appeared to be. Its not a question of proving beyond a reasonable doubt that hundreds of trillions of inf don't exist in circulation, its a question of whether the analysis that suggested that amount is solid. I think its much more questionable without a gigantic influence reservoir in the markets. |
Actually the exact opposite.
Its incredibly unlikely the wealth distribution is going to be linear. If it obeys the 20/80 rule the way real world wealth distributions do
80 % of the pop = 16 trillion inf (assumes 80% have the very minimum)
20% of the pop = 64 trillion inf
So we are talking about 80 trillion as a minimum.
Now seeing as we are talking about 100,000 accounts in that 20% and we know at the top end there at least 4 trillionaires, it suggests that the size of curve is considerably larger.
Actually the exact opposite.
Its incredibly unlikely the wealth distribution is going to be linear. If it obeys the 20/80 rule the way real world wealth distributions do 80 % of the pop = 16 trillion inf (assumes 80% have the very minimum) 20% of the pop = 64 trillion inf So we are talking about 80 trillion as a minimum. Now seeing as we are talking about 100,000 accounts in that 20% and we know at the top end there at least 4 trillionaires, it suggests that the size of curve is considerably larger. |
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I don't think you can get there directly, because you can't automatically call that calculation the 80% even if the 80/20 rule holds. And its unlikely to hold strongly for the specific case where there is a variable driver: there is a driver for influence generation from level 1 to level 50 that vanishes at level 50. The 80/20 rule, if it applies at all, is far more likely to apply to all influence generated at level 50, but there's no current way I can see to estimate the proportion between leveling generated influence and level capo generated influence.
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edit to be precise accounts that had made it to 50
It's possible that storage alts are preferentially 'whatever's first on the list', but we've also been told that Scrappers are the #1 holder of inf.
I'm starting to wonder if the Market isn't better at destroying inf than we have given it credit for.
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I have no idea why.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I was only using the population of 50s
edit to be precise accounts that had made it to 50 |
Another issue with the calculation of how much influence is earned from 1 to 50 is that a substantial amount of it is likely destroyed by the player through enhancement purchases. Before the markets existed influence was constrained until the late 30s, sometimes for some players to the low 40s. The markets didn't increase the amount of influence generated, it only allowed influence to flow between characters. If that same influence destruction occurs now at similar rates then the amount of inf earned through leveling might be insubstantial compared to the influence earned by level capped characters.
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That still doesn't get into numbers that would seem to be likely if hundreds of trillions of inf were in circulation. And even if I overlooked an item somewhere, we're talking about something on the order of a half a million bids necessary to store a hundred trillion inf. I don't think its likely I'm going to find half a million bids somewhere storing inf. You'd expect to find hundreds of items storing thousands of bids, but the top dozen items probably has over half the storage bids and in just a few hundred to a few thousand per item.
In actual fact, it is likely that the total influence stored in the bids I mentioned in the first post is vastly lower than what I calculated: that was just the upper bound for the amount of inf that was likely tied up in those bids. Only a small fraction of them are likely storage bids of some kind.
But that makes the projected amount of influence in the markets even lower: possibly as low as ten to fifteen trillion as a ballpark figure.
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